GM Endless Forms' Space Shackles (Inactive)

Game Master Mike Tuholski

Tempest Rising-Book 3

Combat Map

Homebrew Rules | Loot


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"What tha hell?", Karter sees Francis doing a good impression of an incinerated corpse, "!!!". He shouts into the comm link, "Hartshorn -get your tail up here with a fire extinguisher and put out the captain -NOW!!!" He then takes another stab at the woman.

Zul (+1 Human Bane Trident), inspired, sneak: 1d20 + 13 ⇒ (5) + 13 = 18 >>damage: 1d8 + 4 + 3d6 ⇒ (2) + 4 + (6, 1, 1) = 14


Pirate Captain 8 HP: 28/50 | AC 12 | T 12 | FF 10 | Fort +4 | Ref +4 | Will +10 | CMD 15 | Initiative +6 | Perception +17 | Sense Motive +6 | Acrobatics +2 | Kn.(Arcana) +11 | Kn.(Local) +12 | Bluff +12 | Spellcraft +11
Resources:
Spell Points: 41/90; Rod of Extend: 1/3 Left
Current Adjustments:
Mage Armor (Francis/Sh'yl): 16 Hours

Fire Damage: 1d6 ⇒ 2
Stabilize: 1d20 + 2 - 6 ⇒ (1) + 2 - 6 = -3

Francis continues to burn from the fire that consumes his body.


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

Sorry for the delay this week-end, I was in Switzerland GMing "The Phoenix Ruby Championship" :)

Fortitude Save DC24: 1d20 + 7 ⇒ (8) + 7 = 15


The Flaxseed Pathfinder Lodge

Xerxes stabs wildly but his luck has turned against him. Karter likewise is not able to hit Zarski and meanwhile Captain Francis continues to cook in the background.

Initiative:

1. Francis
2. Zarskia Galembar (51 dmg, 30 pn, invisible)
3. Xerxes, Sh'yl, and Karter

Sh'yl is up!


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

The poison runs in Sh'yl's blood not affecting him fully yet.

Thanks to his training Blind-Fight he dodges at least one blow but he was time to fight back, better this time.

Beginning in the space where he was attacked, Sh'yl calls for the Force to help him up his speed. Swift action : Ki +1 attack

He closes his eyes and begin to let his blades fligh.

May the Force guide me.

Lightsaber +1 (power attack): 1d20 + 9 + 3 + 1 - 2 ⇒ (6) + 9 + 3 + 1 - 2 = 17
Damages: 1d8 + 7 + 3 + 1 + 4 ⇒ (6) + 7 + 3 + 1 + 4 = 21
Hit >50: 1d100 ⇒ 7 Hit >50: 1d100 ⇒ 72 Blind-fight
Lightsaber +1 (power attack) - Ki -: 1d20 + 9 + 3 + 1 - 2 ⇒ (18) + 9 + 3 + 1 - 2 = 29
Damages: 1d8 + 7 + 3 + 1 + 4 ⇒ (5) + 7 + 3 + 1 + 4 = 20
Hit >50: 1d100 ⇒ 9 Hit >50: 1d100 ⇒ 13 Blind-fight
Lightsaber masterwork (power attack): 1d20 + 9 + 3 + 1 - 2 ⇒ (16) + 9 + 3 + 1 - 2 = 27
Damages: 1d8 + 6 + 3 + 1 + 4 ⇒ (5) + 6 + 3 + 1 + 4 = 19
Hit >50: 1d100 ⇒ 34 Hit >50: 1d100 ⇒ 12 Blind-fight
Lightsaber masterwork (power attack): 1d20 + 9 + 3 + 1 - 2 ⇒ (6) + 9 + 3 + 1 - 2 = 17
Damages: 1d8 + 6 + 3 + 1 + 4 ⇒ (3) + 6 + 3 + 1 + 4 = 17
Hit >50: 1d100 ⇒ 82 Hit >50: 1d100 ⇒ 19 Blind-fight
Lightsaber masterwork (power attack): 1d20 + 9 + 3 + 1 - 2 ⇒ (8) + 9 + 3 + 1 - 2 = 19
Damages: 1d8 + 6 + 3 + 1 + 4 ⇒ (8) + 6 + 3 + 1 + 4 = 22
Hit >50: 1d100 ⇒ 36 Hit >50: 1d100 ⇒ 27 Blind-fight

Another set of really crappy rolls...

Poison (1/6) DC24: 1d20 + 7 ⇒ (13) + 7 = 20
Str Damage: 1d3 ⇒ 3


The Flaxseed Pathfinder Lodge

Sh'yl's luck is no better than the rest of the party's and Zarskia only laughs at your attempts as Francis slowly burns to death behind the force wall. A small device appears out of nowhere at Xerxes' feet and a blast of sonic energy erupts near the protoss!

ranged touch: 1d20 + 14 ⇒ (14) + 14 = 28
force damage: 6d4 + 3 ⇒ (4, 4, 4, 4, 4, 4) + 3 = 27
DC 18 Ref or fall prone.

Initiative:

1. Francis
2. Zarskia Galembar (51 dmg, 30 pn, invisible)
3. Xerxes, Sh'yl, and Karter

You guys are up!


”This is messed up man...”, as Karter grimly tries to fork the woman.

Any chance of Harthorn rescuing Francis?

Save DC: 1d20 + 11 ⇒ (6) + 11 = 17
Zul (+1 Human Bane Trident), inspired, sneak: 1d20 + 13 ⇒ (19) + 13 = 32 >>damage: 1d8 + 4 + 3d6 ⇒ (7) + 4 + (2, 1, 3) = 17
calcify Dex damage: 1d4 ⇒ 4, DC16 vs Slow


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

With the loss of so much force, Sh'yl stopped using power attack and focus on trying to hit something...

Lightsaber +1: 1d20 + 9 + 3 + 1 ⇒ (2) + 9 + 3 + 1 = 15
Damages: 1d8 + 7 + 3 + 1 ⇒ (7) + 7 + 3 + 1 = 18
Hit >50: 1d100 ⇒ 87
Hit >50: 1d100 ⇒ 22
Lightsaber masterwork: 1d20 + 9 + 3 + 1 ⇒ (14) + 9 + 3 + 1 = 27
Damages: 1d8 + 6 + 3 + 1 ⇒ (6) + 6 + 3 + 1 = 16
Hit >50: 1d100 ⇒ 26
Hit >50: 1d100 ⇒ 10
Lightsaber masterwork: 1d20 + 9 + 3 + 1 ⇒ (18) + 9 + 3 + 1 = 31
Damages: 1d8 + 6 + 3 + 1 ⇒ (2) + 6 + 3 + 1 = 12
Hit >50: 1d100 ⇒ 76
Hit >50: 1d100 ⇒ 95
Lightsaber masterwork: 1d20 + 9 + 3 + 1 ⇒ (7) + 9 + 3 + 1 = 20
Damages: 1d8 + 6 + 3 + 1 ⇒ (2) + 6 + 3 + 1 = 12
Hit >50: 1d100 ⇒ 17
Hit >50: 1d100 ⇒ 94

Poison (2/6) DC24: 1d20 + 7 ⇒ (6) + 7 = 13
Str Damages: 1d3 ⇒ 3

And the poison still takes its token on Sh'yl's strenght... -7 Str


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Wow, what a damage roll for that bomb!

Ref: 1d20 + 10 ⇒ (5) + 10 = 15

Xerxes's senses aren't acute enough to feel the blast coming, and it utterly devastaes the zealot. Xerxes rises to his feet (possibly provoking) then strikes once, hoping to end the invisible menace.

Miss chance, high hits: 1d100 ⇒ 26
+1 Psyblade (adamantine), PA: 1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 241d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12


The Flaxseed Pathfinder Lodge

@Xerxes: I know, the dice are just really against you guys.
@Karter: You didn't bring anyone else with you, unfortunately.

1d100 ⇒ 53

Karter digs Zul into the invisible drug dealer and Sh'yl also senses that his lightsaber connects with something. Xerxes cautiously leaps back up but his blade doesn't connect. "Oh really now!" an invisible voice calls out from between the trio still fighting on. "Your captain is dying over there, you know! Soon it will be all of you!" Xerxes feels another explosion at his feet!

ranged touch: 1d20 + 14 ⇒ (4) + 14 = 18
force damage: 6d4 + 3 ⇒ (4, 3, 2, 3, 3, 1) + 3 = 19
DC 18 Ref or fall prone

Initiative:

1. Francis
2. Zarskia Galembar (60 dmg, 50 pn, invisible)
3. Xerxes, Sh'yl, and Karter

You guys are up!


Pirate Captain 8 HP: 28/50 | AC 12 | T 12 | FF 10 | Fort +4 | Ref +4 | Will +10 | CMD 15 | Initiative +6 | Perception +17 | Sense Motive +6 | Acrobatics +2 | Kn.(Arcana) +11 | Kn.(Local) +12 | Bluff +12 | Spellcraft +11
Resources:
Spell Points: 41/90; Rod of Extend: 1/3 Left
Current Adjustments:
Mage Armor (Francis/Sh'yl): 16 Hours

2d6 ⇒ (2, 5) = 7

Francis continues to smolder, though the flames seem to be burning quite timidly as they try to consume the Captain, but they finally reach his heart, causing him to expire in a burst of flames.

Andddd that's -14 HP! Francis is dead, yo. That was a good run. I'll catch you guys later. ;-)


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Ref: 1d20 + 10 ⇒ (19) + 10 = 29

This time, Xerxes manages to remain on his feet after the blast of force. He strikes back multiple times, crazed by the early demise of his captain.

Miss chance, high hits: 1d100 ⇒ 85
+1 Psyblade (adamantine), PA: 1d20 + 11 - 2 + 1 ⇒ (18) + 11 - 2 + 1 = 281d6 + 5 + 4 + 1 ⇒ (1) + 5 + 4 + 1 = 11

Miss chance, high hits: 1d100 ⇒ 6
+1 Psyblade (silversheen), PA: 1d20 + 11 - 2 + 1 ⇒ (7) + 11 - 2 + 1 = 171d6 + 5 + 4 + 1 ⇒ (1) + 5 + 4 + 1 = 11

Miss chance, high hits: 1d100 ⇒ 75
+1 Psyblade (adamantine), PA: 1d20 + 6 - 2 + 1 ⇒ (10) + 6 - 2 + 1 = 151d6 + 5 + 4 + 1 ⇒ (2) + 5 + 4 + 1 = 12

Miss chance, high hits: 1d100 ⇒ 45
+1 Psyblade (silversheen), PA: 1d20 + 6 - 2 + 1 ⇒ (1) + 6 - 2 + 1 = 61d6 + 5 + 4 + 1 ⇒ (4) + 5 + 4 + 1 = 14


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

Despite his strength loss, Sh'yl was still able to fight.

He continues to strike at the druglady, here there is now only two option, perish or survive.

Lightsaber +1: 1d20 + 9 + 3 + 1 ⇒ (11) + 9 + 3 + 1 = 24
Damages: 1d8 + 7 + 3 + 1 ⇒ (2) + 7 + 3 + 1 = 13
Hit >50: 1d100 ⇒ 58
Hit >50: 1d100 ⇒ 11 Hit
Lightsaber masterwork: 1d20 + 9 + 3 + 1 ⇒ (12) + 9 + 3 + 1 = 25
Damages: 1d8 + 6 + 3 + 1 ⇒ (8) + 6 + 3 + 1 = 18
Hit >50: 1d100 ⇒ 19
Hit >50: 1d100 ⇒ 93 Hit
Lightsaber masterwork: 1d20 + 9 + 3 + 1 ⇒ (9) + 9 + 3 + 1 = 22
Damages: 1d8 + 6 + 3 + 1 ⇒ (2) + 6 + 3 + 1 = 12
Hit >50: 1d100 ⇒ 63
Hit >50: 1d100 ⇒ 7 Hit
Lightsaber masterwork: 1d20 + 9 + 3 + 1 ⇒ (14) + 9 + 3 + 1 = 27
Damages: 1d8 + 6 + 3 + 1 ⇒ (8) + 6 + 3 + 1 = 18
Hit >50: 1d100 ⇒ 38
Hit >50: 1d100 ⇒ 49 No Hit

Poison (3/6) DC24: 1d20 + 7 ⇒ (17) + 7 = 24
Str Damages: 1d3 ⇒ 3

Sh'yl organism stopped the poison's effect for a time.


Karter flanks the woman and attacks again.

Inspire Courage ends

Zul (+1 Human Bane Trident), sneak: 1d20 + 12 ⇒ (9) + 12 = 21
>>damage: 1d8 + 4 + 3d6 ⇒ (8) + 4 + (6, 5, 5) = 28

calcify Dex damage, DC16 vs Slow: 1d4 ⇒ 4


The Flaxseed Pathfinder Lodge

Xerxes lands one good hit but Sh'yl only misses as Karter also misses and the Captain quietly passes away behind the force wall dividing the room. "Looks like you'll have to find a new Captain!" Zarski taunts as she continues tormenting Xerxes with her small explosions.

ranged touch: 1d20 + 14 ⇒ (12) + 14 = 26
force damage: 6d4 + 3 ⇒ (2, 3, 4, 3, 4, 3) + 3 = 22
DC 18 Ref or fall prone

ranged touch: 1d20 + 9 ⇒ (20) + 9 = 29
force damage: 6d4 + 3 ⇒ (4, 2, 1, 4, 3, 4) + 3 = 21
DC 18 Ref or fall prone

Confirm:
ranged touch: 1d20 + 9 ⇒ (2) + 9 = 11
force damage: 1d4 + 3 ⇒ (4) + 3 = 7

Initiative:

2. Zarskia Galembar (61 dmg, 60 pn, invisible)
3. Xerxes, Sh'yl, and Karter

You guys are up!


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Ref: 1d20 + 10 ⇒ (18) + 10 = 28

Once again Xerxes dodges, now his mind fully focused into the deadly encounter with the master blast-chemist. He strikes again and again, relentless.

For Aiur! Ancestors, guide my blades.

Miss chance, high hits: 1d100 ⇒ 79
+1 Psyblade (adamantine), PA: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 211d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Miss chance, high hits: 1d100 ⇒ 35
+1 Psyblade (silversheen), PA: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 241d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Miss chance, high hits: 1d100 ⇒ 87
+1 Psyblade (adamantine), PA: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 211d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14

Miss chance, high hits: 1d100 ⇒ 16
+1 Psyblade (silversheen), PA: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 131d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10


Karter continues to flank with Xerxes.

Zul (+1 Human Bane Trident), sneak: 1d20 + 12 ⇒ (11) + 12 = 23

>>damage: 1d8 + 4 + 3d6 ⇒ (5) + 4 + (3, 3, 1) = 16
>>calcify Dex damage, DC16 vs Slow: 1d4 ⇒ 3


The Flaxseed Pathfinder Lodge

Xerxes and Karter are unable to hit Zarskia!

Initiative:

2. Zarskia Galembar (61 dmg, 60 pn, invisible)
3. Xerxes, Sh'yl, and Karter

Sh'yl is up!


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Ah yes, I forgot the flanking bonuses. Maybe it doesn't change anything, but who knows?


The Flaxseed Pathfinder Lodge

No, sorry. Still all misses. She's super buffed up before the fight. But you guys have got her pretty well bloodied considering the circumstances.


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

The poison is killing Sh'yl (I roll only "3" on the Strength damages) and this fight is scary

Sh'yl continues to strike at the druglady, hoping to be able to connect more than one time with her.

May the Force guide my weapon Ki : +1 Attack

Sh'yl closes his eyes, letting the force guiding him and his sabers.

Lightsaber +1: 1d20 + 9 + 3 ⇒ (8) + 9 + 3 = 20
Damages: 1d8 + 7 + 3 ⇒ (5) + 7 + 3 = 15
Hit >50: 1d100 ⇒ 54
Hit >50: 1d100 ⇒ 100
Lightsaber +1 (Ki): 1d20 + 9 + 3 ⇒ (1) + 9 + 3 = 13
Damages: 1d8 + 7 + 3 ⇒ (2) + 7 + 3 = 12
Hit >50: 1d100 ⇒ 89
Hit >50: 1d100 ⇒ 5
Lightsaber masterwork: 1d20 + 9 + 3 ⇒ (19) + 9 + 3 = 31
Damages: 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14
Hit >50: 1d100 ⇒ 61
Hit >50: 1d100 ⇒ 90
Lightsaber masterwork: 1d20 + 9 + 3 ⇒ (14) + 9 + 3 = 26
Damages: 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14
Hit >50: 1d100 ⇒ 57
Hit >50: 1d100 ⇒ 97
Lightsaber masterwork: 1d20 + 9 + 3 ⇒ (15) + 9 + 3 = 27
Damages: 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13
Hit >50: 1d100 ⇒ 42
Hit >50: 1d100 ⇒ 71

Poison (4/6) DC24: 1d20 + 7 ⇒ (10) + 7 = 17 Only 4 Str left
Str Damages: 1d3 ⇒ 3

Crit Confirm: 1d20 + 9 + 3 ⇒ (11) + 9 + 3 = 23
Damages: 1d8 + 6 + 3 ⇒ (7) + 6 + 3 = 16


The Flaxseed Pathfinder Lodge

Sh'yl continues to chip away at Zarskia's invisible defenses as the poison works its course through his body, threatening to paralyze him before he can deliver the killing blow. Another two devices fly from the air and land at Xerxes' feet!

ranged touch: 1d20 + 14 ⇒ (11) + 14 = 25
force damage: 6d4 + 3 ⇒ (1, 3, 2, 1, 3, 1) + 3 = 14
DC 18 Ref or fall prone

If that first one knocks Xerxes unconscious (I think it does), the second one will go for Karter:

ranged touch: 1d20 + 9 ⇒ (13) + 9 = 22
force damage: 6d4 + 3 ⇒ (3, 1, 2, 2, 3, 1) + 3 = 15
DC 18 Ref or fall prone

Initiative:

2. Zarskia Galembar (68 dmg, 80 pn, invisible)
3. Xerxes, Sh'yl, and Karter

You guys are up!


Pirate Captain 8 HP: 28/50 | AC 12 | T 12 | FF 10 | Fort +4 | Ref +4 | Will +10 | CMD 15 | Initiative +6 | Perception +17 | Sense Motive +6 | Acrobatics +2 | Kn.(Arcana) +11 | Kn.(Local) +12 | Bluff +12 | Spellcraft +11
Resources:
Spell Points: 41/90; Rod of Extend: 1/3 Left
Current Adjustments:
Mage Armor (Francis/Sh'yl): 16 Hours

A forlorn moo echoes across the galaxy...


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

@EF don't forget that one of my saber is in adamantium.

Seeing his comrade falling one at one, Sh'yl continue to move with the flow of the void and let his weapons be guide by the Force.

Lightsaber +1: 1d20 + 9 + 3 ⇒ (15) + 9 + 3 = 27
Damages: 1d8 + 7 + 3 ⇒ (4) + 7 + 3 = 14
Hit >50: 1d100 ⇒ 35
Hit >50: 1d100 ⇒ 55
Lightsaber adamantium: 1d20 + 9 + 3 ⇒ (12) + 9 + 3 = 24
Damages: 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14
Hit >50: 1d100 ⇒ 13
Hit >50: 1d100 ⇒ 48
Lightsaber adamantium (Ki): 1d20 + 9 + 3 ⇒ (2) + 9 + 3 = 14
Damages: 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17
Hit >50: 1d100 ⇒ 100
Hit >50: 1d100 ⇒ 23
Lightsaber masterwork: 1d20 + 9 + 3 ⇒ (18) + 9 + 3 = 30
Damages: 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17
Hit >50: 1d100 ⇒ 46
Hit >50: 1d100 ⇒ 86
Lightsaber masterwork: 1d20 + 9 + 3 ⇒ (10) + 9 + 3 = 22
Damages: 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15
Hit >50: 1d100 ⇒ 86
Hit >50: 1d100 ⇒ 34

Poison (5/6) DC24: 1d20 + 7 ⇒ (4) + 7 = 11
Str Damages: 1d3 ⇒ 3
How could I roll only 3 on this f***ing dice !?!


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Xerxes goes down in a long telepathic scream echoing through the minds of all those around.

Stabilization check: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2

At -5. Do I smell a TPK? ;)


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

Sorry guys, my fault by not preparing an invisibility purge :(
And rolling only "3" on the poison damages...


The Flaxseed Pathfinder Lodge

Close....

Sh'yl summons the last of his strength and blindly plunges his lightsaber into Zarskia two more times. There is a quiet exhalation followed but a thud, after which Zarskia's unconscious body slowly becomes visible, bleeding out onto the carpet.

Out of combat!

gear:
Large scorpion venom (2 doses), purple worm poison (2 doses), shadow essence (2 doses); +1 mithral chain shirt, masterwork butterfly swords (2), cloak of resistance +2, headband of vast intelligence +2 (Acrobatics), alchemist’s kit, masterwork thieves’ tools, tindertwigs (3), keys to all locks in the apothecary, diamond dust worth 500 gp

formula book (contains all prepared extracts plus alchemical allocation*, alter self, discern lies, dragon’s breath*, invisibility, keen senses*, perceive clues*, shield, spider climb, undetectable alignment, and water breathing)

prepared extracts:
4th—greater invisibility, stoneskin
3rd—cure serious wounds, displacement, fly, haste, protection
from energy
2nd—barkskin, bear’s endurance, false life, fire breath* (DC 15),
see invisibility
1st—bomber’s eye*, crafter’s fortune*, cure light wounds (2),
disguise self, expeditious retreat


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

Before his last remaining strength goes away, Sh'yl touchs Xerxes' body and heals him
May the force washes your wounds

Cure: 3d8 + 7 ⇒ (6, 2, 8) + 7 = 23

Poison: 1d20 + 7 ⇒ (16) + 7 = 23 unable to fight the poison, Sh'yl drops uncouncscious on the floor.


The Flaxseed Pathfinder Lodge

Francis is usually our plot-pusher in this game and Sh'yl just fell unconscious so don't let things stall here. The others will need to come up with a plan to leave here and get people fixed up but also don't forget that you came here looking for information.


Pirate Captain 8 HP: 28/50 | AC 12 | T 12 | FF 10 | Fort +4 | Ref +4 | Will +10 | CMD 15 | Initiative +6 | Perception +17 | Sense Motive +6 | Acrobatics +2 | Kn.(Arcana) +11 | Kn.(Local) +12 | Bluff +12 | Spellcraft +11
Resources:
Spell Points: 41/90; Rod of Extend: 1/3 Left
Current Adjustments:
Mage Armor (Francis/Sh'yl): 16 Hours

"SKKKKKKT..." blares the mobile comms system once the Wall of Force fades. "Report status. There was a gap in the vitals detection system and the system is showing Free Captain Sh'yl as unconscious and Captain Francis as dead. Report! Report!" Maheem yells over the comms.


Karter quickly tries to stablize Sh'yl. Heal: 1d20 + 12 ⇒ (18) + 12 = 30

Then moves over to check Zarskia for a pulse, stabilizing her if possible. Heal: 1d20 + 12 ⇒ (3) + 12 = 15

Then grabs the comm and shouts back at Maheem, ”YOU STUPID @*&$^@*$&%s!!!! Yes, the captain is down and others wounded”, not wanting to tell the truth of casualties yet, ”Get up here with some meds now!”.

”Xerxes -she must keep records of her spies, toss the room.”


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Emerging from his shocked unconsciousness, the protoss immediately rises to his feet, and addresses a quick prayer to send the Captain's soul in the infinity of the 'verse.

You were a great Captain... but I think you're not through with us just yet. You will rise from the ashes, stronger for all your trials.

Then he turns to the task at hand, searching the room thoroughly.
Searching the room - Take 20 means a 30 total.


The Flaxseed Pathfinder Lodge

Outside the meeting room, the place seems to be in a similar panic as words gets out that something has happened to Zarskia. Some of the guards seem to be holding position but without orders they seem unsure what to do. Others are quietly looting and some have simply fled.

The meeting room doesn't have anything interesting but down the hall is Zarskia's office. The guards are little threat to Xerxes in his battle-readiness and as he bursts into her office and mechanic's shop.

The alchemical components and comprehensive alchemist’s lab here are worth a total of 1,000 gp but weigh 125 pounds in total. Stored in a sealed chest with many now-empty partitions are 3 doses of id moss and a pouch of dried sassone leaves (which can be turned into 4 doses of sassone leaf residue with successful DC 16 Craft [alchemy] checks). A latched iron strongbox under the westernmost bench holds six f lasks of acid, four f lasks of alchemist’s fire, two vials of antitoxin, three smokesticks, two tanglefoot bags, and four thunderstones. In a reinforced brass tin are a vial of salve of slipperiness, a small sealed bottle holding an ounce of sovereign glue, three f lasks of unguent of timelessness, and a jar holding 5 uses of universal solvent. Inside a steel box is a journal containing notes and observations about Zarskia’s alchemical experiments.

A stylish purse in the north wardrobe holds Zarskia’s day-to-day spending money: 10 pp, 47 gp, and 29 sp. Fashionable outfits and dresses in the wardrobes are worth a total of 360 gp. A jewelry box in the dresser holds high-quality imitation lady’s jewelry worth 215 gp.

A leather bandolier on the table holds an emergency fund of 50 pp and 100 gp, an elixir of hiding, elixir of tumbling, and elixir of vision, as well as a feather token (swan boat). Among the papers on the table are writing equipment and a large vial holding 4 uses of superior invisible ink (Adventurer’s Armory 10), along with a smaller vial of the triggering substance that reveals this particular ink.

The papers and missives on the table were originally written using invisible ink, but Zarskia has already revealed the hidden messages. Many of the papers are encrypted or use ambiguous code words, but they nevertheless expose the identities of a widespread network of spies throughout the Shackles. The papers also detail the primary players in the spy ring—Corlan, Elliece Farhaven, Haddon Pike, and Roweena Kellet, as well as their ordered assassinations. Dated 3 weeks ago, one missive reads, “Silence is now key. Our plans will go into full force once our agent finishes his preparations. Destroy any remaining evidence and discreetly sell your business. Report to Nisroch for your next assignment.”


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Xerxes quickly pockets the evidence as well as all the loot he can easily transport, then calls it in.

This is Xerxes. We need extra hands to transport the Captain's body, as well as as the plunder down here. Be quick about it - chaos reigns supreme, but I doubt it'll last.


The Flaxseed Pathfinder Lodge

Within minutes the Millennium Yak is hovering over the building, putting down some of the crew who start swarming through and gathering anything that Xerxes hadn't already grabbed, including the bodies of Captain Francis and Sh'yl. "This is bad," Sandara Quinn says when she takes a look at them in sickbay later. "Sh'yl is just in a coma. . . once the poison has worked through his system, he should be fine. But it will be quite a few days, maybe even a week or two, before he is back to normal. But the Captain?" she shakes her head. "I might have the power of the Verse at my command, but not that kind of power. I can't bring back the dead."

The information you gathered from Zarskia is exactly what Tessa wanted you to find and essentially finishes up the leads you were given at the House of Stolen Kisses. However, Tessa also suggested that the Temple of the Hidden Name might have some information as well.

AAAAAnd, once you get everyone conscious/alive, you can level up to 8th!


Pirate Captain 8 HP: 28/50 | AC 12 | T 12 | FF 10 | Fort +4 | Ref +4 | Will +10 | CMD 15 | Initiative +6 | Perception +17 | Sense Motive +6 | Acrobatics +2 | Kn.(Arcana) +11 | Kn.(Local) +12 | Bluff +12 | Spellcraft +11
Resources:
Spell Points: 41/90; Rod of Extend: 1/3 Left
Current Adjustments:
Mage Armor (Francis/Sh'yl): 16 Hours

I figure that we can find a healer capable to Raise at the Temple of Hidden Name or Stolen Kisses?


The Flaxseed Pathfinder Lodge

Yes, they would both have casters high enough to take care of you. You have a rapport at the House of Stolen Kisses so you might to try there.

The High Priestess Dindreann is surprised to see again so soon, especially as your deal with her has already been completed; you recovered their statue and disabled the Wreckers and she provided you what leads she had. "Is there some other service-oh my, I am so sorry. Bring him right in." She covers her mouth in surprise at the sight of Francis' limp body and escorts you to a back room flush with pillows and elaborate silk curtains covering the walls and ceiling. "Please, lay him here. If you have the appropriate payment, I will do my best to bring him back. It is the least I can do."

Dindreann sets to work, lighting several incense burners with various medicines and narcotics mixed in. There are several neural regenerators and heart activators placed on his head and chest, which begin beeping faintly as she mutters a chant under her breath. "Just a few minutes now, I think this might work." There is an electronic jolt and Francis' body seizes up for a second, nearly rising from the ground in the spasm. "Two more aught to do it," Dindreann says as Francis spasms again, this time releasing a grown. After the third jolt Francis' eyes shoot open but Dindreann carefully lays her hands on his shoulders and holds him down, speaking softly, "Just lie still for a moment, Captain. Let the incense do its work. Laced with painkillers, you see, and other neurotoxins. It should relax your mind in a minute or two." She slowly releases her grips on his shoulders and leans back, turning around to smile at the rest of the crew assembled behind her.


The Flaxseed Pathfinder Lodge

And Francis is back! Is everyone leveled up and ready to head on? Any other plans?


Well there goes the plans for Kaptain Karter. But yes -Yay!


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Steady, Capt'n. You were almost a goner there. The wench roasted you good, but you're tougher than that. Welcome back. he acknowledges as Francis rises from the dead.

Now we've got a delivery to make. Let's head back to Quent and report to Free Captain Tessa Fairwind. he suggests.


The Flaxseed Pathfinder Lodge

Just as clarification, Quent is where you are (The House of Stolen Kisses).

Once the Millenium Yak is packed up and ready to go, with a fresh and healthy captain back at the helm, you return to see Tessa and tell her what you've discovered. "So my suspicions were right then. . . the Empire has been sending spies throughout the sector. They must be planning something. So you got all this from Dindreann's sources? Fantastic! I will have to pay her a visit, she has always been an excellent informant. And what of the Temple of the Hidden Name? Were they able to give you anything useful? I want to explore every avenue before I bring this to the Pirate Council."


Xerxes Male Protoss Zealot 8 | HP 76/76 | AC:21 (+2 vs traps) T:14 FF:18 CMD: 26 | F+10 R+12 (+2 vs traps) W+6 | Init +4 | Perc +11 (+4 vs traps)

Oh, sorry - didn't get that. Ready to move on to the Temple of the Hidden Name - a connection to Dr.Who again?

Then we shall. What about our pecuniary compensation, M'lady? Rising from the dead was no cheap expense for our Capt'n.


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

Sh'yl wakes up a few days after the fight against the druglady.

Force be bless, you are alive ! he says when he saw Karter and Xerxes around him with Sandara.

He asks, already knowing the answer How, how is the Captain ?

=============

After the High Priestess Dindreann ceremony Sh'yl praised her. Thanks your godess for me, Priestess, for this miracle. You bring back more than a Captain to me, a friend.
We don't share the same believes, but for now, I will set aside our differences to thank you.

Turning to Francis he says

Welcome back Captain ! We have some Empire bastard to get to ! But be reassure, the one who get you rots in Hell now.

=============

Captain Tessa's right, we need to go to the Temple of the Hidden Name, to have more information about the Empire hand in all of this.
We must be prepare to the tempest to come and ready to face it.


Pirate Captain 8 HP: 28/50 | AC 12 | T 12 | FF 10 | Fort +4 | Ref +4 | Will +10 | CMD 15 | Initiative +6 | Perception +17 | Sense Motive +6 | Acrobatics +2 | Kn.(Arcana) +11 | Kn.(Local) +12 | Bluff +12 | Spellcraft +11
Resources:
Spell Points: 41/90; Rod of Extend: 1/3 Left
Current Adjustments:
Mage Armor (Francis/Sh'yl): 16 Hours

Francis cracks his neck, glad to be back from the fiery pits of the Outer Worlds. "Hmm... guess we took the hard way." he says with a shrug.

I can't remember if we were supposed to get paid now or after the Temple of the Hidden Name and I can't check the previous pages cause Paizo Goblins...


Karter activates Tess's starmapping device and holds it up to show the others, ”Look -Planet Bag is just around the corner. But like we were warned it was a den of vipers, and seeing how Shyl went out after a single dose of the date rape drug, I think we all need to carry some all-purpose antidote for the sake of one another -a few each at least. Moo?” (new slogan Karter is spread around the Yak crew - aka military Hooah)


The Flaxseed Pathfinder Lodge

Tessa nods. "I understand. I agreed to another 40,000 when I got the information. How about 20,000 now and 20,000 after you've checked out the Temple of the Hidden Name, whether they have anything useful or not."


Pirate Captain 8 HP: 28/50 | AC 12 | T 12 | FF 10 | Fort +4 | Ref +4 | Will +10 | CMD 15 | Initiative +6 | Perception +17 | Sense Motive +6 | Acrobatics +2 | Kn.(Arcana) +11 | Kn.(Local) +12 | Bluff +12 | Spellcraft +11
Resources:
Spell Points: 41/90; Rod of Extend: 1/3 Left
Current Adjustments:
Mage Armor (Francis/Sh'yl): 16 Hours

"Agreed." says Francis as he shakes Tessa's hand. "Alright, boys. Let's head to the Temple." remarks Francis as he hands the Captain his credstick.

To the Temple!


"To the temple!!!

Karter picks up an Antidote Kit along the way


The Flaxseed Pathfinder Lodge

With Tessa's maps and information, you are directed to a nondescript warehouse on a moon of an outlying planet in a nearby system.

Inside the warehouse, you are met by a short humanoid dressed in the black clothing of an indentured servant of an aristocratic household and wearing a cherubic mask. He introduces himself as "Slip," as he guides you to a discreet soundproofed room in the back of the warehouse. He then asks, "How may the Temple of the Hidden Name be of service?"


Kasatha Force Adept :
HP37/52 | AC28 - 21FF- 23T| CMD29 | Perception +17, Sense Motive +8 | +5 Init | Fort +8, Ref +9, Will +11

Sabers sheated, Sh'yl waits for Francis to says something.

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