GM ShadowLord's PFS #30: The Devil We Know—Part II: Cassomir's Locker (Inactive)

Game Master The Rising Phoenix

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TG1 | GW | FF | RH

Benny succeeds in poking the mite, gouging a hole in its chest.

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Did he kill it?

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Jeffrey double moves and ends up next to Benny. "Nice poke, little one!"

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Better be careful, I might poke you in places that will hurt even your future grandkids retorts the halfling, being annoyed.


TG1 | GW | FF | RH

Nope sorry Benny, 2 damage was not enough to put it down. And I forgot to respond to Alrathien's heal check.

Alrathien succeeds in identifying the correct location on the creature and is able to identify the area for Watkins.

The mite in the rear steps around the crates and launches a dart at Jeffrey. While it was aimed fairly well it is only off by a few inches and sails past his head.

Party up except Jeffrey!

Init: Benny, Watkins, Ernust, Kimiya, Mite Y, Jeffrey, Mite O, Alrathien

1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

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Elf Wizard 1 | HP: 8 | AC: 13/13/10 | CMD: 12 | F: 1 R: 3 W: 3 | Init: +3 | Perc: +3 |

Alrathien stepped forward and with a wave of his wands, cast a spell to cloud the mind of the mite fighting Bennybeck. The spell was Alrathien's variation on a standard cantrip, filling the target's mind not with a sense of vagueness, but an in-depth lecture on arcano-physical mechanics and the prime effects of aethera in magical workings. It was a mental recording of the most boring lecture he had ever attended. Leave it to ancient Master Falthendiel to make something as wondrous as magic boring.

Casting Daze on the mite in front of Benny. DC15 will to resist


TG1 | GW | FF | RH

The mite is unable to resist the complicated symbols that fill his head, dazed.

Will: 1d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Male Half-Orc Bloodrager/1
Attacks:
Melee: Bite +5 (1d4+6) & Claw (x2) +5 (1d6+4) Ranged: Sling +3 (1d4+4) Base Atk: +1; CMB: +5 (+7); CMD: 17 (19)
Vitals:
AC: 16, tch: 12, f-f: 14, HP 13/13, Fort: +4, Ref: +2, Will: +0

Ernust continues to move as quietly as possible toward the mites. He clumsily knocks over a stack of crates on the way.

Double move to hopefully finally get in a charge next turn

Stealth, first 30': 1d20 + 2 ⇒ (6) + 2 = 8

Stealth, final 10': 1d20 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Human Male Human Divine Hunter 2 | HP 20/20 | AC19 T14 F15 | Saves F+6/R+6/W+4 | Init+4, Percp+4, Diplo +7, Motive +2

Watkins moves up, taking care not to shoot his companions he fires at the yellow rat.

Ranged attack, pbs, -4 cover: 1d20 + 3 ⇒ (17) + 3 = 20

Damage if hit: 1d8 + 3 ⇒ (2) + 3 = 5

Silver Crusade

Male Nagaji Samurai 6 | HP 51:51 | AC17 T12 F16 | F+6 R+3 W+3 | Init +1 | Percep +9 | Diplo +10 | Intim +16 | SM +

Kimiya can only imagine what Alrathien has done but smiles as the closer mite's eyes seem to glaze over. He takes the opportunity to step up next to it and reach out to the other.

Naginata: 1d20 + 6 ⇒ (11) + 6 = 17 for NL Dmg: 1d8 + 8 ⇒ (8) + 8 = 16


TG1 | GW | FF | RH

Watkins takes down one mite and Kimiya finishes the other just as Ernust comes sneaking in from behind, missing all of the action. The battle is over before it ever began, the mites proving no match for the party. Inside of the building the captured slaves squint in the darkness, unsure what their fate will be.

Out of initiative!

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

I need a mite's head dont I?

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Jeffrey chops off the head of one of the mites, and it rolls up to Benny's feet. "Just making sure it won't get back up," he explains.

There you go, Benny! ;)

Diplomacy: 1d20 - 2 ⇒ (3) - 2 = 1

He walks over to the captured slaves. "We'll get you out in a jiffy, so stop your annoying cowering," Jeffrey says in an unintentionally rude tone of voice.

Someone else may want to talk to them and try to get info out of them. They'll probably just try to run if Jeffrey kicks the cage's door down right now!

Grand Lodge

Elf Wizard 1 | HP: 8 | AC: 13/13/10 | CMD: 12 | F: 1 R: 3 W: 3 | Init: +3 | Perc: +3 |

Alrathien approached the huddled captives and spread his hands in a magnanimous gesture. "Fear not, for Alrathien and his fine companions are here to rescue you from this place of dark madness and enduring stench. It is amazing that any should even know you were down here, and yet here we are! Truly it is amazing, no stupendous feat which we have performed, and Alrathien is sure that you will want to express your greatest appreciation in time. For now, though, if someone can point out where hte keys to these cages are held, Alrathien's stalwart companions will release you."

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

I can always pick the lock. says the halfling as he puts the mite's head in a pouch. Thanks Jeffrey.


TG1 | GW | FF | RH

The people who are malnourished, exhausted and generally out of it stare at Jeffrey confused.

When the wizard speaks that turns into amazement. Or confusion again perhaps, either way no answer is immediately forthcoming. The general responses involve having no idea where the keys are. They are not in sigh however and the party quickly sets about looking for them in the area nearby.

DC 15 Perception:
You find a find a trunk in the nearby pile of
supplies that contains the following items (A DC 12 Open Lock or
DC 15 Strength check is required to open the trunk): Potion of cure moderate wounds, 2 scrolls of remove disease, and a +1 short sword a beautiful pearl necklace with the letters Z.D. on it.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Perception: 1d20 + 2 ⇒ (18) + 2 = 20

"Hey, there's a trunk here." Jeffrey points the object out to the others.

Strength: 1d20 + 4 ⇒ (15) + 4 = 19

"Looks like stuff we could use, but who's Z.D.?"

Jeffrey heads over to the cage and tries to break the cage door's hinges by repeatedly slamming into the door.

Strength: 1d20 + 4 ⇒ (15) + 4 = 19
Strength: 1d20 + 4 ⇒ (14) + 4 = 18
Strength: 1d20 + 4 ⇒ (9) + 4 = 13
Strength: 1d20 + 4 ⇒ (3) + 4 = 7
Strength: 1d20 + 4 ⇒ (6) + 4 = 10
Strength: 1d20 + 4 ⇒ (10) + 4 = 14
Strength: 1d20 + 4 ⇒ (17) + 4 = 21

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

He sighs and thinks to himself Does he have to break everything? Doors? Chests? He is going to give himself a hernia but it would serve him right, I know minotaurs and gorgons with better senses of decorum...

Silver Crusade

Male Nagaji Samurai 6 | HP 51:51 | AC17 T12 F16 | F+6 R+3 W+3 | Init +1 | Percep +9 | Diplo +10 | Intim +16 | SM +

Kimiya stands over the mite that he mistakenly killed. Kneeling, he speaks softly to it, "Pray Sarenrae will forgive this. I intended to remove you from the fight to give you a chance at freedom. Hopefully I will be more successful with your brethren."

Oops - I misread the faction mission - didn't mean to kill the mite.

Grand Lodge

Male Human Male Human Divine Hunter 2 | HP 20/20 | AC19 T14 F15 | Saves F+6/R+6/W+4 | Init+4, Percp+4, Diplo +7, Motive +2

"If no one minds I'd like to use the short sword for the time being, it is my preferred melee weapon."

He will also carry the potions and necklace if no one wants too.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

"You have my blessing," Jeffrey tells Watkins in between slams.


TG1 | GW | FF | RH

Jeffrey takes out his frustration at the stink and general disgust with the environment on the cage which doesn't put up much of a fight. After a few minutes of brute force it's become clear that all he has succeeded as is scaring the shit out of all of the captives. Apparently the cages are just a bit too much for the fighter to bust open.

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

The halfling will attempt to pick the lock

1d20 + 5 ⇒ (4) + 5 = 9

Or if given the chance will take 20.

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Is this game still on? Nothing since Wed.

Grand Lodge

Elf Wizard 1 | HP: 8 | AC: 13/13/10 | CMD: 12 | F: 1 R: 3 W: 3 | Init: +3 | Perc: +3 |

"How does the lock opening go, friend Bennybeck? Are these wretches doomed to spend eternity in these cages, or perhaps soon to fly back to their free lives? Perhaps while you work on those, friend Kinaya can be looking in these buildings here? These mites were guarding prisoners, but not likely to be the driving force behind the doings here, yes?"

Open zee door, please

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Jeffrey switches his longsword for his warhammer. "Dear captives, do not fret. I am merely trying to bust you out."

Looking over his shoulder he whispers at his companions. "Someone should try to comfort them. I feel like I'm not doing a good job at it."

Jeffrey then starts hitting the cage's lock with his warhammer, positive the lock will break sooner or later.

I figure this should do!:
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

I am still waiting to see what the DM says about my bility to take 20 on it.

Silver Crusade

Male Nagaji Samurai 6 | HP 51:51 | AC17 T12 F16 | F+6 R+3 W+3 | Init +1 | Percep +9 | Diplo +10 | Intim +16 | SM +

Kimiya nods appreciatively as Benny attempts to open the cages in a more civilized manor. He moves around, looking for anything of note, beginning with the crates in the corner and moving back toward where they'd come from.

Rolls:

Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Perception: 1d20 + 4 ⇒ (10) + 4 = 14


TG1 | GW | FF | RH

Benny's first attempt to open the lock fails, but when he takes his time at it over the next few minutes he is able to finally pop it open and free the captives.

Kimiya looks around the area with the crates and finds there seems to be notable foot traffic coming in and out of the building adjacent to it. He finds the door unlock and when he opens it it reveals a 15-foot-by-30 foot room is clean and dust-free. A stack of barrels in the southeast corner are the only furnishings.

Benny remember to throw OOC tags around the items that are out of character or toss them in the discussion thread.

Grand Lodge

Male Human Male Human Divine Hunter 2 | HP 20/20 | AC19 T14 F15 | Saves F+6/R+6/W+4 | Init+4, Percp+4, Diplo +7, Motive +2

Watkins addresses the malnourished captives "Don't worry everyone, we are going to get you out of here. Can you tell us anything about this place and your ones responsible for your captivity?"

diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

I wasn't sure that the game was going to continue since there had been no communication from the DM in about a week. I understand you are on vacation but a little communication helps. It might keep players from losing interest in the game.

Grand Lodge

Elf Wizard 1 | HP: 8 | AC: 13/13/10 | CMD: 12 | F: 1 R: 3 W: 3 | Init: +3 | Perc: +3 |

Alrathien looked over Kimaya's shoulder into the apparently empty room. "Ah, it seems that we have found the main storage area and possible headquarters of the ones responsible for these dastardly kidnappings and the giant rats. Perhaps, one of Alrathien's good friends would like to ensure that the building is safe for all to enter? Alrathien thinks that such fine, recently freed citizens should have the opportunity to enrich themselves at the expense of their kidnappers, yes?"


TG1 | GW | FF | RH

Who's going in to search? Give me a location and a perceptions pretty please!

Grand Lodge

Male Human Male Human Divine Hunter 2 | HP 20/20 | AC19 T14 F15 | Saves F+6/R+6/W+4 | Init+4, Percp+4, Diplo +7, Motive +2

Did the captives have anything interesting to saying

Bow at the ready Watkins will look around the inside without going in.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Perception 1d20 + 7 ⇒ (20) + 7 = 27

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

What a nice roll

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

Jeffrey patiently waits. He knows he's no good at the whole looking around thing.

Benny looks like he's on to something...

"What did you find, Benny?" Jeffrey asks curiously. "Anything useful?"

Silver Crusade

Male Nagaji Samurai 6 | HP 51:51 | AC17 T12 F16 | F+6 R+3 W+3 | Init +1 | Percep +9 | Diplo +10 | Intim +16 | SM +

Kimiya stands to the side, ready to join whomever enters the room.


TG1 | GW | FF | RH

The captives in the cages tell various stories, but all contain pieces of being abducted sometime in the last month and being brought down here. They've heard

Benny steps in and doesn't see much of anything in here other than heavy foot traffic between the entrance on the other closed door in the room. As he stands looking around he senses the presence of something behind him and turns just in time to catch sight of a pale blue humanoid with bulging white eyes, wild hair, four-fingered hands which are holding a a large hooked club. The creature looks intent on swinging the club into Benny's head.

Surprise round, Benny is aware and gets to act before the Derro. Everyone else can move into the room in the first round.

Benny, Alrathien, Jeffrey, Baddie, Watkins, Ernust, Kimiya

Jeffrey: 1d20 + 2 ⇒ (17) + 2 = 19
Kimiya: 1d20 + 1 ⇒ (5) + 1 = 6
Ernust: 1d20 + 2 ⇒ (6) + 2 = 8
Alrathien: 1d20 + 3 ⇒ (16) + 3 = 19
Bennybeck: 1d20 + 3 ⇒ (19) + 3 = 22
Watkins: 1d20 + 4 ⇒ (5) + 4 = 9
Derro: 1d20 + 6 ⇒ (8) + 6 = 14

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

He will yell out, There is something here! as he steps back to stab with his spear.
1d20 + 2 ⇒ (8) + 2 = 10


TG1 | GW | FF | RH

Benny are you moving? Your token hasn't moved on the map.

Benny misses with his thrust of the spear and in the void the creature slams its melee weapon into Benny's skull with a sickening crack. 7 points of damage.

Top of the order.

Benny, Alrathien, Jeffrey, Baddie, Watkins, Ernust, Kimiya

Attack Benny: 1d20 + 4 ⇒ (15) + 4 = 19
Damage Benny: 1d6 + 2 ⇒ (5) + 2 = 7

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Is that attack the same or a new one?

He will attack the little thing again.
1d20 + 2 ⇒ (15) + 2 = 17
1d6 ⇒ 5

Grand Lodge

Elf Wizard 1 | HP: 8 | AC: 13/13/10 | CMD: 12 | F: 1 R: 3 W: 3 | Init: +3 | Perc: +3 |

Holding until someone else moves into the room, then moving inside to the near corner and casting daze, DC15 Will save

Alrahien watched as Benny moved into the room and was attacked by someone hiding just beyond the doorway. "Quick! Someone get in there to help him. Do not worry, friend Bennybeck! We are coming!"

The enchanter waited until one of the more martial of his companions entered the building, then followed up behind them, finding a safe spot to stand out of the way. Locking his eyes on the creature there, he sent out a pulse of focused will, determined to halt the creature in its tracks.

k. local: 1d20 + 8 ⇒ (18) + 8 = 26


TG1 | GW | FF | RH

There is only one creature in sight.

Benny's spear connects this time, gouging a small hole in the chest of the creature.

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

"I'll go help him, Alra!"

Jeffrey moves into the room. He still holds his warhammer, which he swings at the enemy.

Warhammer, -2 Tower Shield: 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12 Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Male Human Male Human Divine Hunter 2 | HP 20/20 | AC19 T14 F15 | Saves F+6/R+6/W+4 | Init+4, Percp+4, Diplo +7, Motive +2

Not sure why people are running into the room without provoking AoO's, since its safe for everyone else he will join the group! If this is over sight, he doesn't go into the room :p

Watkins shuffles past everyone through the door till he finds a clean lane for an arrow.

Ranged Attack: 1d20 + 7 ⇒ (1) + 7 = 8

Damage if hit: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Elf Wizard 1 | HP: 8 | AC: 13/13/10 | CMD: 12 | F: 1 R: 3 W: 3 | Init: +3 | Perc: +3 |

That's why Alrathien specifically waited for the others to enter. He didn't want to draw an attack

Liberty's Edge

M Human Fighter (Tower Shield Specialist)/7 (HP 67/67 | AC:27 [+6 Tower Shield; +2 vs Crit*] | T:16 [+2*] | FF:23 [+6 T. Shield; +2*] | CMB:11 | CMD:25 [+5 T. Shield +7 vs Grapple&Trip] | Fort:+8 | Ref:+6 [+2 vs burst with Shield] | Will:+6 | Init:+3 | Perc:+5 | Speed:30) PFS#: 115025-2

I deliberately tried to draw an attack, so you wouldn't (as long as the enemy doesn't have Combat Reflexes). I take hits quite well compared to you guys! ;)


TG1 | GW | FF | RH

Benny attacked with his longspear which has reach. This means he could not be adjacent to the foe and so I've moved him back 5' on the map. This matters because it affects the creatures actions.

Jeffrey advances into the room and the creature swipes at him as he walks past, but doesn't connect. Jeffrey attempts to strike back but misses as well.

The creature shrugs off Alrathien attempt to daze him. Seeing he is in a tight spot, he attempts to quickly move around the two foes. He ducks into a tumble and just barely manages to circle around Benny and Jeffrey before they are able to ready themselves. Acrobatics to move through threatened square, +2 added for second opponent.

Once out of of the corner the creature closes his eyes and begins to concentrate on something. Spell-like ability to cast a spell, AoO from Benny.

I moved you back outside Watkins, I need to see what happens with Benny's AoO before I take the rest of the creature's turn.

AoO Jeffrey: 1d20 + 4 ⇒ (15) + 4 = 19
Will: 1d20 + 6 ⇒ (9) + 6 = 15
Acrobatics: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19 (-2 added for second opponent)

Benny, Jeffrey, Alrathien, Baddie, Watkins, Ernust, Kimiya

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

AoO 1d20 + 2 ⇒ (10) + 2 = 12

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