
GM Elberion |

Hmm... I just messed up the line-of-sight stuff while changing character order. Lets just go with it for now.
Pontia, Click on the map to enlarge
So, how do you want to approach this crossing?

GM Elberion |

Nice job. It is a tad small, but useable. The door you speak of is straight ahead, cross that bridge? And where do the markings lead?
You will need to look for markings at the junction.
The air here is slightly thicker and warmer, there is a feint smell of charred meat.

Hyngrot |

Hyngrot will signal everyone to stay back and will cautiously move up, looking for markings, signs of trouble, and whatever else may be waiting.
Stealth: 1d20 + 6 ⇒ (2) + 6 = 8
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Survival: 1d20 + 5 + 2 + 1 ⇒ (13) + 5 + 2 + 1 = 21

Pontia Canario |

Hmm... I just messed up the line-of-sight stuff while changing character order. Lets just go with it for now.
Pontia, Click on the map to enlarge
So, how do you want to approach this crossing?
I'd clicked on it before and nothing happened, but I have NoScript running on FireFox and the enlarge function is Javascript-based. Got it now, thanks!

GM Elberion |

Hyngrot signals for the group to hang back and shuffles forward, unfortunately as he nears the spears his foot slips on a wet patch, shoots forwards and knocks an old dog skull: it skitters forward, bounces off the wall and then lands in the water.
You can see that the pile of detritus in the centre of the open area actually covers something, although you're not sure what.

Hyngrot |

Realizing he may have been discovered, Hyngrot attempts to flatten himself against the wall and see who is ahead, listening keenly. "Light? If there were goblins, they wouldn't need light down here. Something's not right."
Stealth: 1d20 + 6 ⇒ (7) + 6 = 13

GM Elberion |

Roll Initiative!
janniven 1d20 + 5 ⇒ (12) + 5 = 17
Armiger 1d20 ⇒ 12
Morosino 1d20 + 1 ⇒ (6) + 1 = 7
Goblins
1d20 + 4 ⇒ (16) + 4 = 20
1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 4 ⇒ (5) + 4 = 9
1d20 + 4 ⇒ (16) + 4 = 20

GM Elberion |

Surprise round, still waiting for Daxius' initiative
The 'door' swings open and falls to the floor, an arrow flies through the air toward Hyngrot.
goblin archer
attack 1d20 + 3 ⇒ (2) + 3 = 5
damage 1d4 + 1d6 ⇒ (2) + (6) = 8
The arrow smashes powerfully into the wall and disintegrates.
Hyngrot can see two goblins in the room across the sewer.

GM Elberion |

Order:
Nicolai
Goblin
Goblin
Janniven
Astra
Daxius
Armiger
Pontia
Morosino
Hyngrot

GM Elberion |

The goblins are in the room, see current map, if you draw up next to Hyngrot you can see them.
The Spears are difficult terrain and take double movement to get through.

Hyngrot |

Not sure if Hyngrot gets a surprise action or not, if so see spoiler.

GM Elberion |

No surprise round for Hyngrot but you can talk as a free action.

GM Elberion |

A previously unseen goblin darts out of the door and across the smaller bridge.
Meanwhile the goblin archer steps outside and fires again at Hyngrot
attack 1d20 + 3 ⇒ (8) + 3 = 11
damage 1d4 + 1d6 ⇒ (2) + (4) = 6
I will eventually figure out how to add co-ordinates to the map.

Astra Vesper |

Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Astra sees Janniven struggling with her bow while trying to keep Morosino on the ledge.
"Janniven! You're better in a fight. I'll keep an eye on the kid."
She looks at Morosino and tries to give a reassuring smile.
"I'll protect you. Just stay behind me."
She readies herself to stab any goblin that comes in reach.
Ready action: Fighting defensively, attack any goblin or other enemy that comes in reach.
HP: 7/7
AC*:18 Flat-footed: 12 Touch: 16
Attack: 1d20 - 4 ⇒ (13) - 4 = 9...whiff...
---
*(Normal is AC: 16 FF: 12 Touch: 14 I'm assuming that the +2 AC bonus doesn't count towards being flatfooted.)

GM Elberion |

initiative reminder:
Nicolai
Goblin
Goblin
Janniven
Astra
Daxius
Armiger
Pontia
Morosino
Hyngrot
Daxius, you're up.

GM Elberion |

The Armiger has been trooping along in something of a daze: he looks up and declares: A sword, I need a sword.

Hyngrot |

Hyngrot hears the Armiger behind him, but ignores his words. He hisses back at Astra, "If things go bad get them out of here.", then proceeds to engage the goblins, charging across the bridge and slicing at the nearest one.
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Move action to cross the bridge to D11, standard to swing with the scimitar at the goblin at C11. I rolled an acrobatics check in case one is needed like the previous bridge.
Acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10
Attack roll: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Pontia Canario |

Perception check: 1d20 + 1 ⇒ (14) + 1 = 15
Round 1:
Status:
HP: 8/8 AC: 11 Conditions: None
Pontia sidesteps up to J-11 and looses another acid dart at the goblin at E-8.
Ranged touch attack: 1d20 + 1 ⇒ (4) + 1 = 5
Clearly, she's not used to all this running around and fighting. Stationary targets in calm surroundings are much easier to hit.

GM Elberion |

While some hold their ground, Hyngrot charges the goblin: he struggles to keep his balance on the slippery boards forming the rough bridge over the sewer and is off-balance, his weapon flailing past the goblins vulnerable head without making contact.
Pontia moves forward and sends an acid dart sizzling into the sickly sewer water.
As Daxius waits a goblin bursts out of the darkness and bears down on him, flailing rough-cast swords.
attack1d20 - 6 ⇒ (4) - 6 = -2
damage1d4 - 1 ⇒ (1) - 1 = 0
attack1d20 - 6 ⇒ (3) - 6 = -3
damage1d4 - 1 ⇒ (1) - 1 = 0
The goblins call to each other in their harsh, guttural tongue.
Initiative:
block 1
Daxius
Nicolai
block 2
Goblin
Goblin
Janniven
block 3
Astra
Armiger
block 4
Pontia
Morosino
Hyngrot
Goblin
Goblin
Block 1!

Daxius Veronius |

Daxius calls out, "Nicolai, move forward and give me some room!"
Daxius will delay until Nicolai moves. He will then take a 5' step back away from the goblin and shoot it with his crossbow. Once he's shot, he'll drop the crossbow and draw his word. If Nicolai doesn't move, Daxius will shoot anyway, but I imagine the goblin gets an AoO.
attack 1d20 + 3 ⇒ (5) + 3 = 8
damage 1d10 ⇒ 1

Nicolai Beauturne |

Nico does as bid, giving Daxius room enough to fire safely, waving his arms and trying to confuse the goblin. Speaking in Varisian, "Du-te, urât!"
Moves to O11, taking a 5-ft. step, makes a aid another action to give Daxius a bonus to AC, if possible 1d20 + 0 ⇒ (16) + 0 = 16

GM Elberion |

The goblin archer raises his bow and takes aim at Pontia
attack 1d20 + 3 ⇒ (4) + 3 = 7
damage 1d4 ⇒ 3
While Hyngrot's opponent slashes wildly with his dogslicer
attack 1d20 + 1 ⇒ (3) + 1 = 4
damage 1d4 ⇒ 2

Astra Vesper |

Astra puts herself between Morosino and any threats as best she can. She shivers a little from fear, nerves, and cold as she prepares to defend herself and the boy.
Ready action: Fighting defensively, attack any goblin or other enemy that comes in reach.
HP: 7/7
AC*:18 Flat-footed: 12 Touch: 16
Attack: 1d20 - 4 ⇒ (8) - 4 = 4
---
*(Normal is AC: 16 FF: 12 Touch: 14 I'm assuming that the +2 AC bonus doesn't count towards being flatfooted.)

Pontia Canario |

Round 2:
Status:
HP: 8/8 AC: 11 Conditions: None
Pontia moves up to H-12 and looses another acid dart at the wounded goblin across the intersection from her, her nervousness at being shot at spoiling her aim.
Acid dart ranged touch attack: 1d20 + 1 ⇒ (5) + 1 = 6

Hyngrot |

Round 2
HP: 6/12
AC: 18 T12 FF14
F/R/W: 4/4/1
"Monkeybutt isn't going to save you from me, little goblin!" Hyngrot lunges forward with his shield, trying to off-balance the creature as he comes in with his sword, moving around the creature as he does so to block the doorway.
Standard: attack the goblin in front of me. Then shift to C12 to block off doorway.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

GM Elberion |

Hyngrot's blow leaves the goblin before him with a vicious wound in his chest but the creature is still standing.
The armiger wheels about in frustration while Morosino sinks into Astra's body.
The sneaking goblin flails at Daxius once again
attack1d20 - 6 ⇒ (4) - 6 = -2
damage1d4 - 1 ⇒ (4) - 1 = 3
attack1d20 - 6 ⇒ (15) - 6 = 9
damage1d4 - 1 ⇒ (4) - 1 = 3
While the other goblin from the room steps up to strike at Hyngrot
attack 1d20 + 1 ⇒ (20) + 1 = 21
damage 1d4 ⇒ 2
oof, confirming crit
attack 1d20 + 1 ⇒ (14) + 1 = 15
damage 1d4 ⇒ 1
The little sneak once again flails wildly but the goblin from the room lands a solid, if unspectacular, blow against Hyngrot.
The bloodlust is up and the goblins shouts are no longer words, just feral yelps.

GM Elberion |

Something moves under the sewer water, near Pontia.

GM Elberion |

After Astra's warning you notice

Daxius Veronius |

perception1d20 + 7 ⇒ (10) + 7 = 17
Daxius tries to keep the thing in the water in his peripheral vision as he fights his opponent. He stares intently for a moment, then swings his sword at the goblin with the curiously ineffective fighting style.
Activating Justice Judgement as a swift action. Justice: This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. Duration through the end of the battle.
attack 1d20 + 3 ⇒ (15) + 3 = 18
damage 1d8 + 2 ⇒ (3) + 2 = 5

GM Elberion |

Daxius' sword tears into the manic goblin and the creature howls in pain.
Daxius, dc8 reflex save to avoid your dropped crossbow sliding into the sewer.

GM Elberion |

Initiative reminder!
Initiative:
block 1
Daxius
Nicolai
block 2
Goblin
Goblin
Janniven
block 3
Astra
Armiger
block 4
Pontia
Morosino
Hyngrot
Goblin
Goblin
Nicolai?

Nicolai Beauturne |

(sorry!) Perception 1d20 + 5 ⇒ (17) + 5 = 22
Nicolai aims the crossbow as best he can at the goblin, trying to avoid hitting Daxius in front of him. He seems, however, to be distracted by the shape in the water.
1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2 -4 for shooting into combat