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Caith waits until he knows for sure that everyone with ranged attacks have taken their shots and then lowers his head and moves towards the snake and bashes his entire body into the snake, trying to kill it
(delaying till after the ranged people have acted so I don't give them penalties to hit, then moving - which will provoke an AOO if it has reach - then attack it)
Spiked armor vs Cobra AC: 1d20 + 9 ⇒ (15) + 9 = 24
Damage if hit: 1d6 + 7 ⇒ (1) + 7 = 8

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Fort: 1d20 + 2 ⇒ (13) + 2 = 15
Niko's face twists into a grimace as the poison takes effect. Taking a step backward, he fires at the enormous snake. He then pulls his antitoxin from his pack.
Attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Can't edit map atm

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Braugher runs up to the elephant and tries to grapple its legs to keep it from running. Come on, Dumbo! You're with US!
Grapple: 1d20 + 4 ⇒ (19) + 4 = 23 Provokes from the elephant.

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Rhoswen drops her sword and rushes to help Braugher try and wrangle the elephant.
"Calm down, girl!" Is it a girl? she thinks to herself.
Grapple Assist: 1d20 + 6 ⇒ (14) + 6 = 20

EndlessForms |

Colt misses but Vitor and Caith wound the snake! Graugher starts to wrestle with the elephant, trying to put it in a headlock! It's not going to take an AoO on you. Even with Rhoswen's help, it is difficult to subdue the elephant!
I did play in a game where a barbarian grappled and pinned an elephant though. He then held it down for several rounds and headbutted it into unconsciousness.
Initiative:
1. Cobra
2. Rhoswen, Colt, Braugher, Caith, Kylar, and Nikomedes
3. Elephant
c: 38 dmg
e: 12 nl
Kylar is up!

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Kylar steps back as he conjures up another spell, staying defensive while he watches the snake. This time a missile arc across the path and slams into the snake.
Concentration: 1d20 + 5 ⇒ (13) + 5 = 18
Magic Missile: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

EndlessForms |

Kylar's missiles hit the cobra, which rears up and tries to bite Caith!
bite: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 2d6 + 9 ⇒ (6, 3) + 9 = 18
DC 17 Fort against poison or take 1d3 ⇒ 1 Con damage (1/round for 6 rounds; 2 saves to cure)
Initiative:
1. Cobra
2. Rhoswen, Colt, Braugher, Caith, Kylar, and Nikomedes
3. Elephant
c: 41 dmg
e: 12 nl
You guys are up!

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Braugher will attempt to tire the animal out. He weaves a few hand signs before reach out to touch the beast.
Touch of Fatigue: 1d20 + 4 ⇒ (1) + 4 = 5

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Fort: 1d20 + 2 ⇒ (17) + 2 = 19
Attack: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Studied Strike: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9
Feeling his body fight off the poison, Niko studies the snake for a moment, then steps foward and stabs the snake again.

EndlessForms |

Niko finishes off the snake before the elephant can get too restless!
Out of combat!

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Seeing the snake go down, Niko quickly quaffs his antitoxin.
Fort: 1d20 + 2 + 5 ⇒ (12) + 2 + 5 = 19
Looking around at the party, Niko frowns. "Can anyone cast a restoration spell from this scroll I have?"

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Braugher chuckles as he realizes that these "hunters" were completely useless against the wildlife of this jungle. Looks like these nobles can only be spoon-fed their targets...
The tiefling will adjust his linen face wrap that covers his toothy maw before suggesting that we continue. Enough playing around. Let's move out. This temple won't investigate itself and I'm missing valuable training time in Cassomir...
Braugher cannot heal you, thus does not respond to your request.

EndlessForms |

A few hours after your encounter with the snake, you reach a place where a small stream crosses the trail. Baron Rudyahm explains that this is the stream he and his friends were following when the tiger ambushed them 5 years ago, and thus this is where you should break off from the trail to find the tiger’s territory. Count Matsanda declines to accompany you and the baron any further. He and the porters wish to take the elephant half a day farther down the trail to a hunting lodge outpost, where they can wait in safety for the baron to finish his hunt.

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Niko grimaces and tries to activate the scroll himself.
UMD vs DC 22?: 1d20 + 7 ⇒ (19) + 7 = 26
Lesser Restore: 1d4 ⇒ 4
That worked nicely.
He then pulls out his wand and heals himself.
CLW: 2d8 + 2 ⇒ (6, 8) + 2 = 16
Nice! That means I won't be able to hit a thing the rest of the scenario...
Niko bids the count safe travels and gently reminds him of Lady Glorianna's need.
Once the party gets to the riverbed, Niko begins searching for a trail.
Survival Aid?: 1d20 + 1 ⇒ (7) + 1 = 8

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Ah, very crafty. Tigers like to hang out near water sources waiting for their prey to wander by. I once heard of a tiger who liked to sit in the water, calmly contemplating the fishes swimming by, until something big like a buffalo would come to drink. Then, POW!, out he would jump and drag the poor beast into the river. We must be very cautious.
So, upstream or down?

EndlessForms |

"We shall see," the Baron says, "but we must head into the jungle and look for signs of it first."
---
The jungle opens up into a wide grassy clearing bisected by a shallow, burbling stream. In the center of the clearing lies the partially eaten carcass of a gaur. Its throat has been torn open, and the grass all around the dead bison is covered in dried, sticky blood.
Baron Rudyahm proclaims that this is where they should set up their ambush for the tiger. He explains that the kill is fresh, which means the tiger will likely return to finish its meal later that night.
When you search the area for tiger tracks find only hoofprints, which the baron judges to be antelope tracks. He suggests that the antelopes may have fled this area during the hunt, trampling any tiger tracks that were present.
The aging hunter instructs you on how to set up machans—a type of portable hunter’s blind—in the trees around the clearing. The machans are mounted 20 feet up in the lower branches of the trees and camouflaged by branches and leaves. A machan can hold up to three medium creatures comfortably, though it is not sturdy enough to provide effective cover during combat. Once the machans are in place, the baron directs the party to climb into the machans and wait for the tiger to return. He warns the group that you should avoid descending once night falls, lest you wish to come face to face with the angry tiger in the dark.
As night falls, the jungle is completely dark. Only the clearing remains dimly lit thanks to the light of the moon. Rudyahm forbids you from employing any other forms of light until you spot the beast, lest you give away your presence.

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KN: arcana: 1d20 + 8 + 1d6 ⇒ (19) + 8 + (5) = 32
Niko studies the tracks for a long time, then stands, shaking his head gravely. "These are not antelope tracks, but rather leucrotta tracks. Cunning, evil creatures. This does not bode well. We must be on full alert. Something queer is afoot."
Once settled in the tree blind, and darkness has fallen, Niko drinks an elixir to help him spot anything.
elixir of vision

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Braugher keeps a quiet watch, keeping his eyes open for intruders.
Has 6 hours passed? (Mage Armor)

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Growing slightly bored, Braugher searches in his pack and pulls out a small leather satchel.
Wordlessly, he pulls a long strand of smoked sausage links from the bag, slicing a few links off with his knife. A small block of cheese and some hardtack finishes his rations for the evening.
He repacks the satchel in his backpack before biting into the thylacine meat. He hears the nighttime insects cricking and creaking as he slowly chews each bite.

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Kylar dows not feel as comfortable sitting in a tree while something will soon be hunting them in this area. He moves about slightly from nervousness.

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Excellent. Death from on high. We will keep a careful watch for this ferocious beast of yours.
Colt settles in for a long night of waiting and watching.
Perception: 1d20 + 4 ⇒ (14) + 4 = 18 Low-light vision

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Rhoswen climbs up and waits in one of the manchas. She draws her dagger and absentmindedly begins cleaning out under her nails. When that is done she reaches into a side pocket on her pack and draws out a handful of dried fruit for her evening meal.
As she quietly eats she scans the area below.
Perception: 1d20 + 2 ⇒ (4) + 2 = 6 (Low-light vision)

EndlessForms |

@Braugher: less than 6 hours, your mage armor is fine.
An hour after night falls, the leucrotta Niko warned everyone about attacks! Braugher and Niko are quickest to react (they can act in the surprise round), however the leucrotta is quicker yet!
The beast begins by calling out (in Count Matsanda's voice) for help, but the party is prepared against such trickery by the creature so it instead bounds out of the undergrowth and towards Baron Rudyahm!
This leucrotta is clearly the creature that wiped out the baron’s previous expedition. It has the haunches and tail of a tiger, rather than that of a lion as most leucrottas do, and closer examination reveals a scar along the leucrotta’s flank left by the baron’s bullet five years ago.
1d20 + 9 ⇒ (18) + 9 = 27
Braugher: 1d20 + 10 ⇒ (19) + 10 = 29
Kylar: 1d20 + 4 ⇒ (11) + 4 = 15
---
leucrotta: 1d20 + 7 ⇒ (12) + 7 = 19
Colt: 1d20 + 3 ⇒ (2) + 3 = 5
Rhoswen: 1d20 + 6 ⇒ (15) + 6 = 21
Caith: 1d20 + 0 ⇒ (16) + 0 = 16
Braugher: 1d20 + 1 ⇒ (11) + 1 = 12
Kylar: 1d20 + 5 ⇒ (4) + 5 = 9
Nikomedes: 1d20 + 2 ⇒ (7) + 2 = 9
baron: 1d20 + 3 ⇒ (5) + 3 = 8
Initiative: Surprise Round!
1. Rhoswen
2. Leucrotta
3. Caith, Braugher, Kylar, Niko, the Baron and Colt
Braugher and Niko have surprise round actions! Rhoswen can start us off with the first regular-round action!

GM Bold Strider |

Braugher enters the Stance of the White Dragon channeling his ki through his throat. He roars loudly at the Leucrotta as several icicles come firing out of his mouth at the beast.
Swift Action: Dragon Style/Ferocity
Snowball-RTA: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 3d6 ⇒ (2, 1, 3) = 6 DC 15 Fortitude Save or Staggered

EndlessForms |

Fort: 1d20 + 9 ⇒ (17) + 9 = 26
Braugher and Niko are ready for the attack and injure the creature as it moves from hiding towards the Baron's tree!
Initiative:
1. Rhoswen
2. Leucrotta
3. Caith, Braugher, Kylar, Niko, the Baron and Colt
8 dmg
Rhoswen is up!

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Rhoswen draws her bow, takes aim and fires an arrow at the creature across the stream.
"What a curious creature," she says to herself.
Mwk. Composite Longbow: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

EndlessForms |

Rhoswen puts an arrow in its side but the beast is relentless, climbing up the tree and going after the Baron!
bite: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 2d6 + 9 ⇒ (1, 6) + 9 = 16
The leucrotta bites into the Baron's leg, leaving him bleeding badly! Baron Rudyahm's musket falls to the ground and he draws a small curved blade to stab back at the creature!
kukri: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d4 ⇒ 4
Initiative:
1. Rhoswen
2. Leucrotta
3. Caith, Braugher, Kylar, Niko, the Baron and Colt
Leuc: 16 dmg
Baron: 16 dmg
You guys are up!

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Hearing the creature attack, Colt drops from the tree and maneuvers for a shot.
Pistol (ranged touch): 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
But in all the excitement, his shot goes wide!

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The monk climbs down off of the perch and rushes to the side of the beast, ready to cut it to ribbons with his claws.

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Actually, Colt's shot resulted in a misfire. His pistol is now broken. Sorry, gunslinger is new to me, and I'm still working out all the rules.
I knew a place called 'Bob's Bargain Bullets' would be trouble. I should have listened to my gut on this one.

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Rhoswen considers whether she should try to rush forward with the rest, but decides to take aim again at the leucrotta with her bow.
Bow Attack!, firing into Melee: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

EndlessForms |

Yes, stream is difficult terrain, as is any underbrush on the sides of the maps. You can use a move action to hop down from your hunting stands.
Rhoswen puts an arrow into the beast!
Initiative:
1. Rhoswen
2. Leucrotta
3. Caith, Braugher, Kylar, Niko, the Baron and Colt
Leuc: 25 dmg
Baron: 16 dmg
Kylar is up!

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Kylar quietly mutters a spell beneath his breath as wind begins to merge into a small compact circle in his palms. The ball creates a sharp point of light as he releases it. The ball arcs around the trees as it slams into the creature's midsection.
Magic Missile: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Havoc of the Society

EndlessForms |

As Kylar's missile hits the leucrotta, it savagely goes after the Baron!
bite: 1d20 + 12 ⇒ (7) + 12 = 19 *hit
damage: 2d6 + 9 ⇒ (2, 3) + 9 = 14
hoof: 1d20 + 7 ⇒ (1) + 7 = 8 *miss
damage: 1d6 + 4 ⇒ (6) + 4 = 10
hoof: 1d20 + 7 ⇒ (4) + 7 = 11 *miss
damage: 1d6 + 4 ⇒ (6) + 4 = 10
The Baron, looking rather bloodied and close to unconsciousness, curses and stabs back at his nemesis!
kukri: 1d20 + 3 ⇒ (18) + 3 = 21 *hit
damage: 1d4 ⇒ 3
Initiative:
1. Rhoswen
2. Leucrotta
3. Caith, Braugher, Kylar, Niko, the Baron and Colt
Leuc: 34 dmg
Baron: 30 dmg
You guys are up!

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I can't edit map atm (or for last round's movement, but I think I cold have dropped from the tree, to be south of Ros, last round, then move 15 ft to the east. He'll move a little closer and use his fire breath extract without hitting the Baron.
Niko edges closer, drinking an extract along the way. When he gets into position, he breaths a cone of fire on the luecrotta.
Fire Breath: 4d6 ⇒ (4, 3, 6, 3) = 16 DC 15

EndlessForms |

Ref: 1d20 + 8 ⇒ (19) + 8 = 27
Niko's firey belch only singes the creature and Rhoswen misses!
Initiative:
1. Rhoswen
2. Leucrotta
3. Caith, Braugher, Kylar, Niko, the Baron and Colt
Leuc: 42 dmg
Baron: 30 dmg
Caith, Braugher, Kylar, and Colt are up!

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No clue if this will matter at all, but a kukri has a 18-20 crit range I think..so the Baron might have scored a crit against the leucrota
Caith waits until after Colt has taking his turn as to not block his line of fire (in case he wants to take a shot)
"Good hit Baron! Cut him somemore, but leave some for us..don't hog the whole fight!"
Caith rushes into the beast trying to body slam it away from the Baron
Bull rush vs CMD (doesn't provoke): 1d20 + 12 ⇒ (6) + 12 = 18
If that hits, following it up with a spiked armor attack vs AC: 1d20 + 8 ⇒ (13) + 8 = 21
Piercing damage if hit: 1d6 + 7 ⇒ (4) + 7 = 11

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Colt takes a step to get a better angle while he pulls another cartridge from his belt. He quickly loads the pistol before drawing down on the infernal creature and pulling the trigger.
Spend 1 grit for Focused Aim.
Pistol (ranged touch): 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

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The Leucrotta with paw at the Bold Strider student as Braugher deftly steps under the attack, lashing out with his claws the beast.
Claw: 1d20 + 5 ⇒ (16) + 5 = 21 Dragon Style/Dragon Ferocity
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Claw: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
As his first claw finds purchase, the tiefling tries to rip out a piece of the monster's flesh with his razor sharp teeth.
Bite: 1d20 - 1 ⇒ (15) - 1 = 14
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

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Kylar weaves another spell as another orb of force flies from the branches and slams into the creature. Leaves fall all about the area as they are whipped about from the force.
Magic Missile: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4