GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Thank you, I will need some hours to copy these out, then prepare. T His will be a long day into the night. DO you think we could delay the plan till tomorrow? What is one more vampire lost?" Stam says without a smile.


Ooohhh.Best keep that to yourself.


Kitsune Game Master

You know your tavern and you know the park. Feel free to write yourself to sleep. If you want I can give you another sum up of the park after in game breakfast.


Spugnoir gets his comfy bunny jammys and sleeps in Darius' room since no way is he sleeping alone.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam will retire for the night to his room with Grergof, lighting some candles to be able to study his spells better.

Eventually going to sleep Stam gets up and prepares his new spells. "Once we enact this plan it won't have much room for error." Stam says while downstairs with everyone eating breakfast.


*SNORREEEEEEEEEE*

After Spugnoir wakes up, he memorizes his formulas. Just use good old fashioned high impact violence.


Kitsune Game Master

After a hearty breakfast you set out to inspect the park again in daylight. You enter through the park’s south entrance. The park is officially open from dawn to dusk, though there is no gate to stop nocturnal visitors. Watchmen from the city’s constabulary pass this area about twice an hour, day and night, but generally do not venture into the park itself.
The path leads straight to a fork of ways, between which the Standing Stones are. Those are placed on a clearing between the trees.(B3).

Knowledge(Local) DC19:
Merrick’s agreement with the city on the creation of Restoration Park allowed her to construct this trio of standing stones, establishing the whole park as her sacred grove.
Entering the circle + Perception DC15:
Faded bloodstains on some of the stones.

Choosing the left path leads to a life-sized alabaster statue mounted on a block of granite (B2) that depicts the austere countenance of Sesasgia Caliphvaso, the countess who refounded the city of Caliphas after the defeat of the Whispering Tyrant.

Further into the park is the Reflecting Pool (B4). Tall columns line both sides of this small body of water, commissioned by Ilmhost Vheist, a scholar and early leader of Ustalav, in the aftermath of the Shining Crusade as a reminder to the inhabitants of Caliphas of the dangers the nation has faced over its proud history. The tall columns along the pool’s south side are carved in the likeness of Ustalavic soldiers facing a menagerie of threatening creatures carved on the pillars on the far side, including Kellid barbarians, Belkzen orcs, werewolves, and the undead knights of the Whispering Tyrant. This latter group includes both a headless dullahan as well as an armored blood knight. A sturdy stone footbridge crosses the pool, joining a path that ventures deeper into the park.

Choosing the right path at the first fork into the park leads to another massive statue (B5). It dominates this clearing, depicting Soividia Ustav, the founder of Ustalav, astride a rampant destrier with an upraised blade.

Further in that direction is a natural looking pond which is in contrast to the geometric design on the Reflecting Pool.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Auto pass the Knowledge check

"This is Merrick's sacred grove, we should tread lightly as she may know what is happening here wihtout being close by." Stam says as he move to where he is going to prepare his spells.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

"There are also faded blood stains on some of the stones, so who knows what is going on here really."

Spells Stam will prepare for his waiting time.
Protection from Evil
Undead Anatomy II
Mage Armor
Greater False Life
Greater False Life: 2d10 + 11 ⇒ (3, 7) + 11 = 21
Emergency Force Sphere


Spugnoir lurks! Decked out in his dark glasses and floppy hat, he reads the Utalav Gazzette and shields his face.

Stealth: 1d20 + 13 ⇒ (14) + 13 = 27


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I can cast Invisibly sphere on an item or one of you but it is 10 minutes per level


Female Gnome

An omnious figure in trenchcoat, dark glasses and a hat comes along, trying to be sneaky and look inconspicious - with little success. Turns out, that behind this disguise is your favorite gnome.

Lini suddenly stops, looking confused. Then she takes a seat besides Spugnoir. Checking that no one is around and looking the other direction she starts talking. "I didn't expect you here already. I hope I don't disturb your plans."

"But you were after vampires, right? They won't show up for another twelve hours or so." She adds looking at the morning sun.


The dog barks at midnight


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"We are just scouting this place out, there has to be something more to this, I doubt it is vampires killing other vampires." Stam says


Female Gnome

"Got anything so far?" Lini asks, giving up her attempt at being inconspicious.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Nothing yet, have you heard anything?" Stam asks Lini


Female Gnome

"No. I don't know anything about that. I'm here a few days longer than you. And until you showed up at my shop I only heard the gossip about killed people turnign to ashes." Lini replies.


Stam, do you have any spells that would say, alert us if someone enters a place not in our sight? If we wait at night, having a heads up to any targets would be good


Female Gnome

"I could sell you an alarm stone." Lini offers. "Or better a scroll of alarm, wher eyou can get a mental alarm istead of an audible one."


I almost forgot that I have a Stone of Alarm. It is noisy though


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Is this whole park Merrick's sacred grove? If so It seems like she would know more then she let on...

I don't trust her.

But if we must do this... Let me know where you want me to hide.


I have an invisibility extract that you can use. Lasts eleven minutes though


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Yes this whole grove belongs to her. You're right Grergof I don't Trust her either but right now we don't have much of a choice. That scroll would be nice Lini, how much?" STam asks fishing around in his coin pouch.


Female Gnome

"25 gold." Lini replies and produces the scroll out of her bag of holding.


So we ready for tonight?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I'm always ready to split some vampire heads.

Grergof hoists his mace.


Kitsune Game Master

After all is set, the group idles through the day until dusk.

Then Everyone takes their place in the park in preparation for the trap. A long time nothing happens. The citicens walking through the park leave one after another. Stam hides in the bushes, as if he were waiting for a bloody mary to come past.

Everything is silent, until after midnight a drunken man comes stumbling through the park. With tattered rags and smelling of cheap booze, he sings some sailor's drinking song. Even though he doesn't look like a sailor at all.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof continues to hide waiting for a sign to bash some heads.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam continues to wait silently, pulling out the scroll of Alarm, Stam eveutally puts it back into a pouch, reading his wand of spider climb just in case.

1d20+8


Kitsune Game Master

The drunk moves on with his off tune singing and swaying, walking past the hidden heores on his round through the park.


SPugnoir tries to see if this fellow has any odd vampire like traits
Perception: 1d20 + 16 ⇒ (3) + 16 = 19


Kitsune Game Master

Spugs:
Yes, he has.


Spugnoir looks to his friends and uses his fingers to make that little 'fangs' gesture near his mouth that kids do when they pretend to be vampires.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam finishes casting his defensive spells on himself, once that is complete he will Stand and walk around the park, pulling out a note pad and Pencil to jot down some notes.

"Easier to get around and do what I need to while people are asleep." Stam says to himself

If attacked Stam will Dim door 50' away

Stam Stuff:

=Stam Stuff]HP 71/71 Temp HP 21/21
Special Attacks arcane reservoir (14/14)
Arcanist Spells Prepared (CL 11th; concentration +17)
5th (4/4)— hungry pit APG (DC 21), undead anatomy II UM
4th (4/5)— dimension door , emergency force sphere , greater false life UM
3rd (5/5)— daylight, halt undead (DC 19), haste, invisibility sphere
2nd (5/6)— arcane disruption (DC 18), darkvision, glitterdust (DC 18), summon monster II , web (DC
18)
1st (5/6)— detect undead, ear-piercing scream UM (DC 17), mage armor , magic missile , protection from
evil
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending,
prestidigitation, read magic
Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.

Dimensional Slide (100 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.

Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on casting time.

Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower

Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).

Sickening Spell You can cast a spell that sickens those injured by it (duration = spell's level in rounds, Fort negates).
Scroll of Bull's Strength (5th)
Scroll Comprehend language x3
Scroll of Dark Vision x3
Scroll of Enlarge Person (3rd)
Scroll of False Life (4th)
Scroll of Knock
Scroll of Shield (2nd)
Scroll of Summon Monster 1
Wand of Grease 5/14
Wand of Spider climb 40/15
Pearl of power 1/1
Lesser silent metamagic rod 3/3
Liquid Ice 2/2
Smoke pellet 4/4
Smoke stick 1/2
Spell Latice vanish 1/1


Battle stats:
HP 82/82
AC 17/12/15 (21/14/17 with mutagen) (25/18/21 with mutagen and shield extract)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism (+2 attack,saves,skills),CMW potion in sipping jacket ,Shield +4 shield ac 11 minutes
Bombs:18/18

Spugnoir gets his extracts drunk


Kitsune Game Master

While you still watch if something happens, the drunkl has fallen silent. Looking around he seems to be gone.

Perception DC30:
Stealth: 1d20 + 25 ⇒ (5) + 25 = 30
The drunk disappears into the bushes and sneaks up on the 'bait'. Accompanied by faint fog. Everyone who notices that may act in the surprise round.

A few short moments later Stam finds himself surrounded by the drunk and four vampires who materialize out of the faint mist.

Init:
Init Grergof: 1d20 + 3 ⇒ (2) + 3 = 5
Init Darius: 1d20 + 2 ⇒ (17) + 2 = 19
Init Stam: 1d20 + 6 ⇒ (12) + 6 = 18
Init Spugnoir: 1d20 + 6 ⇒ (10) + 6 = 16

Enemy: 1d20 + 11 ⇒ (13) + 11 = 24
Enemy: 1d20 + 8 ⇒ (18) + 8 = 26
Enemy: 1d20 + 8 ⇒ (6) + 8 = 14
Enemy: 1d20 + 8 ⇒ (2) + 8 = 10
Enemy: 1d20 + 8 ⇒ (10) + 8 = 18

The drunk has a scroll in his hands and casts a spell from it. One of the vampires lashes out at Stam, the vampire lady.

Sword: 1d20 + 16 ⇒ (9) + 16 = 251d8 + 9 ⇒ (3) + 9 = 12
If you make the perception check, state your surprise round action.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I cannot make it at all my Perception bonus is +8

Stam surprised by the sudden appearance of 4 vampires and the drunk smiles at the woman bashes him. "Well at least you took the bait, a tasty spell caster to add to your mix? Maybe just to drain?"

Spell craft: 1d20 + 20 ⇒ (10) + 20 = 30


Kitsune Game Master

Stam:
Hold Undead


Perception: 1d20 + 16 ⇒ (10) + 16 = 26

We got trouble!


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perception: 1d20 + 11 ⇒ (11) + 11 = 22

Grergof opens his eyes wide in surprise as Stam gets surrounded.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"That won't work on me like you are hoping." Stam says to the man.


Kitsune Game Master

The vampires are baffled by their mistake, but the 'drunk' takes his scarf off and swings it at Stam.

Bladed Scarf: 1d20 + 19 ⇒ (18) + 19 = 371d6 + 8 ⇒ (4) + 8 = 12
DC21 Fort save or energy drain 2levels

One of the other vampires swings his sword again.
Sword: 1d20 + 16 ⇒ (10) + 16 = 261d8 + 9 ⇒ (7) + 9 = 16

Drunk, Vampire
Darius, Stam, Spugnoir <--
Vampire, Vampire, Vampire
Grergof


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius decides this is worth to spend some expensive spell components. Grabbing some diamond dust and holding out his holy symbol he throws a spell at the position where Stam stands.

A ball of light appears the rotates and splits into bright little angels that move in ever larger circles, flying through everyone in the way. All of that only takes two seconds, then the figures of light are gone again.
12d4 ⇒ (3, 2, 1, 2, 4, 3, 3, 4, 4, 3, 3, 2) = 34

undeath to death DC21


Kitsune Game Master

Fort: 1d20 + 11 ⇒ (13) + 11 = 24
Fort: 1d20 + 11 ⇒ (16) + 11 = 27
Fort: 1d20 + 11 ⇒ (8) + 11 = 19
Fort: 1d20 + 11 ⇒ (20) + 11 = 31

One of the vampires crumbles to dust as the figure moves through him.


Battle stats:
HP 89/89
AC 17/12/15 (21/14/17 with mutagen) (25/18/21 with mutagen and shield extract)
Saves F12/R12/W8 10 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism (+2 attack,saves,skills),CMW potion in sipping jacket ,Shield +4 shield ac 11 minutes
Bombs:16/18

Spugnoir unleashes mass holy bombs on the vampires, excluding Stam
Holy bomb,PBS,PS,Precise, Holy,Heroism,touch: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 336d6 + 6 ⇒ (6, 4, 2, 2, 2, 6) + 6 = 28

Holy bomb,PBS,PS,Precise, Holy,Heroism,touch: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 246d6 + 6 ⇒ (4, 5, 1, 1, 3, 1) + 6 = 21


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam takes the bladed scarf to the face, a large gush of blood leave him just as a sword plunges into him as well.

Tipping his head Stam snaps his fingers and is gone in the blink of an eye.

Casting Defensively vs DC 23: 1d20 + 17 ⇒ (11) + 17 = 28

"They hit fairly hard please be careful." Stam says to Grergof as he watches the large man wade into battle.

Stam Stuff:
HP 58/77 Temp HP 21/21
Special Attacks arcane reservoir (14/14)
Arcanist Spells Prepared (CL 11th; concentration +17)
5th (4/4)— hungry pit APG (DC 21), undead anatomy II UM
4th (4/5)— dimension door , emergency force sphere , greater false life UM
3rd (5/5)— daylight, halt undead (DC 19), haste, invisibility sphere
2nd (5/6)— arcane disruption (DC 18), darkvision, glitterdust (DC 18), summon monster II , web (DC
18)
1st (5/6)— detect undead, ear-piercing scream UM (DC 17), mage armor , magic missile , protection from
evil
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending,
prestidigitation, read magic
Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.

Dimensional Slide (100 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.

Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on casting time.

Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower

Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).

Sickening Spell You can cast a spell that sickens those injured by it (duration = spell's level in rounds, Fort negates).
Scroll of Bull's Strength (5th)
Scroll Comprehend language x3
Scroll of Dark Vision x3
Scroll of Enlarge Person (3rd)
Scroll of False Life (4th)
Scroll of Knock
Scroll of Shield (2nd)
Scroll of Summon Monster 1
Wand of Grease 5/14
Wand of Spider climb 40/15
Pearl of power 1/1
Lesser silent metamagic rod 3/3
Liquid Ice 2/2
Smoke pellet 4/4
Smoke stick 1/2
Spell Latice vanish 1/1


The party wins! XP for everyone!


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

We are waiting on vampires right?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I think so


Kitsune Game Master

As Stam disappears from their midst, the Vampires charge Spugnoir who starts attacking them. One vampire is hit hard by the barrage.

Spugnoir
Slam: 1d20 + 14 ⇒ (10) + 14 = 241d4 + 8 ⇒ (3) + 8 = 11 DC18 Fort Save or 2 lvls drain
Slam: 1d20 + 14 ⇒ (3) + 14 = 17

Drunk, Vampire
Darius, Stam, Spugnoir
Vampire, Vampire(49)
Grergof <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof moves up to the Vampires and bashes the wounded vampire that just attacked Spugnoir with Raven's Head. (He is focusing on the damaged one)

Ravens Head - Power Attack + Furious Focus + Bane - Defensive Fighting: 1d20 + 20 - 4 + 4 + 2 - 4 ⇒ (15) + 20 - 4 + 4 + 2 - 4 = 33
Damage + Power Attack + Bane: 1d8 + 8 + 8 + 2 + 2d6 ⇒ (3) + 8 + 8 + 2 + (1, 2) = 24

Then he raises his shield to and gets ready to defend his companions.

I assume I needed to move before I could attack, so I didn't do a full attack.... AC 31 for this round.

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