GM Endless Forms' PFS The Harrowing (Inactive)

Game Master Mike Tuholski

A level 8-10 module.

Harrow Deck | Combat Map | The Harrowed Realm


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The Flaxseed Pathfinder Lodge
Hawkwren Agricola wrote:
rub it in......

Lol.

I've been picking up a bunch of notches recently. Four here, two in JR, one in Bonekeep.....

I must be in an evil GM mood or something. Maybe it's because Faraz has been paralyzed for two weeks and relegated to singing Willie Nelson to keep himself company.

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

If Flinders didn't save you, you'd be a vampire Champion of Irori right now.

Would that make you like the vampire verson of an Iroran mummy monk?

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

In JR, my character have already died three times, and we're only at the beginning of the 4th book !

I've also had my evil GM mood sometime ago by killing players on each of my PFS game for several weeks :P

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

EF and BS are responsible for 99% on my PC's death or near death experiences. (Shin died in a Day of the Demon Roll20 game and Ezrek nearly died in a Roll20 Before the Dawn pt 1, both games GM'd by the same guy.) Must be the area they're from. I'll have to have a talk with Mike B. about censure or something....

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Mike B. just died to EF in Bonekeep. He would probably vote for censure.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

I've killed nobody in Bonekeep 1 & 2 :'(
Must be a too soft GM in these...

My highest death ratio was the same player character killed twice in The Ruby Phoenix Tournament, and a nearly TPK in weapon in the rift (3 dead) before they enter the last room.


The Flaxseed Pathfinder Lodge

And that was the second of Mike B's characters I've killed! At least this one was high enough to raise himself, the other was just outright dead (and it was one of his Flaxseed characters too).

Hawkwren Agricola wrote:
EF and BS are responsible for 99% on my PC's death or near death experiences.

We just like excitement I guess. Can't have excitement without a little bit of danger!

Edit: Most of you know Signboy77/Desmond. I must have it out for him, I think I've killed two of his characters and put Desmond in some sticky situations a few times. Desmond was one of the ones I killed (he got better).

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

One player in my Shattered Star campaign has had 7 character deaths. And no one else has lost more than one. So I think it's him, not me. :-)

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Apologies for the absence. Sickness overtook me and left me incapacitated for a while.

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

A cold may be ? :P

I hope you're better now.

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

GM, I'm not used to having my animal companion go before me and I'm not sure how to proceed. Unless threatened, Romulus would not ordinarily attack without a command from Fletch, but he is still just an animal. Can I delay Romulus's action?

The Exchange

Sorcerer 10
Spoiler:
HP(11)67/72 | AC16 (12FF,10T) | Perception +20(22),Sense Motive +4(6) |+2 Init | Fort +10(12), Ref +6(8), Will +10(12) | Spell 1 : 8/8, Spell 2 : 4/8, Spell 3 : 0/7, Spell 4 : 5/6, Spell 5 : 3/4

Usually AC play at their master initiative (and don't roll it) to avoid this kind of thing, as AC wait for orders.


The Flaxseed Pathfinder Lodge

You can't command him until your turn so I guess Romulus will just delay until Fletch goes.

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

Sorry I've been away. Sick with strep throat for several days. I should be posting regularly now.


The Flaxseed Pathfinder Lodge

So I just reminded myself while talking to Ace that I never shared the story of how our group solved the Sonnorae (hag) fight when I played.

---

GM (as Sonnorae): "I need you to bring me some items... specifically, a heart, a tongue, and an eye-"

Me (out-of-character, cutting him off): "Is the goblin still there?"

GM (confused): "Yes...."

Me: "Fft, fft, fft! I draw my bow and flurry arrows into the goblin" (rolling dice) "I think I hit on all of them. . . for 90+ damage."

GM (still confused): "Yes. . . you obliterate the one hit-die goblin."

Me: "Good. I walk over, cut out its heart, tongue, and eye and hand them to the hag."

Me (in character): "There you go. Now give us the token. Thank you."

GM: "Well, that's not what she was going for. . . but I guess that's what she said."

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

LoL.

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

I will be in Orlando for Memorial Day weekend so posting may be hit or miss.

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