| Vesica "Tavern Tale" |
Was this tale told to all or just Sea Ranger? Just do not want to comment on something Gothia was not privy to :-)
I've managed to keep from having her use her real name for over a year; I impressed myself with that feat. I'm not gonna try now to keep track of who she told her name to and who she didn't--that's utterly hopeless, especially for me. Let's assume that Vess gets around to telling everyone in the party over the next day or so.
| Vesica "Tavern Tale" |
Vesica launches into an exaggerated telling of how badly she and her crew whooped the trogs last time they visited the lair, boosting her friends' courage and confidence. Drawing her magical sap, the plucky bard then strides forward to help her friends battle the guards.
Initiating Inspire Courage +1.
| Sea Ranger |
Sea Ranger listens to Vesica's harrowing story, shaking his head in admiration of her resiliency. He shares his own background as well and smiles ruefully. Honestly, I'd tell you my own name if I knew it. But my father loved that nickname and never used another. I suspect... it might have reminded him of my mother, and it hurt too much to speak it. At least, that's what I told myself as I got older. I suppose I'll never know, now. So. TT for you, and Sea Ranger for me. That works just fine, I think." He grins.
On the following day, when the reach the lair, Sea Ranger uses his bow from a distance to try and bring one of them down before closing in.
| Gothia VonSalais |
Gothia once again moves directly towards the foe, her faith in her god rounding her like another layer of armour.
"Flee back into the swamp or meet your death, it matters not to me...it is your "queen" who I have business with this day!"
| Sea Ranger |
Sea Ranger charges into the fray, swinging his scimitar and smashing his shield into the nearest trog.
Scimitar Attack: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 = Miss!
Shield Bash Attack: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 = Hit?
Damage: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Adding Favored Enemy bonuses as I'm guessing these guys fall under Humanoid (Reptile), if not just drop that extra +2. What does the lair look like? Is this just a kind of gate into an open area of jungle/swamp or wherever they dwell? Or a tunnel entrance?
| EltonJ |
Sea Ranger charges into the fray, swinging his scimitar and smashing his shield into the nearest trog.
Scimitar Attack: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 = Miss!
Shield Bash Attack: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 = Hit?
Damage: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9
It's a hit, your target is dazed.
Adding Favored Enemy bonuses as I'm guessing these guys fall under Humanoid (Reptile), if not just drop that extra +2. What does the lair look like? Is this just a kind of gate into an open area of jungle/swamp or wherever they dwell? Or a tunnel entrance?
Sorry, it's an entrance to a temple built of hewn stone and mortar. It's a forgotten temple of Wastri. It's rectangular in aspect, the two trogs guarding it's entrance are reptile (so your favored enemy bonus applies). The temple had an entrance that leads into the rotunda and basic worship area, but that has been repurposed as a jail. It was holding the citizens -- and others -- for being charmed by the queen. There is a vestibule and other aspects.
| EltonJ |
Maybe we can skip him, its been a long time.
MY TURN!
The guards block Gothia's attack, and one was dazed by Sea Ranger's shield bash. One of them attacks Chestman!
Attack on Chestman: 1d20 + 3 ⇒ (13) + 3 = 16, damage: 1d6 + 3 ⇒ (3) + 3 = 6
ROUND 2!
Now Chestman, we can resolve your attack!
| Vesica "Tavern Tale" |
Vesica ceases her bardic performance (though its effects linger for 2 more rounds). She slides into flanking position behind Sea Ranger's foe and attempts to whack it upside the scaly head with her magical sap.
Vesica +2 sap (IC +1, flanking): 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19 for bludgeoning, magic, nonlethal damage (IC, SA): 1d6 + 3 + 1 + 1d6 ⇒ (1) + 3 + 1 + (2) = 7
| EltonJ |
Vesica ceases her bardic performance (though its effects linger for 2 more rounds). She slides into flanking position behind Sea Ranger's foe and attempts to whack it upside the scaly head with her magical sap.
Is this non-lethal damage your doing with your sap?
EDIT: Nevermind, I see that it is. Good hit though.
| Vesica "Tavern Tale" |
"Might not be a bad idea to interrogate a prisoner before walking blindly into the belly of this beast," Vesica chimes in.
| Sea Ranger |
Sea Ranger uses rope to bind the unconscious one, but he shakes his head as he does so. "It's not likely this creature will tell us anything, unless we have magic or something to force it." Then he looks to the others. "We cannot leave it alive behind us, in any case." The half-elf warns grimly.
Wait for it to regain consciousness, then try and interrogate it? Anyone with magic to charm it or something? Otherwise maybe Chestman can Intimidate it? In any case, Sea Ranger is for killing it when we're finished. Leaving this troglodyte alive behind us as we continue on isn't a good idea to him - though admittedly, he's got a grudge against these creatures.
| Gothia VonSalais |
Gothia has sense motive, but that is all... no intimidate!
Gothia looks at their new prisioner and frowns.
"Does anyone speak the language of this creature? Otherwise let us move on and confront this menace!"
| Vesica "Tavern Tale" |
Vesica looks down upon the crumpled troglodyte. "If they don't speak the Common tongue, I assume they won't understand Elven or Dwarven if I speak to this creep in one of those languages."
Looking around to the others, she asks, "Do we wait for it to come around on its own? I'd hate to waste a cure spell on the thing."
I believe we've talked to the trogs in Common previously. I think....
| Vesica "Tavern Tale" |
"Not me," Vesica tells Alenthieal. After thinking on the matter some more, the bard adds, "Maybe we should risk exploring this place rather than wait for this thing to wake up; no telling what might find us if we just stay here for gods know how long."
| EltonJ |
Vesica perception: 1d20 + 7 ⇒ (20) + 7 = 27
Chestman perception: 1d20 + 6 ⇒ (17) + 6 = 23
Alenthieal perception: 1d20 + 9 ⇒ (12) + 9 = 21
Gothia perception: 1d20 + 3 ⇒ (6) + 3 = 9
Sea Ranger perception: 1d20 + 14 ⇒ (13) + 14 = 27
Vesica, Chestman, Alenthieal, and Sea Ranger all hear stirges coming your way.
| Vesica "Tavern Tale" |
Vesica warns Gothia and then stands defensively over the unconscious trog, just in case the others still want to keep it alive.
| Vesica "Tavern Tale" |
Vesica opts to withhold her bardic performance inspiration power for greater foes likely ahead. Instead. she waits until one of the stirges draws nearer and then steps up and takes a swing at it with her magical sap.
Vesica +2 sap: 1d20 + 4 ⇒ (20) + 4 = 24 for bludgeoning, magic, nonlethal damage: 1d6 + 3 ⇒ (2) + 3 = 5
Vesica +2 sap (Confirm?): 1d20 + 4 ⇒ (11) + 4 = 15 for bludgeoning, magic, nonlethal damage: 1d6 + 3 ⇒ (1) + 3 = 4 Might hit if the stirge is considered flat-footed. I should also roll her SA damage...though this doesn't feel like a sneak attack.
Vesica sneak attack precision damage: 1d6 ⇒ 1
| EltonJ |
Vesica opts to withhold her bardic performance inspiration power for greater foes likely ahead. Instead. she waits until one of the stirges draws nearer and then steps up and takes a swing at it with her magical sap.
[dice=Vesica +2 sap]1d20+4 for [dice=bludgeoning, magic, nonlethal damage]1d6+3
[dice=Vesica +2 sap (Confirm?)]1d20+4 for [dice=bludgeoning, magic, nonlethal damage]1d6+3 Might hit if the stirge is considered flat-footed. I should also roll her SA damage...though this doesn't feel like a sneak attack.
[dice=Vesica sneak attack precision damage]1d6
It's not a sneak attack. Although you managed to knock one of them unconscious!
| Gothia VonSalais |
Taking careful aim, Gothia attempts to swat one of the flying beasts from the air with her sword.
Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Confirm crit: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d10 + 12 ⇒ (9) + 12 = 21
crit: 1d10 + 12 ⇒ (7) + 12 = 19
Now why could we not be facing the naga with rolls like that!!!
| EltonJ |
Taking careful aim, Gothia attempts to swat one of the flying beasts from the air with her sword.
Attack: 1d20 + 9
Confirm crit: 1d20+9Damage: 1d10 + 12
crit: 1d10+12Now why could we not be facing the naga with rolls like that!!!
I don't know, I just wanted to try and keep things moving. Awesome critical strike there, Gothia. You cut a giant mosquito in half, essentially killing it.
| Vesica "Tavern Tale" |
Vesica had been feeling pretty good about herself and how she'd handled an incoming stirge all by herself...until she witnessed Chestman and Gothia absolutely obliterate the other two flying monsters.
"Uh...someone might want to finish off the one I downed--it's only been knocked senseless," she tells the others quietly. "Then we can see what else this lair has to throw at us before we reach the naga."