GM Endless Forms' PFS 04-22 Glories of the Past Part I: Halls of Dwarven Lore (Inactive)

Game Master Mike Tuholski

A 5-9 PFS scenario played at the 5-6 tier. Map!


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Grand Lodge

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Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Shan draws out a dagger and taps it on the rocks.

"As usual, an excellent plan. I don't want to leave Linnea unarmed, so I will use my dagger. Tapping is better then yelling. Of course, if I'm yelling, then we might have other problems."

Shan approaches the maze entrance. From the damaged map, he is hoping to see a pillar directly in front of him.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus nods at the idea of using compass directions. "It's more flexible..all though bit more prone to misscommunication. so we just have to be more careful with listening and counting."


The Flaxseed Pathfinder Lodge
Luisila wrote:
“What relation is Mistress Borthwick to you, Goodwarf Saandrican? Is she your grandmother, Aunt, what?”

Saandrican looks a bit surprised and thrown off by the question. "Why, she's my sister-in-law. Why do you ask?"

Luisila wrote:
This seems not unlike a series of 4E skill challenges, which would probably play out reasonably dramatically as a f2f game, but I suspect it will quickly get tedious as a pbp? Do you know what I mean?

I know exactly what you mean. I actually think this is a really cool little puzzle but even F2F it can be a little tedious. When I played it basically we came up with a plan similar to yours that couldn't fail and the GM just hand-waved it. I think that's what I'll do too rather than spend several days rolling skill checks back and forth.

---

Luisila comes up with a foolproof plan guaranteed to get Shan through the maze safely and out to the corner where the unknown awaits him!

Shan:
This stark room measures twenty feet to a side and is undecorated but for a large stone stele that stands against the southern wall. A pile of rubble loosely covers a square metal chest, but the ceiling above shows no sign of damage.

A handful of runes survive on the stele but you aren't sure of their significance. You are able to read one of them in Dwarven, however, and it reads "Koldukar".

You guys can easily reverse the process to bring Shan back. And now that you have a route figured out you can easily send others through without having to worry about tapping and listening.

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Well done, Lu!

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

Thanks, guys. I do enjoy the social and cooperative aspect of this game.

Saandrican Molnworret wrote:
"Why, she's my sister-in-law. Why do you ask?"

“My apologies, Master Molnworret. But like the six of us, you are a veteran of an organization whose leaders wear masks and may not be exactly what they seem.”

“I have been on several missions where an apparent friend was foe and vice versa. Both the Church of Calistria and Venture-Captain Valsin teach us to be ever watchful for betrayal. I trust you will forgive me.”

The priestess makes a low curtsy to the tired dwarf.

Luisila then looks up and smiles. “On a brighter note, it seems the efforts of this group may enhance your own reputation and perhaps get you published in the Pathfinder Chronicles. I trust asking for a little help in return is not too much to ask?”

“What happened to the rescue crew dispatched by the Mithral Mallet? Also, what can you tell us about your former companions in terms of fighting style, the kind of magic they employ, equipment and tactics. I understand one is a halfling with … anger management issues, there is also a half-elf brawler and a human.”

“Why do you no longer accompany them?”

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Shan does a quick look around the room for any secret doors or traps (Perception 28). If he doesn't find either, he hefts the chest and brings it back to the party.

"Look what I found? Who wants to open it? Also, does 'Koldukar' mean anything to anybody? I believe its a formal name that was written in Dwarven runes in the other room."

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

Luisila gives the monk a sideways look. "Well of course, Shan."

"Cold Euchre is a card game played by people of leisure in Irrisen, the Linnorm Kingdoms and even the Mammoth Holds if Shinkeer Aswander is to be believed."

"My sister Zynep plays a modified version with a marked Harrow deck every so often at the Pleasure Salon in Absalom."

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

I am a big fan of Euchre, Lu!

Seriously, I am...in RL, too!

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

"Hmm, well Luisila's explanation sounds good to me. Sorry, can't say I know what Koldukar may refer to." Linnea holds up her pointer finger in a moment of inspiration, "Let's ask Saandrican. Also, wait - can anyone open the chest that Shan found?"

Linnea furrows her brow, "If not, I suppose we could use my rapier to break the lock."

Alright I admit it - I'm dying to use my adamantine rapier on something. I'm not sure why I even bought it - I just thought it would be cool to have an adamantine weapon. But I need to put it to use. :)


The Flaxseed Pathfinder Lodge
Luisila wrote:
“What happened to the rescue crew dispatched by the Mithral Mallet? Also, what can you tell us about your former companions in terms of fighting style, the kind of magic they employ, equipment and tactics. I understand one is a halfling with … anger management issues, there is also a half-elf brawler and a human.”

"Well, we made our way down here and a couple of mishaps ended with a dead agent-Beetle, the halfling. He was a good scout, quite cunning-just paranoid, is all. And then there was Shu-Lin Foo, a priestess of some Tien god. She was fairly quiet and shy. We also had along with us a fiesty and aggressive half-elf skilled with the elven blade. After Beetle went down, the others starting arguing and it wasn't long before blades were being drawn and the fighting began. I wanted nothing to do with it so I locked myself up here. I know I was with a rough-and-tumble crew of outcasts. . . I just didn't realize how bad they were until they started turning on each other."

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

"Go for it, just put the point in a joint somewhere and apply leverage. Do we know if it's locked? I mean...before we try some stuff on it..did we try to just open it?"

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

"Well good point, Brachus. I guess I just sorta assumed that Shan would've tried to open it. But let's just give it a try anyway."

Linnea volunteers to try and open the chest. If it is locked, she'll try and break the lock with her rapier.

Rapier Lock poke: 1d6 + 2 ⇒ (4) + 2 = 6
Rapier Lock poke: 1d6 + 2 ⇒ (3) + 2 = 5
Rapier Lock poke: 1d6 + 2 ⇒ (2) + 2 = 4

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Not positive, but I believe that breaking the lock is akin to sundering, and that would be a CMB roll?


The Flaxseed Pathfinder Lodge

Yes, I think Varg is right. But it's also an object with AC 5, Linnea has an adamantine rapier, and you have plenty of time to keep trying.

Linnea pokes the locks and breaks it enough to open the chest. Inside are four silver-etched manuals for the construction of large, underground chambers.

DC 20 Appraise:
They are worth about 62 gp each.

That's not all Shan found though.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

Knowlege (History) - Koldukar: 0d20 ⇒ (-) = 0
Knowledge (Geography) - Koldukar: 0d20 ⇒ (-) = 0

Appraise + Guidance: 1d20 + 1 ⇒ (16) + 1 = 17

Varg "Cleaver" Stollufsen wrote:
I am a big fan of Euchre, Lu!

"Just be careful if you ever play with Zynep, Cleaver. She won't even admit to having heard of the game and ask stuff like 'what's a bower again?' "

"But she incorporates Sczarni sign language into her table talk quite cleverly and I have seen some pretty shrewd operators lose their shirts (and more!) to her."

More generally. "Are we just about done in this wing of the chamber? Is it time to check Shan's steps yet?"

Luisila will have another quick look about Sandricaan's chamber.

Take 10 Perception + Guidance: 10 + 17 + 1 = 28

EDIT: No worries, Shan. I assumed it was something you didn't think was worth mentioning.

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Perception Aid: 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

"Go ahead. The only thing else I found was a twenty foot room. It is undecorated except for a large stone stele that stands against the southern wall. There was a pile of rubble loosely covering this metal chest, but the ceiling above showed no sign of damage.

The only other marks of note were a handful of runes survive on the stele. I wasn't sure of their significance. Only one of them in was Dwarven, however, and it reads "Koldukar". I guess the other runes might have been in another language. Maybe some of you can figure it out."

Sorry guys, I didn't think it was important. Now, re-typing it I guess there are some subtle clues in there.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

"What's a stele?"

Brachus looks around the room to see if someone knows the answer

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Appraise, with Guidance if anyone doesn't mind. And cast Detect Magic 1d20 + 12 ⇒ (13) + 12 = 25

Quintus waits excitedly for the chest to be opened. He crouches down to examine the contents, casting a spell as he does.

"These are of some value, and of historical interest, I suppose." he says somewhat disappointedly.

Knowledge: Engineering and Knowledge: History
1d20 + 11 ⇒ (6) + 11 = 17
1d20 + 11 ⇒ (16) + 11 = 27

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

lol - Brachus, that is exactly the reaction I had when I first heard the word 'stele' in a recent adventure with Varg, one of Linnea's alts and the aforementioned Zynep.

Season 4: Year of the Stele.

Luisila laughs out loud. "Sorry, Brachus. But that's exactly what I thought when I was first introduced to a stele in an ancient temple of Gozreh. It was in another part of Varisia, while on Society business with Cleaver and my sister, Zynep."

"It's basically a carved stone statue usually erected as a monument to someone or something."

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

"Ah thanks for informing me, sounds like it could be important somehow doesn't it?"

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

"Well, we know how to navigate that little maze room, right? Perhaps I could go over and take a look at this stele."

Linnea carefully makes her way through the maze room, keeping to the path that had been determined.

When she makes her way into the room, she immediately draws close to the stele, studying the features carefully.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Knowledge: 1d20 ⇒ 10 (+8 for Arcana, Dungeoneering, Local, Planes, Religion)

(+7 for all other knowledges)


The Flaxseed Pathfinder Lodge

Let's assume you make your way back to the little room with Sandricaan in tow. That will help things out.

Sandricaan spends some time studying the stele closely. "Ah!" he says after a few moments of contemplation. "Oh! Oh, very clever! And quite the find! These runes here-" he begins tracing his fingers over the various markings "-represent the Dwarven Sky Citadels. There are similar steles said to exist in other Sky Citadels, though this one is among the better preserved I have heard of among the dwarves. They were repositories of knowledge for the dwarves. See here! There are runes for Dongun Hold, HIghhelm, Janderhoff, Kraggondan, Kravenkus, and Koldukar."

As Sandricaan speaks this last name, the rune he was pointing to begins to glow with a faint blue light for a fraction of a second. Sandricaan stands amazed at this sight as the light fades away. "Could that? Did you? Did you see that? That response? That could mean Koldukar has another stele-one well-preserved enough to respond. But Koldukar lies in what is now Belkzen, land of the orcs! This is quite the find! We must take this information to Venture-Captain Heidmarch as soon as possible! We'll all get our names in the Chronicles for this."

The dwarf seems ecstatic by the news. He marks the wall with a personal rune, allowing him more accurate teleportation to the room in the future in order to avoid the drudgery of the maze from now on.

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Linnea shares inn Sandricaan's excitement. "Wow - that would be something, wouldn't it? But to try and make into Belkzen? Good luck to whoever Heidmarch decides to send on that errand."

Linnea brushes dust off her shoulders as she considers the possibilities. "Well, we can let VC Heidmarch know about all this once we're free and clear of these caverns. Speaking of which... I think there's still more to clean out."

She starts taking a few steps towards the narrow tunnel leading back up the the room with the wide staircase.

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus follows Linnea up the staircase..at a safe distance.

Grand Lodge

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Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

"This is indeed excellent news. So much knowledge to be obtained. But I agree with Lady Linnea, we have another level to investigate. You are welcome to join us Sandricaan or stay here until our return so that we may return to the surface together."

Unless there is anything else, Shan will lead the party down the staircase.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

Aarvid has a dwarven character originally from Kravenkus. I think he’ll enjoy that little touch when he plays this scenario.

On their way back to the steps, Luisila will check to see whether the backpack she concealed in the antechamber has been interfered with. Once satisfied either way, she will leave it in-situ. As they approach the steps she will also look to see if there are any new footprints or such on the dusty stairs.

Take 10 Perception: 10 + 17 = 27
Take 10 Stealth + Guidance: 10 + 6 + 1 = 17

“Cleaver, let’s start getting you ready for the end-game.”

The priestess intones. “Our great axe was forged in the flames of the Unquenchable Fire. Calistria protect him from the same!”

Luisila *casts* Protection from Energy (Fire) on Varg. Lasts an hour.


The Flaxseed Pathfinder Lodge

Yeah, dwarves hadn't gotten much attention or love until this trilogy.

Sandricaan asks to remain here to rest until you are finished, but requests that you take him with you. He is quite tired and low on spells.

---

Shan leads the party back down the stairs he examined earlier.

An acrid smell permeates this natural cavern, and a thick coat of dust cakes nearly everything here. To the north, what might have once been a passageway has collapsed. Several inches of murky water cover the floor here.

As you look into the cavern, you can see a Tian woman on the far side. She looks hurt and caked in mud. "Help," she says feebly.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

Luisila manoeuvres herself close to Varg and sweeps the chamber for hidden threats.

Take 10 Perception + Guidance: 10 + 17 + 1 = 28 Spellcraft DC 15

Even if she sees nothing, based on Sandricaan’s report, the priestess suspects treachery and *casts* Detect Magic Spellcraft DC 15 about the chamber, including on the fallen woman, who she thinks may possibly be an illusion.

“Oh, Sweet Heart, how are you hurt? Come to us and we’ll help you out.”

“Blessings from Avistan to Tian Xia. Perhaps our respective deities are the same and just called different names? Will you join me in a prayer?”

Luisila *casts* Bless. Spellcraft DC 16

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Shan looks around to make sure the room is stable then calls out to the Tian woman in a language that should be familiar to her.

Tian:
Do you know the way to San Jose?
I've been away so long
I may go wrong and lose my way
Do you know the way to San Jose?
I'm going back to find some peace of mind in San Jose

Sense Motive: 1d20 + 9 ⇒ (4) + 9 = 13

Sovereign Court

Barbarian Invulnerable Rager/7; HP: 82/82 (96/96); AC: 24 (23 Rage), DR: 3; F: 9, R: 8, W: 4; Perc: +9; Init: +2

Varg looks around the room, suspicious as to the woman, with both hands holding his axe before him.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


The Flaxseed Pathfinder Lodge

Tien:
"Wha. . . what?"

Luisila detects many auras on the woman but can't identify them.

"Please, I'm hurt and can't move. They hurt me. Come. . . you must help me out. This is not the time for prayer, we need to run."

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

"Who -ah, hurt you? Where are they now?" Quintus asks, looking around in alarm. He readies a spell to cast as though expecting sudden ambush.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none
Shu-Lin Foo, a priestess of some Tien god wrote:
" ... This is not the time for prayer, we need to run."

Luisila screws up her face in surprise. "Not the time for prayer? What kind of priestess are you? My goddess, that's a paddlin' "

"But look ... if it upsets you, I'll cast something else instead."

Luisila *casts* Bull's Strength on Varg.

"Brachus, I'm wondering if Invisibility Purge might be in order?"

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Sense Motive: 1d20 + 8 ⇒ (9) + 8 = 17

"How exactly are you hurt, ma'am? And yes, how did you get hurt down here? Heck, how did you make it down here?"

Linnea walks around to the right side of Varg as she asks the question. She also uncoils her whip and glances around the room searching for any signs of trouble.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus agrees with Luisila
"It couldn't hurt to check for any invisible threats."

Brachus will cast invisibilty purge.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Shan will close in on the edge and throw his rope toward the woman.


The Flaxseed Pathfinder Lodge

spellcraft: 1d20 + 10 ⇒ (4) + 10 = 14

"Stop!" the woman yells before Luisila can cast her spell. "Ignorant fools!" She rises and motions to someone unseen in the shadows.

gm rolls:

beetle: 1d20 + 5 ⇒ (2) + 5 = 7
marcetta: 1d20 + 4 ⇒ (9) + 4 = 13
shu-lin foo: 1d20 + 1 ⇒ (7) + 1 = 8
Brachus: 1d20 + 2 ⇒ (8) + 2 = 10
Shan: 1d20 + 2 ⇒ (12) + 2 = 14
Varg: 1d20 + 2 ⇒ (4) + 2 = 6
Luisila: 1d20 + 2 ⇒ (16) + 2 = 18
Jakarno: 1d20 + 7 ⇒ (2) + 7 = 9
Linnea: 1d20 + 2 ⇒ (17) + 2 = 19

Initiative:

1. Linnea, Luisila, and Shan
2. Marcetta Larch-Bough
3. Brachus and Jakarno
4. Shu-lin Foo
5. Varg

Linnea, Luisila, and Shan are up!

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Linnea dashes forward with her whip drawn, as she makes it to the western end of the chamber, she draws out small bit of butter and throws it at Marcetta. "Enjoy your trip!"

Cast Grease DC 14. Marked by brown outline on the map.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Linnea, you circled SLF. I believe that is Shu-lin Foo, not Marcetta.

"Milady, stand clear. There is something lurking in the shadows!"

Shan hustles to the far side of the room and tries to grab what is trying to hide.

Grapple MLB vs FF CMD: 1d20 + 13 ⇒ (5) + 13 = 18

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

@GM Endless I can’t see the map right now, but I don’t want to slow the game down. I want to shut down Shu-Lin Foo with Silence.

If I remember the map correctly, the whole battlefield is small enough that a 20’ radius of Silence should be able to shut the whole thing down, if I target the floor/ceiling of the cavern. If I’m correct, I’d like to do that. Otherwise I will target a willing ally (either Linnea or Shan) whomever is better placed to maximise the ‘Zone of Silence’ around the enemy cleric.

Round #1. Bless is in effect, but NOT Bull’s Strength. Sorry, Varg.

Luisila is almost finished talking as she *casts* Silence. “Shu-Lin and Marcetta, may Calistria grant you both blessed peace.”

Lasts 6 rounds.

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Oops, so it is. Okay, Grease on Shu-lin foo.


The Flaxseed Pathfinder Lodge

Ref: 1d20 + 3 ⇒ (6) + 3 = 9

2d20 ⇒ (2, 11) = 13

Linnea creates a pool of grease and trips up the Tian cleric! As she moves into the room, she notes the halfling hiding in a niche off to the side!

Shan moves around and tries to grab the female fighter but is thrown off when he gets closer to realize that she has since morphed into an undead abomination!

DC 13 KN (religion):
She has been turned into a ghoul. Ghouls can paralyze their victims.

Luisila effectively brings the room into silence!

---

Marcetta swings her elven blade at Shan!

mwk elven curve blade power attack: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23
damage: 1d10 + 4 + 2 ⇒ (3) + 4 + 2 = 9

bite power attack: 1d20 + 2 - 1 ⇒ (5) + 2 - 1 = 6
damgae: 1d6 + 1 ⇒ (3) + 1 = 4
DC 14 Fort save against disease
DC 14 Fort save against paralysis

Initiative:

1. Linnea, Luisila, and Shan
2. Marcetta Larch-Bough
3. Brachus and Jakarno
4. Shu-lin Foo and Beetle
5. Varg

SLF: prone

Brachus and Jakarno are up!

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Knowledge (Religion): 1d20 + 8 ⇒ (1) + 8 = 9

Linnea draws a blank as to what the undead creature may be.

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Knowledge Religion: 1d20 + 5 ⇒ (14) + 5 = 19

Shan narrowly dodges out of the way of the blade swing.

"By the Void, a ghoul! Beware of its paralytic bite!"

Silver Crusade

Male Human Cleric/10 HPS 54/73 (+NL 10) AC 16(19)/touch 10/FF 16 CMD 15 Fort+8/Ref+3/Will+12 init +2/Per.+18/Sense motive +7

Brachus moves forward in total silence, proudly presenting his holy symbol in front of him for all to see, bursts of positive energy radiate out from it.

Channel energy to harm undead: 3d6 ⇒ (4, 3, 6) = 13 Will save DC 16 for half damage.

should hit all 3 of them. I think the one next to Shan is a ghoul..but we don't know about the other 2...so about to find out if they will get hurt by this.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Quintus casts a spell with a piece of fleece in his hand, which transforms into a wall of stone that assembles itself to enclose the Halfling ambusher in his alcove.

Cast Silent Image to create an illusion of a wall of stone that will seal the Halfling into his alcove. I can't seem to make my own notation on the map... the idea is to make it in an arc about five feet out from the alcove. Save DC is 20


The Flaxseed Pathfinder Lodge

B Will: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
MLB Will: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
SLF Will: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35

Brachus channels and all three of the former Pathfinders cry out in pain.

Spellcraft: 1d20 + 10 ⇒ (13) + 10 = 23

Jakarno creates a wall of stone to block in the halfling. Shu-lin Foo yells out silently, recognizing the spell, but is unable to transfer her knowledge to the halfling.

---

In retaliation, Shu-lin Foo also channels, hoping to harm those of you in the room!

channel negative energy: 4d6 ⇒ (4, 1, 6, 4) = 15
Hits Linnea, Brachus, and Shan. DC 18 for half.

---

Will: 1d20 + 4 ⇒ (14) + 4 = 18

The halfling moves up and touches the wall but thinks that he is trapped and merely takes up a defensive stance inside.

Initiative:

1. Linnea, Luisila, and Shan
2. Marcetta Larch-Bough
3. Brachus and Jakarno
4. Shu-lin Foo and Beetle
5. Varg

SLF: 6 dmg, prone
MLB: 13 dmg
B: 6 dmg

Varg, Linnea, Luisila, and Shan are up!

Grand Lodge

.:
Male Dwarf Monk 6 | 32/51 HP / AC:(25) 21 / T: 20/ FF:(22)18 / Fort: +8(10) / Ref: +8(10) / Will: +10(12) / CMD: 28(30) / Init: +2 / Perc: +16(18)/ SM: +9

Will Save: 1d20 + 10 ⇒ (10) + 10 = 20

"Now we play a game called 'Seven Seconds to send you to Heaven.'"

With the two of them "trapped" in the alcove, Shan's body turns to ice and his beard glows with an arcane light.

Activating Elemental Fist & Ki Strike

Flurry 1: 1d20 + 9 ⇒ (19) + 9 = 28
dmg: 1d10 + 6 + 2d6 ⇒ (10) + 6 + (4, 4) = 24

Flurry 2: 1d20 + 9 ⇒ (15) + 9 = 24
dmg: 1d10 + 6 + 2d6 ⇒ (2) + 6 + (4, 6) = 18

Flurry 3: 1d20 + 9 ⇒ (15) + 9 = 24
dmg: 1d10 + 6 + 2d6 ⇒ (7) + 6 + (1, 5) = 19

Flurry 4: 1d20 + 4 ⇒ (3) + 4 = 7
dmg: 1d10 + 6 + 2d6 ⇒ (1) + 6 + (3, 5) = 15

Liberty's Edge

(8) Female Half-Elf Bard 4 / Lore Warden 4 | HP 57/59 | AC 26* | T 15 | FF 21 | Fort +7 | Ref +9 | Will +7 (+2 vs. ench) | CMD 26 | Init +3 | Perc +6 | SM +8 | BP: 14/14

Will Save: 1d20 + 4 ⇒ (18) + 4 = 22

Linnea is able to shrug the worst of the bad juju radiating out. She drops her whip and takes a few steps towards the greased Shu-lin while drawing her rapier. She stabs at the woman.

Rapier: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Crit Confirm?: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

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