1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien moves forward, then takes another shot at the eye

thundershot: 1d20 + 7 ⇒ (4) + 7 = 11
dmg: 1d10 + 4 + 2d8 ⇒ (4) + 4 + (3, 7) = 18


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Everyone duck !!! Incoming Flaying .... Apples !! he says casting a CMW: 2d8 + 5 ⇒ (8, 6) + 5 = 19 on himself and moving 20ft toward Cretien


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Am I able to hear Falko shouting?

Asher fires upon the eye creature nearby.

attack: 1d20 + 10 - 2 + 1 ⇒ (10) + 10 - 2 + 1 = 19
Damage: 1d12 + 5 + 4 + 1 ⇒ (5) + 5 + 4 + 1 = 15

If that kills the monster he'll move to follow Falko, assuming he can see/hear him. Otherwise, he'll reload.


I would say you couldn't hear Falko because you are 105 feet away and there are two walls and a corner in between.

Asher's shot hits and brings it down.

Cretien seeing the monster destroyed, holds his fire and moves toward Asher and Angus.

Falko makes his way to the basement and

Spoiler:
Constable Escheus, you are very quick. We will need to wait until the Gidim reality comes back before we can spring across."

Round 15 Round 5 of third cycle, normal.

John


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Continuing to run after Falko.


Shot Putter Funkmeister

The eye finishes off the last person in the secretary pool and moves toward Angus.

Asher, Falko, Angus, Cretien


Falko stops, panting, waiting for Johnathan as well as catching his breath.

In short burstsbetween breaths, he asks:: "What- Do- You mean- Walking- Through!? How- Is that- Gonna- Block the- Portal?"

And where in hell will I end up..? he thinks to himself.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Angus will move toward the eye and attack, fighting defensively if possible

PA Longsword: 1d20 + 9 - 1 - 4 ⇒ (5) + 9 - 1 - 4 = 91d8 + 9 ⇒ (1) + 9 = 10

Current AC 25 / Touch 15


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Asher reloads, and focus on the creature for Angus to try and make it material.

int: 1d20 + 2 ⇒ (13) + 2 = 15


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien will move 30ft forward towards the stairs and ready an attack if any enemies present themselves.


Flko

Spoiler:
I meant we need to wait before we can go through the stone wall to the subrail station.

guys im travelling this weekend so i dont have access to the map until tommorow.

Angus misses

Exeball 1d20 + 5 ⇒ (5) + 5 = 10 fail

Angus give me a will save.

Round 16 normal 1st round of 4th cycle


Shot Putter Funkmeister

John


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan continues running after Falko, finally catching sight of him. He's breathing hard as well.


"There you are Friend." blurts Falko as Johnathan rounds a corner and almost smashes into him. Having somewhat caught his breath, he adds: "Just follow my lead. Xambria... She's with me now... Anyways, she knows how to close the portal, but we need to wait for things to get intangible before we move downward. By the way, is it just me or there are two different groups trying to kill us all?!"


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

"I know," Johnathan replies vaguely.


Shot Putter Funkmeister

Angus Will 1d20 + 3 ⇒ (1) + 3 = 4 Fail

From last round

Angus doesn't know why but he charges Asher 1d20 + 9 + 2 - 1 ⇒ (20) + 9 + 2 - 1 = 30 crit 1d20 + 9 + 2 - 1 ⇒ (4) + 9 + 2 - 1 = 14 no, hitting him for 1d8 + 4 + 2 - 1 ⇒ (2) + 4 + 2 - 1 = 7

The eye then shoots an eyebeam at Angus 1d20 + 7 ⇒ (18) + 7 = 25 touch hit doing 2d6 ⇒ (3, 3) = 6 of psychrotic damage.

angus, Asher, Falko, Cretien


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
Cretien Dufrene wrote:
Cretien will move 30ft forward towards the stairs and ready an attack if any enemies present themselves.

this move got missed and would put me at the corner.

Cretien steps forward, then takes another shot at the eye, 10ft move left so as not to spoil Asher's shot.

thundershot: 1d20 + 7 ⇒ (18) + 7 = 25
dmg: 1d10 + 4 + 2d8 ⇒ (5) + 4 + (5, 4) = 18


Shot Putter Funkmeister

[ooc] Sorry, I didn't have access to the map when i was at my friend's kids first day of school jamboree dooo hickey.[/ooo]


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

it's all good. just noting it so you wouldn't think i was trying to move 40 ft and then shoot


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Realizing what he just did I am very sorry Asher, it wasn't my doing on purpose

Charging back to hit the eye fighting def

PA Longsword: 1d20 + 9 - 1 + 2 - 4 ⇒ (15) + 9 - 1 + 2 - 4 = 211d8 + 9 ⇒ (2) + 9 = 11

Current AC 23 / Touch 13


Is it the right round? I lost track. If so, then Falko moves through the floor. If he still has to wait, then he waits.


Shot Putter Funkmeister

It is round 16 a Normal Round, two more rounds.


Falko bides his time, asking Xambria: "Ok, so how do we close that portal, assuming we reach it?"


Falko

Spoiler:
Xambria says, "We need to magically take control of each lantern and then the golden seal."

Asher


Shot Putter Funkmeister

Asher fires upon the eye creature nearby.

mind attack 1d20 + 2 ⇒ (12) + 2 = 14
Eyeball save 1d20 + 5 ⇒ (12) + 5 = 17 pass

attack: 1d20 + 10 - 2 + 1 ⇒ (17) + 10 - 2 + 1 = 26
Damage: 1d12 + 5 + 4 + 1 ⇒ (9) + 5 + 4 + 1 = 19

Asher hits the eye as well as Cretien

Angus' sword goes through the eye doing no damage.
Angus Will Save DC 161d20 + 3 ⇒ (11) + 3 = 14 fail

Angus feels obligated to charge 1= Asher, 2=Cretien 1d2 ⇒ 2 Cretien 1d20 + 9 + 2 - 1 ⇒ (9) + 9 + 2 - 1 = 19 it 1d8 + 9 + 2 - 1 ⇒ (6) + 9 + 2 - 1 = 16

Round 17 Transparent Round 2 of 5 You can see but not yet phase.

Saxby comes down the stairs with Dima, Carlao and Serena the constables who asked you for a favor regarding that strange construct and tells them to assist you in eliminating the monsters.

John


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan sticks by Falko, checking his musket and active spells, making sure he's prepared.

He then casts Protection from Evil on Falko. "Good luck, dead ones."


"You too, John..." answers back Falko, glad to feel the protection of the spell, but intent on searching through the many translucent layers before his eyes to find his target.

Can't waste time... Need to reach the place in one go."


Shot Putter Funkmeister

Eye moves to in front of Cretien and explodes psychic energy 4d6 ⇒ (1, 2, 1, 6) = 10 Will DC16 halves

Serena 1d20 ⇒ 5 fail, Carlao 1d20 + 4 ⇒ (10) + 4 = 14 fail, Dima 1d20 + 7 ⇒ (12) + 7 = 19 pass, Cretien 1d20 + 5 ⇒ (7) + 5 = 12 fail

Asher, Falko, Angus, Cretien


Falko waits for the floor to become immaterial. He asks to Xambria: "What does that mean: Take magical control?"


Shot Putter Funkmeister

Falko

Spoiler:
That means, Spellcraft check :)


"Right. Then I'll need all the help I can..." he mutters, turning to Johnathan before casting an incantation to feel planar energies.

Casting Detect Planar Energy.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

is the eye still next to me? Its on the map but it exploded? Also why did you all decide to group up? NPCs included? Terrible idea.

If the eye is still there i'll have to decide what to do. Either way Cretien will yell [b]"medic!"[/ooc] If no one can heal him he will 5ft step and drink a potion.


Shot Putter Funkmeister

The eye is still there. The three NPCs came down the stairs and that was the place I could put them.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien will step back 5ft and drink a potion. i'm down enough HP that a potion wouldnt be a waste even with another cure light wounds cast on him


Shot Putter Funkmeister

Roll for the potion

Asher fires upon the eye creature nearby.

attack: 1d20 + 10 - 2 + 1 ⇒ (15) + 10 - 2 + 1 = 24
Damage: 1d12 + 5 + 4 + 1 ⇒ (1) + 5 + 4 + 1 = 11

Angus unleashes some magic missiles 2d4 + 5 ⇒ (3, 4) + 5 = 12

Round 18 Translucent Phase round.

Initiative:

Serena 1d20 + 8 ⇒ (13) + 8 = 21, Carlao 1d20 + 2 ⇒ (12) + 2 = 14, Dima 1d20 - 1 ⇒ (6) - 1 = 5

1d4 ⇒ 2, 1d4 ⇒ 2

INit 1d20 + 3 ⇒ (6) + 3 = 9

Saxby urges the others forward.

Serena attacks the eye with her rapier 1d20 + 8 ⇒ (6) + 8 = 14 miss

John


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

woops forgot

potion cure light: 1d8 + 1 ⇒ (5) + 1 = 6


Shot Putter Funkmeister

Johnathan phases through to the subrail station where the ritual has been lain.

Johnathan

Spoiler:
On the far side of the subrail tunnel, there is a ring of eight lanterns glowing with harsh
silver light, each inscribed with a sigil in the Gidim language. The
lanterns hum and screech, and monstrous growls coming through the
portal. On
the eastern wall sits the golden seal of Apet, shining in the lantern’s glow.
Sijhen has opened a portal in the wall behind the seal, but the seal is not
flush with the wall, so energy leaks through.
Two 10-ft. wide sets of tracks run along a 5-ft. deep notch, then deadend
at wooden barricades mere feet from Sijhen’s ritual. A 15-ft. long rail
car sits parked on each track, at the west edge of the north track, and in
the middle of the south track. These combination steam engine/cargo
pallets were used for moving supplies and workers. There are five earworms in the tunnel. Looking into the seal you can see that it isn't focused and it seems to flicker between different solar systems that you know.

Carlao moves to attack the eye, flanking 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 hit 1d8 + 3 ⇒ (5) + 3 = 8

Asher. Falko


With great speed, Falko hurries in Johnathan's wake, his senses open to planar energies.

Do I get a standard action since my speed is 60?


Shot Putter Funkmeister

yes


Shot Putter Funkmeister

Falko

Spoiler:
On the far side of the subrail tunnel, there is a ring of eight lanterns glowing with harsh
silver light, each inscribed with a sigil in the Gidim language. The
lanterns hum and screech, and monstrous growls coming through the
portal. On
the eastern wall sits the golden seal of Apet, shining in the lantern’s glow.
Sijhen has opened a portal in the wall behind the seal, but the seal is not
flush with the wall, so energy leaks through.
Two 10-ft. wide sets of tracks run along a 5-ft. deep notch, then deadend
at wooden barricades mere feet from Sijhen’s ritual. A 15-ft. long rail
car sits parked on each track, at the west edge of the north track, and in
the middle of the south track. These combination steam engine/cargo
pallets were used for moving supplies and workers. There are five earworms in the tunnel


"John, you get that portal shut! I'll deal with the papparazzo..." orders Falko as he stabs at the closest eye.

Malice rapier: 1d20 + 8 ⇒ (4) + 8 = 121d6 + 4 ⇒ (6) + 4 = 10


Shot Putter Funkmeister

Asher attacks the eye: 1d20 + 10 - 2 + 1 ⇒ (20) + 10 - 2 + 1 = 29 crit 1d20 + 10 - 2 + 1 ⇒ (11) + 10 - 2 + 1 = 20 yes
Damage: 4d12 + 20 + 16 + 4 ⇒ (8, 11, 2, 5) + 20 + 16 + 4 = 66
The eye explodes in a ball of translucent goo.

Falko's hits the earworm causing it severe damage due to it being flatfooted.

Dima moves over to Cretien and administers CMW on him 2d8 + 4 ⇒ (1, 2) + 4 = 7

Angus, Cretien


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien phases down to cover Jonathan. if i have a standard left after that i'll ready a shot at first enemy to enter the subrail floor


Shot Putter Funkmeister

Chretien barely makes it to the subrail tunnel with a double move.

Angus, you are going to have troubles making it to the other area without taking off your armor. A double move for you is only 40 feet and there is 60 feet between the 1st floor or basement. Your choice.Tell me in a retcon post.

Round 19 Transparent Round 4 of 5 of fourth cycle
Intiative: Earworms 1d20 + 3 ⇒ (8) + 3 = 11
Saxby says, "Ok, let's get to the subrail station, how did Constable Dufrene do that?"

Serena, Dima and Carlao shrug their shoulders and say, "Constable McCormick, what should we do?"

John


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Can I shoot at the lanterns with Magic Missile? If so, that. If not, aiming for the next enemy down from Falko with all missiles.

MM: 3d4 + 3 ⇒ (4, 2, 1) + 3 = 10


Johnathan unleashes his magic missiles at the lanterns. destroying three of the 8.

Falko

Spoiler:
"This is not good, something bad is about to happen, now that the circle is broken, we need to destroy the rest of them quick and close the seal."

Earworm 1 tries to attach itself to Falko 1d20 + 4 ⇒ (18) + 4 = 22 touch
attempt to grapple 1d20 + 10 ⇒ (18) + 10 = 28 touch an ovipositor materializes and starts to burrow in Falko's ear.

Earworm 2-5 double move towards you.

Asher, Falko, Angus, Cretien The other RHC members await instructions.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien takes a shot at the lanterns with his grenade launcher. assuming he can hit two at once otherwise probably thundershot instead.

half fire half piercing: 1d10 + 4 + 2d8 ⇒ (4) + 4 + (5, 4) = 17
DC 16 reflex halves damage, next round the creatures square burns for another d6 (no save to creatures who are in that area during burn)


I still have one image left. Maybe the earworm missed?

"Damn John! That's not what I meant! Aaaargh! It's in my ear!! Get rid of all the lanterns then! Do it quick!" says Falko as he tries to fend off the other earworms, slipping to his left to avoid being flanked.

Father! I could use a hand here!

5-foot step south-east to avoid being flanked.
Malice rapier w/ Luck: 1d20 + 8 + 3 ⇒ (12) + 8 + 3 = 231d6 + 4 + 3 ⇒ (6) + 4 + 3 = 13


Shot Putter Funkmeister

Asher double moves to get ready to phase through.

Angus follows.

AOO against Cretien 1d20 + 4 ⇒ (3) + 4 = 7 touch miss

Falko kills the earworm in front of him.

Round 20 Normal Round 5 of cycle 4

Saxby urges the other group to go with you.

Serena follows Angus and Asher downstairs.

John


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan fires another magic missile barrage at the lanterns (3).

Did Cretien's grenade destroy any?

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