August Autumnwind |
I see nothin' wrong with a little brute force. Hmph. Reluctantly the dwarf gives the test a go.
Dex: 1d20 + 1 ⇒ (19) + 1 = 20
Strength: 1d20 + 4 ⇒ (12) + 4 = 16
See wha' I mean?
Jorah |
Dex: 1d20 + 1 ⇒ (20) + 1 = 21
Str: 1d20 + 1 ⇒ (11) + 1 = 12
Jorah gives it a shot as well, and while he hits the board square in the center, he only causes a few cracks. "Well August, it seems you are the best of us at this test, it's a good thing we have you here." he says with a slight bow towards his companion.
-Posted with Wayfinder
August Autumnwind |
August smiles, hearing the kind words from the oracle. Aw, well, I gotta be good at somethin'. You just tell me what needs doin' and I'll do whatcha say. You get the impression August doesn't think for himself too often.
EndlessForms |
Aeotsep puts away the wooden boards and takes a quarterstaff and a blindfold from the weapon racks. He then requests that everyone in the room close their eyes and be silent. As he walks around you, he tells you to pay attention to the sound of his footsteps and the aroma of incense in his robes. The monk exhorts that consciousness is achieved through the sum of senses, and relying on only one of them creates a false perception of the world. He tells you to open their eyes and asks for a volunteer to demonstrate what you have learned.
In this third trial, each of you is blindfolded and must parry or dodge Aeotsep’s attacks. The blindfolded one stands in the middle of the hall and must succeed at a DC 15 Perception check to determine the moment and direction from which the monk strikes. If successful, you then must succeed at a DC 10 Dexterity check to dodge the blow or a DC 10 Strength check to parry it. If you have the Blind-fight feat, blindsense, or blindsight you gain a +5 bonus on these checks.
Everyone can take a turn trying this test.
Professor F |
The Professor simply sits on a board rather than attempting to break it. When the others look at him, he shrugs and says a single word.
"Arthritis."
As a blindfold is later wrapped around his eyes and he is requested to parry Aeotsep's incoming blows, he cautions the monk.
"I'm warning you Aeotsep. I've mastered the secrets of the universe, and am known to bear long grudges against those who'd strike me!"
Without his thick glasses, the Professor's senses seem to improve, yet his speed and "arthritis" don't.
Perception DC15: 1d20 + 4 ⇒ (14) + 4 = 18
Dex DC10: 1d20 + 0 ⇒ (7) + 0 = 7
"Oooh, ow... hey, that tickles!"
Jorah |
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
Dex: 1d20 + 1 ⇒ (16) + 1 = 17
With the help of Desna, Jorah is able to easily sense the monk's strike and dodge to the side.
-Posted with Wayfinder
Saarai Shae |
With preternatural senses and speed, Saarai dodges all incoming blows, even giggling while she does so.
"This is like that 'whack-a-mole' game!" she laughs, "only I'm the mole!"
perception: 1d20 + 10 ⇒ (18) + 10 = 28
dex: 1d20 + 4 ⇒ (18) + 4 = 22
August Autumnwind |
Perception plus Blind Sight: 1d20 + 1 + 5 ⇒ (8) + 1 + 5 = 14 Aw man, Blind-Fight was almost useful!
Castiel Graveclaw |
perception: 1d20 + 9 ⇒ (11) + 9 = 20
str: 1d20 + 4 ⇒ (14) + 4 = 18
Castiel quickly throws one of his muscular hands in front of the blow and catches it with a smile on his face.
EndlessForms |
Savage can catch up with that trial when he gets to it.
Aeotsep nods in satisfaction as you seem to be learning and getting the hang of these trials.
The fourth trial takes place by the waterfall to the west of the village, and the walk through the Down Valley attracts the attention of curious bystanders. Under the assumption that Aeotsep is about to test a group of aspirants, several dozen people take a brief break from their work to observe the trial. A trail ascends 40 feet to a mountain ledge, where a series of wooden posts overlooks the waterfall’s plunge pool. Aeotsep hops atop one of the posts and instructs you to do the same and stand immobile for 1 hour. Though at face value this seems to be a test of balance, the trial is actually designed to test resilience and resoluteness.
Maintaining one’s balance for 20 minutes requires a successful DC 10 Acrobatics check, and you must succeed at three consecutive checks in order to last the hour without falling. The DC increases by 5 for each subsequent check unless you succeed at a DC 13 Fortitude or Will save before attempting the Acrobatics check. If you fail the Acrobatics check you fall in the plunge pool below, taking 1d6 points of nonlethal damage.
Savage 1 |
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Str Check: 1d20 + 3 ⇒ (13) + 3 = 16
Savage easily accomplishes the 3rd task as he parrys the blow.
Savage 1 |
Accrobatics: 1d20 + 2 ⇒ (11) + 2 = 13
Will Save: 1d20 + 5 ⇒ (13) + 5 = 18
Accrobatics: 1d20 + 2 ⇒ (5) + 2 = 7
Will Save: 1d20 + 5 ⇒ (9) + 5 = 14
Accrobatics: 1d20 + 2 ⇒ (9) + 2 = 11
Will Save: 1d20 + 5 ⇒ (6) + 5 = 11
And Savage falls graciously into water
nonlethal falling: 1d6 ⇒ 1
Professor F |
Acrobatics DC10: 1d20 + 0 ⇒ (18) + 0 = 18
Fort or Will DC13 (both are +7): 1d20 + 7 ⇒ (17) + 7 = 24
Acrobatics DC10: 1d20 + 0 ⇒ (4) + 0 = 4
The Professor leaps up and seems to stand nearly immobile on his perch, but after a few moments his "trick" becomes apparent.
"Zzzz..."
Smacking his lips, his eyes suddenly open wide.
"Fireball!?!"
Waving his arms comedically, he falls backwards into the water in a loud splash.
Nonlethal: 1d6 ⇒ 2
"Hey nooow, I think a bird landed on me?!"
Saarai Shae |
Saarai climbs confidently to the top of her pole. This hardly seems a test for the agile tiefling, who on occasion performs handstands or other flexible poses. At times she even appears bored, casting cantrips to perform feats of prestidigitation and sending lewd communication to her fellow companions via her message spell. She once even performs a standing back handspring and sticks her landing, all from the top of the pole!
Now you are just showing off!
But she saves her best performance for the end. Once the hour has transpired, she leaps gracefully into the water, performing several somersaults in the air before landing at the bottom with hardly a splash.
acrobatics: 1d20 + 8 ⇒ (15) + 8 = 23
acrobatics: 1d20 + 8 ⇒ (11) + 8 = 19
acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28
Not bothering to roll the will or fort save since I made the checks even with the increasing DC.
Castiel Graveclaw |
acrobatics+1 wo armor, will +7: 6d20 ⇒ (14, 3, 4, 12, 19, 12) = 64
Though he doesn't go doen right away, balancing is clearly not Castiels forte and he takes a dip after 20 minutes.
dmg: 1d6 ⇒ 1
-Posted with Wayfinder
Jorah |
Acrobatics: 1d20 ⇒ 10
Will: 1d20 + 4 ⇒ (20) + 4 = 24
Acrobatics: 1d20 ⇒ 5
Seeing Saarai succeed so easily inspires Jorah to try the test despite his lack of balance. He surprises himself, and is able to balance for 20 minuntes, before falling not so gracelessly into the water.
Dmg: 1d6 ⇒ 4
EndlessForms |
Saarai seems to be the only one with a real talent for this type of task. Aeotsep and the others give you some polite applause but don't seem overly impressed with this performance overall.
As Aeotsep leads you back into the monastery and to a hidden trail, he tells you a story of Tar Kuata’s past.
“Many years after he began to teach students in these mountains, Narmek Tar Kuata challenged the air spirits for mastery of the winds. They attempted to tear him from the peak, but he struck the mountain and caused a great pillar of stone to rise high into the sky. Acknowledging Narmek Tar Kuata’s superiority, the air spirits granted him the respect he had earned, and have served the monastery ever since. The spire, as we call it, still stands as a reminder of our alliance with these spirits, and our founder’s remains reside in a reliquary at its top.”
Aeotsep steps out from the covered path and into daylight, where a impossibly tall stone pillar rises from the mountainside. “Climbing to the top symbolizes the metaphysical ascent that Narmek Tar Kuata realized. This climb is your next trial.”
To overcome this trial, the PCs must scale the spire in a single attempt. This requires three successful DC 15 Climb checks. If a PC fails a check by 5 or more, he falls and fails the test.
To Castiel and Professor F he emphasizes, "climbing the spire is much like walking the same path that led Narmek Tar Kuata to enlightenment, and sometimes one of the monastery’s students—including one in recent memory—attains a level of mastery and wisdom that could have rivaled the founder’s."
Savage 1 |
climb: 1d20 + 6 ⇒ (20) + 6 = 26
With a huge success the wild druid races to the top with ease
Professor F |
@Savage: I think 3 climb checks are needed.
The Professor removes his spectacles and blinks at the stone pillar rising from the mountainside.
"Now, Aeotsep... I'm not sure I've achieved the minimum height to get on this ride."
Replacing his glasses, the old gnome leans against a rock.
"How many centuries old was Tar Kuata when he attempted this climb, again?"
The Professor continues to stall, knowing he's not in the physical condition to attempt such a task. Ideally, he'd like to make Aeotsep feel guilty for putting such a "test" forth in front of someone as elderly as the Professor.
Diplomacy *: 1d20 + 7 ⇒ (8) + 7 = 15
* to guilt Aeotsep into giving the Professor a pass on more physical tests beyond his elderly capabilities
(that would've failed the first Climb by 5 or more already)
Saarai Shae |
It is clear that Saarai's showing off on the poles has fatigued her more than she let on. She does not even make it to the first marker.
climb: 1d20 + 2 ⇒ (6) + 2 = 8
Savage 1 |
climb: 1d20 + 6 ⇒ (12) + 6 = 18
climb: 1d20 + 6 ⇒ (1) + 6 = 7
Jorah |
Climb: 1d20 ⇒ 19
Climb: 1d20 ⇒ 19
Climb: 1d20 ⇒ 2
Jorah makes his attempt with low expectations and actually makes it higher up the spire then he expects, but still falls.
Savage 1 |
Well thought i did well
EndlessForms |
Aeotsep does not seemed moved by the Professor's words. After all, he is quite aged himself and yet he has performed this task many times before.
As Savage, Saarai, and Jorah fall during their attempts, some invisible force catches them and they are flown to the top and set down.
Castiel Graveclaw |
Can I just take 10? gives me an 18 ^^
August Autumnwind |
Climb: 1d20 + 2 ⇒ (3) + 2 = 5
Climb: 1d20 + 2 ⇒ (1) + 2 = 3
Climb: 1d20 + 2 ⇒ (3) + 2 = 5
August fails miserably.
Professor F |
I knew Aeotsep wouldn't be moved, but it's still in character for the Professor to protect and wave his hands at the young'uns to take the test on his behalf.
The Professor waves his hands at Aeotsep.
"Oh, you want to drive me to an early grave now do you? Very well then, I'll show you... I'll climb this monument faster than a racoon climbing into an attic full of pesh!"
The Professor performs several stretches, cracks his knuckles and leaps at the vertical surface...
Climb: 1d20 - 3 ⇒ (12) - 3 = 9
... before sliding back down gliding atop the invisible force.
"Oh, have I not tried enough for you? Aeotsep? I didn't start my business by giving up that easily!"
The Professor leaps back at the monument again, somehow emboldened by his failure.
Climb: 1d20 - 3 ⇒ (9) - 3 = 6
... before sliding back down again.
Climb: 1d20 - 3 ⇒ (12) - 3 = 9
... and again.
"Oh, my precious bones. I feel like a spoonful of pudding... Nurse!!"
EndlessForms |
I don't see a reason why you can't take 10.
The Professor is carried up by the invisible force to the top, as is August. Castiel shows everyone up by taking his time and climbing all the way to the top unimpeded.
On the top of the pillar, you find Itephta hovering above the spire, accompanied by a slender Garundi woman carrying a long spear, her dark hair woven into a braid. Aeotsep joins you a few moments later, carrying a large bag on his back.
“This is your last test, Pathfinders—one I personally requested and insisted on observing,” Itephta says without taking his eyes off the wooden case in his hands. The young monk opens the lid, gracefully plucks a wand from inside, and hands the empty box to Aeotsep. Itephta points the wand at the spire, and in a matter of seconds, the narrow summit expands into a broad platform, like an unfolding mushroom.
“Irori teaches that inner peace and knowledge are key, but one must be able to defend his values in trial by arms,” he explains as the Garundi woman alights on the platform. “I ask that you spar with the monastery’s champion, Aramaya. Please make it an honorable fight, for the great Tar Kuata watches us today.”
Aeotsep’s idea of an honorable fight prohibits dealing lethal damage, and he opens his bag to reveal an array of wooden weapons—including any weapon you can use except firearms. These function as normal weapons of their type, except that they deal nonlethal damage. Because Castiel ascended the spire unaided, Aeotsep instead offers him either a masterwork version of the weapon or the one lesser merciful metamagic rod in his bag.
The platform’s edge curves upward, providing creatures at the edge a chance to catch themselves if they start to fall. A creature knocked off the edge during this encounter can catch the edge with a successful DC 15 Acrobatics or Climb check. A creature can lift itself back onto the platform as a move action with a successful DC 15 Climb check.
ara: 1d20 + 5 ⇒ (10) + 5 = 15
Savage: 1d20 + 4 ⇒ (6) + 4 = 10
Saarai: 1d20 + 9 ⇒ (1) + 9 = 10
Prof F: 1d20 + 0 ⇒ (12) + 0 = 12
Castiel: 1d20 + 1 ⇒ (16) + 1 = 17
Jorah: 1d20 + 3 ⇒ (6) + 3 = 9
August: 1d20 + 1 ⇒ (4) + 1 = 5
Initiative:
1. Castiel
2. Aramaya
3. Professor F, Saarai, Savage, Jorah, and August
Castiel is up!
Combat Map is linked at the top of the page.
Jorah |
If you guys can avoid it, try not to bunch up too much around bad guys. Would like to be able to color spray and not hit you as well :) Also, once combat starts, I can only speak and understand Celestial because of my curse.
Castiel Graveclaw |
Castiel picks up a masterwork Falchion and steps up to Aramaya to give him a good knocking.
power attack: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 222d4 + 6 + 3 ⇒ (4, 4) + 6 + 3 = 17
EndlessForms |
Aramaya is a her, just for your information.
As Castiel moves in, Aramaya reacts quickly with her spear! Combat Reflexes so she can take AoO while flat-footed.
Attack of Opportunity:
+1 merciful longspear: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
nonlethal damage: 1d8 + 1d6 + 6 ⇒ (5) + (5) + 6 = 16
Castiel then returns the favor with a blow to her side. Aramaya steps back and performs a series of maneuvers and stretches with her longspear. You recognize that her reach is quite wide....
Initiative:
1. Castiel
2. Aramaya (17 nonlethal)
3. Professor F, Saarai, Savage, Jorah, and August
You guys are up!
Professor F |
The Professor rubs his eyes as he wisely estimates Aramaya's long reach.
"Now now, dear Aramaya, Aeotsep did say a fair fight, and it seems you've unlocked some sort of hidden technique with your spear, there."
The Professor's pajamas flap in the light wind as he scratches his temple.
"You've certainly protected yourself from attacks, but how strong is your mind?"
Cast Command, Will DC14. He'll command her to "drop" the longspear to even up the fight. As she's likely a monk, I'm sure she'll make it, and this feels all fair and good in the fight.
August Autumnwind |
August grabs a greatsword and then begins to close on the enemy! August can't make it there so he'll just move and ready an attack in the event she closes in on him.
Jorah |
As soon as the battle starts, Jorah starts babbling nonstop in Celestial. He glides towards Aramaya, staying 15 feet away, and starts a small prayer. Colors shoot out like stars from the symbol of Desna on his shield toward the her.
Casts Color Spray DC:17, in a cone that avoids his companions
Jorah has Awesome Display as a revelation which needs to be factored
If she somehow has 15ft reach and this would provoke, he casts defensively
Cast Defensively DC:17: 1d20 + 11 ⇒ (12) + 11 = 23
EndlessForms |
Will: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Will: 1d20 + 7 ⇒ (11) + 7 = 18
Aramaya drops her longspear at her feet. August prepares for the fight and Jorah unleashes a blast of color that, unfortunately, does not seem to faze her.
Initiative:
1. Castiel
2. Aramaya (17 nonlethal)
3. Professor F, Saarai, Savage, Jorah, and August
Saarai, Savage, and Castiel are up!
Savage 1 |
I have a raptor and a weasle that need added if you don't mind. I can do it also it doesn't matter
Castiel Graveclaw |
Castiel steps closer and again tries to swipe the woman with the wooden sword.
power attack: 1d20 + 6 ⇒ (8) + 6 = 142d4 + 9 ⇒ (3, 1) + 9 = 13
-Posted with Wayfinder
Savage 1 |
I forget we are only doing non lethal and are not trying to kill her
Savage will Charge, all non lethal dmg
Charge: 1d20 + 8 ⇒ (18) + 8 = 26
dmg: 1d6 + 5 ⇒ (5) + 5 = 10
he is two handing his club
EndlessForms |
The map is open for editing so everyone can move their own token and add additional companions if needed. I just assumed the animals would be sitting out during the tests.
Castiel and Savage move in but Aramya proves to be quick, as she sends flying kicks to each of them as they near her:
AoO on Castiel:
unarmed strike: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d8 + 2 ⇒ (4) + 2 = 6
AoO on Savage:
unarmed strike: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 1d8 + 2 ⇒ (4) + 2 = 6
Savage's club connects with her shoulder though and looks like it will leave a nasty bruise in due time.
I'll just put Saarai on hold until she gets back because I don't want to use up her spells and you guys are in no danger of dying here.
---
Aramaya throws her foot beneath her spear and kicks it back up into her hands. Essentially move action to pick up her weapon, provoking attacks of opportunity from Castiel and Savage.
She then dances around the two of them and takes up position on the other side of the platform. Her movement does not provoke; feats and abilities allow her to do so.
Initiative:
1. Castiel
2. Aramaya (27 nonlethal)
3. Professor F, Saarai, Savage, Jorah, and August
You guys are up!
Savage 1 |
AOO: 1d20 + 8 ⇒ (15) + 8 = 23
dmg: 1d6 + 5 ⇒ (6) + 5 = 11
(all Non-Lethal)
Savage 1 |
Do spells that normally do lethal damage automatically do non lethal or is there a penalty we take for making them non lethal or is there no way to make them non lethal
August Autumnwind |
August will close on the monk and attack!
Attack: 1d20 + 10 ⇒ (5) + 10 = 15 for Damage: 2d6 + 16 ⇒ (2, 3) + 16 = 21
Jorah |
Jorah again moves towards her, and with another prayer to Desna, a stream of colors shoots from his shield.
Casts Color Spray DC:17
Professor F |
The Professor provides some color commentary for Savage's blow.
"Oooh, that looks like that might've hurt a little."
He then snaps his fingers and points at the monk's staff trick.
"Nice, uhhh... trick, there."
Rummaging around his bathrobes, he pulls out a tiny pearl before rubbing it.
Use a pearl of power to recall Command while he observes the young'uns doing battle.
EndlessForms |
@Savage: making spells deal nonlethal damage requires the merciful metamagic feat. If you had successfully climbed up during the last test, they would have provided you with a merciful metamagic rod.
Will: 1d20 + 7 ⇒ (13) + 7 = 20
Savage hits Aramaya as she grabs her spear from the ground. As August moves in to attack she stabs at him:
AoO +1 merciful longspear: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
nonlethal damage: 1d8 + 1d6 + 6 ⇒ (2) + (3) + 6 = 11
August swings and misses and the polearm-wielding monk once again resists the pretty colors of Jorah's spell.
Initiative:
1. Castiel
2. Aramaya (38 nonlethal)
3. Professor F, Saarai, Savage, Jorah, and August
Saarai and Castiel are up!
Castiel Graveclaw |
aoo: 1d20 + 6 ⇒ (3) + 6 = 92d4 + 9 ⇒ (4, 3) + 9 = 16
Castiel tries to hit the woman as she goes for the spear but fails.
He decides to thicken his skin instead of rushing into the womans reach
-Posted with Wayfinder
Castiel Graveclaw |
saurian transformation +2nac
-Posted with Wayfinder
EndlessForms |
Confirm:
AoO +1 merciful longspear: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
extra nonlethal damage: 2d8 + 12 ⇒ (1, 1) + 12 = 14
Castiel grows a few scales as Aramaya steps away from August and stabs at him with her spear!
+1 merciful longspear power attack: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
nonlethal damage: 1d8 + 1d6 + 6 + 6 ⇒ (3) + (6) + 6 + 6 = 21
+1 merciful longspear power attack: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
nonlethal damage: 1d8 + 1d6 + 6 + 6 ⇒ (8) + (1) + 6 + 6 = 21
Confirm:
+1 merciful longspear power attack: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
nonlethal damage: 2d8 + 12 + 12 ⇒ (4, 1) + 12 + 12 = 29
Initiative:
1. Castiel
2. Aramaya (38 nonlethal)
3. Professor F, Saarai, Savage, Jorah, and August
You guys are up!