
GM Elberion |

Initiative Order
Astra
Torbles
Nicolai
Daxius
Pontia
Hyngrot
A swarm of thousands of diminutive creatures washes forward over Hyngrot:
damage 1d6 + 1 ⇒ (1) + 1 = 2
Morosino calls out in shock, Janniven clamps a hand over his mouth and is pre-occupied keeping the boy calm.

GM Elberion |

** spoiler omitted **
Yep, Torbles had surprise and Astra is next to go.

Nicolai Beauturne |

If out of danger, Nicolai would call out to Hyngrot, telling him to get away from the mass of creatures; "Hyngrot, get away as soon as possible! I can take care of them..."
He would pull out a vial and charge it with red energy.
Nico will hold his action, until Hyngrot can get away from the creatures, and throw a bomb at them, if I may

GM Elberion |

Apologies for delay in posting, crazy weekend of work
Astra, I'll call that aid another for anything relevant that Hyngrot does.
The Torbles surge over Hyngrot, getting under chinks in armour and clothes and nipping away.
damage 1d6 + 1 ⇒ (3) + 1 = 4

Daxius Veronius |

"They're all over him, Nicolai! Just throw your contraption and we'll heal Hyngrot of any damage! We must keep moving!"
Daxius anxiously tries to herd the group forward, looking back nervously toward their pursuers. He checks that the bolt is seated properly in his crossbow.
Perception:1d20 + 8 ⇒ (8) + 8 = 16

Hyngrot |

Hyngrot curses at the creatures swarming him. "Blasted things" He hisses between gritted teeth, trying to furiously bat them away with his shield as he moves farther into the tunnel.
I'll try swinging with my shield against them. Move action to get out of the swarm.
Attack 1d20 + 4 ⇒ (13) + 4 = 17 Damage 1d6 + 3 ⇒ (4) + 3 = 7

GM Elberion |

Hyngrot's axe swishes through the crowd of Torbles, squishing a few but doing little to hamper the swarm.
The swarm covers two squares out of the water now.
Hyngrot steps back into Astra's arms.
Pontia is still on the bridge.
Current map is attached here:
key-
torbles = red
hyngrot = blue
astra = purple
pontia = clear
Nicolai = orange
daxius = green

Pontia Canario |

Pontia attempts to finish crossing the bridge unaided, then moves towards the top of the map two or three squares. Use the Acrobatics check above. Those bombs are the only thing that'll touch the torbles but the noise is a problem; I only hope the echoes will make it hard to tell where we are.

GM Elberion |

After the noise and flash of light you notice the sound of raised voices echoing up from behind you. They still seem distant but difficult to judge accurately

GM Elberion |

With Hyngrot and Astra squeezing and Pontia (fittingly:D) on the bridge, it doesn't leave much room to maneuvre.
The bomb has shrunk the swarm by half, some torbles frazzled and evaporated, other fleeing into the darkness and the water.
Astra is up next. If you don't think your actions will conflict/interact with others then feel free to post out of order.

Pontia Canario |

If Hyngrot and Astra are both clear of the swarm, Pontia casts burning hands on the crawling multitude using her bonded item.
Damage: 1d4 ⇒ 2 DC 15 Reflex save to half damage; +50% damage for AoE attack.

GM Elberion |

Pontia's fire washes over the swarm, crisping more of the torbles but a solid mass remains.

GM Elberion |

** spoiler omitted **
You are behind Astra, Pontia and Hyngrot. You'll have to cross the bridge, pass them and then tumble past the swarm.
You do have line-of-sight to the swarm and Hyngrot is still out of the way.
Up to you.

Nicolai Beauturne |

Up to you if I can keep that Balance check when I do move, or reroll.
Seeing that Pontia's spell didn't finish off the swarm, Nico charges another vial. Was hoping to save these should we meet our pursuers. Guess it can't be helped.
1d20 + 3 ⇒ (19) + 3 = 22ranged touch
Damage: 1d6 + 4 ⇒ (4) + 4 = 8 fire, 5 splash; 50% for AoE (I think)
2 bombs left

GM Elberion |

Nicolai's second bomb hits just as the swarm of creepy blobs swings together, catching almost all of them in the blast and destroying the swarm.
Out of initiative now. Perception checks and then decide what to do.
janniven1d20 + 11 ⇒ (18) + 11 = 29
The bomb has damaged the path marking: dc 10 survival to make out which way it originally pointed

GM Elberion |

Perception 1d20+7
Survival 1d20+5 +1 if track counts; +2 if the wayfinder helps"Bombs did a good number on those Torbles, but on the marker too, can't quite make it out."
Track counts, and this is exactly what Wayfinders are for (+2 to avoid getting lost)
At first the mark is difficult to make out but Hyngrot shines a light on it from his wayfinder and uses the compass to calculate the rough direction you have been heading... a few moments more and he leads the party confidently onward!

Daxius Veronius |

Once Daxius is across the makeshift bridge, he kicks it into the channel of sludge, smiling as he does so.
"I like the way you think." He calls out softly as he hustles to keep up with the rest of the group.
Perception1d20 + 7 ⇒ (3) + 7 = 10

GM Elberion |

As you move along the dark tunnels you start to smell a progressively fouler stench, you seem to be heading toward the smell.

GM Elberion |

There is a slight thickening, almost to a miasma, and it seems to be coming from a side chamber a little way ahead on your path.

Hyngrot |

Ignoring the pain from the Torble's wounds, Hyngrot leads the group down the tunnels, until the smell of something horrible ahead gives him concern. Pushing it aside as best he can, he only hopes the path doesn't lead that direction. He keeps his weapons ready just in case, giving a glance down the tunnel when passing.
Perception 1d20 + 7 ⇒ (17) + 7 = 24

GM Elberion |

As everyone beat 20...
In the fog you see a glint of metal in the flash of your light.
It is coming from the side-chamber and as you look more closely you see a corpse, rotting and very dead, wearing a glistening golden suit of armour whose scales ripple and reflect light in a rainbow of colour, like a golden fish newly drawn from the river.
Fortunately, your acute senses also spot a a deep ripple in the pool of effluence that fills most of the side-room and seems to be the source of stench.
The signs of movement, location, scent and other clues suggest an unusually large otyugh makes its nest here.
Meanwhile, you hear the clatter of boots become clearer through the echoing darkness behind you and a sound is carried through the fog:
This way, I've found some tracks