Aod the Witchchild |
Aod spins and whirls, his steps nearly perfect as he adds power to his attacks on the dwarf facing Ander.
"RAAHHH!!!"
Rage 3/13
+3 Bastard Sword - PA: 1d20 + 16 - 2 ⇒ (19) + 16 - 2 = 33
Damage: 1d10 + 18 ⇒ (8) + 18 = 26
Iterative: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
Damage: 1d10 + 18 ⇒ (6) + 18 = 24
Crit Confirmation: 1d20 + 16 - 2 ⇒ (13) + 16 - 2 = 27
Crit Damage: 1d10 + 18 ⇒ (4) + 18 = 22
Crit Confirmation: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
Crit Damage: 1d10 + 18 ⇒ (8) + 18 = 26
Wow.
Ander Jotum |
Looking down at the man he just fell, Ander doesn't even see the dwarf coming until he feels the bite of the axe in his side. His cry of pain is cut short as the axe strikes again, dropping him to unconsciousness.
-2 hp
Stabilize DC 10: 1d20 + 1 - 2 ⇒ (8) + 1 - 2 = 7
EndlessForms |
Cornelius heals Kilian just before the fighter falls to the ground. Unfortunately, Ander has fallen to his wounds but Aod makes up for it by killing the responsible dwarf outright!
Initiative:
1. Ander, Quiven, Kilian, Aod, and Cornelius
2. Aspis buggers! (b 21)
Quiven is up!
Cornelius Bunbury |
Rats, sorry Ander: had I noticed your health I would have simply channeled instead v_v At least this combat is almost over so I can give you a good bit of heal love.
Quiven Glist |
Quiven moves to engage the final enemy!
Attack: 1d20 + 17 ⇒ (1) + 17 = 18 for Damage: 1d4 + 2 ⇒ (4) + 2 = 6
EndlessForms |
Quiven's attack misses and the Aspis dwarf swings back at the halfling:
mwk cold iron dwarven waraxe: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28
damage: 1d10 + 9 + 6 ⇒ (3) + 9 + 6 = 18
mwk cold iron dwarven waraxe: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
damage: 1d10 + 9 + 6 ⇒ (6) + 9 + 6 = 21
Initiative:
1. Ander, Quiven, Kilian, Aod, and Cornelius
2. Aspis bugger! (b 21)
You guys are up!
Cornelius Bunbury |
Cornelius, seeing Ander fall, steps over and gives him a powerful burst of healing.
LoH @ Ander: 4d6 + 4 ⇒ (6, 5, 2, 5) + 4 = 22 +50% for Charitable Hands
Not bad, a respectable 33 to you Ander!
EndlessForms |
Cornelius heals Ander's severe wounds as Aod charges across the room and plants his sword in the dwarf's shoulder! As the rest of the party descends on the last Aspis standing, he quickly falls to your flurry of attacks!
Out of combat!
Master of Spells Aram Zey, is the foremost expert on the Hao Jin Tapestry, and he kept most of the reliable information on its operation in the one place he thought he could control: his mind. At the Decemvirate’s request, however, he created several sets of notes that provide details on how to shut down the tapestry and concealed them in this restricted part of the archives.
DC 25 Perception to find them and then we can move on to the next level!
Quiven Glist |
Quiven will ask for someone to heal him with his wand.
CLW: 3d8 + 3 ⇒ (8, 5, 1) + 3 = 17
The halfling then takes a look around the room.
Perception: 1d20 + 14 ⇒ (19) + 14 = 33
Look, over here!
Aod the Witchchild |
Aod pulls his sword from the dwarf and wipes it on his already stained cloak.
"Everyone still breathing?" He asks as he moves to retrieve his shield wand. Accepting Quiven's healing wand he heals the Halfling and tosses it back, then takes out his own to work on the frostbite inflicted by the mage's spell.
Cure Light Wounds: 2d8 + 2 ⇒ (1, 8) + 2 = 11 *2 charges
He looks at Ander and grins. "Seems it was your turn to take one for the team this time."
He chuckles when Quiven finds the Aram Zey's notes. "Seems that magical b@stard did a few things right. The Aspis can't get their hands on all his information if it's spread out. I hope he's smart enough to stay out of the fight himself. Let's keep movin. If the Aspis knew to look for these notes they're likely other groups seekin to find more."
Aod heads out, sword in one hand and shield wand in the other.
Kilian fan-Vaylen |
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
23 charges left
After some healing, Kilian follows. "Good thing they missed this set."
Ander Jotum |
Ander's eyes flutter open as he is healed and his just enough time to see the last dwarf fall. Standing and retreving his blade, he nods to Cornelius. "Many thanks to you. The dwarf caught me when I wasn't looking."
Getting out a wand, Ander taps it to himself twice.
infernal healing
-3 + 33 + 20 = 50 50/52 hp
IronHelixx |
*********************
Overseer Announcement
*********************
Table GMs - The Sky Key Chamber [Area E2] is now CODE YELLOW
E2: Yellow
E3: Yellow
Cornelius Bunbury |
Cornelius follows suit, healing himself quickly and anyone else that needs it, just ask! before going to the party. [b]"Let us make haste and defend the tower!
Not paladinly, but may be some worthwhile loot on them
CLW Wand @ self: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand @ self: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Wand @ self: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand @ self: 1d8 + 1 ⇒ (5) + 1 = 6
EndlessForms |
You head up to the next level of Skyreach where the recently acquired Sky Key has been kept to make sure the artifact has not been damaged or stolen by the Aspis:
This tall library is ringed by a walkway around its perimeter, which provides access to a second level of towering bookshelves. A broad Qadiran rug leads to a short pedestal within a tall glass case that itself sits within an inscribed circle—all cordoned off by a velvet rope suspended by brass poles. Several plush chairs and a few low tables bearing curios line the lower floor, and two decorative suits of armor stand at attention, each with a crossbow resting against its shoulder. Heatless torches blaze with remarkably even light in sconces throughout the room, and a tall pendulum clock against the eastern wall ticks each passing second as its hands move erratically.
A ghostly image of a Pathfinder appears in the center of the room, where his likeness eerily begins to slide through the display case. His voice echoes as he speaks to an unseen party. “Oh no, they’ve stolen the Sky Key. It also appears they disrupted the auxiliary stabilizer, too.” He pauses before continuing. “Do you feel that? I feel kind of sick all of a sudden. I hope they didn’t try to disassemble it—or worse, bring it too close to the tapestry. Wasn’t that why Zey kept them so far—” The figure’s words go unfinished as he begins to scream and dissolve, fading from view in a matter of seconds.
As the agent's form dissolves, it is replaced by one far more terrifying: Horns jut from this muscular dragon’s beaked head, and spikes cover the dragon’s hide even in places on its winged arms.
Immune to paralysis and sleep; resistant to acid. A rift drake can spit a ball of caustic gas that bursts into a cloud upon impact.
rd: 1d20 + 7 ⇒ (11) + 7 = 18
Ander: 1d20 + 15 ⇒ (20) + 15 = 35
Kilian: 1d20 + 1 ⇒ (2) + 1 = 3
Aod: 1d20 + 4 ⇒ (1) + 4 = 5
Quiven: 1d20 + 12 ⇒ (5) + 12 = 17
Cornelius: 1d20 + 3 ⇒ (11) + 3 = 14
Initiative:
1. Ander
2. Dragon!
3. Quiven, Cornelius, Aod, and Kilian
Ander is up!
Ander Jotum |
KN: arcana: 1d20 + 11 ⇒ (15) + 11 = 26
Ander's eyes widen as he stares at the creature. "An entropic rift drake!" He begins ticking off what he knows about the creature (read spoiler), then conjures a snowball and hurls it at the beast.
RTA: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Snowball: 5d6 + 1 ⇒ (5, 4, 3, 6, 1) + 1 = 20 DC 17 Fort vs staggered for a round.
After hurling the snowball, Ander darts north. "Spread out!"
Ander will north to the spot west of the suit of armor. Can't edit map atm.
EndlessForms |
Fort: 1d20 ⇒ 11
As Ander predicted, the drake spits out a ball of acid that bursts into a cloud of caustic gas around the party.
acid damage: 5d10 ⇒ (1, 3, 3, 2, 5) = 14
and slowed for 1d4 ⇒ 3 rounds
DC 20 Ref for half damage and to negate the slow effect
Initiative:
1. Ander
2. Dragon! (20 dmg)
3. Quiven, Cornelius, Aod, and Kilian
You guys are up!
Quiven Glist |
Reflex: 1d20 + 15 ⇒ (8) + 15 = 23
Quiven evades the fumes of the acid gas! He then moves into a position to attack! Double move, hoping for a flanking partner.
Kilian fan-Vaylen |
DC 20 Reflex save: 1d20 + 5 ⇒ (2) + 5 = 7
It makes no difference in this case, but as a mobile fighter Kilian has a +2 bonus vs. effects that cause him to become paralyzed, slowed, or entangled. Would he get that bonus on the save vs. the drake's breath weapon?
His pace slowed by the dragon's breath, Kilian makes his way into the room on the side opposite Ander.
Aod the Witchchild |
Reflex: 1d20 + 7 ⇒ (15) + 7 = 22
Fort: 1d20 + 9 ⇒ (9) + 9 = 18
Aod spins away from the acidic spray, shielding his face wth his cloak. Activating his shield wand, he then drops it and dashes to the drake's side to flank with Quiven. As he approaches, he steels himself against the sickening sensation of the area.
"Ugh! Something nasty near it! Stay back if you got a weak stomach!"
EndlessForms |
@Kilian: that is a good question. Since it is wrapped together in one save, I would say yes. Not that it mattered this time.
@Quiven: you'll also need a Fort save as per the pedestal spoiler here.
Quiven and Aod leap into action to get on either side of the dragon as Kilian slowly tries to follow Ander's instructions to spread out.
Initiative:
1. Ander
2. Dragon! (20 dmg)
3. Quiven, Cornelius, Aod, and Kilian
Cornelius and Ander are up!
Quiven Glist |
Fort: 1d20 + 6 ⇒ (2) + 6 = 8
Quiven suddenly looks very pale, as if he was about to lose whatever his last lunch was... probably bananas.
Ander Jotum |
Ander darts from the cover of the suit of armor and charges his blade along the way. Using Aod as cover, he wheels around from behind the man and slashes at the drake!
Arcane pool for keen and shock
Attack, Flank: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Damage: 1d10 + 6 ⇒ (3) + 6 = 9
Electricity: 1d6 ⇒ 2
Cornelius Bunbury |
Reflex: 1d20 + 11 ⇒ (13) + 11 = 24
Cornelius concentrates quickly to determine if his foe is one of evil and if so, calls upon Sarenrae to empower him against the dragon.
move action to use the paladin Detect Evil, if so, swift action to smite evil!
Cornelius then steps forward, blade drawn.
EndlessForms |
Very sorry about the delay! Big final this morning.
Ander charges and digs his blade into the drake! Cornelius notes that the rift drake is quite evil and calls down Sarenrae's wrath on the beast!
Now with plentiful targets, the rift drake 2d3 ⇒ (1, 1) = 2 instead decides to focus on one at time by going for Ander!
bite: 1d20 + 18 ⇒ (7) + 18 = 25
damage: 2d8 + 10 ⇒ (4, 6) + 10 = 20
Plus 1d6 bleed
tail slap: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 1d10 + 3 ⇒ (6) + 3 = 9
trip: 1d20 + 19 ⇒ (19) + 19 = 38
Initiative:
1. Ander
2. Dragon! (31 dmg)
3. Quiven, Cornelius, Aod, and Kilian
You guys are up!
Quiven Glist |
Forgot to see how many rounds I was sickened for: 1d4 ⇒ 4 Sure, why not.
Despite his condition the halfling tries to take advantage of his flanking!
Attack: 1d20 + 13 ⇒ (3) + 13 = 16 for Damage: 1d4 + 4d6 ⇒ (3) + (3, 2, 4, 3) = 15
Attack: 1d20 + 13 ⇒ (12) + 13 = 25 for Damage: 1d4 + 4d6 ⇒ (1) + (3, 3, 6, 3) = 16
Attack: 1d20 + 8 ⇒ (16) + 8 = 24 for Damage: 1d4 - 1 + 4d6 ⇒ (3) - 1 + (1, 5, 4, 1) = 13
Aod the Witchchild |
"Ander, step over when you get the chance! Kilian, take its flank with Quiven! Above all, have fun! HahhaHAH!"
Aod charges his sword with arcane power and takes a mighty swing at the drake, but the attack is ill timed and innaccurate.
"Wha ho! It's quick!" He then grabs a wand from his belt.
1 arcane point to enhance sword by +1, standard action for 1 attack, move action to ready wand of frostbite.
+2 bastard sword -PA: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15
Damage: 1d10 + 14 ⇒ (4) + 14 = 18
Ander Jotum |
Despite his wounds and the blood pouring down his arm, Ander grunts in response to Aod, then steps east. Swinging hard, he slashes at the drake.
Attack, Flank: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
Damage: 1d10 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Electricity: 1d6 ⇒ 2
Attack, Flank: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Damage: 1d10 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Electricity: 1d6 ⇒ 5
Crit Confirm: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Extra Damage: 1d10 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Bleeding: 1d6 ⇒ 6
Cornelius Bunbury |
Cornelius once again calls Sarenrae, his hand glowing temporarily before he presses it to Ander's wound which immediately begins to heal. "It is not your time if I can help it!"
Lay on Hands: 4d6 + 3 ⇒ (1, 3, 4, 3) + 3 = 14 +50%
Bah, power heals had to run out at some point. 21 healing to you Ander and that should stop your bleeding :)
EndlessForms |
Quiven and Ander work together to cut into the dragon, leaving it quite wounded. Unfortunately Aod's strike is deflected by a tough scale. Kilian tries to catch up as Cornelius heals Ander of his extreme wounds. The dragon rears up and 2d4 ⇒ (4, 1) = 5 attacks Aod and Ander!
bite on Aod: 1d20 + 18 - 3 ⇒ (15) + 18 - 3 = 30
damage: 2d8 + 10 + 6 ⇒ (7, 2) + 10 + 6 = 25
plus 1d6 bleed
tail slap on Ander: 1d20 + 12 - 3 ⇒ (14) + 12 - 3 = 23
damage: 1d10 + 3 ⇒ (2) + 3 = 5
trip: 1d20 + 19 ⇒ (8) + 19 = 27
Initiative:
1. Ander
2. Dragon! (96 dmg)
3. Quiven, Cornelius, Aod, and Kilian
You guys are up!
IronHelixx |
********************
Overseer Announcement
********************
Table GMs - The Hidden Library [Area E1] and Tapestry Chamber [Area E3] are now CODE GREEN. The Sky Key Chamber [Area E2] is still CODE YELLOW
E2 = Yellow
E3 = Green
ACT III Ends, and ACT IV Begins, Tomorrow at 3 PM EST US [UTC-5]
Quiven Glist |
Quiven presses on!
Attack: 1d20 + 13 ⇒ (17) + 13 = 30 for Damage: 1d4 + 4d6 ⇒ (2) + (6, 6, 3, 5) = 22
Attack: 1d20 + 13 ⇒ (2) + 13 = 15 for Damage: 1d4 + 4d6 ⇒ (2) + (3, 4, 6, 4) = 19
Attack: 1d20 + 8 ⇒ (15) + 8 = 23 for Damage: 1d4 - 1 + 4d6 ⇒ (2) - 1 + (2, 3, 5, 1) = 12
Kilian fan-Vaylen |
I think this is the last round of slow for Kilian.
Slowed PA, incl. flanking: 1d20 + 11 - 1 + 2 ⇒ (17) + 11 - 1 + 2 = 29
PA damage: 2d4 + 15 ⇒ (1, 4) + 15 = 20
Kilian focuses on getting his polearm around, and despite the lethargy still gripping his limbs manages to hit the drake solidly!
Aod the Witchchild |
Aod steps to the drakes flank and unleashes a series of attacks of sword and spell.
Spell Combat with Wand Weilder using Frostbite Wand
+2 bastard sword - PA - SC + flanking: 1d20 + 13 - 2 - 2 + 2 ⇒ (10) + 13 - 2 - 2 + 2 = 21
Damage: 1d10 + 12 ⇒ (9) + 12 = 21
Iterative: 1d20 + 8 - 2 - 2 + 2 ⇒ (9) + 8 - 2 - 2 + 2 = 15
Damage: 1d10 + 12 ⇒ (6) + 12 = 18
Spellstrike +2 bastard sword - PA - SC + flanking: 1d20 + 13 - 2 - 2 + 2 ⇒ (7) + 13 - 2 - 2 + 2 = 18
Damage: 1d10 + 12 ⇒ (6) + 12 = 18
Spell Penetration: 1d20 + 1 ⇒ (20) + 1 = 21
Non lethal cold damage from Frostbite: 1d6 + 1 ⇒ (1) + 1 = 2
Frostbite Spell (no save)
Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The fatigued condition ends when the target recovers from the nonlethal damage.
Cornelius Bunbury |
Cornelius steps up and gets into the action as well, figuring the large Ulfen can take the hit.
Smite Evil blade @ dragon: 1d20 + 12 + 5 ⇒ (17) + 12 + 5 = 34
Damage on hit: 1d4 + 14 ⇒ (4) + 14 = 18
Smite Evil blade @ dragon: 1d20 + 7 + 5 ⇒ (11) + 7 + 5 = 23
Damage on hit: 1d4 + 7 ⇒ (3) + 7 = 10
Edit: Bah, Fort save
Fort: 1d20 + 11 ⇒ (15) + 11 = 26
IronHelixx |
********************
Overseer Announcement
********************
The Sky Key Chamber [Area E2] is now CODE GREEN – All Three ACT III Areas are now CODE GREEN (WELL DONE!)
IronHelixx |
********************
Overseer Announcement
********************
Overseer Note: ACT IV – The Floating Tower is now open and Code Red. Table GMs Please begin ACT IV. You have until December 20th, 2015 at 3:00 PM EST [UTC-5] to finish this act.
EndlessForms |
Kilian, Quiven, and Cornelius work together to take down the dragon!
The voice of the Master of Scrolls Kreighton Shaine travels down the halls, carried by a magical breeze. [v]“Pathfinders, we have determined that objectives in Skyreach are now secure and most Aspis Consortium forces within have been neutralized. There have been further developments of which you may or may not already be aware. Aspis agents have made off with the Sky Key and seem to be holding out in the tower floating above our lodge. Our early experiments with teleporting in or flying to it have met with no success, so I am gathering our forces to enter through Arliss Hall, which has a permanent gateway to one of the tower’s rooms.[/b]
“The gateway is finicky, though. Our Master of Spells Aram Zey would be better able to explain it than I, but he is currently—” The elf trails off as though searching for the right word before continuing, “—indisposed due to the Consortium’s attack. Finish your business and gather outside Arliss Hall for the final assault. I shall guide you from there.”
Outside Arliss Hall:
Kreighton Shaine finishes giving instructions to one team before sending them into Arliss Hall and turning to greet the new arrivals. “Ah, you received my message?” he asks eagerly while pulling out a small notepad and making a single tally mark. “Excellent, I was uncertain whether recent events might block communication as well. We have a theory that the northwest tower’s new floating status may be the result of the Sky Key and Hao Jin Tapestry coming too close to one another, much like two extradimensional spaces placed inside one another. Thus far, all of our more conventional attempts to reach the tower have been repelled, and admittedly the whole thing could just rocket into the Irorium any minute.” He squints to the north before adding, “That would be unfortunate, as there’s a rather big match over there today. Best we take control of the tower before it misbehaves further.
“The good news is that we have a permanent portal to that section of the tower. Since the link is between two objects—a pair of full-length mirrors—it should be stable and safe to use. The only catch is that one of the mirrors is inside Arliss Hall. The hall has several extradimensional properties, and with so many visitors, it’s been changing its internal layout constantly. Rather than waste time sending you to figure out a puzzle, I’ll lead you to the portal myself. We venture-captains are fairly used to it.”
Cornelius Bunbury |
Cornelius will heal anyone who needs it, although he does heal Aod first to staunch the bleeding.
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand @ self: 1d8 + 1 ⇒ (4) + 1 = 5
EndlessForms |
Kreighton Shaine opens the door for you and follows you inside; however, when you turn around, the elf has disappeared. "Of all the luck," the Master of Scrolls' voice echoes from thin air. "We must have exceeded some capacity limit for this version of the hall and it moved me over to another... iteration of itself. I'll try to find my over to you, but look for the mirror! It is in a private room that is reserved. We call it the Lost Room. The chamber will be hidden in plain sight but there's always some sort of trick to find it. Hurry and I'll try to join you soon! One last thing-rarely can anyone find the Lost Room alone, so work together!"
Quiven Glist |
Great! We get to play hide and seek with some mirror! The halfling starts to look around the room the party currently occupies. So, I guess since its lost it'll be hard to find.
Quiven starts to look underneath the furniture and carpets since he is already so low to the ground.
Kilian fan-Vaylen |
CLW from wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW from wand: 1d8 + 1 ⇒ (4) + 1 = 5
21 charges remain.
Shaking his head at the elf's commentary, Kilian starts assessing the area from an engineering perspective, trying to figure out where there might be missing spaces. "I'm not as observant as Quiven, here, but I do know something about buildings."
Knowledge (Engineering) check: 1d20 + 6 ⇒ (11) + 6 = 17