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perc: 1d20 + 17 ⇒ (8) + 17 = 25
"That weapon is real, it's only painted to look like part of the statue"
know religion: 1d20 + 5 ⇒ (2) + 5 = 7
prof cook: 1d20 + 11 ⇒ (20) + 11 = 31
"They're making rice vinegar for some reason..."

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Perception: 1d20 ⇒ 13
Knowledge (Religion): 1d20 + 12 ⇒ (20) + 12 = 32
Craft (Alchemy): 1d20 + 7 ⇒ (18) + 7 = 25
Sihir shrugs amicably. "Why shouldn't they make rice vinegar? Everyone uses it, at least here in Tian Xia."
"Now the décor, that says a bit more about our hosts," He points at the statue. "That, of course, is the Lord of Envy Fumeiyoshi. The tapestry tells the story of His victory over his brother Tsukiyo, Prince of the Moon - that's the fellow in jade. See, there He is sundering Tsukiyo's armor, and then He gloats over His dead brother while He's holding the shard of jade from the first panel as a trophy - interesting how they seem to be fixating on that, I'm not sure why - and then He destroys it by plunging it into an arcane circle, which opens that portal in the graveyard."
"Interesting staff they've got...."
Knowledge (Arcana) regarding those automatons: 1d20 + 16 ⇒ (17) + 16 = 33

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Perception 1d20 + 12 ⇒ (6) + 12 = 18
Know. Religion 1d20 + 9 ⇒ (19) + 9 = 28
Perception 1d20 + 12 ⇒ (10) + 12 = 22
"Well, hell, that naginata is a real weapon, not just a part of the art over there. That's awful interesting.. He moves to take the sword.
"The wayang is right about that statue. Clearly Fumieyoshi all right. Now the real interesting thing is that the torn piece of jade in the second panel resembles a hare! Why in the world would that specific figure have been town?"
Hagrym's face wrinkles up. "This is one of them damned puzzles, isn't it? What does the hare shaped jade have to do with anything?"

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"Well, it's not odd that they're making rice vinegar, just seems odd that they're doing it here."

EndlessForms |

Realizing that the naginata is in fact more than decoration, you can study it more closely and notice that it is in fact a +2 vicious naginata.
It's not clear from the map but stairs do ascend to a higher part of the tower.

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Deaglan smiles "Remember the sacred animal of Fumieyoshi's brother Tsukiyo. That is a hare."
He looks at the sacks and the machinery "They probably have a use for it, but I have no idea what that would be. Shall we go upstairs?"

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Anyone wanting to use the naginata? I'll hang onto it if no one wants it, but would be fine without it.
"Yes...let's keep going. I could do without the stench here..." Insidion growls.

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Am I able to identify those automatons? I should hope I know something, with that roll....

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I'm kind of a tooth and claw guy, so if someone else wants it, you're welcome to it. But I'll put it to use if no one wants it.

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Realizing that the naginata is in fact more than decoration, you can study it more closely and notice that it is in fact a +2 vicious naginata.
The DM already said.

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You might sometimes, and since you wouldn't use it most of the time, the extraordinary damage would make it a good "oh s@!# button."

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and i'm too small to use it

EndlessForms |

Oh sorry, Sihir. I missed your knowledge check earlier and it will become relevant soon:
Sihir recognizes the automatons as a type of carrion golem. Bludgeoning or slashing weapons work best against them and it is wise not to get too close, as they have a foul stench which can nauseate victims. They are also generally filthy and can carry the plague. Like most golems they are immune to magic (that allows spell resistance) but Sihir recalls that the process used to create them involves electricity, so using that element would speed the golems up, whereas cold or fire would slow them down. Animate dead and gentle repose can also have negative effects on them, tearing the golems apart and stiffening their joints, respectively. When they are destroyed, they also explode back in a hot spray of boiling innards.
---
As you try to head up the stairs, these nasty autonomous carrion golems take a sudden interest in you and try to stop your progress....
cg: 1d20 + 1 ⇒ (12) + 1 = 13
Sihir: 1d20 + 3 ⇒ (16) + 3 = 19
Lore: 1d20 + 2 ⇒ (20) + 2 = 22
Hagrym: 1d20 + 5 ⇒ (4) + 5 = 9
Insidion: 1d20 + 1 ⇒ (4) + 1 = 5
Deaglan: 1d20 + 1 ⇒ (19) + 1 = 20
Nixkamich: 1d20 + 11 ⇒ (11) + 11 = 22
Initiative:
1. Nixkamich, Lore, Deaglan, and Sihir
2. Carrion Golems
3. Hargym and Insidion
[b]Nixkamich, Lore, Deaglan, and Sihir are up!

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Lore casts produce flame in hopes of slowing the golems and aims her first bolt of fire at the closest golem.
ranged touch to hit: 1d20 + 7 ⇒ (8) + 7 = 15
dmg if hits: 1d6 + 5 ⇒ (5) + 5 = 10

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Deaglan steps up and swings his dwarven longhammer
Power Attack, Cleave, at Blue: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
Damage: 2d6 + 7 + 6 ⇒ (3, 5) + 7 + 6 = 21
his swing carries on into the next one I hope
Power Attack, Cleave at Green: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Damage: 2d6 + 7 + 6 ⇒ (5, 3) + 7 + 6 = 21
AC currently 21

EndlessForms |

2d6 ⇒ (3, 1) = 4
Lore burns away one of the golems and watches as its movements slow to a crawl! Dealgan then takes his place at the front line and smashes his hammer into one golem and them uses the momentum to follow through into another!
Initiative:
1. Nixkamich, Lore, Deaglan, and Sihir
2. Carrion Golems
3. Hargym and Insidion
prp: 10 dmg, slowed 4 rnds
blu: 21 dmg
grn: 21 dmg
Nixkamich and Sihir are up!

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Unfortunately, there is very little that Sihir's magic, or even his crossbow, can do against these horrors, but he tries to confound the closest one's senses with a ray of ghostly light.
[dice=Blinding Ray vs teal]1d20+7[/dice]

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Heeding the party's advice, Nixkamich steps to the side, and starts firing blunt arrows (which deal bludgeoning damage)
Starting on Cyan. Please note that I can ignore cover provided by one ally when making my attacks.
Bow: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23, for 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5 Magical, Bludgeoning damage.
Bow: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22, for 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6 Magical, Bludgeoning damage.
Bow: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19, for 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5 Magical, Bludgeoning damage.

EndlessForms |

Spell-like abilities are still subject to constructs' immunity to magic, unfortunately.
Sihir is disappointed to find that his magic does not work well against these monsters but thanks to his foreknowledge Nixkamich takes appropriate actions in firing blunted arrows against the headless carrion golems, all three of which hit.
The golem with rotten purple flesh attacks Hagrym:
slam: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d8 + 3 ⇒ (3) + 3 = 6
DC 14 Fort save against filth fever
The two golems injured by Deaglan close in on the dwarf:
slam: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d8 + 3 ⇒ (4) + 3 = 7
DC 14 Fort save against filth fever
slam: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 3 ⇒ (1) + 3 = 4
DC 14 Fort save against filth fever
slam: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d8 + 3 ⇒ (4) + 3 = 7
DC 14 Fort save against filth fever
slam: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d8 + 3 ⇒ (1) + 3 = 4
DC 14 Fort save against filth fever
The orange golem moves down the stairs and pushes past the others to join the fight against Deaglan (provoking along the way):
slam: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d8 + 3 ⇒ (2) + 3 = 5
DC 14 Fort save against filth fever
And the pink golem moves around the statue to get at Insidion. (double move)
Now that they are uncomfortably close, their overwhelming stench starts to bother you....
It looks like everyone is in range of all six of them. So six Fort saves (DC 12). If you fail any of them, you are nauseated for one round (move action only).
Initiative:
1. Nixkamich, Lore, Deaglan, and Sihir
2. Carrion Golems
3. Hargym and Insidion
prp: 10 dmg, slowed 3 rnds
blu: 37 dmg
grn: 21 dmg
You guys are up!

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fort save dc 12: 1d20 + 10 ⇒ (18) + 10 = 28
fort save dc 12: 1d20 + 10 ⇒ (6) + 10 = 16
fort save dc 12: 1d20 + 10 ⇒ (14) + 10 = 24
fort save dc 12: 1d20 + 10 ⇒ (18) + 10 = 28
fort save dc 12: 1d20 + 10 ⇒ (12) + 10 = 22
fort save dc 12: 1d20 + 10 ⇒ (14) + 10 = 24
yay! no 1's
Lore aims another flame at a different golem.
to hit ranged touch: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
dmg if hits: 1d6 + 5 ⇒ (1) + 5 = 6 and slowed

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Jesus H....
Fortitude save #1: 1d20 + 2 ⇒ (5) + 2 = 7
Fortitude save #2: 1d20 + 2 ⇒ (16) + 2 = 18
Fortitude save #3: 1d20 + 2 ⇒ (8) + 2 = 10
Fortitude save #4: 1d20 + 2 ⇒ (20) + 2 = 22
Fortitude save #5: 1d20 + 2 ⇒ (11) + 2 = 13
Fortitude save #6: 1d20 + 2 ⇒ (2) + 2 = 4
Are you certain 15 feet away isn't far enough?

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Fort save 1d20 + 9 ⇒ (15) + 9 = 24 (+5 vs. Spells or SLAs) (+3 vs. Poison)
Fort save 1d20 + 9 ⇒ (17) + 9 = 26 (+5 vs. Spells or SLAs) (+3 vs. Poison)
Fort save 1d20 + 9 ⇒ (8) + 9 = 17 (+5 vs. Spells or SLAs) (+3 vs. Poison)
Fort save 1d20 + 9 ⇒ (16) + 9 = 25 (+5 vs. Spells or SLAs) (+3 vs. Poison)
Fort save 1d20 + 9 ⇒ (9) + 9 = 18 (+5 vs. Spells or SLAs) (+3 vs. Poison)
Hagrym swings his magical greatsword at the purple golem, after declaring his Destruction judgment on the creature.
Attack 1d20 + 10 ⇒ (13) + 10 = 23
Damage 2d6 + 6 + 2 ⇒ (6, 1) + 6 + 2 = 15

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Fort: 1d20 + 15 ⇒ (14) + 15 = 29.
Fort: 1d20 + 15 ⇒ (3) + 15 = 18.
Fort: 1d20 + 15 ⇒ (14) + 15 = 29.
Fort: 1d20 + 15 ⇒ (7) + 15 = 22.
Fort: 1d20 + 15 ⇒ (7) + 15 = 22.
Fort: 1d20 + 15 ⇒ (10) + 15 = 25.
Nixkamich completely ignores the stench, and continues to fire a steady stream of arrows.
Bow: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15, for 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9 Bludgeoning damage.
Bow: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14, for 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6 Bludgeoning damage.
Bow: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23, for 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5 Bludgeoning damage.

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When the orange-skinned golem steps in to attack Deaglan the Dwarf swings his dwarven longhammer in an attempt to stop the golem. However the golem manages to sidestep the attack.
Attack of Opportunity on Orange, Power Attack: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Damage: 2d6 + 7 + 6 ⇒ (5, 1) + 7 + 6 = 19
Fortitude Save vs Filth Fever: 1d20 + 9 ⇒ (17) + 9 = 26
Fortitude Save vs Filth Fever: 1d20 + 9 ⇒ (10) + 9 = 19
Fortitude Save vs Stench: 1d20 + 9 ⇒ (5) + 9 = 14
Fortitude Save vs Stench: 1d20 + 9 ⇒ (11) + 9 = 20
Fortitude Save vs Stench: 1d20 + 9 ⇒ (8) + 9 = 17
Fortitude Save vs Stench: 1d20 + 9 ⇒ (19) + 9 = 28
Fortitude Save vs Stench: 1d20 + 9 ⇒ (15) + 9 = 24
Fortitude Save vs Stench: 1d20 + 9 ⇒ (17) + 9 = 26
"You should bathe some more!" the Dwarf says while dropping his longhammer and getting his waraxe out. With a twohanded grip he swings at the two golems he wounded before.
Power Attack, Cleave blue: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Damage: 1d10 + 7 + 6 ⇒ (9) + 7 + 6 = 22
Power Attack, Cleave green: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Damage: 1d10 + 7 + 6 ⇒ (7) + 7 + 6 = 20
If blue is already down, start with green and second attack on yellow
AC still 21

EndlessForms |

It's 30' so it hits everyone.
2d6 ⇒ (3, 4) = 7
Lore hits another golem with fire and slows its progress while Hagrym continues to smash another! Nixkamich hits the nearest golem with a string of arrows and with a whirling slash Deaglan cuts two of the golems in half!
Initiative:
1. Nixkamich, Lore, Deaglan, and Sihir
2. Carrion Golems
3. Hargym and Insidion
prp: 25 dmg, slowed 3 rnds
pnk: 26 dmg, slowed 7 rnds
Insidion is up!

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Insidion's eyes roll back in his head and he enters a blind rage, tearing into the closest creature with tooth and claw.
fort save: 1d20 + 7 ⇒ (15) + 7 = 22
fort save: 1d20 + 7 ⇒ (8) + 7 = 15
fort save: 1d20 + 7 ⇒ (19) + 7 = 26
fort save: 1d20 + 7 ⇒ (7) + 7 = 14
fort save: 1d20 + 7 ⇒ (6) + 7 = 13
fort save: 1d20 + 7 ⇒ (10) + 7 = 17
Maw attack, arcane strike, rage: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 231d6 + 6 + 2 + 2 ⇒ (5) + 6 + 2 + 2 = 15
Claw attack1, arcane strike, rage: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 201d4 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11
Claw attack2, arcane strike, rage: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 311d4 + 6 + 2 + 2 ⇒ (2) + 6 + 2 + 2 = 12
CRIT?: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 121d4 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11

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Sihir desperately tries to protect his mouth and nose with his spidery hand as he tries to stagger away from the horrors.

EndlessForms |

Insidion easily tears apart another of the golems, sending searing hot innards flying backwards. Luckily no one is the path of the hot spray. The remaining golems try to smash Deaglan and Hagrym!
On Hagrym:
slam: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 3 ⇒ (4) + 3 = 7
DC 14 Fort save against filth fever
On Deaglan:
slam: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d8 + 3 ⇒ (8) + 3 = 11
DC 14 Fort save against filth fever
slam: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d8 + 3 ⇒ (1) + 3 = 4
DC 14 Fort save against filth fever
slam: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d8 + 3 ⇒ (3) + 3 = 6
DC 14 Fort save against filth fever
slam: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 + 3 ⇒ (5) + 3 = 8
DC 14 Fort save against filth fever
Initiative:
1. Nixkamich, Lore, Deaglan, and Sihir
2. Carrion Golems
3. Hagrym and Insidion
prp: 25 dmg, slowed 2 rnds
You guys are up!

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Nixkamich continues to pump arrows into the golems...
Bow: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20, for 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4 Bludgeoning damage.
Bow: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14, for 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7 Bludgeoning damage.
Bow: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10, for 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11 Bludgeoning damage.
...and continues to roll rubbish!

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There is very little Sihir can do against these monsters, so he resorts to his small crossbow and hopes for a lucky shot.
+1 Light Crossbow vs rust-bordered construct: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d6 + 1 ⇒ (2) + 1 = 3
:P Can I at least get my bolt back? Low says yes: 1d100 ⇒ 69
And some say - nay, some COMPLAIN - that wizards are 'invincible'.... He thinks irritably.

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Power Attack, Cleave red: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
Damage: 1d10 + 7 + 6 ⇒ (3) + 7 + 6 = 16
That probably missed, if not:
Power Attack, Cleave yellow: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Damage: 1d10 + 7 + 6 ⇒ (9) + 7 + 6 = 22
Deaglan tries his two hits for one attack again, but has more trouble hitting.
AC still 21

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Lore isn't sure who is damaged and for how much they might be damaged... but stands ready to channel if needed... status lines may or may not be up to date - let me know if you need healing

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Fort save 1d20 + 9 ⇒ (20) + 9 = 29 (+5 vs. spells and SLA's)(+3 to saves versus poison)
Hagrym keeps chopping away at the golem with his magical greatsword.
Attack 1d20 + 10 ⇒ (7) + 10 = 17
Damage w/Destruction judgment 2d6 + 6 + 2 ⇒ (3, 4) + 6 + 2 = 15

EndlessForms |

Nixkamich hits a golem with just one arrow! Sihir is not as skillful with ranged weapons and the bolt breaks against the wall. Deaglan swings and misses this time but Hagrym nearly cuts one of the golems apart.
The carrion golems swing their rotten arms at the party dwarves:
On Hagrym:
slam: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d8 + 3 ⇒ (4) + 3 = 7
DC 14 Fort save against filth fever
slam: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 3 ⇒ (3) + 3 = 6
DC 14 Fort save against filth fever
slam: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d8 + 3 ⇒ (6) + 3 = 9
DC 14 Fort save against filth fever
On Deaglan:
slam: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 + 3 ⇒ (1) + 3 = 4
DC 14 Fort save against filth fever
slam: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 3 ⇒ (5) + 3 = 8
DC 14 Fort save against filth fever
Initiative:
1. Nixkamich, Lore, Deaglan, and Sihir
2. Carrion Golems
3. Hagrym and Insidion
prp: 40 dmg, slowed 1 rnd
red: 4 dmg
You guys are up!

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Fort save 1d20 + 9 ⇒ (11) + 9 = 20 (+5 vs. spells and SLA's)(+3 to saves versus poison)
"Is that the best you've got, golem? That's barely a scratch!" Hagrym keeps chopping away at the golem with his magical greatsword.
Attack 1d20 + 10 ⇒ (13) + 10 = 23
Damage w/Destruction judgment 2d6 + 6 + 2 ⇒ (5, 2) + 6 + 2 = 15

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Lore tries to hit red with a flame
range touch to hit : 1d20 + 7 ⇒ (17) + 7 = 24
dmg: 1d6 + 5 ⇒ (3) + 5 = 8 plus slowed

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Hoping to redeem himself after his to date shocking display of archery against the golems, Nixkamich fires some more!
Bow: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27, for 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6 Magical, Bludgeoning damage.
Bow: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25, for 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8 Magical, Bludgeoning damage.
Bow: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9, for 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4 Magical, Bludgeoning damage.

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Using his quick speed, Insidion rushes around the statue and behind one of the creatures, then stabs at it with the new weapon he had found.
vicious +2 naginata, rage, flank: 1d20 + 8 + 2 + 2 + 2 ⇒ (3) + 8 + 2 + 2 + 2 = 171d8 + 9 + 2 + 2 ⇒ (3) + 9 + 2 + 2 = 162d6 ⇒ (5, 2) = 7 23 dmg total, insidion takes damage, too
vicious: 1d6 ⇒ 1

EndlessForms |

The purple golem falls easily and the rest of the party takes care of the other two without much trouble.
Out of combat!

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Lore gathers all injured and channels
4d6 ⇒ (4, 5, 2, 5) = 16

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Fortitude save: 1d20 + 9 ⇒ (1) + 9 = 10
take 10 on heal check for 22 to identify disease after combat
Onset: 1d3 ⇒ 3
Deaglan coughs "I am not feeling that well, but nothing that will stop me for now. It seems to be filth fever and some days of rest should do the trick"
GM: Onset is 3 days and Deaglan has a +12 on heal, guaranteeing success to treat disease (DC12 from Filth Fever). Total fortitude modifier is then +13. If I don't roll a one I will make the save (two consecutive saves needed). Rolling now to get the disease out of the way, so we won't forget after the scenario.
Fortitude 1: 1d20 + 13 ⇒ (4) + 13 = 17
Fortitude 2: 1d20 + 13 ⇒ (14) + 13 = 27

EndlessForms |

@Deaglan: sounds fine to me.
You ascend the stairs to find pipes snaking across the floor, feeding a series of fluid-filled vats before connecting to six metallic sarcophagi-three on each side of the chamber. In the chamber's center a large glass vat rises past a second story balcony. To the south, anchored to the wall are three similar, ten-foot-tall vats. Two sets of stairs curl up the southern arc and provide access to the balcony that looms fifteen feet above.
The vats contain more rice vinegar. The three containers to the east contain stitched-together tissue from a mixture of human and fiendish flesh. You recognize a familiar tattoo of a stylized cradle.
Forgotten in the central western sarcophagus is an archaic tome on embalming creatures for later reanimation. This macabre text, entitled Death’s Gentle Caress, is worth 400 gp and provides anyone who references it for 1d4 rounds a +4 circumstance bonus on Knowledge (religion) checks to identify undead. Inside the book are several scrolls: a scroll of animate dead (CL 9, 10 HD), two scrolls of cure serious wounds, a scroll of dispel magic (CL 9), and a scroll of undead anatomy II.

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Knowledge Planes: 1d20 + 5 ⇒ (5) + 5 = 10
"Nasty spell, that animate dead. And why anyone in his right mind would want to take on the form of an undead is beyond me. I guess you best hang on to those scrolls Lore"
Deaglan is scratching his head Now Trudd, can you lend me a hand in figuring out why anyone would need vinegar and flesh
Knowledge Religion (?): 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21

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Sihir recognizes the fiend-flesh immediately.
"Ceustodaemon flesh. I'd be more worried about that than a little bit of necromancy. You day-folk, always so fearful of the Dark, and yet you fear the Shadow even more - that doesn't make much sense to me. Speaking of which, I'd like to see a couple of those myself." He says, helping himself to the animate dead and undead anatomy scrolls.