GM Endless Forms' PFS 06-19 Test of Tar Kuata (Inactive)

Game Master Mike Tuholski

A 3-7 PFS scenario played at the 3-4 subtier.

Combat Map

Aeotsep | Menkha


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Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

i want to summon earth elemental and let it go in with earth glide for the first attack. i think he will be a good asset for this fight but what do you think.

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

I think that's great, but I would like to sneak attack before it comes into play...otherwise I lose it.

Scarab Sages

AC 20(22)/19 (T 11/12, FF 19/17). HP 27/19, Fort +6/5, Ref +3/6, Will +7/4. Init +1, CMB 6/CMD 17, Speed 20ft/40ft
attacks:
Mwk ci Scimitar +7 (1d6+4) 18-20/x2, Mwk ci Falcion +7 (2d4+6) 18-20/x2, Sling +3 (1d4+4) 20/x2, Allosaurus Bite +5 1d6+6 20x2, 2 Claws +5 1d4+6 20x2
Skills:
Climb +8, Handle Animal +9, Knowledge (nature) +8, Knowledge (geo) +5, Perception +9, Spellcraft +6, Survival +11, Swim +4

While everyone waits, Castiel's skin thickens once again just before the Knights arrive at the group.

preparation, using the shamanchange to get +2 ac


The Flaxseed Pathfinder Lodge

gm rolls:

saarai: 1d20 + 14 ⇒ (20) + 14 = 34
4d20 ⇒ (11, 4, 17, 6) = 38

dk: 1d20 + 1 ⇒ (18) + 1 = 19
Savage: 1d20 + 4 ⇒ (9) + 4 = 13
Saarai: 1d20 + 9 ⇒ (14) + 9 = 23
Prof F: 1d20 + 0 ⇒ (6) + 0 = 6
Castiel: 1d20 + 1 ⇒ (9) + 1 = 10
Jorah: 1d20 + 3 ⇒ (2) + 3 = 5
August: 1d20 + 1 ⇒ (7) + 1 = 8

Saarai sneaks back down the passage and can see the Doomsday Knights nearby....

Saarai can take a surprise round action (move or standard only) and then we will start regular combat rounds:

Initiative:

1. Saarai
2. Doomsday Knights
3. Savage, Castiel, August, Professor F, and Jorah

And then actually Saarai acts first so she can take her surprise round action and then take her regular round action as well.

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

Saarai we can do it cordnated so that as soon as you attack i can charge but creature already needs to be summoned so we will wait on you

GM When we know Saarai makes her move i will have like to have preped my shaman change for +10 land speed and summoned an earth elemental before she attacks will this be posslibe

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai summons a snowball, with rocks in it no less, and launches it at the nearest guard's face. His expression is so surprised and it hits him so hard that she can't help laughing, causing her to miss her follow-up bow attack.

"Wanna have some fun?!" she yells at them. "Come and get me!"

She then retreats out of line of sight around the corner.

casting snowball

ranged touch attack snowball: 1d20 + 6 ⇒ (13) + 6 = 193d6 ⇒ (4, 5, 4) = 131d6 ⇒ 3 16 total w/ sneak attack, DC 15 fortitude or staggered

MW shortbow attack: 1d20 + 7 ⇒ (2) + 7 = 91d6 ⇒ 5

Hopefully that sets Savage up for his attacks after mine.

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

Sorry about the map my built in mouse sucks and you cant move it with just a touch screen

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

As everyone prepares for battle Jorah says a prayer to Desna for her support for the coming fight.

Casts Bless, 4 min duration

Sorry for being slow on the posts, been busy. Hopefully we can say this counted before the battle began while everyone was still together.

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

The Elemental will charge and power atk the first guy from while using earth glide to stay under ground.

charge: 1d20 + 8 ⇒ (13) + 8 = 21

dmg: 1d6 + 7 ⇒ (6) + 7 = 13

Savage will move around the corner and cast Stone Discus at the blue guy

atk: 1d20 + 5 ⇒ (14) + 5 = 19
dmg: 4d6 ⇒ (1, 6, 3, 3) = 13

next Stormtooth will move up to green guy with nibler on him and attack after nibler does.

nibler will provoke from green guy to move into his sqare and attack

attack nibler: 1d20 + 5 ⇒ (14) + 5 = 19 Has attach special ability
dmg nibler: 1d3 - 4 ⇒ (2) - 4 = -2

bite Stormtooth: 1d20 + 6 ⇒ (17) + 6 = 23
DMG Stormtooth: 1d4 + 3 ⇒ (2) + 3 = 5


The Flaxseed Pathfinder Lodge

Recap:

Before everyone runs off, Jorah casts a quick blessing over the party. Savage then summons his earth elemental and sends it through the wall.

Surprise Round:

Fort: 1d20 + 6 ⇒ (17) + 6 = 23

Saarai leaps out from the tunnel and tosses a snowball at one of the Doomsday Knights. The cold hits him card and chills him to the bone!

Meanwhile the elemental charges out of the wall and finishes the green Knight off!

@Savage: save your other attacks for the actual round; Saarai and the elemental were the only ones in position for the surprise round.

Regular Round:

Saarai then fires her bow and backs up but the arrow flies wild. The Knights move in, drawing their axes, and attack the only foe in range: the earth elemental!

mwk dwarven waraxe: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d10 + 3 ⇒ (4) + 3 = 7

mwk dwarven waraxe: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d10 + 3 ⇒ (4) + 3 = 7

Initiative:

1. Saarai
2. Doomsday Knights
3. Savage, Castiel, August, Professor F, and Jorah

You guys are up!

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August double moves. Get that thing ta get outta my way!

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

ok i didnt know if you were going to give me the elemental during suprise round so i just posted whole round. i will change actions as need be do i need to reroll the roles?

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

Savage moves up and send spell and red guy and then stormtooth will move up to where he is and bite the red guy.

I took my weasel off as he will just stay with me right now

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai moves around the corner into the sleeping area, again breaking line of sight with the enemy, then quickly casts true strike so that her next shot will surely damage the enemy.


The Flaxseed Pathfinder Lodge

@Savage: I let the elemental attack during the surprise round but no one else was really in position to surprise the Knights. I'll use your rolls above for this round.

Argust hustles towards the action as Saarai casts a spell from cover. Savage then slings a discus that hits one of them in the chest!

Initiative:

1. Saarai
2. Doomsday Knights
3. Savage, Castiel, August, Professor F, and Jorah

blue: 13 dmg

Castiel, Professor F, and Jorah are up!

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Jorah moves behind his allies and begins a quiet chant in Celestial, and the butterfly of Desna on his shield begins to twinkle like the night sky. Soon the twinkling surrounds the Knights and intensifies, as if they are surrounded by fireflies.

Casts Burst of Radiance DC:17, hitting the 3 baddies and the earth elemental (he has tremmorsense, he'll be fine ;))

Dmg if evil: 4d4 ⇒ (3, 3, 3, 2) = 11

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

elemental reflex: 1d20 - 1 ⇒ (3) - 1 = 2

Scarab Sages

AC 20(22)/19 (T 11/12, FF 19/17). HP 27/19, Fort +6/5, Ref +3/6, Will +7/4. Init +1, CMB 6/CMD 17, Speed 20ft/40ft
attacks:
Mwk ci Scimitar +7 (1d6+4) 18-20/x2, Mwk ci Falcion +7 (2d4+6) 18-20/x2, Sling +3 (1d4+4) 20/x2, Allosaurus Bite +5 1d6+6 20x2, 2 Claws +5 1d4+6 20x2
Skills:
Climb +8, Handle Animal +9, Knowledge (nature) +8, Knowledge (geo) +5, Perception +9, Spellcraft +6, Survival +11, Swim +4

Castiel and Betsy move with the others to the room where the knights are at.

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

The Professor snaps awake and looks about, realizing he's been left alone in a cave.

"Hmmm-haaaa?"

Waddling to the south, he squints at the emerging combat and begins to consider which spell he will unleash at their foes.


The Flaxseed Pathfinder Lodge

Sorry, busy day yesterday.

Ref: 1d20 + 4 ⇒ (5) + 4 = 9 1d4 ⇒ 2
Ref: 1d20 + 4 ⇒ (1) + 4 = 5 1d4 ⇒ 3
Ref: 1d20 + 4 ⇒ (12) + 4 = 16 1d4 ⇒ 3

Jorah's spell blinds the three evil-doers! Castiel then moves up with the group as Professor F hurriedly catches up.

All three Doomsday Knights curse and back up as they draw potions to heal themselves.

cmw on blue: 2d8 + 3 ⇒ (4, 7) + 3 = 14
cmw on red: 2d8 + 3 ⇒ (4, 6) + 3 = 13
cmw on pink: 2d8 + 3 ⇒ (6, 2) + 3 = 11

Initiative:

1. Saarai
2. Doomsday Knights
3. Savage, Castiel, August, Professor F, and Jorah

blue: 10 dmg, blind 1 rounds
red: blind 2 rounds
pink: blind 2 rounds

You guys are up!

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

The earth elemental will move and power attack the red one.

elemental pw atk: 1d20 + 5 ⇒ (14) + 5 = 19
elemental dmg: 1d6 + 5 ⇒ (4) + 5 = 9

Next my raptor will move around and flank with the elemental and attack the purple guy

raptor claw: 1d20 + 8 ⇒ (6) + 8 = 14
raptor dmg: 1d6 + 1 ⇒ (5) + 1 = 6

Last i will move up next to my elemental drawing my spear on the way and hitting the blue guy

spear: 1d20 + 6 ⇒ (11) + 6 = 17
dmg: 1d8 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

earth elemental has 1 round left

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August charges the red fella!

Attack: 1d20 + 13 ⇒ (3) + 13 = 16 for Damage: 2d6 + 16 ⇒ (3, 2) + 16 = 21


The Flaxseed Pathfinder Lodge

Savage and his elemental hit the Knights but his raptor misses. Argust swings and misses!

Initiative:

1. Saarai
2. Doomsday Knights
3. Savage, Castiel, August, Professor F, and Jorah

blue: 16 dmg, blind 1 rounds
red: 9 dmg, blind 2 rounds
pink: blind 2 rounds

Castiel, Professor F, Jorah, and Saarai are up!

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

The Professor continues to hobble forward, hesitating for a moment as he tries to gauge spacing for a powerful spell.

"Behold, the infinite pow---"

He catching himself short as he realizes any such magic would affect Savage's companion.

"Oh, fiddlestick."

He continues to waddle forward to look for better angles.

Double move.

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Jorah moves up and starts another prayer and this time the emblem on his shield starts to glow red as if on fire. After a moment the axe of one of the knights glows red hot.

Casts Burning disarm DC:16 on blue baddie

Also, if someone could move me straight ahead up next to the professor, can't seem to do it on my tablet

Dmg: 4d4 ⇒ (3, 1, 4, 3) = 11

-Posted with Wayfinder

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

And don't forget everyone to add the +1 from bless for attacks

-Posted with Wayfinder

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai moves around the corner and, with unerring accuracy, strikes the nearest enemy.

MW shortbow attack: 1d20 + 7 + 20 ⇒ (3) + 7 + 20 = 301d6 ⇒ 11d6 ⇒ 5 With sneak attack 6 dmg

Scarab Sages

AC 20(22)/19 (T 11/12, FF 19/17). HP 27/19, Fort +6/5, Ref +3/6, Will +7/4. Init +1, CMB 6/CMD 17, Speed 20ft/40ft
attacks:
Mwk ci Scimitar +7 (1d6+4) 18-20/x2, Mwk ci Falcion +7 (2d4+6) 18-20/x2, Sling +3 (1d4+4) 20/x2, Allosaurus Bite +5 1d6+6 20x2, 2 Claws +5 1d4+6 20x2
Skills:
Climb +8, Handle Animal +9, Knowledge (nature) +8, Knowledge (geo) +5, Perception +9, Spellcraft +6, Survival +11, Swim +4

Castiel and Betsy move closer to the enemies.
need another turn of movement. Cas is only at 20 while the dino is at 40. Could someone place them in a good position please?

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Ref: 1d20 + 4 ⇒ (11) + 4 = 15

The Professor waddles along with Jorah beside him. Jorah's spell causes the Knight's axe to catch on fire for a moment! Saarai puts an arrow in another one from the back lines as Castiel and his pet move closer.

Still blinded, the Knights swing wildly at anything near them.

mw dwarven waraxe on Savage: 1d20 + 7 ⇒ (5) + 7 = 12
50% miss chance, high hits: 1d100 ⇒ 32
damage: 1d10 + 3 ⇒ (4) + 3 = 7

mw dwarven waraxe on earth elemental: 1d20 + 7 ⇒ (15) + 7 = 22
50% miss chance, high hits: 1d100 ⇒ 60
damage: 1d10 + 3 ⇒ (8) + 3 = 11

mw dwarven waraxe on August: 1d20 + 7 ⇒ (3) + 7 = 10
50% miss chance, high hits: 1d100 ⇒ 74
damage: 1d10 + 3 ⇒ (8) + 3 = 11

Initiative:

1. Saarai
2. Doomsday Knights
3. Savage, Castiel, August, Professor F, and Jorah

blue: 27 dmg
red: 15 dmg, blind 1 rounds
pink: blind 1 rounds

You guys are up!

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August attacks the red one and hope to Cleave into the next one!

Attack: 1d20 + 11 ⇒ (7) + 11 = 18 for Damage: 2d6 + 16 ⇒ (5, 5) + 16 = 26

Cleave?: 1d20 + 11 ⇒ (5) + 11 = 16 for Damage: 2d6 + 16 ⇒ (2, 2) + 16 = 20

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

August if the pink one goes down then you should be able to 5ft and still get your cleave as my elemental is gone after my turn.

Elemental will power attack the pink one and then disappear at the end of the turn

power atk: 1d20 + 7 ⇒ (16) + 7 = 23

dmg: 1d6 + 7 ⇒ (6) + 7 = 13

Stormtooth will attack the pink one as well

claw1: 1d20 + 8 ⇒ (10) + 8 = 18

dmg1: 1d6 + 1 ⇒ (1) + 1 = 2

claw2: 1d20 + 8 ⇒ (7) + 8 = 15

dmg2: 1d6 + 1 ⇒ (6) + 1 = 7

bite3: 1d20 + 8 ⇒ (8) + 8 = 16

dmg3: 1d4 + 1 ⇒ (2) + 1 = 3
j
Savage will attack the blue one again

atk: 1d20 + 6 ⇒ (1) + 6 = 7

dmg: 1d8 + 4 ⇒ (4) + 4 = 8

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

The Professor keeps plodding forward undeterred before finally assuming a position north of the men.

He eyes the elemental and shrugs at the potential for collateral damage against a summoned minion.

Concentration DC16: 1d20 + 5 ⇒ (18) + 5 = 23

DC15 Reflex for half.

Burning hands: 5d4 ⇒ (1, 2, 2, 2, 2) = 9

Should get all 3 knights and the elemental in the cone.

The Professor's Status:

Professor:
HP: 30/30; AC: 14 (T11/FF14)
F: +7, R: +2, W: +7

Spells Prepared
2nd: [ ] Burst of Radiance DC16, [ ] Produce Flame (D), [ ] Sound Burst DC16
1st: [X] [ ] Burning Hands DC15 (D), [X] Command DC14, [ ] Murderous Command DC14

Pearls remaining: 1/2
Channel remaining: 4/5
Fire Bolt remaining: 6/6
Bless wand remaining: 44/50

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai watches the effective blows of her companions, and settles for sending another arrow at the most-wounded enemy.

MW shortbow attack: 1d20 + 7 ⇒ (11) + 7 = 181d6 ⇒ 3

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Jorah stays where he is and tries to turn another weapon molten.

Casts Burning Disarm DC:16 on whoever is the most injured that's still up. Not sure who dropped with the previous attacks.

Dmg: 4d4 ⇒ (1, 2, 4, 1) = 8

-Posted with Wayfinder

Scarab Sages

AC 20(22)/19 (T 11/12, FF 19/17). HP 27/19, Fort +6/5, Ref +3/6, Will +7/4. Init +1, CMB 6/CMD 17, Speed 20ft/40ft
attacks:
Mwk ci Scimitar +7 (1d6+4) 18-20/x2, Mwk ci Falcion +7 (2d4+6) 18-20/x2, Sling +3 (1d4+4) 20/x2, Allosaurus Bite +5 1d6+6 20x2, 2 Claws +5 1d4+6 20x2
Skills:
Climb +8, Handle Animal +9, Knowledge (nature) +8, Knowledge (geo) +5, Perception +9, Spellcraft +6, Survival +11, Swim +4

Castiel and Betsy, finally having arrived, show their prowess by chopping and clawing in at the group of fighters.

bite: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 6 ⇒ (4) + 6 = 10
claw: 1d20 + 5 ⇒ (1) + 5 = 61d4 + 6 ⇒ (2) + 6 = 8
claw: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 6 ⇒ (4) + 6 = 10
Betsy however seems confused at these blinded individuals. Isn't prey supposed to fight back?

Castiel moves around and strikes at the pink fighter and has some more success.
attack: 1d20 + 7 + 2 - 1 ⇒ (14) + 7 + 2 - 1 = 221d10 + 6 + 3 ⇒ (8) + 6 + 3 = 17


The Flaxseed Pathfinder Lodge

Argust cuts into the Knight and then slices the next one! The elemental finishes off that Knight and the rest of the party works together to take down the final cultist!

Out of combat!

gear (x3):
potion of endure elements, mwk scale mail, mwk light steel shield, mwk dwarven waraxe, mwk throwing axe, antitoxin

In the cultist's living area and campsite area, you see that most of the area is covered in shaggy brown filaments.

DC 17 KN (dungeoneering):
This is brown mold, which can be hazardous if you sustain contain with it.

Among the clutter is a locked iron case.

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Once their opponents are subdued, Saarai takes a look around. Seeing a locked case, she says "Oooh! If it's locked, it's fun times inside!" she says.

She pulls out some lock picks commences work on it after giving the case a very careful review.

perception take 20: 20 + 10 = 30

disable device: 1d20 + 13 ⇒ (4) + 13 = 17
disable device: 1d20 + 13 ⇒ (9) + 13 = 22

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August looks at the brown stuff and wrinkles his nose. Don't wanna know what that is. Let's open the box!

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

As Saarai is trying to figure out the lock on the box, Jorah tries to detect any magic on it

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Jorah can not detect any magic until Saarai is able to pick the lock and open it, at which point he identifies six potions of endure elements. There are also 384 gp in the box.

Jorah detects more magical auras coming from the bottom of the box and you find a false bottom which hides two scrolls of delay poison and one scroll of freedom of movement.

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

"Ah, sweet treasure, how I love thee!" Saarai sings as they find the valuable cache.

"I think we can go back and report that these Doomsday Knights have suffered a great blow...is there anything else we need to do here?" she asks.

Grand Lodge

Familiar::
AC21, FF19, T15 HP26/26 Bite+6 1d3-4(attach) F: +2, R: +4, W: +3
53/53 HP, AC: 19, T: 12, FF: 17, CMD: 20, F: +9, R: +9, W: +10, Init +4, Pereption +10, CN Male Aasmar Druid 7, Spear/Club: +8, 1d8+4/1d6+4, x2)
Companion::
AC26 ,FF21, T15 DR 5 Evil HP53/53 Talonsx2+8 1d8+4/8, Bite+8 1d6+4/8, Claw +8 1d4+4/8 F: +9, R: +8, W: +3

"Let us figure out how to get the people out of that tower


The Flaxseed Pathfinder Lodge

There was a tunnel leading down and you were told there was a leader here, a Rovagug priest, whom you have not found yet. Also, once this place is clear the monks can come back with you.

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

I'm assuming the tunnel we haven't explored is to the west?

Saarai looks around after they have debated their next step.

"I'll scout around and send you a message about what I find again," she offers.

She moves off toward the west to see what she can find.

stealth: 1d20 + 14 ⇒ (18) + 14 = 32

perception: 1d20 + 10 ⇒ (7) + 10 = 17

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Jorah will take a potion of endure elements and can take a scroll of delay poison and freedom of movement unless someone else who can cast it wants it.

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Indeed!

Saarai travels down the western tunnel. After a short ways a turn, she sees greenish filaments crisscrossing the flooded chamber below. Pools of murky water release strange, foul=smelling fumes. Large boulders protrude from the water, many covered in profane markings and bloodstains.

gm rolls:

2d20 ⇒ (3, 1) = 4

Saarai also spots a man wearing a breastplate over red robes. His breastplate is emblazoned with a beetle-like symbol: the symbol of the destructive god Rovagug.

Scarab Sages

Gnome "Professor" HP 80/80 | AC14 T11 FF14 | CMD 11 | F11 R3 W10 | Init +0 | Per +10 (+6)

The Professor taps one of his fuzzy-slippered feet impatiently as Saarai scouts ahead.

"Oh dear, I hope we don't have to turn in a report where she met her untimely demise in a grue's lair."

The Professor adjusts his glasses and looks about the others.

"Oh, they have grues in Golarion. I've seen them with my own eyes in my youth!"

Assuming Saarai returns to inform us about the beetle-wearing priest.

"Well then, young lady! Let's not tarry! We can get these monks back for evening supper and tea!"

The Professor, with his 15ft speed, will try to stay a little closer to the outbreak of a battle this time, so he doesn't need to spend 2 full rounds closing in for line of sight. :)


The Flaxseed Pathfinder Lodge

The dotted line on the map indicates a web that has been placed over the water. You can swim under the water to avoid the web, but the water is slightly toxic.

Not really any way to sneak now with the whole party clunking along.

The warpriest Tasutek is a disturbing sight: his face is severely scarred, clawed away in an act of self-mutilation as proof of his devotion to Rovagug. He holds a greataxe and turns as you enter. "Fools," he mutters as he shakes his head.

gm rolls:

tas: 1d20 + 4 ⇒ (17) + 4 = 21
Savage: 1d20 + 4 ⇒ (7) + 4 = 11
Saarai: 1d20 + 9 ⇒ (16) + 9 = 25
Prof F: 1d20 + 0 ⇒ (13) + 0 = 13
Castiel: 1d20 + 1 ⇒ (6) + 1 = 7
Jorah: 1d20 + 3 ⇒ (10) + 3 = 13
August: 1d20 + 1 ⇒ (5) + 1 = 6

Initiative:

1. Saarai
2. Tasutek
3. Jorah, Professor F, Savage, Castiel, and August

Saarai is up!

Dark Archive

Tiefling Rogue 1 / Wizard 4 / Sleepless Detective 1 / Arcane Trickster 3 | HP 54/54 | AC 21; Tch 17; FF 14 | F +4; R +14; W +8 | CMB+3; CMD 20 | Speed 30 ft | Init +13 | +1 Shortbow: +12 (1d6+1/x3) | Perc +21

Saarai laughs as she sprints forward. "Yeah, yeah, the infamous 'Fools Monologue,' how we'll never succeed, blah, blah, blah..."

The tiefling disappears behind a rock, then casts darkness centered on herself.

race of the warpriest? If he's a race that obviously has darkvision, I'll skip the casting of the spell.

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