GM Endless Forms' Shattered Star (Inactive)

Game Master Mike Tuholski

The Dead Heart of Xin (Book 6).

Combat Maps | LOOT!

Varisia | Magnimar | Magnimar after Reforging


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The Flaxseed Pathfinder Lodge

@Karn: I left you outside the door; otherwise you'd have to save against the pit at the end of your turn.

Karn once again enhances Argust's strength.

Climb: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d6 ⇒ 1

The clockwork in the pit begins to climb out!

The other swings at Argust again!

+1 halberd: 1d20 + 18 ⇒ (8) + 18 = 26
damage: 1d10 + 13 ⇒ (1) + 13 = 14

+1 halberd: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 1d10 + 13 ⇒ (9) + 13 = 22

Ref: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
damage: 6d6 ⇒ (6, 4, 6, 4, 4, 3) = 27

It then promptly slides down into the pit!

Initiative:

1. Clockwork soldier
2. Brelar, Karn, Argust, and Bert

C1: 56 dmg, climbing out of pit
C2: 27 dmg, in pit

You guys are up!


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Ouch. I take 31 of that. Down to 49/90 HP.

Argust takes a 5' step and will attack the one coming out of the pit.

First: 1d20 + 17 ⇒ (18) + 17 = 35 for Damage: 2d6 + 16 ⇒ (4, 6) + 16 = 26
Confirm?: 1d20 + 17 + 1 ⇒ (7) + 17 + 1 = 25 for Damage: 2d6 + 16 ⇒ (3, 2) + 16 = 21

Second: 1d20 + 12 ⇒ (10) + 12 = 22 for Damage: 2d6 + 23 ⇒ (1, 2) + 23 = 26


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar watches the clockworks in amusement, readying his crossbow to fire should anything come through the closed doors.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert shoots at one of the clockworks. "Hit me, will you?"

DA shot, incl. PBS: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
DA bullet damage, incl. PBS: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9


The Flaxseed Pathfinder Lodge

Before the first clockwork can climb out of the pit, Argust knocks it to pieces! I think you have to save against the pit again with a +2 for ending your turn on the edge of it.

Brelar readies his crossbow in case the clockwork emerges and Bert readies his pistol against the soldier. It's down in the pit right now, so no line of sight unless you approach the edge of the pit.

Initiative:

1. Clockwork soldier
2. Brelar, Karn, Argust, and Bert

C2: 27 dmg, in pit

Karn is up!

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Karn touches Argust, healing him.

CSW: 3d8 + 8 ⇒ (5, 1, 5) + 8 = 19


The Flaxseed Pathfinder Lodge

Karn heals Argust!

Climb: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d6 ⇒ 2

The clockwork is not able to climb out of the pit!

Ok, I'm calling this one. He's hopeless down there on his own.

Out of combat!


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Reflex: 1d20 + 9 ⇒ (19) + 9 = 28 He's OK!

Can't you control these like ya did the other one, Bert? Argust nods to Kern for the healing. Back to 68/90 now.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Nope! I had the key for that one. Hey, Karn, as long as you're handing out healing, those things carved me up pretty good, too."

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Karn nods and takes out the healing wand. "We have not used this lately, perhaps we should."

CLW Bert: 7d8 + 7 ⇒ (3, 2, 3, 7, 5, 2, 8) + 7 = 37
CLW Karn: 3d8 + 3 ⇒ (1, 2, 8) + 3 = 14


The Flaxseed Pathfinder Lodge

Which way are you guys going?


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

North, double doors?


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Sure.

Bert listens at the doors.

Perception check: 1d20 + 22 ⇒ (14) + 22 = 36


The Flaxseed Pathfinder Lodge

Bert hears nothing at the doors and leads the way into a large room with a staircase in the corner and several overstuffed armchairs facing each other on a large and ornate rug. Along the walls stand various cases or hangers displaying an assortment of strange trophies, such as a spear with a glass reservoir at the end, a small mannequin elaborately carved from bone or ivory, a marble lion head, and a number of framed schematic drawings.

DC 20 KN (arcana):
The marble lion head is actually the severed head of a powerful construct called a taotieh.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

So, is anyone home? Argust then sees all of the trophies. What are all these things, Brelar? He must be a powerful wizard or something.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Or a rich collector. Hey, that looks like a taotieh head!" The archaeologist murmurs a cantrip under his breath and looks around further.

Casting detect magic.


The Flaxseed Pathfinder Lodge

Bert notices that the spear is magical. [ooc]And is indeed a +1 injection spear

The party also looks about and finds several schematics left lying about. One set regards the construction of a dangerous, fire-bellied guardian called a tophet. Another contains partial instructions for building an Alkenstar firearm. Each schematic is worth 2000 gp to the right buyer. Furthermore, the carpet the chairs are sitting on is from the Empire of Kelesh and is worth 1000 gp (although it weighs 30 lbs and is quite cumbersome to carry).


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Much as I'd like to grab some of this stuff, we're not here to steal. We're here to rescue a troll (and boy, does that sound weird to the rest of you, or what?). Let's check the south door, then west, then the rest of these rooms."


The Flaxseed Pathfinder Lodge

Bert checks the room to the south. The ceiling and two outer walls of this room are made entirely of panes of glass. The light coming through the windows seems amplified, and the room is as bright as noonday. Several tables and racks stand covered with green, leafy plants in pots, as well as four identical marble busts of the same young, clean-shaven man. A plain wooden chair sits in the center of the room, facing a small desk with a mechanical arm protruding from the top. Part of the wood is scarred and stained.

DC 12 KN (local):
You remember that the Ardoc brothers pass most of their sentences in terms of finger joints, removing the prescribed number of joints from the criminals' hands with their chisels of office. The desk looks as if it has seen use in that way before.


The Flaxseed Pathfinder Lodge

The western doors reveal a small privy and a larger storage room packed with crates and bins filled with bolts, cogs, chains, tubes, bricks of clay, and other supplies seemingly suited for an artist or mechanic. On a table in the middle of the room lies a pile of three round, eyeball-shaped constructs with spindly arms, all of them broken and battered.

DC 15 Perception:
Among the supplies you find an adamantine dagger, a mithral chain shirt, and 200 gp worth of random parts. There are also 3 vials labeled universal solvent.


The Flaxseed Pathfinder Lodge

The central room is lined with bookshelves, each packed to bursting with tomes, folios, and scroll tubes. A stuffed chair upholstered with a bear pelt sits in the corner, the bear's head rising from the top of the high back and holding a glowing glass orb in its jaws.

DC 15 Perception:
You find a cache of pornographic poetry on a bottom shelf, along with a flipbook in which several animated clay golems couple with their creator-a handwritten note on the back reads: copied from a student at the Arcanamirium-quite diverting. The flipbook is worth 50 gp and the collected books as a whole are worth 5000 gp. Hidden behind the poetry cache is a clay golem manual.

Grand Lodge

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AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

@Bert: I think you hp should now be 47/52

Karn auto-succeeds the Perceptions.

KN: local: 1d20 + 2 ⇒ (17) + 2 = 19

Karn begins to peruse the room. "It looks as if some people have lost their fingers on this desk." Karn says, then turns his attention to the storeroom and bookshelves. "Ah! Quite the cache of things here. An adamantine dagger, a mithril chain shirt, some expensive looking parts, universal solvent....Heh! Look at these Argust! Naughty books!" Grabbing the clay golem manual, he hands it to Brelar. "You might be able to make use of this, no?"


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

In the south room, Bert first looks concerned as he realizes the desk's function, then gets a mischievous grin and pulls the toolcase from his boot. "Hold on just a second, here...."

Disable Device to render mechanical arm non-obviously nonfunctional; taking 10 gives a 30 check.

Through the next few rooms, the halfling points out items of interest (since he automatically makes a DC 15 Perception check, everyone can read the spoilers), but continues to leave everything where it is. "I guess being a judge is a sweet gig; they've got a lot of very neat stuff here."

ETA: "Karn, leave them be. We're really not here to steal, just rescue. Now, if they try to stop us and we have to kill them, that's another matter entirely."

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Karn shrugs and puts everything back where he found it. "You speak truly Bert. I don't know what came over me."


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert grins. "Force of habit. After all this time going through dungeons and ancient labyrinths, it just feels wrong to, to leave things where we found them. Especially really useful and valuable things." He looks longingly back at the workroom, then shakes his head.


The Flaxseed Pathfinder Lodge
Karnhousk Jarlson wrote:
"Heh! Look at these Argust! Naughty books!"

Hahahaha.

---

Checking the last two rooms on the top floor, the party finds a dining room with fifteen-feet-high ceilings and and a single enormous picture window taking up most of one wall. A long, elegant wooden dining table and eight high-backed chairs stand in the center of the room. The only decorations are two life-sized clay statues of soldiers in exotic armor, one standing at attention to either side of the doors leading in from the garden. Nothing else of interest is in this room, so the party goes to check out the last room.

Inside the last room, the party finds a kitchen that appears partially automated, with several spindly mechanical arms extruding from counters and holding rolling pins or chef's knives. To the northwest, a window looks out over a scrap heap and the edge of the balcony. By far the largest feature in the room is a potbellied iron stove along the western wall, its several extruded arms holding pots and skillets.

4d20 ⇒ (2, 7, 5, 10) = 24

Karn notices that the stove is rigged to blow if anyone were to approach too closely.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Naughty books? Argust peers to look at the treasure that the oracle has found. Well I'll be... I would not have thought to find these in a bookcase so low to the ground! After Bert reminds the party that they were not here to steal from the home, Argust says, Well, doesn't matter. I, um, never liked poetry much!


The Flaxseed Pathfinder Lodge

Anything more you want to do or check out up here or is time to go down the stairs?


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

As far as Argust would know its time to move down the stairs.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"I don't think there's anyplace big enough to hide a troll left up here. Let's go downstairs. But let me check the stairs first, OK?"

Perception check for traps: 1d20 + 22 ⇒ (10) + 22 = 32


The Flaxseed Pathfinder Lodge

Oh, my mistake. I misunderstood the map until I read further; the stairs go up to the roof and there are towers on either side of the building. So the stairs lead up to a catwalk that connects the two towers.

Bert finds no traps on the stairs and the party heads up. A wide masonry catwalk with railings on either side slopes upward from an open archway in the manor's southern tower to a balcony and a closed door in the smaller northern tower. Above, open windows in the northwestern tower flicker with flashes of colored light.

The catwalk is about 5-10 feet above the roof.

Flying 20' above the catwalk is a strange sight; a harpy wearing a mismatch of clothes beneath her leather armor-a patchwork gown made of several torn evening gowns that were likely quite beautiful on their own, mismatched stockings, and a large exotic feathered hat. Her bow is ready for the intruders climbing the staircase.

gm rolls:

herifax: 1d20 + 5 ⇒ (16) + 5 = 21
Argust: 1d20 + 2 ⇒ (19) + 2 = 21
Bert: 1d20 + 3 ⇒ (3) + 3 = 6
Brelar: 1d20 + 5 ⇒ (13) + 5 = 18
Karnhousk: 1d20 + 1 ⇒ (11) + 1 = 12

The harpy lets out a shriek that turns into quite a beautiful song.

DC 17 Will save or captivated (move towards it in the most direct means possible; can take no actions except to defend yourself).

Initiative:

1. Herifax
2. Argust, Brelar, Karnhousk, and Bert

You guys are up!


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert keeps control of himself, then calls on his luck & grit, advances, and fires at the harpy.

DC 17 Will save: 1d20 + 8 ⇒ (9) + 8 = 17

DA Firearm touch attack to flyer, incl. PBS and luck: 1d20 + 10 + 1 + 2 ⇒ (4) + 10 + 1 + 2 = 17
DA firearm damage, if applicable, incl. PBS, luck, and grit: 1d6 + 5 + 1 + 2 + 3 ⇒ (2) + 5 + 1 + 2 + 3 = 13

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Karn conjures his trademark trident of force to attack the harpy.

Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Crit Confirm: 1d20 + 11 ⇒ (16) + 11 = 27
Crit Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Will save: 1d20 + 8 ⇒ (4) + 8 = 12

Double move to derp-a-derp.

Zoinks yo!

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Doh, missed the Will save. Will: 1d20 + 8 ⇒ (18) + 8 = 26


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Will: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26

Brelar, what are you doing? If I read this right, this thing is 20' up and I can't reach it so I'll have to resort to the bow.

Bow: 1d20 + 13 ⇒ (13) + 13 = 26 for Cold Iron: 1d8 + 4 ⇒ (1) + 4 = 5


The Flaxseed Pathfinder Lodge

Bert just barely finds a weak spot in the harpy's armor and puts a bullet in her side.

Karn's trident then deals a well-placed blow from behind.

Brelar gets caught up in the harpy's song and moves out beneath it.

Argust pulls out his bow and puts an arrow into the harpy!

---

Herifax stops singing (Brelar is still captivated for one more round though) and lets a flurry of arrows out at Karn!

+1 composite longbow, deadly aim, rapid shot, favored enemy: 1d20 + 18 - 3 - 2 + 2 ⇒ (1) + 18 - 3 - 2 + 2 = 16
damage: 1d8 + 2 + 6 + 2 ⇒ (1) + 2 + 6 + 2 = 11

+1 composite longbow, deadly aim, rapid shot, favored enemy: 1d20 + 18 - 3 - 2 + 2 ⇒ (12) + 18 - 3 - 2 + 2 = 27
damage: 1d8 + 2 + 6 + 2 ⇒ (1) + 2 + 6 + 2 = 11

+1 composite longbow, deadly aim, rapid shot, favored enemy: 1d20 + 13 - 3 - 2 + 2 ⇒ (14) + 13 - 3 - 2 + 2 = 24
damage: 1d8 + 2 + 6 + 2 ⇒ (7) + 2 + 6 + 2 = 17

+1 composite longbow, deadly aim, rapid shot, favored enemy: 1d20 + 8 - 3 - 2 + 2 ⇒ (16) + 8 - 3 - 2 + 2 = 21
damage: 1d8 + 2 + 6 + 2 ⇒ (8) + 2 + 6 + 2 = 18

---

At the same time, the eastern door opens to reveal a catfolk hiding from behind. She raises her shortbow and fires at Brelar!

shortbow (against FF): 1d20 + 10 ⇒ (7) + 10 = 17
damage with sneak: 1d6 + 4d6 ⇒ (5) + (1, 1, 1, 3) = 11

The AP implies she gets sneak attack even though she enters on the second round; I suppose that makes sense, since you weren't aware of her until she opened the door so you are FF against her until you act.

Initiative:

1. Herifax and Kanya
2. Argust, Brelar, Karnhousk, and Bert

H: 27 dmg

You guys are up!


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Argust will drop his bow, drawing his greatsword as he charges the catfolk! Again I assume I can just run underneath the harpy on the map.

Charge!: 1d20 + 18 ⇒ (11) + 18 = 29 for Damage: 4d6 + 22 ⇒ (3, 5, 5, 2) + 22 = 37

AC 23, HP 68/90 still.

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Feeling three of the four arrows pierce his breastplate, Karn channels healing energy to the party, then direct the force trident to attack the harpy again.

Channel: 3d6 ⇒ (6, 4, 3) = 13

Spiritual Weapon Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar hums a little tune to himself, seemingly unaware of the arrow wound which is quickly healed by Karn.

HP 58/58


The Flaxseed Pathfinder Lodge

@Argust: Yes, you can move beneath the harpy but you can't charge through allies so you would have had to move and attack. Which is just as well because you can't vital strike on a charge anyways (charge is a full round; vital strike is a standard).

Argust moves in and deals the catfolk woman a devastating blow!

Karn channels while his trident bites into the harpy!

Brelar stands reminiscing on the beautiful harpy song.

Initiative:

1. Herifax and Kanya
2. Argust, Brelar, Karnhousk, and Bert

H: 32 dmg
K: 37 dmg

Bert is up!


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

I was sure I had a post in there, but it's gone now. Ah, well--Bert wasn't doing much.

The archaeologist stows his pistol and draws out his longbow.


The Flaxseed Pathfinder Lodge

Seeing that the harpy isn't coming down soon, Bert pulls out his bow.

---

The harpy continues to pelt Karn, hoping to take down the party healer!

+1 composite longbow, deadly aim, rapid shot, favored enemy: 1d20 + 18 - 3 - 2 + 2 ⇒ (13) + 18 - 3 - 2 + 2 = 28
damage (forgot manyshot last time): 2d8 + 6 + 12 + 4 ⇒ (8, 7) + 6 + 12 + 4 = 37

+1 composite longbow, deadly aim, rapid shot, favored enemy: 1d20 + 18 - 3 - 2 + 2 ⇒ (1) + 18 - 3 - 2 + 2 = 16
damage: 1d8 + 3 + 6 + 2 ⇒ (3) + 3 + 6 + 2 = 14

+1 composite longbow, deadly aim, rapid shot, favored enemy: 1d20 + 13 - 3 - 2 + 2 ⇒ (13) + 13 - 3 - 2 + 2 = 23
damage: 1d8 + 3 + 6 + 2 ⇒ (2) + 3 + 6 + 2 = 13

+1 composite longbow, deadly aim, rapid shot, favored enemy: 1d20 + 8 - 3 - 2 + 2 ⇒ (9) + 8 - 3 - 2 + 2 = 14
damage: 1d8 + 3 + 6 + 2 ⇒ (2) + 3 + 6 + 2 = 13

I think that puts Karn at -13 with a con of 14. Ouch. Heal, heal!

---

The catfolk draws a blade and tries to stab the dwarf before her!

+1 short sword: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 1d6 + 2 ⇒ (2) + 2 = 4

Initiative:

1. Herifax and Kanya
2. Argust, Brelar, Karnhousk, and Bert

H: 32 dmg
K: 37 dmg

You guys are up!


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Oh no! Someone help Karn!

Argust tries to take out the catfolk!

First: 1d20 + 16 ⇒ (6) + 16 = 22 for Damage: 2d6 + 16 ⇒ (1, 6) + 16 = 23
Second: 1d20 + 11 ⇒ (20) + 11 = 31 for Damage: 2d6 + 28 ⇒ (4, 5) + 28 = 37
Confirm: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 for Damage: 2d6 + 28 ⇒ (2, 5) + 28 = 35


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Will act when I can access Roll20.

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

"Oofff!" I want my mama....


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert scoots back to Karn and tags him with a cure spell.

CLW on Karn: 1d8 + 5 ⇒ (6) + 5 = 11

Grand Lodge

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AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Momma...?

-2 and stable!


The Flaxseed Pathfinder Lodge

Argust quickly kills the catfolk while Bert runs over to stabilize his Kellid friend.

Initiative:

1. Herifax and Kanya
2. Argust, Brelar, Karnhousk, and Bert

H: 32 dmg

Brelar is up!


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

I'm still under the harpy song no? Nothing to do but twiddle my thumbs and wait to become lunch.

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