GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

Grergof tries to bash the vampires head in. Which works almost, but it is not enough to end the undead.

The 'drunk' man hurries away from the fight. The third vampire joins his companions to teach the food their position in the food chain.
Grergof
Slam: 1d20 + 14 ⇒ (17) + 14 = 311d4 + 8 ⇒ (3) + 8 = 11
DC 18 Fort Save


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius casts another one of the spells that immediately end vampires - if they fail to resist. "Die foul creatures. May the holy zeal Iomedae be the end of you!"

12d4 ⇒ (2, 1, 2, 3, 2, 4, 2, 3, 3, 3, 1, 2) = 28
undeath to death DC21


Kitsune Game Master

Will Save: 1d20 + 11 ⇒ (16) + 11 = 27
Will Save: 1d20 + 11 ⇒ (19) + 11 = 30
Will Save: 1d20 + 11 ⇒ (16) + 11 = 27
Well...

The vampires are not affected by the spell and so it falls to Darius' companions to put an end to those creatures of the night.

Drunk, Vampire
Darius
Spugnoir, Stam <--
Vampire, Vampire(73)
Grergof <--


Fort save: 1d20 + 12 ⇒ (2) + 12 = 14

SPugnoir huffs and unleashes two more holy bombs
Holy Bomb,Heroism,PBS,PS,Touch,Drain: 1d20 + 15 + 2 - 2 ⇒ (1) + 15 + 2 - 2 = 166d6 + 6 ⇒ (4, 4, 2, 2, 5, 6) + 6 = 29
Holy Bomb,Heroism,PBS,PS,Touch,Drain: 1d20 + 9 + 2 - 2 ⇒ (5) + 9 + 2 - 2 = 146d6 + 6 ⇒ (6, 2, 5, 5, 4, 3) + 6 = 31Bombs 15/18


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Fort: 1d20 + 14 ⇒ (6) + 14 = 20
Grergof calls out as he defends the attacks.
Don't let the drunk get away, he may have information!

Then he turns his attention to the vampire that looks the least hurt next to him.
I have you now!
Minor action to declare the least damaged vampire as his smite target
Then Grergof starts laying about himself with the Mace first on his smite target, then moving on to the next vampire if the first falls.

Ravens Head - Power Attack + Furious Focus + Bane + Smite: 1d20 + 20 - 4 + 4 + 2 + 4 ⇒ (6) + 20 - 4 + 4 + 2 + 4 = 32
Damage + Power Attack + Bane + Smite: 1d8 + 8 + 8 + 2 + 2d6 + 24 ⇒ (8) + 8 + 8 + 2 + (3, 1) + 24 = 54

Ravens Head - Power Attack + Bane: 1d20 + 15 - 4 + 2 ⇒ (18) + 15 - 4 + 2 = 31 + 4 if my smite target is still up
Damage + Power Attack + Bane: 1d8 + 8 + 8 + 2 + 2d6 ⇒ (1) + 8 + 8 + 2 + (1, 4) = 24 + 24 if my smite target is still up.

Ravens Head - Power Attack + Bane: 1d20 + 10 - 4 + 2 ⇒ (11) + 10 - 4 + 2 = 19 + 4 if my smite target is still up
Damage + Power Attack + Bane: 1d8 + 8 + 8 + 2 + 2d6 ⇒ (3) + 8 + 8 + 2 + (6, 1) = 28 + 24 if my smite target is still up.


Kitsune Game Master

Spugnoir ends the already damaged vampire with another bomb. As always it can not be simply destroyed with weapons, but turns into mist and slowly drifts away. The second bomb misses.

Here Stam should act <--

The vampire continues their assault as they have nothing to loose here.
Spugnoir
Slam: 1d20 + 14 ⇒ (7) + 14 = 211d4 + 8 ⇒ (1) + 8 = 9
Fort Save DC18 please

Grergof singlehandedly ends another vampire with brutal hits of the mace, which hinders that one to attack again.

Drunk, Vampire(down)
Darius, Spugnoir, Stam <--
Vampire, Vampire(down)
Grergof


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

'Who are you drunk?" Stam calls out to the "man?" Before allowing his magic to leave his body.

Stam calls out a few quick words 1 reservoir point to cast as quickened and 1 to increase the DC by 2 Stam's magic flows out of him and into the remaining vampire disrupting it's own innate magic.

Arcane Disruption DC 20 Will

His left hand flings forward as 5 magical force darts spring towards the vampire.

Magic Missile: 5d4 + 5 ⇒ (1, 1, 1, 2, 3) + 5 = 13


Fort save: 1d20 + 10 ⇒ (8) + 10 = 18


Trying to throw two holy bombs again

Holy Bomb,Touch,PBS,Drain,Heroism: 1d20 + 15 ⇒ (17) + 15 = 326d6 + 6 ⇒ (6, 5, 6, 2, 1, 6) + 6 = 32

Holy Bomb,Touch,PBS,Drain,Heroism: 1d20 + 9 ⇒ (3) + 9 = 126d6 + 6 ⇒ (4, 1, 3, 6, 5, 4) + 6 = 29


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius casts a death ward on Spugnoir. "Here pal, some extra protection for standing up front."


Kitsune Game Master

Stam goes for the sure hit with the magic missile and Spugnoir manages to hit the Vampire with another bomb. The second one the undead dodges.

Then he continues to flail at Spugnoir.
Slam : 1d20 + 14 ⇒ (5) + 14 = 191d4 + 8 ⇒ (3) + 8 = 11
Slam : 1d20 + 14 ⇒ (17) + 14 = 311d4 + 8 ⇒ (4) + 8 = 12

Drunk, Vampire(down)
Darius, Spugnoir, Stam
Vampire(45), Vampire(down)
Grergof <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof declares the remaining vampire before him as his smite target and tries to end it so his companions can catch the drunk.

Ravens Head - Power Attack + Furious Focus + Bane + Smite: 1d20 + 20 - 4 + 4 + 2 + 4 ⇒ (10) + 20 - 4 + 4 + 2 + 4 = 36
Damage + Power Attack + Bane + Smite: 1d8 + 8 + 8 + 2 + 2d6 + 24 ⇒ (4) + 8 + 8 + 2 + (6, 1) + 24 = 53

Ravens Head - Power Attack + Bane: 1d20 + 15 - 4 + 2 + 4 ⇒ (1) + 15 - 4 + 2 + 4 = 18
Damage + Power Attack + Bane: 1d8 + 8 + 8 + 2 + 2d6 + 24 ⇒ (3) + 8 + 8 + 2 + (1, 1) + 24 = 47

Ravens Head - Power Attack + Bane: 1d20 + 10 - 4 + 2 + 4 ⇒ (7) + 10 - 4 + 2 + 4 = 19
Damage + Power Attack + Bane: 1d8 + 8 + 8 + 2 + 2d6 + 24 ⇒ (2) + 8 + 8 + 2 + (6, 3) + 24 = 53.


Kitsune Game Master

Grergof turns the last vampire into a cloud of mist with the first hit of the mace.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Would the Arcane Disruption if it fails prevent it from going mist form?


Kitsune Game Master

No. This interrupts spells and spell like abilites and arcane class abilities. But turning into gaseous form is a supernatural ability based on the creature type.


Quick! Summon an air elemental and suck the vampires up!


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Get that drunk!
Grergof points knowing that his armor makes him to slow to catch him but starts anyway.


Spugnoir tracks down the so called drunk


Kitsune Game Master

The drunk moves to the greenhouse. At the side of it, over some crate he changes into gaseous form and decends through it. Ending a direct pursuit in corporeal form.

If you don't want to do something about the other vampires floating away as mist, we can leave combat mode.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"So they are members of the court below us. Luvick either lied to us, which I am not surprised or he doesn't have as tight a hold on his court as he thinks he does." Stam says

I don't think I can do much about their Gasesous Form. I mean If I had Anti Magic Shell I could maybe make them fall out of it."


Spugnoir chucks an ectoplasmatic bomb at one gas cloud to see what happens

Ectoplasmic BombsBenefit(s) The alchemist can infuse her bombs with a special unction that damages incorporeal creatures and reveals the presence of undead creatures hiding in the area. Incorporeal creatures struck by an ectoplasmic bomb take full damage from the bomb. In addition, squares in the affected area of the bomb begin to faintly glow in the spaces where undead creatures have traveled in the last minute, including undead benefiting from invisibility or other forms of obscurity (such as ethereal jaunt), effectively creating a glowing trail. Any undead creatures in the affected area at the time of the explosion likewise glow faintly. This glowing effect lasts for 1 minute, and is otherwise identical to faerie fire.

Ecto Bomb: 1d20 + 15 ⇒ (14) + 15 = 296d6 + 6 ⇒ (4, 4, 1, 1, 4, 2) + 6 = 22


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

So clearly a Vampire.... The drunk is the leader, I say we follow it and see where it goes. And be careful on the druid, she must know about this considering it happened in her grove.

Grergof goes over to where the vampire turned to mist and tries to pull the crate aside and see if he can follow where the vampire went.


Kitsune Game Master

The bomb makes the vampiric mist vapors glow, but has no other visible effect on them.

Which way to follow? How to intercept the drunk?


Kitsune Game Master

Map added. The drunk descended through the left C5. On the next slide is the underground below that. C4 is your entrance which leads to C7.


Spugnoir drinks his restoration to heal his drain


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Foxy, are we looking at the map with C or D? C5 looks like outside the greenhouse


So time to bust into the undergroudn again it seems.


Kitsune Game Master
Brother Grergof Varsk wrote:
Foxy, are we looking at the map with C or D? C5 looks like outside the greenhouse

C. Yes C5 is outside the greenhouse.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Guess we go back down and see what we can see.

Grergof heads back into the greenhouse and will head down if the others are ready.


Ready


Kitsune Game Master

As the pursuit doesn't work on the direct path, the group moves into the greenhouse and jumps into the hole, where they killed the ravenous plant earlier. It is again dark and smelly.

Perception DC17:
The steps of someone fleeing echo through the vault. DC23 Perception or something else to tell the direction.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perception: 1d20 + 12 ⇒ (4) + 12 = 16


perception: 1d20 + 17 ⇒ (7) + 17 = 24


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam Snaps his fingers as the top of his quarter staff lights up. "Here again are we?"

Perception: 1d20 + 8 ⇒ (3) + 8 = 11


Sure looks like it.


Kitsune Game Master

Spugnoir points in the direction he hears the steps disappear to. Following quickly you move again in the direction the vampires live underground. The vampire is fast and has too much of a headstart. Finally you end up where the vampires that guard the entrance into the underground town stand. And the drunk is nowhere to be seen. But he must have come past those guys.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Good evening Gentlemen, I would think Good night would the same as Good Day but logically it doesn't make sense." Stam starts to ramble a bit then stops himself. "Did you see a Vampire in a Gaseous Form float past here?"

Diplomacy: 1d20 + 15 ⇒ (16) + 15 = 31


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Remember the Footsteps, Mr. Stam? He was probably solid again.
So maybe did you see a vampire wearing a bladed scarf or dressed like a drunk pass this way?


Kitsune Game Master

"You mean Radvir Giovanni?" one of them replies, wondering.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Most like him yes, we are wanting to ask him some questions if you don't mind" Stam starts forward


Kitsune Game Master

"We don't mind." the vampire guard replies.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam stops in his tracks "I assume he is not well liked but has some connections down here?"

Diplomacy: 1d20 + 15 ⇒ (9) + 15 = 24


Kitsune Game Master

"How do you come to this conclusion? He is a renowned vampire."


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Of Course he is, dressing like a homeless human and all." Stam says as he moves past the Vampire guards to follow their prey


Kitsune Game Master

You know that he is long gone? If you're not really good in searching for tracks...

"I guess he was out eating..." the guard tells with a smirk.


Spugnoir drinks an extract of heightened awareness(10 minutes +2 perception] and looks around

Perception: 1d20 + 19 ⇒ (9) + 19 = 28

Hmm. I think this is the dirt from the rare Gurndei Orchid, since he was traveling in the greenhouse he no doubt passed through them and picked it up! Just follow the specks.


Kitsune Game Master

Knowledge Local(20) or asking someone:
The name Radvir Giovanni rings a bell. He runs one of the more affluent shops in Caliphas, catering to the nobility and other members of the upper class to establish many of the city’s fashion trends. He has a reputation for impeccable style and skill, and many wealthy customers seek him out for the latest fashions and outfits for special occasions.

Spugnoir picks up a track (cheating with the wrong skill) and points in the direction the suspect has moved.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I auto pass the 20

K Local: 1d20 + 20 ⇒ (6) + 20 = 26

"Thank you, we will be off then." Stam says following Spugs, "That man is a fashion icon in this town and owns a shop here. We might be able to get the jump on him during the day." Stam whispers to everyone as they leave the Guards behind them.


No doubt he'll have some dominated guards


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Yes, his lair will probably be Well protected. And those with him will be back at full strength in a few hours. Better we find him NOW.

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