
Cretien Dufrene |

Cretien moves forward, then takes another shot at the eye
thundershot: 1d20 + 7 ⇒ (4) + 7 = 11
dmg: 1d10 + 4 + 2d8 ⇒ (4) + 4 + (3, 7) = 18

LeMond Asher |

Am I able to hear Falko shouting?
Asher fires upon the eye creature nearby.
attack: 1d20 + 10 - 2 + 1 ⇒ (10) + 10 - 2 + 1 = 19
Damage: 1d12 + 5 + 4 + 1 ⇒ (5) + 5 + 4 + 1 = 15
If that kills the monster he'll move to follow Falko, assuming he can see/hear him. Otherwise, he'll reload.

Dr. Xambria Meredith GmFalk |

I would say you couldn't hear Falko because you are 105 feet away and there are two walls and a corner in between.
Asher's shot hits and brings it down.
Cretien seeing the monster destroyed, holds his fire and moves toward Asher and Angus.
Falko makes his way to the basement and
Round 15 Round 5 of third cycle, normal.
John

Cretien Dufrene |

Cretien will move 30ft forward towards the stairs and ready an attack if any enemies present themselves.

Falko Escheus |
"There you are Friend." blurts Falko as Johnathan rounds a corner and almost smashes into him. Having somewhat caught his breath, he adds: "Just follow my lead. Xambria... She's with me now... Anyways, she knows how to close the portal, but we need to wait for things to get intangible before we move downward. By the way, is it just me or there are two different groups trying to kill us all?!"

GMEDWIN |

Angus Will 1d20 + 3 ⇒ (1) + 3 = 4 Fail
From last round
Angus doesn't know why but he charges Asher 1d20 + 9 + 2 - 1 ⇒ (20) + 9 + 2 - 1 = 30 crit 1d20 + 9 + 2 - 1 ⇒ (4) + 9 + 2 - 1 = 14 no, hitting him for 1d8 + 4 + 2 - 1 ⇒ (2) + 4 + 2 - 1 = 7
The eye then shoots an eyebeam at Angus 1d20 + 7 ⇒ (18) + 7 = 25 touch hit doing 2d6 ⇒ (3, 3) = 6 of psychrotic damage.
angus, Asher, Falko, Cretien

Cretien Dufrene |

Cretien will move 30ft forward towards the stairs and ready an attack if any enemies present themselves.
this move got missed and would put me at the corner.
Cretien steps forward, then takes another shot at the eye, 10ft move left so as not to spoil Asher's shot.
thundershot: 1d20 + 7 ⇒ (18) + 7 = 25
dmg: 1d10 + 4 + 2d8 ⇒ (5) + 4 + (5, 4) = 18

Cretien Dufrene |

it's all good. just noting it so you wouldn't think i was trying to move 40 ft and then shoot

Angus McCormick |

Realizing what he just did I am very sorry Asher, it wasn't my doing on purpose
Charging back to hit the eye fighting def
PA Longsword: 1d20 + 9 - 1 + 2 - 4 ⇒ (15) + 9 - 1 + 2 - 4 = 211d8 + 9 ⇒ (2) + 9 = 11
Current AC 23 / Touch 13

GMEDWIN |

Asher fires upon the eye creature nearby.
mind attack 1d20 + 2 ⇒ (12) + 2 = 14
Eyeball save 1d20 + 5 ⇒ (12) + 5 = 17 pass
attack: 1d20 + 10 - 2 + 1 ⇒ (17) + 10 - 2 + 1 = 26
Damage: 1d12 + 5 + 4 + 1 ⇒ (9) + 5 + 4 + 1 = 19
Asher hits the eye as well as Cretien
Angus' sword goes through the eye doing no damage.
Angus Will Save DC 161d20 + 3 ⇒ (11) + 3 = 14 fail
Angus feels obligated to charge 1= Asher, 2=Cretien 1d2 ⇒ 2 Cretien 1d20 + 9 + 2 - 1 ⇒ (9) + 9 + 2 - 1 = 19 it 1d8 + 9 + 2 - 1 ⇒ (6) + 9 + 2 - 1 = 16
Round 17 Transparent Round 2 of 5 You can see but not yet phase.
Saxby comes down the stairs with Dima, Carlao and Serena the constables who asked you for a favor regarding that strange construct and tells them to assist you in eliminating the monsters.
John

Cretien Dufrene |

is the eye still next to me? Its on the map but it exploded? Also why did you all decide to group up? NPCs included? Terrible idea.
If the eye is still there i'll have to decide what to do. Either way Cretien will yell [b]"medic!"[/ooc] If no one can heal him he will 5ft step and drink a potion.

Cretien Dufrene |

Cretien will step back 5ft and drink a potion. i'm down enough HP that a potion wouldnt be a waste even with another cure light wounds cast on him

GMEDWIN |

Roll for the potion
Asher fires upon the eye creature nearby.
attack: 1d20 + 10 - 2 + 1 ⇒ (15) + 10 - 2 + 1 = 24
Damage: 1d12 + 5 + 4 + 1 ⇒ (1) + 5 + 4 + 1 = 11
Angus unleashes some magic missiles 2d4 + 5 ⇒ (3, 4) + 5 = 12
Round 18 Translucent Phase round.
Initiative:
Serena 1d20 + 8 ⇒ (13) + 8 = 21, Carlao 1d20 + 2 ⇒ (12) + 2 = 14, Dima 1d20 - 1 ⇒ (6) - 1 = 5
1d4 ⇒ 2, 1d4 ⇒ 2
INit 1d20 + 3 ⇒ (6) + 3 = 9
Saxby urges the others forward.
Serena attacks the eye with her rapier 1d20 + 8 ⇒ (6) + 8 = 14 miss
John

Cretien Dufrene |

woops forgot
potion cure light: 1d8 + 1 ⇒ (5) + 1 = 6

GMEDWIN |

Johnathan phases through to the subrail station where the ritual has been lain.
Johnathan
silver light, each inscribed with a sigil in the Gidim language. The
lanterns hum and screech, and monstrous growls coming through the
portal. On
the eastern wall sits the golden seal of Apet, shining in the lantern’s glow.
Sijhen has opened a portal in the wall behind the seal, but the seal is not
flush with the wall, so energy leaks through.
Two 10-ft. wide sets of tracks run along a 5-ft. deep notch, then deadend
at wooden barricades mere feet from Sijhen’s ritual. A 15-ft. long rail
car sits parked on each track, at the west edge of the north track, and in
the middle of the south track. These combination steam engine/cargo
pallets were used for moving supplies and workers. There are five earworms in the tunnel. Looking into the seal you can see that it isn't focused and it seems to flicker between different solar systems that you know.
Carlao moves to attack the eye, flanking 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 hit 1d8 + 3 ⇒ (5) + 3 = 8
Asher. Falko

GMEDWIN |

Falko
silver light, each inscribed with a sigil in the Gidim language. The
lanterns hum and screech, and monstrous growls coming through the
portal. On
the eastern wall sits the golden seal of Apet, shining in the lantern’s glow.
Sijhen has opened a portal in the wall behind the seal, but the seal is not
flush with the wall, so energy leaks through.
Two 10-ft. wide sets of tracks run along a 5-ft. deep notch, then deadend
at wooden barricades mere feet from Sijhen’s ritual. A 15-ft. long rail
car sits parked on each track, at the west edge of the north track, and in
the middle of the south track. These combination steam engine/cargo
pallets were used for moving supplies and workers. There are five earworms in the tunnel

GMEDWIN |

Asher attacks the eye: 1d20 + 10 - 2 + 1 ⇒ (20) + 10 - 2 + 1 = 29 crit 1d20 + 10 - 2 + 1 ⇒ (11) + 10 - 2 + 1 = 20 yes
Damage: 4d12 + 20 + 16 + 4 ⇒ (8, 11, 2, 5) + 20 + 16 + 4 = 66
The eye explodes in a ball of translucent goo.
Falko's hits the earworm causing it severe damage due to it being flatfooted.
Dima moves over to Cretien and administers CMW on him 2d8 + 4 ⇒ (1, 2) + 4 = 7
Angus, Cretien

Cretien Dufrene |

Cretien phases down to cover Jonathan. if i have a standard left after that i'll ready a shot at first enemy to enter the subrail floor

GMEDWIN |

Chretien barely makes it to the subrail tunnel with a double move.
Angus, you are going to have troubles making it to the other area without taking off your armor. A double move for you is only 40 feet and there is 60 feet between the 1st floor or basement. Your choice.Tell me in a retcon post.
Round 19 Transparent Round 4 of 5 of fourth cycle
Intiative: Earworms 1d20 + 3 ⇒ (8) + 3 = 11
Saxby says, "Ok, let's get to the subrail station, how did Constable Dufrene do that?"
Serena, Dima and Carlao shrug their shoulders and say, "Constable McCormick, what should we do?"
John

Dr. Xambria Meredith GmFalk |

Johnathan unleashes his magic missiles at the lanterns. destroying three of the 8.
Falko
Earworm 1 tries to attach itself to Falko 1d20 + 4 ⇒ (18) + 4 = 22 touch
attempt to grapple 1d20 + 10 ⇒ (18) + 10 = 28 touch an ovipositor materializes and starts to burrow in Falko's ear.
Earworm 2-5 double move towards you.
Asher, Falko, Angus, Cretien The other RHC members await instructions.

Cretien Dufrene |

Cretien takes a shot at the lanterns with his grenade launcher. assuming he can hit two at once otherwise probably thundershot instead.
half fire half piercing: 1d10 + 4 + 2d8 ⇒ (4) + 4 + (5, 4) = 17
DC 16 reflex halves damage, next round the creatures square burns for another d6 (no save to creatures who are in that area during burn)

Falko Escheus |
I still have one image left. Maybe the earworm missed?
"Damn John! That's not what I meant! Aaaargh! It's in my ear!! Get rid of all the lanterns then! Do it quick!" says Falko as he tries to fend off the other earworms, slipping to his left to avoid being flanked.
Father! I could use a hand here!
5-foot step south-east to avoid being flanked.
Malice rapier w/ Luck: 1d20 + 8 + 3 ⇒ (12) + 8 + 3 = 231d6 + 4 + 3 ⇒ (6) + 4 + 3 = 13

GMEDWIN |

Asher double moves to get ready to phase through.
Angus follows.
AOO against Cretien 1d20 + 4 ⇒ (3) + 4 = 7 touch miss
Falko kills the earworm in front of him.
Round 20 Normal Round 5 of cycle 4
Saxby urges the other group to go with you.
Serena follows Angus and Asher downstairs.
John