
G.M.E.W. |

As Solomon makes its way down the hall to the doorway he peeks in and sees a large storeroom full of boxes and crates. To the west a set of stone steps climbs slowly up, turning to follow the northern wall, to a wooded door 20ft above. Two men, armed and armored similarly are the north one standing at your level the second sitting on the steps. They seems to be discussing something quietly as four squat blue skinned humanoids, seemingly to be nearly all head mull around the warehouse moving boxes and sacks. Dropping a small parcel near the entryway one of the blue creature’s spots the monk out of the corner of his eye and, his eyes wide with fear, begins screeching in a disgusting sputtery language.
Mites: 1d20 + 1 ⇒ (9) + 1 = 10
Krucio & Trucio 1d20 + 3 ⇒ (9) + 3 = 12
Solomon: 1d20 + 4 ⇒ (15) + 4 = 19
Quioxti: 1d20 + 2 ⇒ (8) + 2 = 10
Domitian: 1d20 + 4 ⇒ (16) + 4 = 20
Damian: 1d20 - 2 ⇒ (19) - 2 = 17
Thaddeus: 1d20 - 2 ⇒ (7) - 2 = 5
Round 1:
22 Solomon
16 ??
13 Quioxti
11 Domitian
6 Thaddeus
0 Damian
Actions form everyone please.
Men: X2
AC = ?
Health=Uninjured
Conditions: None
Blue Creatures: X2
AC = ?
Health=Uninjured
Conditions: None
Combat Map

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Hearing the screech as Solomon is crouching by the doorway, Quioxti spings into action. He rushed to the doorway as a ripple of energy runs through his sword, charging it with arcane power.
Moving to K8 (or as close as possible when my action comes around) and using a swift action to charge my sword with a +1 enhancement bonus with my arcane pool.

G.M.E.W. |

@ Thad: Moving you to F,8 since Solomon is still in H,8.
@ Damian: MOving you up to E,8
@ Soloman: Your bolt flies true and lifts the pitiful creature off its feet impailing it on a create.
20 Domitian
19 Solomon
17 Damian
Round 1 Actions Please
Map & recap will come after actions from the two men.
Could you please email me your back story.
ewhitefield_82 at yahoo
You are about to join the party so if you could post a spoilered description of what you are doing wondering the sewer, (i.e. Light source, weapons our or sheathed, making noise of being stealthy).

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Solomon kept his crossbow in hand as he bounded forward, his sandals making a soft whisking noise on the stone. In a spinning maneuver, the monk feinted, as if to butt-strike with the stock of the crossbow. Unexpectedly, however, he nimbly sidestepped the blue-skinned creature and attempted to deliver a vicious kick to the base of its hip.
Move to H5, IUS on creature at I5
1d20 + 2 ⇒ (11) + 2 = 131d6 + 2 ⇒ (4) + 2 = 6

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Quioxti pauses just long enough for Solomon's bolt to do it's job. With the path clear, the swordsman charges to the back of the room. With a gallant swipe, he seeks to make short work of the little blue critter before him.
Charging to square K4, attacking K3
Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damange: 1d8 + 2 ⇒ (4) + 2 = 6

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Quioxti pauses just long enough for Solomon's bolt to do it's job. With the path clear, the swordsman charges to the back of the room. With a gallant swipe, he seeks to make short work of the little blue critter before him.
Charging to square K4, attacking K3
Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

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Quioxti, Solomon took out the creature in K3 during the surprise round. The creature in L3, on the other hand, is still there, as is the creature in K6.
Round 1:
Thaddeus quickly (albeit a little drunkenly) rushes into the room, finishing-up adjacent to the human at the back...
Double move, ending-up in I3.

terraleon |

I'm off to Gencon on Wednesday at O-dark-hundred. Posting will be possible, but late/early.
To our illustrious GM: If you'd like anything picked up, let me know via email.
Otherwise, if any of you are going, I'll be hanging out at the Indy Jillian's on Wednesday at 6:30pm with the Open Design patrons. You're welcome to join me. We'll likely migrate to the second floor. I'll be wearing a flaming D20 shirt.

G.M.E.W. |

Round 1 Recap:
Hearing the battle break out Domitian abandon’s the shadows and charges into the room and up the stairs toward one of the men. Solomon follows the rogue into the chamber and quickly puts down another one of the creatures. The aged wizard moves forward with the rest of the party but holds his action waiting for the most opportune time to unleash a spell. Once the two men come to their senses, they react swiftly and with practiced efficiency. With a sudden twist the man sitting on the steps brings his crossbow to bear on the charging rogue losing a bolt at Domitian. Without even pausing to see if the attack strikes he pushes himself off the steps, falling 10ft, landing in a crouched position next to his companion. The other man, who you can now see looks almost identical the first, sends a bolt at the monk before both men drop their crossbows and draw matching rapiers.
Quioxit, rushes forward and effortlessly dispatches another blue creature. The final remaining monster, seeing his mates put down one by one, takes a shaky step backward before raising a clawed finger at the magus.
DC 10 Will save or become shaken for 1 minute.
Thaddeus, not wanting to be left behind with the crippled wizard, rushes forward only realizing that he is heading straight for two armed men until he is standing alone in front of them.
M1 vs. Domitian
Attack 1d20 + 4 ⇒ (8) + 4 = 12
Damage:1d8 ⇒ 3
M2 vs. Soloman
Attack 1d20 + 5 ⇒ (19) + 5 = 24
Damage:1d8 ⇒ 7
1d20 + 8 ⇒ (8) + 8 = 16
Round 2:
20 Domitian
19 Solomon
17 Damian
12 K & T
10 Quioxti
10 Blue
5 Thaddeus
Actions form everyone please.
Men: X2
AC = ?
Health=Uninjured
Conditions: None
Blue Creatures: X1
AC = ?
Health=Uninjured
Conditions: None
Combat Map

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Will save: 1d20 + 3 ⇒ (9) + 3 = 12
Unphased by the blue creature's attempt to frighten him, Quioxti spats the spidery words of a spell, "Diac Phalss." An orb materializes in his free hand and he hurls the acidic ball at the vile blue creature.
Acid Splash: 1d20 + 1 ⇒ (1) + 1 = 2 (touch)
Damage: 1d3 ⇒ 2 acid
Following through, he steps up and swings at the beasty, ready to snuff out its life.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Since spell combat works like two-weapon fighting, I'm assuming I can take a 5-foot step between casting and attacking.

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Seing that the two armed men are strong enough to be a threat to the group, the old man step in the room while whispering some arcane and dark words. Then, he sign one of the men with his quarterstaff and a black ray of necrotic power flew to him.
Move to I6 and cast Ray of enfeeblement.
Ray: 1d20 - 2 ⇒ (2) - 2 = 0

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Solomon quickly realized the man overlooking the room could prove problematic. Seeing his companions' swift work, he made for the stairs, nimbly running up the stone flight. Then, just before he could engage the ruffian, Solomon attempted to leap across the gap, trying to cut off his foe's escape.
Solomon will make a double move to hustle up the stairs and then jump to G1, which will provoke from Human(F1), presuming he is melee-capable/armed, but not Human(H2) because of the smokestick effects
1d20 + 6 ⇒ (15) + 6 = 21 Acrobatics DC is 14-- Acrobatics 10 for 10ft with run, +4 for a maneuver on the stairs.
if I get a total of 13-10, I can check to grab the ledge
1d20 + 4 ⇒ (18) + 4 = 22 Reflex DC is 20 to grab the ledge

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Catching himself and realizing the man on the stairs was his companion, Solomon quickly shifted his route and followed the line of the railing. Taking careful aim, he threw a hard kick at the thug swimming in a mass of thick smoke.
Move to G2, attack H1
1d20 + 2 ⇒ (14) + 2 = 161d6 + 2 ⇒ (6) + 2 = 81d100 ⇒ 56

G.M.E.W. |

Round 2 Recap:
Perched above Domitian tosses something at the tow men’s feet and immediately the area around them is filled with a blinding smoke. Undeterred Solomon rushes into the room and throws himself into the smoke feet first. His strike only deals a glancing blow though and he the monk lands nimbly in front of his target, just as the invisible force from Damian’s spell streaks through the mist and dissipates as it hits the steps. The scoundrel, who just dodged Solomon’s kick, hoping to catch his opponent while he recovers from his attack, attempts to move around the monk into the open square the south. Calling back to his companion, Trucio, I have an opening lets end this prick first!. Following his lead the second man steps to the west so that they are now flanking the monk.
Quioxti continues his assault on the blue menaces hurling a conjured blob of acid before moving in with his rapier and while his spell flies wide he lands a blow with his sword. Shrieking in pain the creature draws a disgusting little dagger from its belt and slashes at the magus. Seeing Solomon’s dire situation Thaddeus lashes out at the second man with his curved blade cutting a deep gash into the man’s leg.
1d20 + 8 ⇒ (15) + 8 = 23vs. Your CMD+2
1d20 + 8 ⇒ (5) + 8 = 13 vs. Your CMD+2
M1 vs. Solomon (provided he is still conscious)
Attack 1d20 + 6 ⇒ (10) + 6 = 16
Damage:1d8 + 1d6 + 1d6 ⇒ (7) + (4) + (6) = 17
M2 vs. Soloman
Attack 1d20 + 6 ⇒ (6) + 6 = 12
Damage:1d8 + 1d6 ⇒ (7) + (6) = 13
Blue vs. Quioxti
Attack 1d20 ⇒ 20
Damage:1d3 - 1 ⇒ (1) - 1 = 0
Crit Attack 1d20 ⇒ 3
Crit Damage:1d3 - 1 ⇒ (2) - 1 = 1
Min of 1 point non-leathal
Round 3:
20 Domitian
19 Solomon
17 Damian
12 K & T
10 Quioxti
10 Blue
5 Thaddeus
Actions form everyone please.
Men: X2
16< AC < 23
Health
M1 Uninjured?
M2 Injured
Conditions: None
Blue Creatures: X1
AC = ?
Health=Injured
Conditions: None
Combat Map

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Presuming Solomon still gets the second AoO, he takes it, attempting to disarm the attacker as he passes.
Solomon gave another swift kick, this time aiming at his foe's wrist and basket hilt as the ruffian attempted to get past his guard.
1d20 + 4 ⇒ (13) + 4 = 17 VS. CMD (disarm)
And I was attacking the wrong square in my post. There's no one in H1, so he may have adjusted appropriately. That's cool. I'll roll with it. :)

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Cursing at the superficial cut, Quioxti forced another orb into existance, and hurled it at the little blue menace with an overhand pitch. Taking a giant step forward, he swung his sword in a powerful upward arc.
Acid orb: 1d20 + 5 ⇒ (16) + 5 = 21 (touch)
Damage: 1d3 ⇒ 3 (acid)
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Quioxti is stepping up to K3. However, if the acid orb finishes off the mite, he'll step up to J3 and attack the man there.

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Seeing that one of his comrades could fall in no time, the wizard advances a few steps while pronouncing dark words. Then, with his eyes totally black, he points with his finger to the first man.
Walk to I6 and cast Fear in M1. Will save DC 17 or he is frightening and must flee for 1d4 ⇒ 4 rounds. If he save, then is shaken for 1 round.

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Since Solomon isn't using the heavy crossbow, just carrying it, I'd like to have him recover the rapier in his other hand if he's successful.