| Falko Escheus |
I'm assuming that Morgrym lies invisible.
Unaware of his companion's horrible demise, Falko thanks his guardian for keeping his skin mostly free of bleeding holes and picks his rapier up, looking at Xambria: "Now, where were we? Ah yes, bloody murder..." and he stabs at the woman, his father guiding his strike.
Rapier with luck: 1d20 + 8 + 3 ⇒ (4) + 8 + 3 = 151d6 + 4 + 3 ⇒ (4) + 4 + 3 = 11
| Cretien Dufrene |
Cretien heads down the hallway, swapping weapons on the move, before taking a shot at the dark creature next to Saxby.
thundershot: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d10 + 1 + 2d8 ⇒ (4) + 1 + (4, 8) = 17
| LeMond Asher |
Asher backs a 5 foot step away from the target, reloads, and fires upon it.
Attack: 1d20 + 10 - 2 + 1 ⇒ (15) + 10 - 2 + 1 = 24
damage: 1d12 + 5 + 4 + 1 ⇒ (5) + 5 + 4 + 1 = 15
| GMEDWIN |
Asher hits his target but does less damage than normal.
AOO against Falko 1d20 + 5 ⇒ (15) + 5 = 20 hit 1d3 ⇒ 1 1= Falko hit 1d6 ⇒ 6
Falko hits Xambria doing her serious damage.
Angus misses his attack
Cretien hits his target doing less than normal.
Is it standard half piercing/half fire?
Asher Will Save DC 161d20 + 3 ⇒ (17) + 3 = 20 pass
Round 10 (5—Normal.)
===PAY ATTENTION====
Mind grasp vs. Saxby DC20 1d20 + 3 ⇒ (14) + 3 = 17 fail
Saxby walks over to her safe and starts to unlock it.
Stalker full attacks Angus 1d20 + 6 ⇒ (3) + 6 = 9 miss
2nd 1d20 + 6 ⇒ (12) + 6 = 18 miss
Pistolero loads his pistol.
John
| GMEDWIN |
Sijhen reflex 1d20 + 4 ⇒ (15) + 4 = 19 pass, Sijhen in unaffected by the fire
Xambria reflex 1d20 + 6 ⇒ (7) + 6 = 13 fail, Xambria falls unconscious.
eye 1 targets Asher eye beam 1d20 + 7 ⇒ (13) + 7 = 20 hit 2d6 ⇒ (5, 4) = 9 force damage
eye 2 targets another in the secretarial pool with its eye beam 1d20 + 7 ⇒ (10) + 7 = 17
Sihjen mind whips Cretien 1d20 + 7 ⇒ (9) + 7 = 16 touch hit 2d6 ⇒ (1, 4) = 5
DC17 Will 1d20 + 5 ⇒ (11) + 5 = 16 fail, you drop your weapon and are stunned.
asher, Falko, Cretien, Angus
| Cretien Dufrene |
Piercing
Guess I'm still stunned?
| GMEDWIN |
Asher attacks 1d20 + 10 - 2 + 1 ⇒ (18) + 10 - 2 + 1 = 27
damage: 1d12 + 5 + 4 + 1 ⇒ (9) + 5 + 4 + 1 = 19
Falko moves to attack Sijhen Charisma 1d20 + 8 + 3 ⇒ (15) + 8 + 3 = 26 hit 1d6 + 4 + 3 ⇒ (3) + 4 + 3 = 10
Angus misses.
Round 11 Normal=== Round 1 of third revolution
Saxby unlocks the safe but starts fidgeting something else.
Stalker full attacks Angus 1d20 + 6 ⇒ (20) + 6 = 26 crit 1d20 + 6 ⇒ (15) + 6 = 21
no hit 1d6 + 2 ⇒ (1) + 2 = 3 Fort DC 15 1d20 + 1 ⇒ (11) + 1 = 12 fail taking 1d2 ⇒ 1 strength damage
1d20 + 6 ⇒ (10) + 6 = 16 miss
Pistolero takes a 5ft step back and shoots at Asher 1d20 + 1 ⇒ (14) + 1 = 15 miss due to non magical ranged.
John
| Johnathan Eli Holbrook |
"Saxby, you can't let Sijhen have it!"
Johnathan sets a determined hand on the Cretien's shoulder, and imparts a vision of the future.
Skyseer Touch: 1d20 ⇒ 20
You can use that crit 20 on any future Attack Roll, Saving Throw, Skill Check, or Concentration Check.
He then targets Sijhen's Fortitude, then quickly launches a burst of magic missiles at it.
Cha: 1d20 + 4 ⇒ (17) + 4 = 21
MM: 3d4 + 3 ⇒ (2, 3, 3) + 3 = 11
(Free Action, Move, Standard)
| GMEDWIN |
DC 16 Fort 1d20 + 6 ⇒ (7) + 6 = 13 fail slamming Sijhen with his magic missiles
eye 1 targets colleague eye beam 1d20 + 7 ⇒ (15) + 7 = 22 hit 2d6 ⇒ (2, 1) = 3 force damage and is unconcsious
eye 2 targets another in the secretarial pool with its eye beam 1d20 + 7 ⇒ (4) + 7 = 11 miss
Sijhen full attacks Falko 1d20 + 7 ⇒ (8) + 7 = 15 miss
1d20 + 7 ⇒ (16) + 7 = 23 hit 1=Falko 1d3 ⇒ 3 destroying one of his mirror images.
Asher, Falko, Cretien, Angus
| Johnathan Eli Holbrook |
Woops, sorry, one other effect that I keep forgetting I have. DC 16 or be silenced for 1 round.
| Falko Escheus |
Falko knows that there won't be any stopping the alien from escaping again once he gets what he came looking for.
Accordingly, Falko moves up to Saxby and tries to lock the safe again before she can retrieve what Siljhen is looking for.
Not sure whether and how I can do that. Let me know what you think. Also, I have almost no access to Internet, so feel free to bot me the way you feel makes sense.
| Cretien Dufrene |
can cretien actually act this round?
| Cretien Dufrene |
Cretien takes a shot at the enemy.
attack w/Jon's foresight: 20 + 7 = 27
bludgeon+pierce damage from a +1 weapon: 1d10 + 4 + 2d8 ⇒ (2) + 4 + (6, 2) = 14
crit confirm: 1d20 + 7 ⇒ (3) + 7 = 10
extra damage if crit: 2d10 + 8 ⇒ (2, 10) + 8 = 20
| LeMond Asher |
Asher moves 5 feet to take cover behind the nearby wall. He reloads, but instead of firing, drinks a potion from his bandoleer.
healing: 1d8 + 1 ⇒ (8) + 1 = 9
| GMEDWIN |
Falko moves to grab Saxby's the key to prevent her from openning the safe, triggering a trap on the safe delivering 2d6 ⇒ (5, 1) = 6 fire damage
DC 16 Reflex for Falko 1d20 + 7 ⇒ (11) + 7 = 18 pass for half
Dc16 for Saxby 1d20 + 9 ⇒ (13) + 9 = 22 pass
Cretien shoots Sijhen and the Gidim goes down in a mass on the ground and with that Saxby regains her facilities and collapses on the ground and says, "How?"
Falko
Round 12 Transparent=== Round 2 of third revolution
Saxby after breaking free rubs her temple and then notices that reality is still hanky and says, "We need to figure out how to stop this madness."
Stalker full attacks Angus 1d20 + 6 ⇒ (4) + 6 = 10 miss
1d20 + 6 ⇒ (4) + 6 = 10 miss
Pistolero takes a 5ft reloads his pistol.
John
| Johnathan Eli Holbrook |
Johnathan spends his turn trying to figure out what's going on, if Sijhen is really dead or just incapacitated, if there's any way to kill/contain it--any information he can glean from the situation.
Kn.Arcana: 1d20 + 6 ⇒ (13) + 6 = 19
Kn.Planes: 1d20 + 6 ⇒ (1) + 6 = 7
| GMEDWIN |
John
eye 1 targets 1=Asher, 2 Stalker 1d2 ⇒ 1 eye beam 1d20 + 7 ⇒ (11) + 7 = 18 hit 2d6 ⇒ (5, 6) = 11 psychic damage
eye 2 targets another in the secretarial pool with its eye beam 1d20 + 7 ⇒ (3) + 7 = 10 miss
Asher, Falko, Angus, Cretien
| Cretien Dufrene |
what is that weird thing on the left of the basement level, or do we know about that? looks like explosions.
Cretien moves up the hallway back from where he came, seeing the enemies on Angus and prepares to drop down in the next round.
i should end up by the door to the right-most 14 room, readied action to drop down one level when the floor goes insubstantial.
| LeMond Asher |
Asher fires upon on the pistolero that's been peppering him and Angus.
attack: 1d20 + 10 - 2 + 1 ⇒ (1) + 10 - 2 + 1 = 10
Damage: 1d12 + 5 + 4 + 1 ⇒ (3) + 5 + 4 + 1 = 13
Then he swears, and clears the jam.
| GMEDWIN |
Falko can resolve his action in retcon form,
Asher clears his jam.
Cretien moves,
Angus hits his assailant but he is still up.
Round 13 Translucent === Round 3 of third revolution
1d4 ⇒ 4,
Two flying monsters appear outside attacking pedestrians.
Stalker full attacks Angus 1d20 + 6 ⇒ (17) + 6 = 23 hit 1d6 + 2 ⇒ (6) + 2 = 8
1d20 + 6 ⇒ (3) + 6 = 9 miss
Pistolero double moves downstairs.
John
| GMEDWIN |
eye 1 targets the stalker eye beam 1d20 + 7 ⇒ (13) + 7 = 20 hit 2d6 ⇒ (5, 1) = 6 psychic damage killing the stalker.
the magic keeping him in this world
ruptures in a flash of white-hot flame. This acts like a fireball that deals 3d6 ⇒ (6, 6, 3) = 15 points of
fire damage to all creatures within a 20-foot-radius burst. A DC 15 Reflex save halves
this damage. The dark stalker’s gear, treasure, and body are pulled into the Bleak
Gate.
Reflex DC15 Angus 1d20 + 2 ⇒ (16) + 2 = 18 pass, Asher 1d20 + 8 ⇒ (17) + 8 = 25 pass, Eye 1d20 + 6 ⇒ (10) + 6 = 16 pass
eye 2 targets secretary eye beam 1d20 + 7 ⇒ (16) + 7 = 23 hit 2d6 ⇒ (5, 3) = 8 psychic damage
Asher, Angus, Falko, Cretien
| Angus McCormick |
Angus had managed to avoid most of the flames but he was still heavily burned.
Casting on the defensive Concentration DC 19: 1d20 + 7 ⇒ (16) + 7 = 23
a CMW: 2d8 + 5 ⇒ (6, 8) + 5 = 19 on himself in order to keep on fighting
| Cretien Dufrene |
are we on 'simply see through' round or are we on 'can jump through walls' round?
| Cretien Dufrene |
Cretien had a readied action to jump down when the floor changed, then he will take a shot at the eye and move forward.
thundershot: 1d20 + 7 ⇒ (20) + 7 = 27
dmg: 1d10 + 4 + 2d8 ⇒ (2) + 4 + (4, 8) = 18
crit confirm?: 1d20 + 7 ⇒ (1) + 7 = 8
more dmg on top of the above: 2d10 + 8 ⇒ (1, 7) + 8 = 16
| Falko Escheus |
Times slows for Falko. His otherwordly senses catch the glimpse of Xambria's fleeting spirit drawing away from this world. His eyes suddenly fill with tears: "No." he sobs, unable to stop himself from being who he is, a kid.
From the corner of his eyes, he sees his father's ghost laughing with a knowing smile, and he hears him whisper: "Makes sense Falk. Go ahead, I'll be nice."
Xambria smiles at him warmly as she approaches. There's not a hint of reproach as she opens her arms and embraces him, moving through him as she folds her arms, moving through him.
And times resumes itself. Falko, eyes wet with tears, tries to come back to the here and now.
| GMEDWIN |
Falko DC 11 Wisdom 1d20 - 1 ⇒ (19) - 1 = 18
Xambria's spirit rushes into Falko's body. Falko feel as though he has been kicked by a mule in the temple, his knees buckle but he holds onto his composure, he now hears a young woman's voice in his head saying,
| Dr. Xambria Meredith GmFalk |
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Falko