GM Endless Forms' PFS 03-12 and 03-14 Wonders in the Weave Pts. I and II (5-9) (Inactive)

Game Master Mike Tuholski

A tier 5-9 PFS scenario played at the 5-6 subtier. The Muckmouth

The Flaxseed Pathfinder Lodge


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The Flaxseed Pathfinder Lodge

Ernest sends a magic missile at the man. He responds by moving towards the open, hoping to find some reinforcements.

Initiative:

1. Guards
2. Sahar, Shin, Amiri, Ernest

Agent 3: 32 dmg

You guys are up!

Liberty's Edge

Rage:
HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

Amiri looks up from her bloodbath to see the last agent running away. "Oh no you don't!" she calls out to him. Sword in hand, she charges at the agent.

Charging Power Attack: 1d20 + 13 + 2 - 2 ⇒ (8) + 13 + 2 - 2 = 21
Damage: 2d8 + 9 + 6 ⇒ (5, 7) + 9 + 6 = 27

Edited the damage roll, because I put in Desmond's greatsword damage instead.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shin rushes past Amiri and the man, looking to cut off his escape.


The Flaxseed Pathfinder Lodge

Amiri brings him down before he is able to get any further and alert the other Aspis agents.

Out of combat!

Each of the three agents had a mithral chain shirt, a dagger, a longbow, and a rapier.

Grand Lodge

Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    Ernest will ascertain the quality of stock they have here and if there's any hidden eggs. Perception (Awareness): 1d20 + 12 ⇒ (15) + 12 = 27

    Meanwhile, Snouts assists with Scent-Foodfinder-Action! Perception (Scent) to-aid Ernest: 0 + 10 = 10

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Shinkeer aids Ernest in searching the area.


    The Flaxseed Pathfinder Lodge

    Most of the valuables here have been packaged away already. The lizardfolk who were packing them up when you arrived are grateful for your help but tell you that the eggs are not here.

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Shall we head further in?

    The Exchange

    F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

    "Yes, let us continue onward." Sahar nods.

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    "Sounds good to me."

    Liberty's Edge

    Rage:
    HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
    Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

    Amiri keeps her sword in hand. "We've got to find those eggs..." She moves further into the chamber.


    The Flaxseed Pathfinder Lodge

    To the left lie the sleeping chambers of the Aspis. This roughly semi-circular chamber contains a number of bedrolls clinging to the shore, as far away from the water as possible, though a number of them are still muddy and moist. These bedrolls are obviously of human make, rather than the typical mud and reed nests of lizardfolk.

    DC 15 Perception:

    You find a note in one of the bedrolls.

    Creating this back door into Hao Jin’s demiplane has cost us a considerable amount of money—far more than our ally initially requested. It’s up to you make sure that this investment is worth it. You must recover at least enough for us to recoup our loses if we have any chance of convincing the three, or even their Mentor, to continue to project. I know you have a passion for side projects but for once, focus on the task at hand!

    A serpent can swallow anything, Not true.

    Aglorn Desimire

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    Ernest will search with familiar-piggy aid! Perception (awareness): 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27

    "A bedroll sure is a weird place for a note, though I guess it IS dry." Ernest finds a note and reads it. "Wow, Algorn Desmire isn't very good at herpetology; he's completely wrong about serpents and their ability to eat."

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Perhaps we should move on. Should we head straight to the egg chamber?

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    "Sounds okay to me." Ernest agrees, handing the note around.

    The Exchange

    F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

    Sahar nods in agreement, "I believe that would be the best course of action for us, and our friends the Muckmouth."


    The Flaxseed Pathfinder Lodge

    A small waterfall drums over several protruding stones before crashing into a large pool. A strange, pulsating light emanating from a nearby cave mouth fill this pool with a vivid and intense rainbow of colors. Torn nets litter the water. Parts of the netting are still attached to the shore, but most have been torn off, and now circle the pool in the current created by the waterfall.

    Two identical twin archers stand on opposite sides of the waterfall, keeping watch. They see you exiting the sleeping quarters and raise their bows to attack.

    Water areas of the map are of course difficult terrain. Not more than a foot or two deep though.

    gm rolls:

    archers: 1d20 + 8 ⇒ (2) + 8 = 10
    Sahar: 1d20 + 4 ⇒ (11) + 4 = 15
    Shin: 1d20 + 3 ⇒ (2) + 3 = 5
    Amiri: 1d20 + 2 ⇒ (2) + 2 = 4
    Ernest: 1d20 ⇒ 19

    Initiative:

    1. Ernest and Sahar
    2. Darrit and Finn
    3. Shin and Amiri

    Ernest and Sahar are up!

    The Exchange

    F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

    Sahar fires at #1 them moves up using the rock wall as cover. (Should be 35' move if I counted correctly.)

    Deadly longbow attack: 1d20 + 6 ⇒ (19) + 6 = 25
    Damage: 1d8 + 8 ⇒ (7) + 8 = 15

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    Ernest will draw his MM wand, but determine that the distance is too great for all his (medium-range) spells, so he takes cover in the quarter square to the right of Sahar!
    (34 charges remain on MM wand, for easier referencing.)


    The Flaxseed Pathfinder Lodge

    Sahar puts an arrow in one of them while Ernest draws his wand and takes cover as well. The archers return fire as they begin to yell out.

    longbow at Shin: 1d20 + 9 ⇒ (7) + 9 = 16
    damage: 1d8 ⇒ 7

    longbow at Amiri: 1d20 + 9 ⇒ (8) + 9 = 17
    damage: 1d8 ⇒ 3

    Draconic:
    "Durra! You should see they way these ones cower! Must be Pathfinders! Ha!"

    Initiative:

    1. Ernest and Sahar
    2. Darrit and Finn
    3. Shin and Amiri

    Darrit: 15 dmg
    Finn:

    You guys are up!

    Liberty's Edge

    Rage:
    HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
    Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

    "ATTAAAAACK!!!" Amiri lets out a yell and starts moving towards the assailants, drawing her sword as she does so.

    Double move.


    Shin moves as fast as he can toward the archers.

    Double Move.

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    Erenest will move somewhere where he has some cover and fires another Magical Missile at the same person! He'll then take a knee, he'll go to a Sitting/Kneeling position (for +2 vs Ranged attacks, -2 vs melee attacks.)

    33 remain: 1d4 + 1 ⇒ (2) + 1 = 3

    The Exchange

    F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

    Draconic:
    "Tactics do not make one a coward, fool. Though foolishness tends to make one dead."

    Sahar advances slightly, using the rock wall to her advantage and taking another shot.

    Deadly longbow attack: 1d20 + 6 ⇒ (1) + 6 = 7
    Damage: 1d8 + 8 ⇒ (2) + 8 = 10


    The Flaxseed Pathfinder Lodge

    Amiri and Shin close the distance while Ernest rifles away with his wand of magic missile. Sahar looses another arrow but is distracted by the taunts.

    The second archer begins to chant a little ditty and the first one fires another arrow at Amiri.

    longbow: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
    damage: 1d8 + 1 ⇒ (8) + 1 = 9

    Initiative:

    1. Ernest and Sahar
    2. Darrit and Finn
    3. Shin and Amiri

    Darrit: 18 dmg
    Finn:

    You guys are up!

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Shin rounds the corner of the rock and casts a spell, sending an acidic arrow at the ditty chanting one.

    RTA: 1d20 + 7 ⇒ (9) + 7 = 16
    Damage: 2d4 ⇒ (3, 1) = 4

    Liberty's Edge

    Rage:
    HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
    Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

    Amiri takes an arrow to the knee but continues to close the gap between her and the attackers.

    Double move.

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    and then there were 32: 1d4 + 1 ⇒ (1) + 1 = 2 Same target

    -Posted with Wayfinder

    The Exchange

    F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

    Advancing further, Sahar again fires at the wounded Darrit.

    Deadly longbow: 1d20 + 6 ⇒ (13) + 6 = 19
    Damage: 1d8 + 8 ⇒ (8) + 8 = 16


    The Flaxseed Pathfinder Lodge

    Shin sends an acid arrow at the chanting agent! "Gah! It burns!" Amiri moves up closer with a look of fury in her eyes. Ernest continues to snipe with magic missiles. Darrit dodges out of the way of Sahar's arrow.

    Finn continues to chant as he fires an arrow at Amiri.

    longbow: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
    damage: 1d8 + 1 ⇒ (1) + 1 = 2

    His brother casts a spell.

    DC 16 Spellcraft:
    cure light wounds 1d8 + 1 ⇒ (5) + 1 = 6

    Initiative:

    1. Ernest and Sahar
    2. Darrit and Finn
    3. Shin and Amiri

    Darrit: 14 dmg
    Finn: 4 dmg

    You guys are up!

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    Spellcraft T1: 1 + 15 = 16

    Ernest fires off yet another missile at the more-damaged target!

    MM, 31 left: 1d4 + 1 ⇒ (1) + 1 = 2

    The Exchange

    F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

    Deadly longbow: 1d20 + 6 ⇒ (17) + 6 = 23
    Damage: 1d8 + 8 ⇒ (7) + 8 = 15

    Liberty's Edge

    Rage:
    HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
    Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

    Amiri further closes the gap. Almost there, just wait 'til you get a taste of my blade.

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Addnl Acid Damage: 2d4 ⇒ (4, 4) = 8

    Shin moves closer and sends a trio of magic missiles at Darrit.

    Magic Missile: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9


    The Flaxseed Pathfinder Lodge

    Right after the man heals himself, Ernest sends a magic missile at Darrit, followed by Sahar's arrow and Shin's magic missile. The acid continues to burn Finn and Amiri moves closer.

    longbow on Amiri: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
    damage: 1d8 + 1 ⇒ (6) + 1 = 7

    longbow on Shin: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
    damage: 1d8 + 1 ⇒ (7) + 1 = 8

    Initiative:

    1. Ernest and Sahar
    2. Darrit and Finn
    3. Shin and Amiri

    Darrit: 40 dmg
    Finn: 12 dmg

    You guys are up!

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Shin moves ever closer, conjuring a snowball and throwing it at the nearest archer.

    RTA: 1d20 + 7 ⇒ (9) + 7 = 16
    Damage: 5d6 ⇒ (2, 5, 5, 4, 3) = 19 DC 17 Fort or staggered for a round.

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    Ernest, despite feeling a little inadequate at having 1/3rd the missiles of Shin, goes for duration over quantity!

    MM, 30 remain: 1d4 + 1 ⇒ (3) + 1 = 4

    Liberty's Edge

    Rage:
    HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
    Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

    As Amiri has been drawing closer to the enemy, she judges her distance. From her position, she draws her sword over her head as she charges at the closest enemy, bringing the sword down in a furious slash.

    Charging Power Attack: 1d20 + 13 + 2 - 2 ⇒ (9) + 13 + 2 - 2 = 22
    PA Damage: 2d8 + 9 + 6 ⇒ (4, 7) + 9 + 6 = 26

    The Exchange

    F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

    Sahar shifts her target to the other man.

    Deadly longbow: 1d20 + 6 ⇒ (18) + 6 = 24
    Damage: 1d8 + 8 ⇒ (4) + 8 = 12


    The Flaxseed Pathfinder Lodge

    Finn Fort: 1d20 + 5 ⇒ (8) + 5 = 13

    Shin and Finn have a snowball fight.

    I could be mean and have Ernest knock over Darrit after Amiri spent all that time moving for him. . . but I'll be nice.

    Ernest hits Finn with a missile while Amiri casts disintegrate on Darrit. Sahar then puts Finn down with an arrow through the eye.

    Out of combat!

    Liberty's Edge

    Rage:
    HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
    Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

    I was wondering if that would happen since I didn't keep straight which one was which. It would've been hilarious.

    With two corpses in front of her, Amiri searches the bodies by going through all the pockets.

    Perception: 1d20 + 11 ⇒ (18) + 11 = 29

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Shin glances down to the south.


    The Flaxseed Pathfinder Lodge

    Each of them wore glowy studded leather and had a longbow, a rapier, a glowy cloak, and a glowy ring.

    Taking 10 on Spellcraft probably does it:

    Spellcrafts and Detects and whatnot:
    +1 studded leather, cloak of resistance +1, and ring of protection +1. One of the arrows (carried by Finn, not that you would know their names) is a +1 ghost touch undead bane arrow of ancient Taldor design


    The Flaxseed Pathfinder Lodge

    Shin looks at the small room to the south. A glittering mosaic sprawls across the cave floor in a moat of incandescent light. These mottled patterns of radiance undulate in an endless cascade of glorious color. Some sort of door, almost completely lost in the blaze of light, sits recessed in the far wall. Two metallic snakes slither about the floor.

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    scraft T10 is 25, so barring any CL 11+ items (which, honestly, happens a lot more than it should), Ernest gets them.

    Ernest looks at the really old arrow. "Whoa! This thing's ancient! Like, pre-Stavian, pre-Qadiran Wars-old." Ernest looks it over. "I bet that Dalsine guy... oh... I made myself sad..."

    Was going to throw out a Jacquo reference, but I forgot I actually played Dalsine Affair with this character. Whoops!

    -Posted with Wayfinder

    The Exchange

    F Human Barbarian 2 / Witch 6 / HP: 65/65 / AC 19/ T 13 / FF 16 / Fort: +8 / Ref: +8 / Will +6 / CMD: 20 / Init: +5 / Perc: +11

    Sahar says "I could use a ring if nobody else needs it, and I probably should carry that arrow, in case it comes in handy."

    Looking at the metallic snakes, Sahar quips, "Snakes? Why did it have to be snakes?"

    Grand Lodge

    AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

    Shin motions to Ernest. "Do you know what those things are?" He says, pointing at the metallic snakes.

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    Ernest is brought to look at the metallic snakes-likely-with-hoods. "Hmm..." KN(A): 1d20 + 14 ⇒ (14) + 14 = 28

    Liberty's Edge

    Rage:
    HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
    Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

    "Could they be, you know - what'sitcalled - hatchlings for these Muckmouth folk?" Amiri eyes the snakes nervously, keeping her distance.

    Liberty's Edge

    Rage:
    HP 16/17 | AC 13 | Fort +6 | Will +3 | CMD 18
    Level 1 Female Human Barbarian HP 12/15 | AC 15 | T 11 | FF 14 | CMD 16 | Fort +4 | Ref +1 | Will +1 (+2 vs. fear) | Init +1 | Perc +5 | Sense Motive +0

    "Baby Snakes!"

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