GM Endless Forms' PFS 06-09 By Way of Bloodcove (Inactive)

Game Master Mike Tuholski

A 3-7 PFS scenario played at the 3-4 subtier.

Combat Map


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The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender begins singing a little sea ditty, while pointing to the apparent leader. "I'd say that's the one we want to foucs on...."

Come all ye young fellows that follows the sea
To me, way hey, blow the man down
Now please pay attention and listen to me
Give me some time to blow the man down

Standard; inspire courage, Move; activate Freebooter's Bane on the woman/leader? +1/+1 for all, +2/+2 for the leader.

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

Yes, GM - as a Diviner, Raoul is always able to act in the surprise round.

Surprise Round Action:

Raoul hears a slight scraping of roofing tile and notices the archers bearing down on them. He takes note of the two on the far side of the street that seem close together and draws out a small bit of incense, rubbing it between his palms. A strange earthy scent fills the air and encompasses the archers done up in blue and yellow - filling their minds with fantastic patterns of color.

Cast hypnotic pattern affecting 2d4 + 5 ⇒ (2, 3) + 5 = 10 HD worth of enemies. DC 18 Will Save or be fascinated.

SR (if necessary): 1d20 + 5 ⇒ (9) + 5 = 14

I'm guessing since I need to concentrate to keep hypnotic pattern going I can't cast another spell for my normal round action?


The Flaxseed Pathfinder Lodge

Ah, I forgot we had a diviner in the party! Sorry about that!

@Raoul:
However, the two you drew the hypnotic pattern over are actually not close together: one is on the roof and the other on the ground. I'm not sure you can drop an AoO and effect multiple surfaces like that so I'll assume you put it up on the roof where the obvious leader is. Also, the spell lasts for concentration + 2 rounds so it will linger for 2 rounds after you cast it (surprise) so you can do something this round and next before it wears off.

@Sen: besides bows they seem to have longswords and saps available.

--

Will: 1d20 + 2 ⇒ (7) + 2 = 9

Raoul reacts quickly and hypnotizes Ungala with his fascinating patterns! Johendar begins a shanty!

Initiative:

1. Sen, Vasily, Johendar, and Raoul
2. Ungala and the brigands
3. Tuna and Darius

U: fascinated

Sen, Vasily, and Raoul are up!

Grand Lodge

Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

GM: makes sense. Didn't realize one was on the roof and one on the ground.

Raoul drops his concentration from the woman. "That'll hold her for a little bit." He then raises his hands up and a light arcane mist settles on the rest of the party. Their reflexes feel sharper, as if they are being hastened by some unseen force.

Cast haste on the party (we're close enough together). Lasts 5 rounds. Ungala will be fascinated for 2 rounds.

Haste: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Hearing the seafaring aasimar begin signing just before he can, Vasily shoots the man a sideways glance, then advances up past the rest of the group, training his crossbow on the Green brigand, hiding in the alley. With a clear LOS, Vasily lets fly with his bolt. The bard curses as the shot flies high, missing everything.

Vasily light crossbow, haste, IC: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10

Haste also grants a second attack as a Full Round action, if I am not mistaken.


The Flaxseed Pathfinder Lodge

Raoul speeds the party's movements, although Vasily's bolt misses his target.

Initiative:

1. Sen, Vasily, Johendar, and Raoul
2. Ungala and the brigands
3. Tuna and Darius

U: fascinated

Sen is up!

Grand Lodge

Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    An injured Sen moves (SE SE S E E) to pin down Red brigand, drawing katana along the way! If he proves to be "not threatening", Sen will try to stab!

    Katana: 1d20 + 4 ⇒ (4) + 4 = 81d8 + 3 ⇒ (3) + 3 = 6

    -Posted with Wayfinder

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    Indeed it does. I just quickly copied what I thought was a complete explanation. So yes - an extra attack when you do a Full Round attack action.


    The Flaxseed Pathfinder Lodge

    Sen moves to stab one of the brigands but his blade slips over the man's armor! Ungala stands transfixed by Raoul's spell but her cohorts press the attack!

    longsword on Sen: 1d20 + 3 ⇒ (15) + 3 = 18
    damage: 1d8 + 1 ⇒ (3) + 1 = 4

    longbow on Vasily: 1d20 + 3 ⇒ (1) + 3 = 4
    damage: 1d8 ⇒ 1

    longbow on Darius: 1d20 + 3 ⇒ (7) + 3 = 10
    damage: 1d8 ⇒ 7

    longbow on Tuna: 1d20 + 3 ⇒ (19) + 3 = 22
    damage: 1d8 ⇒ 1

    Initiative:

    1. Sen, Vasily, Johendar, and Raoul
    2. Ungala and the brigands
    3. Tuna and Darius

    U: fascinated 1 more round

    You guys are up!

    Sovereign Court

    Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

    Darius moves directly in front of the 'green' henchman, drawing a sword and slashing at him.

    Gladius attack, haste and inspire: 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 21

    Damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

    -Posted with Wayfinder

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    Rapid, PBS, Haste, Inspire: 1d20 + 9 - 2 + 1 + 1 ⇒ (11) + 9 - 2 + 1 + 1 = 20
    Damage: 1d8 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8

    Rapid, PBS, Haste, Inspire: 1d20 + 9 - 2 + 1 + 1 ⇒ (17) + 9 - 2 + 1 + 1 = 26
    Damage: 1d8 + 3 + 1 + 1 ⇒ (8) + 3 + 1 + 1 = 13

    Hasted Rapid, PBS, Haste, Inspire: 1d20 + 9 - 2 + 1 + 1 ⇒ (20) + 9 - 2 + 1 + 1 = 29
    Damage: 1d8 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7

    Johender raises his bow and begins firing at the blue swathed man.

    Crit Confirm: 1d20 + 9 - 2 + 1 + 1 ⇒ (7) + 9 - 2 + 1 + 1 = 16
    Crit Damage: 2d8 + 6 + 2 + 2 ⇒ (6, 5) + 6 + 2 + 2 = 21

    If that happens to take down the blue guy before all the shots, he'll move to the leader. (Add +1 to attk/damage)

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    13/23 HP

    Sen gives the man his best oni face. "Two hits? I clearly need to catch up, you lowlife." Spending a ki for a bonus attack, which should stack as of the monk FAQ.

    All attacks add in haste +1 and bard +1.
    katana standard: 1d20 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 121d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
    katana (Haste): 1d20 + 6 ⇒ (16) + 6 = 221d8 + 4 ⇒ (8) + 4 = 12
    katana (ki): 1d20 + 6 ⇒ (17) + 6 = 231d8 + 4 ⇒ (8) + 4 = 12

    -Posted with Wayfinder

    Now if I could only remember Sen is a TWFer for more reasons than "Maximum Shuriken..."

    Silver Crusade

    The cleric of Irori barely notices the arrow that grazes the side of her head.

    If Ungala is still up, Antonella moves 30’ to the north-north-east and flings a cold iron chakram at her.

    CI chakram + haste + inspired: 1d20 + 2 + 1 + 1 ⇒ (15) + 2 + 1 + 1 = 19
    damage + inspired: 1d8 + 1 ⇒ (4) + 1 = 5

    If Ungala is down, Antonella moves 35’ to the south of Darius and tries to kick out at the green bandit from around the corner.

    Improved Unarmed Strike + haste + inspired - cover: 1d20 + 6 + 1 + 1 - 4 ⇒ (5) + 6 + 1 + 1 - 4 = 9
    damage + inspired: 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4


    The Flaxseed Pathfinder Lodge

    Darius cuts into one of the brigands! Jennix then takes down the man atop the building and finishes off the one behind the barricade for good measure! Sen then finishes off the one in the alley. Antonella then hits Ungala with a chakram and clears her head of the fascinating pattern!

    Initiative:

    1. Sen, Vasily, Johendar, and Raoul
    2. Ungala and the brigands
    3. Tuna and Darius

    U: 5 dmg
    green: 7 dmg

    Vasily and Raoul are up!

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    Actually. Joh was going to target the leader if blie went down.

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    Raoul points three fingers at the thug that Darius is facing, causing two bolts of arcane missile energy to fire.

    MM: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9


    The Flaxseed Pathfinder Lodge

    @Johendar: Sorry about that! Quick retcon then:

    Johendar takes down one of the bandits and then turns his attention to the leader, putting an arrow in her chest and dropping her! Raoul finishes off the man near Darius and the lone bandit remaining throws up his hands in defeat!

    Out of combat!

    The Exchange

    Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

    Seeing the last bandit surrender, Vasily holds off on shooting anyone. He helps bring the remaining bandit to the wagons, so he can be tied up and taken to justice.

    "I guess that was the ambush. Let's get these supplies delivered and see what else we might find in Free Trade Square."


    The Flaxseed Pathfinder Lodge

    What are you looking for in the Free Trade Square?

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    Raoul brushes any dust off of his robe as he looks around at the fallen enemies. "Good show, everyone. Good show."

    He furrows his brow at Vasily's suggestion, "But, shouldn't we return to Novaria after delivering this wagon?"

    "However, I guess since we're here we could look for that clue from the note. What was the number? 342, right? Must be a stall number..."

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    Johender dusts off his hands, grinning at the party's handiwork. "Teach them, heh!" Looking around, he nods toward Sen. "Wasn't there somewhere else to investigate?"


    The Flaxseed Pathfinder Lodge

    Free Trade Square is the busiest part of Bloodcove. The streets swarm with merchants and wagons buying, selling, and transporting food, spices, and antiquities. Lot number 342 sits on the southeastern edge of the market, bordering the fringes of Warehouse Row. A run-down-looking stall dealing in lamps and oil occupies the space, though the poor quality of the lamps may be an indicator of why no customers are anywhere near the stall. The owner, a thoroughly bored middle aged Mwangi man, sits behind the counter making fishing lures. He does not react when you approach his stall.


    The Flaxseed Pathfinder Lodge

    Anyone want to say anything to him?

    Grand Lodge

    1 person marked this as a favorite.
    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    If nobody has anything by the time I'm home, the punishment is "Sen will talk to him."

    -Posted with Wayfinder

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    Johender saunter up to the bored looking man. "Ahoy mate! I here tell of something with an iron roof and glass walls. It burns and burns, yet never falls. Would that be true?"

    Bluff to send a message?: 1d20 + 7 ⇒ (14) + 7 = 21

    Sense Motive DC 21:
    We're looking for Kreighton or a message from him.


    The Flaxseed Pathfinder Lodge

    1d20 ⇒ 2

    The man stares at Johendar for a moment. "What?" he finally asks in confusion.

    His demeanor changes drastically when you mention (more directly) the bounty board message. His eyes become serious and he glances around the square before waving you to come around to the back of his stall.

    He emerges from the back of the stall with a small clay oil lamp in one hand. He once again checks the area no one else is watching before handing the lamp over to you and saying “This will lead you to what you seek. Only one of your number can use it, but keep it protected and out of sight as much as you can. Good luck.” With that he returns to his stall.

    The clay lamp is unremarkable, but it rattles slightly when handled, as though there were a broken piece of clay inside.

    Silver Crusade

    ☤ Party Medic’s Report ☤ I have Sen as the most injured at -10 hp, if I am mistaken please let me know.

    After the battle, Antonella gathers the injured together and invites them to lay on their backs and relax in Corpse pose.

    Her gentle tone becomes almost hypnotic “Place your palms facing up towards Axis … Bring your awareness into your breath ... Breathe deeply through your nose ... As you exhale try to direct the breath to the areas that are causing you pain …”

    Channel Healing: 3d6 ⇒ (5, 3, 1) = 9

    She will then search the fallen leader for magic, especially curing potions.

    Take 10 Perception: 10 + 5 = 15

    ☯☯☯☯

    Liked the 'talking with Sen as punishment' comment, Burglar

    Take 10 Perception: 10 + 5 = 15

    After carefully examining the clay lamp for an opening, Antonella will try to pull out the loose piece inside – breaking the lamp open if it is necessary.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    "Oh, no. She's one of those 'I do these twenty exercises once a week, let me describe them all in detail uninterrupted RIGHT NOW' kind of women." 1 damage left, which I'm not worried about; thanks!

    Sen doth protest the seemingly-random destruction of the lantern. "Uh, you think they'd give us a lantern that sounds broken if it's not supposed to be? Did I miss something at the briefing? Correct me if I'm wrong, but the only time 'smash the stuff' and 'protection' mix are when the shopkeep comes up short on his dues, right?"

    -Posted with Wayfinder

    Silver Crusade

    1 person marked this as a favorite.

    Ugh. Forgot about Lay on Hands. My last paladin was in 1E

    “Sen, the first rule of light club is ‘you don’t talk about light club.’ But you can’t darken Bloodcove without cracking a few lamps.”

    Antonella *rolls* her eyes, shoving the lamp into the ninja's hands a bit more forcefully than necessary.

    Lay on Hands: 1d6 ⇒ 1

    “If you’ve got a better idea … go for it!”


    The Flaxseed Pathfinder Lodge

    Walking away from the stall, Antonella and Sen can come up with no other method to retrieve whatever is in the lamp except to smash the thing.

    Inside is an item very familiar to Pathfinders: some kind of ioun stone.

    DC 27 Spellcraft:
    Hematite Sphere Ioun Stone (Flawed)

    Slot none; CL 12th; Weight -
    Aura moderate divination and evocation; Price 500 gp

    While orbiting a creature’s head, this ioun stone provides its bearer a +2 enhancement bonus on Survival checks to avoid becoming lost. Once per day, its user can use it to cast know direction.

    When slotted into a wayfinder, the stone causes the wayfinder’s needle to point toward the nearest hematite sphere ioun stone, no matter the distance, enabling bearers to locate one another across a city or even across a continent. When an ioun stone of this type comes in contact with another hematite sphere ioun stone, one of the two stones fades into a dull gray ioun stone, while the other stone begins to home in on the next nearest stone.

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    Spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12

    "Wat you got there? Wat's it do?"

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    Spellcraft: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
    the +2 is for the elf bonus to Spellcraft to identify magical objects. I usually forget to add it.

    Raul holds the small stone in his palm, examining it carefully. "This, my friends, is an ion stone - a hermatite sphere. Though flawed, this little guy can help us from getting lost. Plus, if someone has a wayfinder, we can use the stone in it to direct us to the nearest hermatite sphere stone."

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    Raoul chuckles softly as he searches his pockets. "Thought for certain I had purchased a wayfinder, but it seems I was mistaken. Does anyone have one?" The elf looks around expectedly.

    "Oh!" Raoul exclaims as he reaches into one of his pockets and draws out two small pearls. He takes one and balls his fist around it, then holds his fist to his forehead for a moment. He repeats the process with the other pearl.

    "Oh, don't mind me. Just refreshing some of my arcane abilities."

    Using a 1st level and a 2nd level pearl of power to reset hypnotic pattern and magic missile.

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    Johender grins at Raoul. "Aye mate! Ere' you go!" He says holding out his wayfinder.

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    "Splendid!" Raoul glances around to ensure the party isn't being watched before gingerly placing the stone into the wayfinder.

    "Now then, we should see something rather soon, I believe."

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Sen shrugs at the forced destruction. "Weird, usually my bosses complain when I have to break junk they loan me. I figured it might'a had, like, a focusing chunk in it that had to jumble around or something."

    -Posted with Wayfinder


    The Flaxseed Pathfinder Lodge

    Once the stone is slotted into the wayfinder, the wayfinder directs you to a section of Bloodcove that occupies dry land. There, a fountain stands in a small plaza, and the needle points to an unoccupied storefront. There is little of interest inside the building beyond its cellar door, which is sealed with an imposing iron padlock.

    investigating the padlock?:
    Make a Will save.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    1d20 ⇒ 3

    "Hell of a lock they got on this." Sen notes, investigating said lock.

    -Posted with Wayfinder

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    Johender examines the padlock for traps, then tries to unlock it.

    1d20 + 4 ⇒ (7) + 4 = 11

    Perception: 1d20 + 8 ⇒ (19) + 8 = 27

    The Exchange

    Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

    Vasily looks at the lock also curious if he can break it.

    will save: 1d20 + 4 ⇒ (16) + 4 = 20

    After shaking off some strange feeling he slows down moving slowly and gently as his Varisian family taught him. The reward isn't in being done quickly but doing it well.

    take 20 if allowed for Disable result of 30


    The Flaxseed Pathfinder Lodge

    Vasily notes that the lock is only an illusion and leads the party inside the cellar!

    The cellar beyond is a small, square room with walls made of irregular stone cobbles.

    gm rolls:
    Antonella: 1d20 + 5 ⇒ (20) + 5 = 25
    Sen: 1d20 + 5 ⇒ (17) + 5 = 22
    Raoul: 1d20 + 9 ⇒ (11) + 9 = 20
    Darius: 1d20 + 6 ⇒ (13) + 6 = 19
    Vasily: 1d20 + 5 ⇒ (10) + 5 = 15 (+1 traps)
    Johendar: 1d20 + 8 ⇒ (4) + 8 = 12

    Antonella: 1d20 + 5 ⇒ (18) + 5 = 23
    Sen: 1d20 + 5 ⇒ (8) + 5 = 13
    Raoul: 1d20 + 9 ⇒ (1) + 9 = 10
    Darius: 1d20 + 6 ⇒ (13) + 6 = 19
    Vasily: 1d20 + 5 ⇒ (16) + 5 = 21 (+1 traps)
    Johendar: 1d20 + 8 ⇒ (11) + 8 = 19

    Antonella, Sen, and Raoul note a hidden niche behind one of the stones. Unfortunately none of them spots the spring-loaded trap rigged to the stone! A needle flies out towards 1d3 ⇒ 1 Atonella!

    attack: 1d20 + 10 ⇒ (18) + 10 = 28
    damage: 1d3 ⇒ 1
    DC 18 Fort save against poison or take 1d2 ⇒ 1 Dex damage (1/round for 6 rounds; 1 save to cure)

    You discover a second ioun stone as well as a broad, wax-sealed scroll case that contains dozens of pages detailing Aspis activities in Bloodcove, qualitative data about the upcoming expedition, and even dossiers on several of the agents involved. Some entries stand out from the others, including Pahwoki the Blade, a murderous Bekyar who wears a necklace of ears and is believed able to make the trees walk; Lilianna Alazzario, an agent relocated to Bloodcove after she burned down an Isgeri village just to collect a small debt; Yola Hask, a one-handed smuggler banished from Rahadoum for “crimes against the state;” Micky Threetoes, an Andoren exile with a history of aiding slave traders; Zamil Namoth, an Ustalav aristocrat known both for his charm and his claiming trophies from his macabre hunts; and “Fiveknives” Kalim, a seasoned explorer of the Mwangi Expanse infamous for his callous treatment of the native people.

    Malika also suspects that the mission’s primary purpose is looting, and she reports that the Consortium is particularly interested in a giant golden statue of some type.

    Finally, her report suggests the Consortium knows about Venture-Captain Nieford Sharrowsmith’s expedition to the Bandu Hills, though it seems the Aspis are merely planning to attack him but have not actually done so yet.

    The Exchange

    Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

    Quickly reviewing all the data, Vasily tucks it back into the scroll case, and stores that safely in his backpack. "I bet the old VC's would like to take a look through this stuff. That group sounds like serious trouble, and if they're after the expedition to Bandu, someone needs to intervene."

    Pointing to the ioun stone, the Varisian suggest they use the same method to see if it leads them to another cache of information.

    Silver Crusade

    Fort: 1d20 + 10 ⇒ (13) + 10 = 23

    “Oh nice spotting on that trap, sneaky types.” Antonella’s voice *drips* with sarcasm as she extracts the dart from her skin and lays a healing hand on herself.

    Lay on Hands: 1d6 ⇒ 4

    But in line with Irori’s teachings she doesn’t stay grumpy for long.

    “Reminds me of a story from a red book with a dragon on the cover that my mother confiscated from me when I was little:

    DM: “The roll indicates that Antonella Dougal has failed to find the poisoned needle in the latch. Roll a saving throw vs poison, please.”

    Dougal (rolling): "Missed it!"

    DM: "Black Dougal gasps 'Poison!' and falls to the floor. He looks dead."

    Johendar Fredrik: “I’m grabbing her his pack to carry treasure in!”


    The Flaxseed Pathfinder Lodge

    The ioun stone does not point to any further caches, but with Malika's reports in hand you feel confident that it is time to return to Aya and report on your findings.

    Exiting Bloodcove is relatively easy, but less than a mile from the city the road leads to a narrow bridge crossing a small tributary of the Vanji River. On the other side of the bridge stands the Consortium agent, Na'alu, accompanied by a strange, artificial looking humanoid. "I'll be taking those documents back now," he says smugly. "My employer would very much like to know their contents."

    gm rolls:

    na'alu: 1d20 + 6 ⇒ (15) + 6 = 21
    mannequin: 1d20 + 6 ⇒ (2) + 6 = 8
    Antonella: 1d20 + 2 ⇒ (1) + 2 = 3
    Sen: 1d20 + 10 ⇒ (5) + 10 = 15
    Raoul: 1d20 + 11 ⇒ (14) + 11 = 25
    Darius: 1d20 + 6 ⇒ (17) + 6 = 23
    Vasily: 1d20 + 7 ⇒ (19) + 7 = 26
    Johendar: 1d20 + 4 ⇒ (13) + 4 = 17

    Initiative:

    1. Vasily, Raoul, Darius
    2. Na'alu
    3. Johendar, Sen
    4. Mechanical Thing
    5. Antonella

    Vasily, Raoul, and Darius are up!

    DC 13 KN (engineering):
    This is a robot similar to a mannequin construct. Robots are vulnerable to electricity and critical hits. This one likely has hardness and, being a mannequin, will resist fire and electricity damage.

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    Dang, no ranks in Engineering.

    Raoul sizes up the strange mechanical man crossing the bridge, but decides to focus on the Consortium agent.

    "Oh, I don't think so."

    The wizard draws out a small brass figure of a shovel and, pointing at the agent, makes a digging motion. Suddenly, a pit appears beneath the agent's feet.

    Create pit. DC 17 Reflex save or fall 20 feet, suffering 2d6 ⇒ (6, 2) = 8 damage and landing prone. Creatures ending their turns adjacent to the pit must make a Reflex save or fall in, but they get a +2 to their save roll.


    The Flaxseed Pathfinder Lodge

    Ref: 1d20 + 5 ⇒ (5) + 5 = 10

    Na'alu falls into Raoul's pit!

    Initiative:

    1. Vasily, Raoul, Darius
    2. Na'alu
    3. Johendar, Sen
    4. Mechanical Thing
    5. Antonella

    N: 8 dmg

    Vasily and Darius are up!

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    Oh, the pit will last for 6 rounds total. 1/6

    Sovereign Court

    Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

    Sorry, super busy weekend, sick all day yesterday.

    Darius moves ahead slightly, standing on the ground kust north of the bridge's closer end, then readies his sword for an attack should the strange creature move within range, hopefully with a friend flanking.

    -Posted with Wayfinder


    The Flaxseed Pathfinder Lodge

    Initiative:

    1. Vasily, Raoul, Darius
    2. Na'alu
    3. Johendar, Sen
    4. Mechanical Thing
    5. Antonella

    N: 8 dmg

    Vasily is up!


    The Flaxseed Pathfinder Lodge

    Vasily has had two days and is being put on hold.

    Climb: 1d20 - 1 ⇒ (2) - 1 = 1

    Darn, at the high tier he has elemental body so I could have turned into an air elemental and flown out.

    You can't see what goes down in the pit but you certainly hear several curse words emanating from below ground.

    Initiative:

    1. Vasily, Raoul, Darius
    2. Na'alu
    3. Johendar, Sen
    4. Mechanical Thing
    5. Antonella

    N: 8 pnts

    Johendar and Sen are up!

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