The Slave Lords

Game Master EltonJ

Our adventures continue! Word has been received that there are slavers on the Wild Coast. The Slave Lord cycle begins with Slave Pits of the Undercity by David Cook.

Slave Pits Map 1

Slave Pits Map 2


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Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 41 | 40/42 NL (0) | AC 17, t 13, ff 14 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 13/13 | Spells: 2nd (2/2) 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo
Gothia VonSalais wrote:
Was this tale told to all or just Sea Ranger? Just do not want to comment on something Gothia was not privy to :-)

I've managed to keep from having her use her real name for over a year; I impressed myself with that feat. I'm not gonna try now to keep track of who she told her name to and who she didn't--that's utterly hopeless, especially for me. Let's assume that Vess gets around to telling everyone in the party over the next day or so.


M Dwarf Barb5 HP 60/61AC17T12FF15 F8R3W2 Per+8 Rage 11/16

Chestman leads the group to the lair.


Male Human Psion 10/Atlanteologist 10

Again, you see two Troglodytes guarding the lair. They also seem to be ready for you.


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 41 | 40/42 NL (0) | AC 17, t 13, ff 14 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 13/13 | Spells: 2nd (2/2) 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

Vesica launches into an exaggerated telling of how badly she and her crew whooped the trogs last time they visited the lair, boosting her friends' courage and confidence. Drawing her magical sap, the plucky bard then strides forward to help her friends battle the guards.

Initiating Inspire Courage +1.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 32 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 1 (of 3) | Conditions: None
Animal Companion: 'Smoke:
- Medium Wolf (2 HD) | Init: +2 | Per: +5 | Fort: +5, Reflex: +5, Will: +1 | HP: 17 (of 17) | AC: 15, FF AC: 12, Touch AC: 13 | CMD: 15 | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5, Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger listens to Vesica's harrowing story, shaking his head in admiration of her resiliency. He shares his own background as well and smiles ruefully. Honestly, I'd tell you my own name if I knew it. But my father loved that nickname and never used another. I suspect... it might have reminded him of my mother, and it hurt too much to speak it. At least, that's what I told myself as I got older. I suppose I'll never know, now. So. TT for you, and Sea Ranger for me. That works just fine, I think." He grins.

On the following day, when the reach the lair, Sea Ranger uses his bow from a distance to try and bring one of them down before closing in.


Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

Gothia once again moves directly towards the foe, her faith in her god rounding her like another layer of armour.

"Flee back into the swamp or meet your death, it matters not to me...it is your "queen" who I have business with this day!"


M Dwarf Barb5 HP 60/61AC17T12FF15 F8R3W2 Per+8 Rage 11/16

Chestman charges! Club in one hand and beer in the other.


Male elf Ranger 5| hp 45 | AC 15, t 13, ff 12 | CMD 21 | Fort +6, Ref +8, Will +2 | Init +3 | Perc +11 Ranger 5

The elf knocks an arrow.

"Yes the queen. Where is she?!?"


Male Human Psion 10/Atlanteologist 10
ChestmanBarrelhouse wrote:
Chestman charges! Club in one hand and beer in the other.

They were ready for you, so no surprise round, Chestman. Are you making a bull rush attack?


Male Human Psion 10/Atlanteologist 10
Alenthieal wrote:

The elf knocks an arrow.

"Yes the queen. Where is she?!?"

The guards try to block Chestman's charge attack!


M Dwarf Barb5 HP 60/61AC17T12FF15 F8R3W2 Per+8 Rage 11/16

Just a smashy smash attack


Male Human Psion 10/Atlanteologist 10
ChestmanBarrelhouse wrote:
Just a smashy smash attack

Apply the power attack feat, then.


M Dwarf Barb5 HP 60/61AC17T12FF15 F8R3W2 Per+8 Rage 11/16

Attack, power attack: 1d20 + 5 ⇒ (4) + 5 = 91d10 + 7 ⇒ (3) + 7 = 10


Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

Gothia swings at the creature with her sword.

Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d10 + 12 ⇒ (6) + 12 = 18


Male Human Psion 10/Atlanteologist 10
Gothia VonSalais wrote:

Gothia swings at the creature with her sword.

Attack: 1d20+9
Damage: 1d10+12

He blocks it!


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 32 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 1 (of 3) | Conditions: None
Animal Companion: 'Smoke:
- Medium Wolf (2 HD) | Init: +2 | Per: +5 | Fort: +5, Reflex: +5, Will: +1 | HP: 17 (of 17) | AC: 15, FF AC: 12, Touch AC: 13 | CMD: 15 | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5, Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger charges into the fray, swinging his scimitar and smashing his shield into the nearest trog.

Scimitar Attack: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 = Miss!

Shield Bash Attack: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 = Hit?
Damage: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Adding Favored Enemy bonuses as I'm guessing these guys fall under Humanoid (Reptile), if not just drop that extra +2. What does the lair look like? Is this just a kind of gate into an open area of jungle/swamp or wherever they dwell? Or a tunnel entrance?


Male Human Psion 10/Atlanteologist 10
Sea Ranger wrote:

Sea Ranger charges into the fray, swinging his scimitar and smashing his shield into the nearest trog.

Scimitar Attack: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 = Miss!

Shield Bash Attack: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 = Hit?
Damage: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9

It's a hit, your target is dazed.

Quote:
Adding Favored Enemy bonuses as I'm guessing these guys fall under Humanoid (Reptile), if not just drop that extra +2. What does the lair look like? Is this just a kind of gate into an open area of jungle/swamp or wherever they dwell? Or a tunnel entrance?

Sorry, it's an entrance to a temple built of hewn stone and mortar. It's a forgotten temple of Wastri. It's rectangular in aspect, the two trogs guarding it's entrance are reptile (so your favored enemy bonus applies). The temple had an entrance that leads into the rotunda and basic worship area, but that has been repurposed as a jail. It was holding the citizens -- and others -- for being charmed by the queen. There is a vestibule and other aspects.


M Dwarf Barb5 HP 60/61AC17T12FF15 F8R3W2 Per+8 Rage 11/16

Chestman will attack again?

Club,PA: 1d20 + 5 ⇒ (2) + 5 = 71d10 + 7 ⇒ (6) + 7 = 13


Male Human Psion 10/Atlanteologist 10
ChestmanBarrelhouse wrote:

Chestman will attack again?

[dice=Club,PA]1d20+5;1d10+7

Eager you are, but I still need to do my turn. Alanthiel needs to post.


M Dwarf Barb5 HP 60/61AC17T12FF15 F8R3W2 Per+8 Rage 11/16

Chestman belches


Male Human Psion 10/Atlanteologist 10

Maybe we can skip him, its been a long time.

MY TURN!
The guards block Gothia's attack, and one was dazed by Sea Ranger's shield bash. One of them attacks Chestman!

Attack on Chestman: 1d20 + 3 ⇒ (13) + 3 = 16, damage: 1d6 + 3 ⇒ (3) + 3 = 6

ROUND 2!

Now Chestman, we can resolve your attack!


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 41 | 40/42 NL (0) | AC 17, t 13, ff 14 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 13/13 | Spells: 2nd (2/2) 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

Vesica ceases her bardic performance (though its effects linger for 2 more rounds). She slides into flanking position behind Sea Ranger's foe and attempts to whack it upside the scaly head with her magical sap.

Vesica +2 sap (IC +1, flanking): 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19 for bludgeoning, magic, nonlethal damage (IC, SA): 1d6 + 3 + 1 + 1d6 ⇒ (1) + 3 + 1 + (2) = 7


Male Human Psion 10/Atlanteologist 10
Vesica "Tavern Tale" wrote:

Vesica ceases her bardic performance (though its effects linger for 2 more rounds). She slides into flanking position behind Sea Ranger's foe and attempts to whack it upside the scaly head with her magical sap.

Is this non-lethal damage your doing with your sap?

EDIT: Nevermind, I see that it is. Good hit though.


M Dwarf Barb5 HP 60/61AC17T12FF15 F8R3W2 Per+8 Rage 11/16

Chestman whiffs his attack


Male elf Ranger 5| hp 45 | AC 15, t 13, ff 12 | CMD 21 | Fort +6, Ref +8, Will +2 | Init +3 | Perc +11 Ranger 5

"Should we take them captive?"


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 41 | 40/42 NL (0) | AC 17, t 13, ff 14 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 13/13 | Spells: 2nd (2/2) 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

"Might not be a bad idea to interrogate a prisoner before walking blindly into the belly of this beast," Vesica chimes in.


M Dwarf Barb5 HP 60/61AC17T12FF15 F8R3W2 Per+8 Rage 11/16

Best get them before I bash em with my club.


Male Human Psion 10/Atlanteologist 10

Vesica did knock out one. He's unconscious. The other is also down.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 32 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 1 (of 3) | Conditions: None
Animal Companion: 'Smoke:
- Medium Wolf (2 HD) | Init: +2 | Per: +5 | Fort: +5, Reflex: +5, Will: +1 | HP: 17 (of 17) | AC: 15, FF AC: 12, Touch AC: 13 | CMD: 15 | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5, Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger uses rope to bind the unconscious one, but he shakes his head as he does so. "It's not likely this creature will tell us anything, unless we have magic or something to force it." Then he looks to the others. "We cannot leave it alive behind us, in any case." The half-elf warns grimly.

Wait for it to regain consciousness, then try and interrogate it? Anyone with magic to charm it or something? Otherwise maybe Chestman can Intimidate it? In any case, Sea Ranger is for killing it when we're finished. Leaving this troglodyte alive behind us as we continue on isn't a good idea to him - though admittedly, he's got a grudge against these creatures.


M Dwarf Barb5 HP 60/61AC17T12FF15 F8R3W2 Per+8 Rage 11/16

No skill in intimidate


Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

Gothia has sense motive, but that is all... no intimidate!

Gothia looks at their new prisioner and frowns.

"Does anyone speak the language of this creature? Otherwise let us move on and confront this menace!"


M Dwarf Barb5 HP 60/61AC17T12FF15 F8R3W2 Per+8 Rage 11/16

I know some lizard person.


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 41 | 40/42 NL (0) | AC 17, t 13, ff 14 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 13/13 | Spells: 2nd (2/2) 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

Vesica looks down upon the crumpled troglodyte. "If they don't speak the Common tongue, I assume they won't understand Elven or Dwarven if I speak to this creep in one of those languages."

Looking around to the others, she asks, "Do we wait for it to come around on its own? I'd hate to waste a cure spell on the thing."

I believe we've talked to the trogs in Common previously. I think....


Male Human Psion 10/Atlanteologist 10
Vesica "Tavern Tale" wrote:
I believe we've talked to the trogs in Common previously. I think....

The trogs do understand common.


Male elf Ranger 5| hp 45 | AC 15, t 13, ff 12 | CMD 21 | Fort +6, Ref +8, Will +2 | Init +3 | Perc +11 Ranger 5

"What should we do with them? If we can't talk to them. Anyone have any magic?"


M Dwarf Barb5 HP 60/61AC17T12FF15 F8R3W2 Per+8 Rage 11/16

Well let's see if they understand common


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 41 | 40/42 NL (0) | AC 17, t 13, ff 14 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 13/13 | Spells: 2nd (2/2) 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

"Not me," Vesica tells Alenthieal. After thinking on the matter some more, the bard adds, "Maybe we should risk exploring this place rather than wait for this thing to wake up; no telling what might find us if we just stay here for gods know how long."


Male Human Psion 10/Atlanteologist 10

Vesica perception: 1d20 + 7 ⇒ (20) + 7 = 27
Chestman perception: 1d20 + 6 ⇒ (17) + 6 = 23
Alenthieal perception: 1d20 + 9 ⇒ (12) + 9 = 21
Gothia perception: 1d20 + 3 ⇒ (6) + 3 = 9
Sea Ranger perception: 1d20 + 14 ⇒ (13) + 14 = 27

Vesica, Chestman, Alenthieal, and Sea Ranger all hear stirges coming your way.


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 41 | 40/42 NL (0) | AC 17, t 13, ff 14 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 13/13 | Spells: 2nd (2/2) 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

Vesica warns Gothia and then stands defensively over the unconscious trog, just in case the others still want to keep it alive.


Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

Gothia, still feeling the blood pumping from the last, brief encounter, lets out a quiet growl.

"Let them come.."


M Dwarf Barb5 HP 60/61AC17T12FF15 F8R3W2 Per+8 Rage 11/16

Chestman hefts his club.


Male Human Psion 10/Atlanteologist 10

You all see three stirges coming towards you. They look like giant mosquitoes. With razor sharp beaks and four wings. They are coming to suck your blood!


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 41 | 40/42 NL (0) | AC 17, t 13, ff 14 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 13/13 | Spells: 2nd (2/2) 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

Vesica opts to withhold her bardic performance inspiration power for greater foes likely ahead. Instead. she waits until one of the stirges draws nearer and then steps up and takes a swing at it with her magical sap.

Vesica +2 sap: 1d20 + 4 ⇒ (20) + 4 = 24 for bludgeoning, magic, nonlethal damage: 1d6 + 3 ⇒ (2) + 3 = 5

Vesica +2 sap (Confirm?): 1d20 + 4 ⇒ (11) + 4 = 15 for bludgeoning, magic, nonlethal damage: 1d6 + 3 ⇒ (1) + 3 = 4 Might hit if the stirge is considered flat-footed. I should also roll her SA damage...though this doesn't feel like a sneak attack.

Vesica sneak attack precision damage: 1d6 ⇒ 1


Male Human Psion 10/Atlanteologist 10
Vesica "Tavern Tale" wrote:

Vesica opts to withhold her bardic performance inspiration power for greater foes likely ahead. Instead. she waits until one of the stirges draws nearer and then steps up and takes a swing at it with her magical sap.

[dice=Vesica +2 sap]1d20+4 for [dice=bludgeoning, magic, nonlethal damage]1d6+3

[dice=Vesica +2 sap (Confirm?)]1d20+4 for [dice=bludgeoning, magic, nonlethal damage]1d6+3 Might hit if the stirge is considered flat-footed. I should also roll her SA damage...though this doesn't feel like a sneak attack.

[dice=Vesica sneak attack precision damage]1d6

It's not a sneak attack. Although you managed to knock one of them unconscious!


M Dwarf Barb5 HP 60/61AC17T12FF15 F8R3W2 Per+8 Rage 11/16

Chestman swings his club

Greatclub,PA: 1d20 + 5 ⇒ (16) + 5 = 211d10 + 7 ⇒ (8) + 7 = 15


Male Human Psion 10/Atlanteologist 10
ChestmanBarrelhouse wrote:

Chestman swings his club

[dice=Greatclub,PA]1d20+5;1d10+7

Giant mosquito goes splat!


Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

Taking careful aim, Gothia attempts to swat one of the flying beasts from the air with her sword.

Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Confirm crit: 1d20 + 9 ⇒ (20) + 9 = 29

Damage: 1d10 + 12 ⇒ (9) + 12 = 21
crit: 1d10 + 12 ⇒ (7) + 12 = 19

Now why could we not be facing the naga with rolls like that!!!


Male Human Psion 10/Atlanteologist 10
Gothia VonSalais wrote:

Taking careful aim, Gothia attempts to swat one of the flying beasts from the air with her sword.

Attack: 1d20 + 9
Confirm crit: 1d20+9

Damage: 1d10 + 12
crit: 1d10+12

Now why could we not be facing the naga with rolls like that!!!

I don't know, I just wanted to try and keep things moving. Awesome critical strike there, Gothia. You cut a giant mosquito in half, essentially killing it.


Female Human Bard (Brazen Deceiver) 4 / Rogue 1 | hp 41 | 40/42 NL (0) | AC 17, t 13, ff 14 | CMD 16 | Fort +3, Ref +9, Will +5 | Init +3 | Perc +9 (+10 traps) | Bardic Performance 13/13 | Spells: 2nd (2/2) 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

Vesica had been feeling pretty good about herself and how she'd handled an incoming stirge all by herself...until she witnessed Chestman and Gothia absolutely obliterate the other two flying monsters.

"Uh...someone might want to finish off the one I downed--it's only been knocked senseless," she tells the others quietly. "Then we can see what else this lair has to throw at us before we reach the naga."


Male Human Psion 10/Atlanteologist 10

Sea Ranger takes his sword and cleaves the senseless stirge in two.

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