GM Erich's 7-22 Bid for Alabastrine (tier 1-5) Core Campaign (Inactive)

Game Master Thereus, Silver Crusader

7-22 Bid for Alabastrine (tier 1-5) Core Campaign for Pbp Gameday V

"Social Combat" Map


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Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Game begins August 27th. Stay tuned.

Grand Lodge

Male Half-Elf DEAD

Dotting for fun and profit.

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

Dotting too.

Scarab Sages

Male Elf Wizard (Evoker) 2 - HP 17/17 - AC 11/T: 11/FF: 10 - Perception +8 - F: +2/ R: +1/ W: +3* - CMB: -1 - CMD: 10, Speed: 30, Init. +1

dot dot dot DOT!

Sovereign Court

Female Halfling Bard 1| HP: 10/10 | AC: 20 (15 Tch, 15 Fl) | CMD: 12 | F: +2, R: +7, W: +2 | Init: +6 | Perc: +5, SM: -1 | Active conditions: None

Dot dot, dot dot do dot dot, do be do be dot.

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

"De doo doo doo De dah Dah dah is all I have to say for now" sings the elven woman with the chain shirt dagger and whip at her side

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

The huge former cathedral to Aroden lies up the steep path before you. Excepting the Grand Lodge itself in Absalom, this is perhaps the most resplendent Pathfinder lodge in all of the Inner Sea.

As the blunt sea air of the port of Almas slowly fades in the distance, you can see other pathfinders on the same journey as your own.

It seems like a good time to introduce yourselves to your fellow Open Road companions.

Let's do character introductions before we begin the scenario in earnest on Saturday

Sovereign Court

Female Halfling Bard 1| HP: 10/10 | AC: 20 (15 Tch, 15 Fl) | CMD: 12 | F: +2, R: +7, W: +2 | Init: +6 | Perc: +5, SM: -1 | Active conditions: None

Zarina hears Nerisiel singing, and jumps in with some harmony. Lovely! We can be a troupe!

Zarina has olive skin and very colorful silks, with many bracelets and large hoop earrings, looking much like a miniature gypsy.

"I am ready for a mission! My first seemed so lame, but in the end, it was very exciting! I, somehow, became the saving hero of the day! We were all quite surprised, but it happened just the same."

Zarina has 2 prestige from her first scenario, so she will use it to acquire a wand of cure light wounds.

Liberty's Edge

Female Elf Paladin 6 (HP: 58/58 | AC: 22 (23 with haste, 24 against smite target) touch: 13 (15) FF: 19 (21) CMD: 22 (24) | F+8 R+7 W+5 | Init +7 | Percep +0 SM -2) LoH 5/5 | Smite 2/2)

Miriel smiles at the enthusiastic halfling. "I would be delighted to hear more of your singing, Maybe I could accompany you with my flute?" she says, drawing a wooden flute from her belt.

Miriel would go for a half-elf for her build, if not for her clearly elven almond eyes. Her white clothes and dark hair are like a canvas for all the colourful details she has meticulously added, looking together as a praise to the colors of the rainbow. Even her shield and assortment of weapons on her back blend seamlessly into the whole.

"Art will stay, when we have passed. All know it is that way for us mortals, but for gods it may well be the same. Will more follow him and disappear?" Miriel wonders, pointing at the former cathedral with her flute.

Scarab Sages

Male Elf Wizard (Evoker) 2 - HP 17/17 - AC 11/T: 11/FF: 10 - Perception +8 - F: +2/ R: +1/ W: +3* - CMB: -1 - CMD: 10, Speed: 30, Init. +1

Aloof and still as stone, allowing the sea air to ruffle his long hair, Maranax says little to the passengers and crew, becoming animated only when he notices Nerisiel and Miriel. To these he offers a formal bow, exactly proper in the fashion of the elves of Kyonin.

"The stars look with favor on the hour of our meeting," he says in elvish. "I am Maranax, your obedient servant. Please do not hesitate to call upon me for any assistance you require."

Following Miriel's gaze and thought, he switches back to Taldan. "A human god. Fleeting and ephemeral, like all things human. The elvish gods are eternal. Our ancestors strode the starlit forests of Golarion when his were yet undreamed of."

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

Nerisiel berates Maranax in

elven:
"Shelyn is an ancient goddess not one of these human Starstone upstatrts"
she pulls herself up short before switching to Taldane"Forgive me my friends My heart is given to the stars." she touches a small butterfly brooch on her shoulder But I couldn't help but remember Shelyn is and ancient goddess herself and one any wandering minstrel should honour. I also know that Taldane is the language of most pathfinder reports and would be wise to speak so all our present company could understand."

She looks towards the halfling "I look forward to performing with such a hero. My name is Nerisiel If you could tell me the details of your tale perhaps we could create a song to tell of your brave deeds"

In as non spoilery form as possible

Scarab Sages

Male Elf Wizard (Evoker) 2 - HP 17/17 - AC 11/T: 11/FF: 10 - Perception +8 - F: +2/ R: +1/ W: +3* - CMB: -1 - CMD: 10, Speed: 30, Init. +1

"I was not speaking of the Lady of Art and Beauty, whom I honor as do all with eyes and senses," replies Maranax calmly in elvish. "Lady Miriel was speaking of the dead god Aroden. The Lodge was once his cathedral."

Grand Lodge

Male Half-Elf DEAD

A tall, thin, half-elven male frowns as he listens the the banter between the Elves. Frowning he interjects:

"Nothing is truly eternal apart from entropy and chaos, for in the end, even death may die. Aroden may be long gone, but ultimately, all will follow in his wake, from the humblest peasant, to the mightiest deity - the difference is solely the time course involved."

He then bows to the rest of the party.

"You can call me Stephen. I specialise in matters of the arcane, and occult."

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

"My sincere apologies I misspoke." Nerisiel bows to Maranax "perhaps I would do well to actually follow the conversation rather than hum a tune "

In other words I should read carefully before posting

[b]"Stephen. What a strange name you have. How did you come by it?"[b] she asks the newcommer

Grand Lodge

Male Half-Elf DEAD

Stephen gives Nerisiel a puzzled look.

"It is a not uncommon human name in Ustalav; have you never been there?"

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

"...i know you don't like being in that cage thing but you're just going to have to stay there below decks until we get where we're going..." shouts Volar as he steps backwards from below deck and almost bumps in to half the group. He's an older human gentleman with whitening hair and a well trimmed beard. He has the weathered look of a man who has spent plenty of time away from the comforts of more civilized places to live.

"Oh i'm sorry everyone, i really must watch where i'm going. I was distracted having to deal with my companion, Smiler. He can get a tad agitated when he isn't able to roam about. But we can't very well have an ape wandering around the ship getting in the way of the crew now can we!"

Liberty's Edge

Female Elf Paladin 6 (HP: 58/58 | AC: 22 (23 with haste, 24 against smite target) touch: 13 (15) FF: 19 (21) CMD: 22 (24) | F+8 R+7 W+5 | Init +7 | Percep +0 SM -2) LoH 5/5 | Smite 2/2)

"I think Stephen has it right. We are all bound by the same fate, but we should make that fickle moment beautiful."

Knowledge (Nature): 1d20 + 7 ⇒ (3) + 7 = 10

"An ape? I have never had the chance to see one, much less befriend. I am delighted of the chance to get to know the formidable beasts better. Please, could you introduce me to your friend?"

Sovereign Court

Female Halfling Bard 1| HP: 10/10 | AC: 20 (15 Tch, 15 Fl) | CMD: 12 | F: +2, R: +7, W: +2 | Init: +6 | Perc: +5, SM: -1 | Active conditions: None

"I dated a few apes..."

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Making your way through the wide streets of the Andoran capital, you reach the top of the large hill that holds the Pathfinder lodge. Several junior agents spot your approach. After a cursory vetting, the massive doors of the cathedral swing open for you.

Venture-Captain Brackett sits at a narrow table in the grand entryway. This resplendent marble chamber, once the vestibule of a cathedral of Aroden, is now a well-stocked library. Carvings on the walls depict Pathfinder agents exploring forgotten ruins and facing fearsome beasts. Trade Prince Aaqir al’Hakam, seated opposite the venture-captain, reviews a stack of papers.

The trade prince speaks first. “Welcome, Pathfinders. Take a seat.” He turns toward several vacant chairs. “You will be departing for Druma tomorrow morning. I’ve arranged for all of your travel expenses. The journey will take you from Almas up through the foothills of southeastern Isger, and then from the settlement of Dustspawn into the borders of Druma.” He glances at the stack of papers in his hands. “These documents will handle any issues with your lodgings or questions from local government officials.”

Venture-Captain Brackett nods to the Trade Prince before standing and moving to a map on the far end of the table, interjecting. “Yes, the trade prince has seen to your travel, and for that the Society is appreciative. Your mission involves entering the nation of Druma, specifically its capital city of Kerse. There, you’ll meet up with an acquaintance of the Society who has offered to assist us in executing this unique mission. As you may be aware, terrorists from the Aspis Consortium attacked the Society’s annual Convocation. An anonymous but reliable informant within the Consortium that we’ve taken to calling Three Rings has pointed us in the direction of the financier for this dastardly attack—a Consortium silver agent named Myrosype.”

“The city of Alabastrine is the epitome of Drumish wealth. It was built to accommodate an influx of refugees that never came to Druma in the wake of Aroden’s death. The resident Kalistocrats maintain the city in perfect condition, even its empty properties. Even Alabastrine’s method of selecting leaders revolves around wealth. Every five years, Druma sets up an auction for control of each of the city’s five districts. The latest cycle of bidding is about to commence, and Myrosype has positioned herself to claim a majority of Alabastrine’s districts. She may very well have the resources to claim the entire city for herself.”

The trade prince adds, “We want you to attend the auction, which has been arranged by the best contact we could find for the job. Some of you may know him. His name is Temel Passad, and he can provide you with more information when you arrive in Kerse. Once there, do your best to convince the participants in the auction to overtake Myrosype’s bids. Your actions in this event may not be a direct recompense for her participation in the attack against the Society, but trust me when I say that striking her in the wallet will be a precise and worthwhile blow.”

"So, I imagine you have some questions for us now." The Venture-Captain says as he returns to his seat.

DC 20 Sense Motive:
You catch a disrespecting snarl for Temel Passad as the Trade Prince speaks his name.

Also, you may know something about Druma already. Please roll a Knowledge-Nobility and/or Knowledge-Religion if you are able to.

The combat map for this scenario is located at the top of this thread (near the scenario title). You should be able to see the Venture Captain and the Trade Prince there, along with tokens for your characters.

Liberty's Edge

Female Elf Paladin 6 (HP: 58/58 | AC: 22 (23 with haste, 24 against smite target) touch: 13 (15) FF: 19 (21) CMD: 22 (24) | F+8 R+7 W+5 | Init +7 | Percep +0 SM -2) LoH 5/5 | Smite 2/2)

On the trade prince's suggestion, Miriel takes a seat, straightening few crumples on her clothes after sitting down. She listens calmly as the trade prince and venture captain speak, until the mention of the attack at the convocation. A brief expression of concern passes on her face, and she momentarily touches the hilt of her sword. She calms down as soon as the topic switches again.

"The convocation, yes, I was there. It was, no, nevermind", she starts but then shakes her head and changes the subject. "We are to concentrate on the task at hand. Even if I wish it would be better for her to be judged for her crimes, a punishment by attacking what she values most is better than nothing. We have our contact, but how are we to act in Druma? Should we hide our affiliation, or can we present ourselves as Pathfinders, both to the bidders and to Myrosype? I presume all the bidders we are to persuade are respectable citizens or at least potential friends for the society? It wouldn't be pleasant to convince them with lowly thuggery."

Knowledge (Religion): 1d20 + 5 ⇒ (7) + 5 = 12

Miriel cannot make the sense motive DC with her bonus of -2

Grand Lodge

Male Half-Elf DEAD

Sense Motive: 1d20 + 0 ⇒ (10) + 0 = 10.

Stephen pulls out his Pathfinder Chronicles, and tries to recall what he knows about Druma.

Knowledge(Nobility) 'Take 10' = 21.

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

sense motive: 1d20 + 8 ⇒ (16) + 8 = 24
know religion: 1d20 + 7 ⇒ (20) + 7 = 27
know nobles: 1d20 + 7 ⇒ (12) + 7 = 19

"I take it we have a small number of people with whom we can do business with in Kerse? I sense you would rather not deal with Temel Passad is he the one who provided the transport in the glass river incident? Did he not fall out with one of our dwarf envoys to the worldwound crusade"

"Ah yes I remember now Kalistocrats believe a certain abstinence and dressing in white with minimal physical contact leads to great progits coming their way"

Character holds a chronicle for glass river rescue. of which the bare bones of Tamals involvement are outlined above

Sovereign Court

Female Halfling Bard 1| HP: 10/10 | AC: 20 (15 Tch, 15 Fl) | CMD: 12 | F: +2, R: +7, W: +2 | Init: +6 | Perc: +5, SM: -1 | Active conditions: None

Sense Motive: 1d20 - 1 ⇒ (2) - 1 = 1
Knowledge: 1d20 + 0 ⇒ (12) + 0 = 12

Zarina is too busy taking notes to think about what she is hearing.

Scarab Sages

Male Elf Wizard (Evoker) 2 - HP 17/17 - AC 11/T: 11/FF: 10 - Perception +8 - F: +2/ R: +1/ W: +3* - CMB: -1 - CMD: 10, Speed: 30, Init. +1

Maranax listens and holds his counsel to himself.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Knowledge for Stephen and Nerisial:
The presiding state philosophy of Druma is the Prophecies of Kalistrade. This philosophy promotes the acquisition of material wealth and the avoidance of physical contact. Its adherents, called Kalistocrats, wear white clothing, with a strong affinity for long gloves to prevent physical contact with others. The actual government of Druma is an organization known as the Resplendent Bureaucracy.This group handles the day-to-day administration of the nation. Druma’s military force is called the Mercenary League. Its members are known as ‘Blackjackets’ in honor of the black uniforms they wear.

Knowledge for just Nerisial:
The capital of Druma is the city of Kerse, perhaps the most opulent city in the Inner Sea. Secret stations of spellcasters provide constant magical scrying across the breadth of the city. Individual estates maintain their own hired spellcasters for similar purposes. The widespread presence of magical wards, along with the rapid response times from Mercenary League forces, ensures that there is almost no crime within the borders of Kerse.

----

“Well, Miriel. the Venture Captain answers "As you may know, the Society rarely ventures into Druma. The resident ruling caste—followers of a philosophy known as the Prophecies of Kalistrade—has shown little interest in engaging with the Society. Druma is perhaps the richest nation in Golarion and their military, the Mercenary League, is one of the best trained forces in the world. We’ve had few interactions with Druma, and we’d prefer not to earn their ire, so be on your best behavior, perhaps we can even make some new friends for the Society. Besides, if we wanted to send in the thug squad, Abadar only knows there are countless other Pathfinders we would send in your lot's stead.”

After the nervous laughter dies, he continues with more gravitas. “Unfortunately for us, Myrosype’s deployment in Druma puts her under the protection of the governing Kalistocracy. Druma has one of the strongest security forces in the Inner Sea, and Kerse itself is constantly monitored with scrying sensors to ensure civil obedience. Even if you were able to escape an attempt with your lives, your actions would be traced back to the Society, which would put us at odds with the Kalistocracy—a battle that we simply don’t have the resources to win.”

-----

The Trade Prince is slightly startled by Nerisiel's deduction. “Temel is but a Druman merchant who has agreed to assist us.”

Sensing his hesitation to speak further, Venture-Captain Brackett finishes, “Well, Temel is a merchant whose influence among the Prophets of Kalistrade is growing. As you said Nerisiel, Temel has been involved in several past Society operations, and while our agents have scorned him in the past, he’s willing to give us a chance by assuring your invitation to the bidding process. Since Passad is also one of the bidders, his motives are certainly not purely altruistic. Nonetheless, we can’t risk passing up the opportunity to strike at Myrosype.”

"I wish I could be more forthcoming about the other bidders, but we simply don't know much about them. I suggest you discuss as much as you can with Temel when you arrive in Kerse."

"Are there any other questions? The Trade Prince and I have other business to attend to. Your ferry to Isger awaits you at the dock, fully stocked with Qadiran delicacies."

Liberty's Edge

Female Elf Paladin 6 (HP: 58/58 | AC: 22 (23 with haste, 24 against smite target) touch: 13 (15) FF: 19 (21) CMD: 22 (24) | F+8 R+7 W+5 | Init +7 | Percep +0 SM -2) LoH 5/5 | Smite 2/2)

Miriel nods to the trade prince and venture captain. "I suppose we can work with this. Druma sounds like a very orderly nation, so we as law-abiding citizens should have no problems there as we are not engaged in any questionable activity. I take it is acceptable and even common to offer the bidders some perspectives before the actual event."

"As the nation and bidders are rich, I think it would be better for me to choose a more sophisticated dress when addressing them. I'll pick something up with the help of my local sisters in faith", Miriel says to her companions.

On the way to the ferry, if time, sell backup elven curve blade and buy courtier's outfit with 50g of jewelry.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

The Venture Captain shrugs at Miriel. "I'm not sure what the formal bidding policies are, but I'm sure they are strict. It would be better to ask that of Temel when you meet with him prior."

The Trade Prince, sensing that the questions are nearly complete makes eye contact with a few of you.

"Nerisiel and Volar, if you wouldn't mind joing me in the choir loft, I would like to ask your opinion on some matters of trade."

For Nerisiel and Volar's eyes only, should they accept the offer:
As you join him upstairs in the cathedral’s former choir loft, Trade Prince Aaqir al’Hakam speaks in hushed tones, “Some of you may already be familiar with Temel Passad. He was once interested in becoming an associate of our organization."

"However, when we formed an agreement with a diplomat from the Five Kings Mountains, Passad was unable to put his own personal dislike of the emissary aside for the sake of business."

"He has borne a grudge against the Exchange ever since. Now, he obstructs our attempts to develop connections within Druma. His decision to invite a junior agent to the auction instead of inviting me personally is but the latest in a string of slights."

"While I cannot attend the festivities myself, I trust that you can pursue our mutual interests in my place. While you are certainly welcome to express your displeasure to Passad, I have no interest in engaging the merchant in a war of petty vengeance."

"The auction provides you with a rare opportunity to speak to members of Druman society with higher social station than Passad himself. If you convince one of these people to work with the Exchange, you will set the groundwork for brushing aside Passad’s further attempts to stand in our way."

"Passad may not believe that you are capable of making such inroads, but I do. Since your own personal clout is not yet significant, I expect that you will need to prove yourself first by making a positive impression. Do not rush to create a trade deal before you know what your potential partner seeks."

"Finally, remember, a honeyed tongue is like gold: it can reliably earn you favor, but it is rarely the most valuable commodity. The surest route to success is to engage with a person’s interests and desires.”

As you are about to rejoin your companions, he adds...

“Do not spend so much effort seeking a new ally that you neglect your mission to hamper Myrosype’s rise. If Myrosype becomes a rising star in Druman politics, her interference promises to outweigh any benefit we could gain from a new alliance.”

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

Volar busies himself trying to keep Smiler calm while the others speak.

"Look, you're just going to have to behave a little longer...." his efforts are interrupted by the Trade Prince's request.

"Oh, of course sir. I'm always happy to talk about trade." he says, recovering very quickly.

Scarab Sages

Male Elf Wizard (Evoker) 2 - HP 17/17 - AC 11/T: 11/FF: 10 - Perception +8 - F: +2/ R: +1/ W: +3* - CMB: -1 - CMD: 10, Speed: 30, Init. +1

Maranax feigns a studied disinterest in the goings-on of the humans.

Sovereign Court

Female Halfling Bard 1| HP: 10/10 | AC: 20 (15 Tch, 15 Fl) | CMD: 12 | F: +2, R: +7, W: +2 | Init: +6 | Perc: +5, SM: -1 | Active conditions: None

Zarina notes with mild interest the fact that some of their numbers are taken aside, but then pays it little mind after that.

"Fine clothing... yes, that might be useful! My costumes may look the part for a performance, but anyone with a taste of the finer things in life would see through them in a moment!"

Zarina will join Miriel, likewise spending 30gp on a courtier outfit and another 50 gold on various accessories.

Scarab Sages

Male Elf Wizard (Evoker) 2 - HP 17/17 - AC 11/T: 11/FF: 10 - Perception +8 - F: +2/ R: +1/ W: +3* - CMB: -1 - CMD: 10, Speed: 30, Init. +1

Not to be outdone by mere humans, Maranax does likewise.

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

Volar will dig out his best clothes that he used very recently in a trip to an Opera in Oppara. He'll get those and Smiler's shirt collar and bow tie cleaned up. Smiler did used to have a fancy looking top hat, but an encounter with some undead destroyed it.


Male N Ape Animal Companion 3 | HP: 14/16| AC: 19 (14 Tch, 15 Fl) | CMB: +4, CMD: 18 | F: +3, R: +7, W: +2 | Init: +4 | Perc: +5, low light, scent | Speed 30ft, Climb 30ft | Active conditions: 1Str damage, Nauseated

"Ooook!"

Smiler gives his signature grin as it's clear he's happy to wear something fancy again.

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

Nerisiel looks over the ape

"Aww hes adorable. We must get him a new hat with his name set in jewels. Would you like that Librarian?" [\b] she asks the last question at Smiler

[b]"You know I think he'll like that" she smiles sweetly at Volar

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Feel free to ask the Trade Prince or Venture Captain any other questions if you like, but I'll move on if we are done.

After making any needed purchases, the group begins the long journey to Kerse.

As promised, the ferry at the dock in Almas is a rather elaborate affair, at least by Pathfinder standards. Each of you has a private cabin (somewhat cramped) below deck and the food is actually served in an on-deck dining room sheltered from the sun by a clean white canvas.

You travel by this river ferry up the Andoshen River and then take the western break up the River Foam. From there, you disembark and travel through the southern foothills of Isger, eventually reaching the settlement of Dustspawn, the final stop on your journey before entering Druma.

The mountain path that connects Isger and Druma is well maintained. Even though the territory belongs to Isger, Druma foots the bill for repairs and embellishments to keep the path clear and easy to travel.

It is here that you have your first strange encounter. As you climb toward a steep mountain pass and clear a switchback from a highly wooded area, you spot a curious sight.

A fifteen-foot-wide path curves along the side of a towering mountain peak. Wind howls through the pass, knocking up occasional piles of gravel and tossing it off the cliff’s hazardous edge. A solid stone bridge connects the mountainous path with a similar pass to a peak further north.

The stern visage of a dwarven monarch looks north, matching the gaze of another stone carving on the opposite mountaintop. The human-sized eyes of the statue’s face are black pits, carved so deep that they admit no light into their hollow depths. From under the gigantic face, the bridge was made to look like the outstretched arm of the stone dwarf, reaching out with a stone hammer in direct imitation of the opposite stone figure.

The outstretched arms of two stone carved dwarves each hold similarly crafted hammers. The heads of these hammers touch, forming a bridge between two mountainous trails, one to the north and south. The center point of the bridge, where the hammers meet, is covered in wooden debris and numerous broken objects. A short figure stands in the middle of the debris, obscured by a thick cloak, pulled around like a blanket. Through the pulses of the wind, you can hear her sobbing and she turns to look at you, arms outstretched.

"Please, help me."

DC 5 knowledge local:
She has the size and demeanor of a dwarven woman.

Please arrange yourself in the bottom southwest section of the map. Not too far from where I've placed you initially. Area in red is debris, therefore difficult terrain.

Liberty's Edge

Female Elf Paladin 6 (HP: 58/58 | AC: 22 (23 with haste, 24 against smite target) touch: 13 (15) FF: 19 (21) CMD: 22 (24) | F+8 R+7 W+5 | Init +7 | Percep +0 SM -2) LoH 5/5 | Smite 2/2)

Knowledge (Local), untrained: 1d20 + 1 ⇒ (3) + 1 = 4

Miriel, seeing someone in trouble and asking for help, advances without second thought. "Stay calm, we will aid you. What has happened here?"

I moved Miriel double her speed from the initial position, it's where she'll go if nothing stops her.

Sovereign Court

Female Halfling Bard 1| HP: 10/10 | AC: 20 (15 Tch, 15 Fl) | CMD: 12 | F: +2, R: +7, W: +2 | Init: +6 | Perc: +5, SM: -1 | Active conditions: None

Knowledge(local): 1d20 + 0 ⇒ (14) + 0 = 14

"Dwarven woman, I think. Sounds like she needs us... but why?"

Zarina moves forward.

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

"With dwarves who knows mutters Nerisiel before calling out "We're coming to the woman" and then keeps as close to the mountain sa possible. "Don't make too much noise we might set off an avalance she says to the others in a quieter tone

double move

Scarab Sages

Male Elf Wizard (Evoker) 2 - HP 17/17 - AC 11/T: 11/FF: 10 - Perception +8 - F: +2/ R: +1/ W: +3* - CMB: -1 - CMD: 10, Speed: 30, Init. +1

Maranax remains silent on his opinion of dwarves, but moves up to support Miriel and Nerisiel.

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

Volar stays towards the rear of the group making sure that Smiler is doing OK next to the sheer drop. He stays with the group as they approach the old woman.

"How can we assist you my dear? Are you injured?"

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

As you all approach, she calls out. "I am injured, but more than that, I'm afraid. I'm alone and I don't wish to be attacked again. Would you mind sending just your healer forward?"

She kicks the debris gently. "I know there is a healing wand in here somewhere."

Liberty's Edge

Female Elf Paladin 6 (HP: 58/58 | AC: 22 (23 with haste, 24 against smite target) touch: 13 (15) FF: 19 (21) CMD: 22 (24) | F+8 R+7 W+5 | Init +7 | Percep +0 SM -2) LoH 5/5 | Smite 2/2)

"I can heal your wounds, if my humble power is enough. If the wand is for more unusual wounds, I am not that certain. My companions here warned of avalanches, so let us take it with caution", Miriel answers the woman, keeping her voice calm and soft. She advances carefully toward the woman, to avoid any possible danger.

Half speed forward.

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

Nerisiel moves onto the bridge. "Let me see if I can use my magic to find that wand." and casts detect magic

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

Something in the way the woman requests only a haler to advance niggles in the back of Volar's mind.

sense motive: 1d20 + 2 ⇒ (12) + 2 = 14

Maybe it is just the strange surroundings making me jump at shadows.

Sovereign Court

Female Halfling Bard 1| HP: 10/10 | AC: 20 (15 Tch, 15 Fl) | CMD: 12 | F: +2, R: +7, W: +2 | Init: +6 | Perc: +5, SM: -1 | Active conditions: None

"What an odd request."

"Attacked again? By what?"

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Nerisiel, magical aura(s) in that direction.

Volar, she certainly seems distressed.

I've moved everyone else forward a bit as most said they wish to stay with the group

She staggers forward, towards Nerisiel.

------------------

"You, you channel the power of your god to heal me? I am truly blessed."

With a turn of her face, the dwarf woman lunges forward drawing a knife as she charges Nerisiel. She screams "Now, you fools!"

Surprised?:

Sense Motive Volar: 1d20 + 2 ⇒ (15) + 2 = 17
Sense Motive Nerisiel: 1d20 + 0 ⇒ (7) + 0 = 7
Sense Motive Miriel: 1d20 - 2 ⇒ (18) - 2 = 16
Sense Motive Maranax: 1d20 + 0 ⇒ (11) + 0 = 11
Sense Motive Zarina: 1d20 - 1 ⇒ (13) - 1 = 12
Sense Motive Stephen: 1d20 + 0 ⇒ (7) + 0 = 7

Initiative!:

Initiative Volar: 1d20 + 1 ⇒ (16) + 1 = 17
Initiative Smiler: 1d20 + 3 ⇒ (5) + 3 = 8
Initiative Nerisiel: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative Miriel: 1d20 + 3 ⇒ (9) + 3 = 12
Initiative Maranax: 1d20 + 1 ⇒ (1) + 1 = 2
Initiative Zarina: 1d20 + 6 ⇒ (17) + 6 = 23
Initiative Stephen: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative Dwarf: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative Human NE: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative Human NW: 1d20 + 3 ⇒ (1) + 3 = 4
Initiative Human N: 1d20 + 1 ⇒ (13) + 1 = 14
Initiative Human S: 1d20 + 1 ⇒ (10) + 1 = 11

Initiative Order
Zarina
Dwarf
Human NE
Volar
Nerisiel - 6 damage
Stephen
Miriel
Smiler
Human NW
Human N
Human S
Maranax

partial charge with quick drawn dagger: 1d20 + 6 ⇒ (1) + 6 = 71d4 + 1d6 + 2 ⇒ (3) + (6) + 2 = 11

Serves her right for tricking you...

bolt: 1d20 + 5 ⇒ (13) + 5 = 181d8 ⇒ 6

At nearly the same time, a bolt flies from what appears to be the eye socket of the dwarven sculpture to the north and sticks in Nerisiel's chest. 6 damage

Because of the sense motive checks, only Volar and Miriel may act in this Surprise Round. The two of you may post your action.

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

Nerisiels versatile performance means she gets + 8 on bluff and sense motive checks

If she is not surprised she will Cast hideous laughter at the dwarf will save Dec 13

Liberty's Edge

Female Elf Paladin 6 (HP: 58/58 | AC: 22 (23 with haste, 24 against smite target) touch: 13 (15) FF: 19 (21) CMD: 22 (24) | F+8 R+7 W+5 | Init +7 | Percep +0 SM -2) LoH 5/5 | Smite 2/2)

"No, wait!" Miriel cries in vain as the bandits attack.

Seeing her companion get hit, she rushes forward, drawing her blade out. "This will cost you too much, so back off, philistine!"

Moved on map.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Ack, missed that obvious bard ability, Nerisiel. I'll assume you take a 5' step back so as not to provoke as well.

Volar is up.

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

as its a surprise round I cant 5 foot step can I start singing to inspire courage instead

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