Mordreia

Dr. Xambria Meredith GmFalk's page

14 posts. Alias of Insnare.


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Xambria says in Falko's mind, "After the conversations with the king and earlier today, it seems that his primary motivation before now was doing the bidding of the Unseen Court."


Falko says, "I am Dr. Xa... I mean Constable Falko Escheus. We are working on a number of wonderful projects to keep the city safe... from the Ob and some wacky fey.... oh and those pesky Kellian criminal gangs oh.... um these dwarven zealots... it is all very interesting. I must say... and delightful."


Andrei says, "I have been stowing away on the Avery Coast Train for months, it will be nice to see some other places."

You notice Falko take on a kind of feminine demeanor and he says, "Femi, SD, refers to the CI Stover Delft. He wants to most likely debrief us."


Falko

Spoiler:
She says to you in your mind, "Mr. Falko, you and your friends seem to be working on the side of good and thwarting the Obscurati is a great thing and well seeing those antiques on the Island of Odiem was definitely a treat. I really like you."

Your boon has also increased.

Satisfied (12–15)

“Yes, there’s a voice in my head, but she’s very helpful.”

Xambria gets along well with her host, and has become accustomed to the new body. She discovers that even while she is not in primary control, Xambria can aid in a fight. Power (1/day): As a free action, Xambria manifests for a moment within 50 ft. She can take a move action to manipulate an object or do something similar.


Xambria mentions something through Falko's mouth, "Remember the ob has been very interested in Lighthouses."


Dr. Meredith speaks to Falko

Spoiler:
"Constable Falko, shan't we devise who we should follow this evening?


Falko

Spoiler:
"We need to get into that party and figure out what is going on there. Maybe it has to do with Bergeron's cronies or worse!"


The ship sets out on a seven-day voyage west into the Yerasol Archipelago, then north to Beaumont. It’s a well-trafficked merchant route, and though your ship flies Risuri colors, Danor’s navy is not supposed
to attack.

Aboard the Roscommon in the Yerasol Archipeligo. 89th Autumn 500aov, 7pm. Unbearably humid and sticky.
The evening sun is low on the horizon on the fourth day of your journey when the captain points across the bow at an island up ahead and to the left. ‘ that is Axis Island?’ he says.

The memories of Joseph, Wintry, Mithas and Merle come back to Cretien, Johnathan, and Angus as you pass the island

The route through the Yerasol Archipelago gets a bit dicey in a few spots, and every captain has his favored stations of passage. Captain Rutger Smith is still glum about having to captain this slow merchant ship instead of the RNS Impossible, but he steers the small craft fatalistically, puffing on his cigar, and swearing at his skeleton crew.

‘There’s a small but significant chance we’ll sink on the coral here’ he shares brightly. ‘A gnome ranger named Colmarr died here many years ago when he sailed too close to the reef and cracked his keel. The wreck lies split on either side of the cove over there on that steep wooded island called Rivenstone’. Talking about death always cheers the captain up. 'We'll stop in the cove to berth for the night. It's called Colmarr’s Folly’.

Falko

Spoiler:
Meredith has been excited during the whole of the preparations for this spy mission but seeing Axis Island, she perks up and says, "Falko, we should really get the captain to stop at Axis Island, I mean there is so much archaeological finds being made there."


Falko

Spoiler:
Don't forget the mention of Lorcan Kell's Thieves' Guild. I am sorry to read your memories but it was there.[ooc]One of the pistoleros said "Lorcan Kell sends his regards"


Johnathan unleashes his magic missiles at the lanterns. destroying three of the 8.

Falko

Spoiler:
"This is not good, something bad is about to happen, now that the circle is broken, we need to destroy the rest of them quick and close the seal."

Earworm 1 tries to attach itself to Falko 1d20 + 4 ⇒ (18) + 4 = 22 touch
attempt to grapple 1d20 + 10 ⇒ (18) + 10 = 28 touch an ovipositor materializes and starts to burrow in Falko's ear.

Earworm 2-5 double move towards you.

Asher, Falko, Angus, Cretien The other RHC members await instructions.


Falko

Spoiler:
Xambria says, "We need to magically take control of each lantern and then the golden seal."

Asher


Flko

Spoiler:
I meant we need to wait before we can go through the stone wall to the subrail station.

guys im travelling this weekend so i dont have access to the map until tommorow.

Angus misses

Exeball 1d20 + 5 ⇒ (5) + 5 = 10 fail

Angus give me a will save.

Round 16 normal 1st round of 4th cycle


I would say you couldn't hear Falko because you are 105 feet away and there are two walls and a corner in between.

Asher's shot hits and brings it down.

Cretien seeing the monster destroyed, holds his fire and moves toward Asher and Angus.

Falko makes his way to the basement and

Spoiler:
Constable Escheus, you are very quick. We will need to wait until the Gidim reality comes back before we can spring across."

Round 15 Round 5 of third cycle, normal.

John


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Falko

Spoiler:
"Yes keep going downstairs and then once in the basement you need to plunge across when things get like they are on Gidim. Or what I remember from Sijhen's memories of Gidim.... uhnnn... so weird." I came up with this avatar, if you make one the same you can RP her too. It should be fun