GM Faelyn' Falcon's Hollow Series

Game Master Faelyn

24th of Lamashan, 4714, 7:00 AM | Falcon's Hollow, a wretched hive of scum and villainy, is the lone bastion of civilization in a dark, violent Vale. Can you hope to tame it?

Goods - 0
Influence - 10
Labor - 0
Magic - 0

XP Tracker - 3935/6000


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Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

Tsk tsk, no luck eh? Well, I'll just have to try harder.
Hmmm....I could take her out to dinner when we come back, I can't think of a better way to spend my share of the reward.

Ruhk gets to his feet and gives Bethany a pat as the light fades from her head.
"Good work old girl, we still got it."


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Zirren stands and moves to the hallway. "It seems like everyone else is fine for the moment. We'll make sure to grab the mushrooms."

Zirren makes his way past to gather the mushrooms from the Dwarfs corpse.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Caine rolled his eyes at the antics between Bella and Ruhk. "Extortion ain't a great way to win a girl's heart, Ruhk." he chuckled as he helped Boote to his feet.

Looking at the space they were in, he decided to continue the conversation they'd all been having earlier. "That was a nasty spot to get into a fight. It nearly got one of us killed."

"Remember that defensive bottleneck thing I mentioned earlier? That would have been a good time for it. If we'd pulled back to this room we could have forced them to come at us one at a time, and they would have because skeletons are stupid."

"Every one of us is good in a scrap. We'll be a whole lot better once we start using our surroundings to our advantage and working as a team."


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Don't forget the wand you guys found.

Zirren gathers up the two mushrooms from the skeleton without further incident. He also finds a hidden pocket within the leather apron, a small leather-bound journal wrapped in a water-proof bag. The bag protected the journal from the elements, but time has dried out the leather and weakened the bindings; however, with care the dwarven runes are legible.

Also, the ring found on the dwarven corpse radiates with magic when checked...

Spellcraft DC18:
Ring of Torag - This simple golden ring has a large red gemstone set into it that sparkles with an inner fire. The wearer of the ring gains fire resistance 10 against the first fire attack that hits him that day. This protection renews itself every morning at dawn. In addition, the wearer receives a +1 resistance bonus on saves made against fire spells and effects. The ring must be worn for 24 hours to have any effect.

Dwarven Journal:
The beginning portion of the journal seems to be a standard journal recounting the daily rituals of life at the monastery. The dwarves once living here had been devoted to Torag, spending their time following their god's commandments; however, the last few pages tell of a sinister betrayal from within the clergy here and a fall of from grace. Clearly the journal and ring had not been found during this dwarf's imprisonment.

"I sense something amiss with many of my brothers. I have seen them whispering in huddled gatherings and casting dark looks about as if hiding some sort of secret."

"The horrible secret has been revealed... My follows have fallen for the deprived rantings of Droskar. I should have sensed it sooner, the signs were clearly there. I do not know what fate awaits those of us still loyal to Torag.”

”The fools still have not found my journal. Clearly the depravity of Droskar has eroded their minds. Only four of us remain loyal to Torag, some of the others took to the chance to survive, but we four shall endure.”

”We have received no food or drink in what I believe to be three days… There are no windows in this secret prison and I judge only on my sleep pattern. Already my companions beg to be released, but no response comes from the other side of the door. There is a constant sound of pickaxe upon stone reverberating from the ground beneath this once glorious temple. What do they seek below?”

”It has been five days now. Death watches me from the corner of my cell. If I am to die, then I shall die in peace knowing that I shall join Torag soon. I am deaf to the screams of my companions who beg to worship the dark lord of Toil, but I fear there is no one to even hear them. I can hear them scratching at the stone with their bare hands.”

”Seven days… My mind slips and my will falters, but I must maintain my faith. The scratching has stopped; I think the ghosts are finally dead. I go to join them soon. Torag be praised.”

That is the last entry.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

I don't remember finding a wand. Where was that? Did we identify it?

Zilka looks over the journal. What language is it in? Dwarven seems most likely?


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Zilka is was found in the Witch's Hut in this post. You all may want to look into appointing someone as your Quartermaster to keep track of your loot... Also, yes, the journal is in dwarven.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Well I can be the quartermaster if no one else wants to be. Also since we are no longer in combat, I can use the linguistics skill to try and decipher this journal.

As Zilka looks at the journal, Zirren notices the ring and casts spells to identify the Magic's surrounding it.
Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18

"The ring is certainly to be useful. It wards its wearer from fire both indirectly and directly though it is limited in power and will only do so for a small time. It also seems to... require some time to attune itself. It will take a full day before it will shield the wearer."

He then turns his attention back to Zilka and the journal. "I don't really know Dwarven off hand, but I've seen it enough of its runic nature and I've studied patterns in enough wording of all kinds that I should be able to decipher it quickly."
Linguistics: 1d20 + 11 ⇒ (12) + 11 = 23


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Belladonna puts her hand up "Uhm, excuse me. I might kinda sorta know Dwarven..."


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

"Let's try this thing." Caine said, pulling the wand recovered from the witch's cabin out from his boot, where he'd stuck it like a dagger.

Cure Light Wounds CL2 on Boote: 1d8 + 2 ⇒ (8) + 2 = 10


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

Ruhk raises an eyebrow at Bellas "confession".
"Let me guess, your family had business with the dwarves of the region in the past? They love making money as a general rule, but a lot of dwarves insist on making business in their own language.
A pretty clever idea really, all languages have their own rhythm and reason, so if you use a language you know by heart, you WILL have an advantage."


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Belladonna blushes. "Actually uhm, my dad taught it to me. So, I'm probably a bit rusty."


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

"Well, looking at the concentration on Zirren's face, I'd say he knows something of languages.
Between someone with his skills and someone who DOES speak the language, I bet we can get it translated well enough for the rest of us.
Go on, give him a hand why don't you?"


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Zirren glanced up at Belladonna with a look of pleasant surprise.

"You do? This is wonderful actually. With your help we'll have this translated in no time. Actually, when we have less pressing issues, I'd like to learn more about the language from you. If you'd teach me that is."

Either way...

Zirren sat down with Belladonna and within a short time the two of them had deciphered the script. Near the end, Zirren's face took on a grim exterior. "It's as we thought. The Dwarves who lived here were followers of the Dwarven God Torag. But there seems to have been some sort of coup and this place was corrupted and overrun by servants of Droskar. They were locked in here and left to starve to death. The three you fought apparently lost their faith and something here turned them into the skeletons. The last one was the only one to keep his faith and perished peaceably... if you can call it that." Zirren said, with an obvious look of disdain at their surroundings

"There was also mention of sounds of ceaseless tunneling from below. I suspect there could be more of them."


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

"These poor Dwarves..." Belladonna whispers, more to herself. "I don't know anything about these Gods, but this Droskar sounds horrible. Most of us nearly starve to death cuz of the Kreeds, but for the Dwarves, it was just cuz of their faith."

Approaching Zirren, Belladonna asks if she can hang onto the ring.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

"Hmm, oh yes. Here. You found the door after all."


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Well, that is certainly handy to have around? Where did you pick that up? Wait, never mind. I don't really need to know. Where to next?


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

I think we're all done here. Let's move on to the next door.

"Well now that we found some of what we need here we should keep moving downward. Back out into the hall and into the next doorway which should be right next to this one, I think.

Let's remember to use Caine's tactics now."


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

"Roger that. I'll take a listen." Says Belladonna. Still slightly distracted by the beautiful ring.

Hey Mister Torag. I'm not a Dwarf, and I really don't know much about you, but if we find more Droskar skeletons and stuff, could you help us a bit? I'd be happy to get rid of them for you. I just, uhm, don't want any of my friends dying for it... You know?

I hope Torag has even the slightest bit of humor, because that's got to be the most awkward prayer he's heard in a long time.

Once Belladonna reaches the door, she motions for silence and searches for any traps, then tries to listen for any movement. If there's a keyhole, she'll try to peek through.

Perception if needed: 1d20 + 7 ⇒ (7) + 7 = 14 +8 traps
Disable if needed: 1d20 + 9 ⇒ (15) + 9 = 24


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Map updated to what I assume will be your positions.

Belladonna creeps up to the door and as she approaches it, she notices that it is partially open and it swings inward toward the west. She listens intently at the door, but does not hear anything on the other side. She cannot see into the room due to the darkness beyond and the angle of the door. She can, however, detect the faint odor of wet animal fur...


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Belladonna checks Lucky to see if he's rolled in a puddle, then gives a thumbs up to Caine to take it from there.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I forgot that you had Lucky with you!

Lucky is dry, but he sniffs at the open door and begins to tremble, backing away quietly... Belladonna realizes quickly that Lucky is scared of that room for some reason or another.

GM Rolls:

1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"I'm ready," whispers Zilka, taking her sword in one hand and her whip in the other.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Caine moves into position, stopping when he sees Bella watching her fox. Door breeches weren't a place to have a kit underfoot. He waited until she sorted out what to do with her new pet.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Nathaniel works his way along the wall toward the rear guard position.


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

Ruhk pats Bethany once before taking his position opposite of Caine, grinning feraly at him.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

While waiting for Bella to get the fox out of their assault pattern, Caine continued his impromptu tactics lesson.

"Until we figure out a ay to see through walls we won't know what's waiting for us behind a door until we open it. That means most of the time we can't really decide ahead of time if a breach if offensive or defensive. It's up to the folks leading the charge to make that snap decision. Here's the guideline- If a room is small, like that last one, it's going to be a defensive breach. If it's big, it will be offensive unless there's clear danger that we aren't prepared for."

"Also, foxes should not be in the middle of our breaching path..." he said with a half amused smile.


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

"And, Rhuk adds, When entering a breach, it can be hard to cover all angles, that's why if the leaders focus on the front, other people should quickly check other directions for hidden foes.
Up, down and to the sides."


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

"Ehhhh..." stumbles Belladonna as she tries to find something to keep Lucky safe. Pulling off to the side, she rearranges her backpack to have her small pillow stuffed part way down, then she puts Lucky inside the pack. She leaves the top open, to allow Lucky a quick escape if he needs it.

When she's ready, Belladonna grabs the door handle and yanks it open, hiding behind the door for cover.


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M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Caine was usually all business in these situations, but he couldn't help but chuckle at Bella trying to figure out what to do with her fox in the middle of a dangerous ruin.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Just fyi... the door actually swings inward, but that's not that big of deal. I'll just assume that Belladonna hops to one side of the door to allow the others in. I'm also going on the assumption that Zilka sends in her Dancing Lights to illuminate the room before you guys enter?

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Yes exactly.

-Posted with Wayfinder


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

The door swinging inward is good. Gives Bella cover and makes sure there's no way something is hidden behind the door when we enter.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Sounds good folks. I will assume that Zilka keeps your Dancing Lights constantly active and that you guys always send them into a dark room before you enter... unless otherwise stated! That way you don't constantly have to keep telling me that's what you're doing.

Belladonna pushes the door open the rest of the way and steps to one side just as Zilka sends her glowing lights streaking into the room to reveal its contents to Greyson. This small study looks like it has been lived in recently. Gnawed bones litter the floor and tufts of gray fur can be seen here and there. An old stone desk sits in the center of the chamber, scratched and cracked in many places. The stench of wet fur hangs heavy in the air. An open doorway to another room is plainly visible along the west wall. Also, curled up in the far corner behind the old desk are two wolves just starting to rouse from sleep due to the bright lantern like lights hovering in the air...

Initiative Rolls:
Belladonna: 1d20 + 5 ⇒ (4) + 5 = 9
Greyson: 1d20 + 0 ⇒ (1) + 0 = 1
Nathaniel: 1d20 + 2 ⇒ (1) + 2 = 3
Ruhk: 1d20 + 2 ⇒ (4) + 2 = 6
Zilka: 1d20 + 3 ⇒ (16) + 3 = 19
Zirren: 1d20 + 2 ⇒ (1) + 2 = 3
Red Wolf: 1d20 + 2 ⇒ (12) + 2 = 14
Blue Wolf: 1d20 + 2 ⇒ (10) + 2 = 12

Sorted Initiative After Surprise Round. Group 1 - Zilka, Red Wolf, Blue Wolf. Group 2 - Belladonna, Ruhk, Zirren, Nathaniel, Greyson.

Surprise Round! Everyone can act accordingly... I'm assuming that Caine will alert everyone to what he sees.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

"Wolves!" Caine barked.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Zilka will wait until after Caine and Ruhk move into the room.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Zirren looks around both directions hoping to find a way to help but there's just too many people in the way. If he could just get to Caine.

Waiting for people to move.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Yeah, we're waiting to see what the wolves do. They have initiative.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Actually, I think its the opposite. The wolves were the ones waking up so we have the surprise round on them. Rare but it does happen. Also I'm pretty sure the GM prompted us to act.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Oh, I misread. I thought they went first.

Caine shuts the door.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Correct, you guys had the surprise round to act. Sorry that wasn't very clear.


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

"Hnh, smart move Caine, we don't know that we have to go in there, so why not avoid a fight until we've searched the rest of the place eh?
But we might not be safe yet, the wolves didn't walk through the door, so there must be another way they can go..."


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Belladonna draws her sword and keeps it close. "Uhm, so what now?"


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

"Well, I'm imagining we see if there are any other areas to explore before dealing with this room.
If we can find the rest of the shrooms we need without a fight, all the better, aye?"


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

"There was an exit to that room on the left wall. If we go in from the front door and head north we might run into them again. We should look for wolf tracks as we move to see which path they take to come and go."

"No reason to kill 'em if we don't have to."

"Back outside, folks."

How about we check that little outbuilding on the bottom right of the map next?


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Works for me


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Zirren glanced at Caine in a moment of confusion. Then a thought occurred. Zirren felt as though he was starting to understand the man a little more as he got used to being around him.

Perhaps it's simple reflex for him to repeat things he's said and done. I'm almost convinced now, he was a military man. He's observant and willful, but to an unlikeable degree. He isn't stupid or slow, not with tactics like that. He's using muscle memory tactics. Training through repetition.

Zirren turned and began to walk back the way they came. "Caine, we knew that there were wolves and Kobolds here already. You found the tracks even. If we followed them we'll be sure to find where they go and came from. It's also possible that the Kobolds have tamed them in some fashion to use as guardians up here."

Sure, I'm fine with going whichever direction.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Caine is able to pull the door shut without any issues and Zilka terminates the light spell within that room (I assume). As the group discusses which direction to go now, the suddenly hear the sound of sniffing and snuffling coming from beneath the door followed by a deep growl... and then a loud howl splits the air from within the enclosed room only to be joined by a second howl from within the room. The heavy door muffles much of the sound outside of the room, but it still echoes slightly in the empty stone hallway...


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

"Well, if there are more wolves here, they'll be coming to answer that call, sure as you please.
Other things might come too..."

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

"Well, chances are somebody knows we're here now, but we'll see what happens. The bones are cast, as they say."

Zilka summons another trio of lights and sends them forward as they move forward, deeper into the building.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Caine dropped a brass piton onto the ground and kicked it into the base of the door with the reinforced toe of his boot. It would take a while with some tools or breaking the door to open it up now. He nodded to Zirren. "I meant that we might find how they actually come and go from their lair, through the temple. We haven't seen that yet."

"No way to know if they're Kobold pets though. Not yet."

When he was done he followed the others back out to the temple courtyard.

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