GM Dien's PFS - #0-01 Silent Tide (Inactive)

Game Master dien

Silent Tide Map


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Dark Archive

Female Elf Conjurer Wizard 5, HP 27 [27], AC 13 [13], CMB [+1]; CMD [14], Fort +2, Ref +4, Will +5, Init +11, Perception +8

Know Religion: 1d20 + 9 ⇒ (7) + 9 = 16 That might get it. Yvette will 'conduct' if she knows the hymn.

Silver Crusade

AC 22 T 15 FF 17 | Current HP 74/74| F +14 R +9 W +14 (+2 vs death, paralysis, sleep) (+1 vs poison) Immune: Fear, Disease | Init +0| Perc +0 (+3 in shadows or darkness) Human
Spells Per Day Remaining:
Oracle: (1--5/5) Paladin: (2--1/1, 1--4/4)
Spell/Effects Active:
Haste, Smite Evil

Artoria moves 30 normally because she's in a mithril agile breastplate, so she would move 40 as well

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

And just to clarify, do we have to deal with the sound-deadening undead AND play the hymn? Or just play the hymn?

And I put Artoria on the map. Let me know if you want a different spot, Artoria.

Scarab Sages

Male Dwarf Bard 7 | HP: 58/58[22/53] | AC: 21 (13 Tch) | CMB: +7, CMD: 20 | F: +5, R: +8, W: +7 (Dwarf +3, Bard+4, heroism +2) | Init: +3 | Perc: +9, SM: +18, Diplo: +18 (heroism+2) | Speed 20ft | Spells: 1st: 1/5, 2nd: 0/4, 3rd: 1/1 | Dailies: 12/21Bardic Performances | Active Conditions: heroism, height awareness

"As one wise dwarf once said... we're wasted on cross-country. We Dwarves are natural sprinters, very dangerous over short distances...." Rogar pants trying to keep pace.

Silver Crusade

AC 22 T 15 FF 17 | Current HP 74/74| F +14 R +9 W +14 (+2 vs death, paralysis, sleep) (+1 vs poison) Immune: Fear, Disease | Init +0| Perc +0 (+3 in shadows or darkness) Human
Spells Per Day Remaining:
Oracle: (1--5/5) Paladin: (2--1/1, 1--4/4)
Spell/Effects Active:
Haste, Smite Evil

Artoria would prefer to be at the front. "I am the first into battle and the last to leave it," after all


Plaguestone Map | Gallows of Madness Combat Map

Sorry for the delay.

Yvette: The religion check is specifically for people jumping around on the keys, but I'll allow your check to pass as a bonus to others who are doing so-- once you're on the map and can act. We can keep that roll.

Artoria: Ah, sorry-- your sheet still says "20 ft in armor" so I missed it. As for who's "up front", consider the red box to be an abstraction of 'you start here'. You may choose to begin your turn from whatever square in the red box you like, if you're up this turn.

Revised round 1:

Jal
Kara

Bad guys (Pink, White, Blue)
Yvette
Bad guys (Red, Green, Black)
Rogar
Artoria
Bad guys (Orange, Purple, Yellow)
Idgethun

Jal and Kara are up, with a 40' move speed!

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Karasuma doesn't like the 'funneling' effect that the front doors seem to be encouraging and goes whipping around the 'west' side of the building looking for an alternate entrance with very little pre-amble, lest he give away his intentions.

Double Move to 'West Door'

Perception (on Door) if trapped +2: 1d20 + 12 ⇒ (16) + 12 = 28


Plaguestone Map | Gallows of Madness Combat Map

It's technically a move action to intentionally search for something, unless you have some specific ability that overrides that (trapfinding alone wouldn't count). I'll give Jal the-time-remaining-until-I-go-to-sleep-to-post; otherwise I'll GM PC him.

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

Sorry for the delay. Dien, did you see my question above? Or do we need to determine the answer by trial-and-error?

Jal watches Karasuma dodge off to the side, but his eyes are drawn back to the sound-deadening undead and the giant keyboard ... and finally the ladder. "Let's get up there," he says as he darts into the room.

Double move, map updated


Plaguestone Map | Gallows of Madness Combat Map

Sorry, I did indeed miss it. Basically, the signal for the enemy agents to strike is the failure of the morning hymn to be played. Do with that knowledge what you will...

The heads of the hooded figures turn in sync to follow Jal's darting progress into the room, while Kara elects to run around the outside of the cathedral instead.

The Black Echelon member near the Abadaran priestess swings, in a business like manner, at the woman. Pink vs priestess: 1d20 + 2 ⇒ (1) + 2 = 3 Miraculously, the strike misses, the woman dodging just in time. Undeterred, the next nearest undead step in to try and finish the job.

Blue vs priestess: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 ⇒ 1

White vs priestess: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 ⇒ 2

...for fook's sake, forget about posing a threat to the party, I can't even drop the NPC priestess...

CLEARLY, the power of Abadar protects this woman in some way, for despite being sliced twice by the cruel sickles, she is still on her feet, but bleeding badly. She is screaming, too-- but it cannot be heard.

Two of the undead atop the organ itself turn their attention to Jal, raining down daggers from on high.

Red vs Jal: 1d20 + 2 - 3 ⇒ (10) + 2 - 3 = 9
Green vs Jal: 1d20 + 2 - 3 ⇒ (7) + 2 - 3 = 6

The daggers clatter to the floor at Jal's feet, the sound loud in the otherwise silent cathedral. The third (Black) stand still, and the chill gray mist of before exudes from his rotted body, bringing with it the scent of the sea...

Gray circle is the light fog again; ranged attacks have a 20% miss chance; no miss for adjacent.

Artoria is up

Silver Crusade

AC 22 T 15 FF 17 | Current HP 74/74| F +14 R +9 W +14 (+2 vs death, paralysis, sleep) (+1 vs poison) Immune: Fear, Disease | Init +0| Perc +0 (+3 in shadows or darkness) Human
Spells Per Day Remaining:
Oracle: (1--5/5) Paladin: (2--1/1, 1--4/4)
Spell/Effects Active:
Haste, Smite Evil

Artoria marches into the room at top-speed, her first concern rescuing the priestess from the undead.

Archimedes casts guidance on her, and she double moves


Plaguestone Map | Gallows of Madness Combat Map

A trio of daggers come Artoria's way, hurled from three undead high on the organ.

Attacks:
What with penalties the only chance of connecting is a 20, so:
yellow: 1d20 ⇒ 10
orange: 1d20 ⇒ 9
purple: 1d20 ⇒ 2

All three daggers clatter to the stone and are lost among the pews, missing Artoria by a good deal.

Odd is up (round 1), then Jal and Kara again (round 2 actions)!

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

Okay, this is worse. Considerably worse. Odd watches Artoria follow her same instinct, but worries that it's not enough. She hurries along the eastern edge of the pews to get behind the Abadarian. She grips her daggers tightly, tucking them behind her forearms for safety and she runs.

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

Jal finishes his rush across the room, sliding to a stop as he stoops for the ladder, which he slams in place against the big organ.

Move adjacent to wall and ladder (can someone move Jal to the square where the ladder meets the organ, please?), then set the ladder in place (I'm assuming that's a Standard action).

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Unaware that his fellow roguish sort has already zipped ahead and into the cathedral, Kara attempts to open the door, hoping it isn't locked.

If it doesn't open, however, then he may have to resign himself to going down the narrow funnel that begs for disaster in his mind.


Plaguestone Map | Gallows of Madness Combat Map

Odd races for position; Jal darts the rest of the way forward and positions the ladder. Kara tries the door he's found and finds that it opens easily under his hands, with no poison needles or anything else.

The undead continue their silent, grim, determined work.

Pink vs priestess: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7 Worst. monsters. ever. and yes, I'm using the correct tier of monsters....
Blue vs priestess: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Damage: 1d6 ⇒ 4

In the silence of the cloaked figure's presence, the woman drops, a bloody gash opened across her chest.

The third of that group charges forward at Odd, leading with its sickle.

Vs Odd: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7

The blow is laughably easy to dodge...

Round 2
Jal positions ladder
Kara opens door
Bad guys (Pink, White, Blue) attack
>>Yvette
Bad guys (Red, Green, Black)
Rogar
Artoria
Bad guys (Orange, Purple, Yellow)
Idgethun[/ooc]

Yvette is up: she starts off at a square of her choosing in the red box. I will assume she makes the knowledge religion check she rolled earlier (free action), and may then use her move to try and explain how to play it to anyone else who is in a position to jump on the keys... which, at the moment, is nobody. So you have a standard action, Yvette. What would you like to do with it?

Dark Archive

Female Elf Conjurer Wizard 5, HP 27 [27], AC 13 [13], CMB [+1]; CMD [14], Fort +2, Ref +4, Will +5, Init +11, Perception +8

Yvette begins to cast a spell. As she starts to explain how to work the tune.

Summon monster 2. Celestial small earth elemental.


Plaguestone Map | Gallows of Madness Combat Map

In the gray mist that hangs over the organ, one of the undead lurches closer to the ladder, sickle drawn. The other two near it retreat further amid the pipes.

Rogar and Artoria, you're up!

Scarab Sages

Male Dwarf Bard 7 | HP: 58/58[22/53] | AC: 21 (13 Tch) | CMB: +7, CMD: 20 | F: +5, R: +8, W: +7 (Dwarf +3, Bard+4, heroism +2) | Init: +3 | Perc: +9, SM: +18, Diplo: +18 (heroism+2) | Speed 20ft | Spells: 1st: 1/5, 2nd: 0/4, 3rd: 1/1 | Dailies: 12/21Bardic Performances | Active Conditions: heroism, height awareness

Rogar comes heaving into the room. "*pant* As the ancestors of the Skald of the Land of the Linnorn Kings have done, so must we overcome any undead who may stand before us and our works."

Inspire Courage

Silver Crusade

AC 22 T 15 FF 17 | Current HP 74/74| F +14 R +9 W +14 (+2 vs death, paralysis, sleep) (+1 vs poison) Immune: Fear, Disease | Init +0| Perc +0 (+3 in shadows or darkness) Human
Spells Per Day Remaining:
Oracle: (1--5/5) Paladin: (2--1/1, 1--4/4)
Spell/Effects Active:
Haste, Smite Evil

Artoria swings at the undead that were attacking the priestess, a second too late to stop it from striking the defenseless woman.

Attack with MW Longsword (power attack w/furious focus, inspire courage): 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage (2h power attack, inspire courage): 1d8 + 3 + 6 + 1 ⇒ (4) + 3 + 6 + 1 = 14

She runs over to the keyboard and jumps on.

If someone could please put her in the square just east of the yellow undead. She will provoke from yellow and pink

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

Its a 15 foot high climb (DC 10) to get up onto the keys, if I'm reading the map right. It's why I set up the ladder.

Silver Crusade

AC 22 T 15 FF 17 | Current HP 74/74| F +14 R +9 W +14 (+2 vs death, paralysis, sleep) (+1 vs poison) Immune: Fear, Disease | Init +0| Perc +0 (+3 in shadows or darkness) Human
Spells Per Day Remaining:
Oracle: (1--5/5) Paladin: (2--1/1, 1--4/4)
Spell/Effects Active:
Haste, Smite Evil

Oh, right then! Climb: 1d20 + 6 ⇒ (11) + 6 = 17


Plaguestone Map | Gallows of Madness Combat Map

Artoria: Given you had to move 15 ft just to get to the keys, you had 25 feet left, and you climb at 1/4 speed, which'll I'll round to 'you're 5 feet up right now'-- but you will still need to make another climb check on the next round to actually get onto the keys. That said:

Artoria's blade destroys the nearest undead, and it drops the floor in a clatter of bones. She runs forward, unheeding of the danger, past another who still clutches a sickle in its bony fist.

AOO vs Artoria: 1d20 + 2 ⇒ (12) + 2 = 14

She misses, and begins climbing the front of the organ.

The undead with a purple insignia on its cloak crouches at the top of the keys, its sickle held ready for her approach.

GM:
Readied attack on Artoria should she come up right there, vs her flat-footed, higher ground: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8

The other two, high in the pipes, begin to issue forth more of the sheltering mist.

Odd, you're up (round 2 action) and then Jal and Kara (round 3 actions)!

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

Jal flies up the ladder, his long limbs making easy work of the ascent. As he clears the top, he rips the long, curved blade from his back and slices into the heap of walking bones. His lips quirk into a smirk, and a sarcastic remark is swallowed by the creature's aura of silence.

Im assuming the Climb DC for a ladder is low, so let's try to do it in one move action ...
Accelerated Climb: 1d20 + 6 - 5 ⇒ (12) + 6 - 5 = 13
Moving into the square at the top of the ladder, he'll draw his katana. Then attack the skelly (2-handed, power attack)
katana: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27 <— crit?
damage: 1d8 + 4 + 6 ⇒ (7) + 4 + 6 = 17
confirm: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
add'l damage: 1d8 + 4 + 6 ⇒ (2) + 4 + 6 = 12

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

Odd ducks under a clumsy scythe silently plunges her daggers into undead flesh.

Dagger @ Grey: 1d20 + 7 - 2 + 1 ⇒ (18) + 7 - 2 + 1 = 24
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Dagger @ Grey: 1d20 + 7 - 2 + 1 ⇒ (13) + 7 - 2 + 1 = 19
Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Karasuma comes whipping in through the side door and closes the distance quickly, but not quite enough distance to reach the keyboard, unfortunately.

Double Move


Plaguestone Map | Gallows of Madness Combat Map

As Jal hurries up the ladder-- nearly at the top-- the undead that had moved near it a few seconds ago places one bony foot on the top rung of the ladder where it rests against the keys, and gives it a kick.

Readied action to try and push off the ladder, STR check DC 10: 1d20 + 0 ⇒ (2) + 0 = 2

Apparently, the whole "lack of sinews" thing is a problem. Jal's weight is sufficient enough that the creature at the top cannot topple the ladder with him on it. The skeleton lashes out feebly at Jal as he reaches the keyboard.

AOO vs Jal, triggers before Jal's attack: 1d20 + 2 ⇒ (1) + 2 = 3

...these dice.

Jal's blade lashes out and destroys the black-robed undead. Kara runs into position, and Odd precisely lays to rest her own foe with twin strikes from Pharasma's signature weapon.

The undead that Artoria just ran past wheels around ponderously and tries to bury its sickle in her spine as she climbs. Vs Artoria's FF AC: 1d20 + 2 ⇒ (10) + 2 = 12 But the blow clangs harmlessly off her armor.

Round 3
Jal destroys black
Kara double moves
Bad guys (Pink) attack

>>Yvette
Bad guys (Red, Green)
Rogar
Artoria
Bad guys (Orange, Purple, Yellow)
Idgethun


Plaguestone Map | Gallows of Madness Combat Map

I'll give Yvette the time until I can post again; if she hasn't gotten a chance to check in by then I will bot her.

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

I say we get this game back on track. :)


Plaguestone Map | Gallows of Madness Combat Map

Yvette continues chanting, and an earth elemental erupts out of the cathedral's stone floor after she finishes doing so. (It is not a celestial earth elemental; the celestial/fiendish template only applies to certain summoned creatures, and elementals are not one of them. Also, at some point Yvette, when you return, you can break down for me how you have 5 feats at level 3.)

The elemental appears between the row of pews; it trundles forward slowly towards the nearest undead. Yvette continues explaining how to play the hymn. +2 aid bonus to anyone attempting a Perform check on the keys this turn

The two undead with red and green insignias on their robes watch Jal's approach with empty eye sockets, their hands gripping their sickles, but they do not come down from their perch in the high pipes to engage him. Readied actions

Rogar and Artoria, you're up

Scarab Sages

Male Dwarf Bard 7 | HP: 58/58[22/53] | AC: 21 (13 Tch) | CMB: +7, CMD: 20 | F: +5, R: +8, W: +7 (Dwarf +3, Bard+4, heroism +2) | Init: +3 | Perc: +9, SM: +18, Diplo: +18 (heroism+2) | Speed 20ft | Spells: 1st: 1/5, 2nd: 0/4, 3rd: 1/1 | Dailies: 12/21Bardic Performances | Active Conditions: heroism, height awareness

kn:religion: 1d20 + 8 ⇒ (19) + 8 = 27
" let me tell you a tale of the Skald. Though hymns were not their repertoire l, music of all forms are known to them. I too am versed, and this is how this hymn shall go..."
maintain inspire courage, aid on hymn selection

Rogar steps forward again, and fires at the undead above Jal.
comp +2 shortbow, inspire: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

if an ally plays within 35ft of me, rolls 8+ and still fails:
cast gallant inspiration add to roll: 2d4 ⇒ (2, 2) = 4

Dark Archive

Female Elf Conjurer Wizard 5, HP 27 [27], AC 13 [13], CMB [+1]; CMD [14], Fort +2, Ref +4, Will +5, Init +11, Perception +8

Sorry missed that it was my turn.

Yvette keeps moving up explaining how the tune works and her elemental appears. The brown box

The elemental attacks, the yellow skeleton!
Slam: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Damage: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8

Silver Crusade

AC 22 T 15 FF 17 | Current HP 74/74| F +14 R +9 W +14 (+2 vs death, paralysis, sleep) (+1 vs poison) Immune: Fear, Disease | Init +0| Perc +0 (+3 in shadows or darkness) Human
Spells Per Day Remaining:
Oracle: (1--5/5) Paladin: (2--1/1, 1--4/4)
Spell/Effects Active:
Haste, Smite Evil

Climb: 1d20 + 6 ⇒ (12) + 6 = 18

Artoria continues climbing up onto the keys, undeterred by the undead swinging at her heels.

It looks like she will provoke from both pink as she moves out of his threatened area and yellow as she moves through his onto the keyboard

Also, I forgot you need both hands to climb, so she would have had to drop her sword. Since she has it on a weapon cord, I think it will drag on behind her and she can move action pick it up again when she gets up top? If so, that's the end of her action


Plaguestone Map | Gallows of Madness Combat Map

Okay, to reiterate: the knowledge religion check is, as written in the scenario, intended for the people who are actually on the keys. I'm permitting it as an aid another from people on the ground, but I'm ruling it takes your move action to do that (still generous, as you're getting what would normally be a standard action as a move). So if you're doing that, Yvette, you have no move action to be moving around. Secondly, you're in the middle of a full round cast that's taking 2 standard actions (because you did not start it as a full round); you wouldn't be able to move in the middle of it anyway. Your summons goes off where I originally placed it, which was as far away as you could summon it, and then it double moved, as I wrote for you, and got to where I placed it. You're either back at the door still, or you aren't giving any aid on someone's Kn: Religion check. For Rogar, I'm not sure where you started that round on the map, but same thing; you can use your move to explain how to perform the hymn appropriately, but not do that and also move.

The two skeletons slash at Artoria as she climbs.

AoO Pink vs Artoria's FF: 1d20 + 2 ⇒ (4) + 2 = 6
AoO Yellow vs Artoria's FF: 1d20 + 2 ⇒ (10) + 2 = 12

(Earlier, I wrote that 'purple' had a readied action for Artoria's climb; I meant yellow, as purple was nowhere near position for that. Sorry for that--:

Yellow, readied shot at Artoria: 1d20 + 2 ⇒ (2) + 2 = 4

...With my dice, it does not remotely matter.

Artoria reaches the keys and flips her sword back up into her hand without taking any damage. Having delayed to strike at her when she climbed, the undead on the keys cannot swing at her now. The other two high in the pipes take defensive positions.

Odd is up (round 3), then Jal and Kara (round 4).

Scarab Sages

Male Dwarf Bard 7 | HP: 58/58[22/53] | AC: 21 (13 Tch) | CMB: +7, CMD: 20 | F: +5, R: +8, W: +7 (Dwarf +3, Bard+4, heroism +2) | Init: +3 | Perc: +9, SM: +18, Diplo: +18 (heroism+2) | Speed 20ft | Spells: 1st: 1/5, 2nd: 0/4, 3rd: 1/1 | Dailies: 12/21Bardic Performances | Active Conditions: heroism, height awareness

I'll tell them later. i needed to move closer

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused

Odd looks up to see Artoria ascend to the keyboard and Jal already hopping about on the massive organ. There's a lot of undead up there, but there are other priorities. Her attention is drawn back down to her level where a thin trickle of blood continues to weep from the Abadaran priest. She seizes her opportunity to save a life and, dropping a dagger lightly to the stone floor, touches a spiraled hand to the woman.

Fervor: 1d6 ⇒ 3 healing @ Abadaran

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Kara was torn for a brief instant -- should he go try to help the fallen and dying priest or get to the enemy? His dilemma, however, is neatly solved by Odd's quick-thinking action, and he returns his focus to getting up onto the oversized keyboard, leaping up at the middle section and grabbing available handholds to work himself upwards.

Acrobatics(Climb Keyboard, DC 10): 1d20 + 12 ⇒ (14) + 12 = 26

Climbing is half-move, right? Could Kara hit the pipes this turn, or does it need to wait until next turn? Good either way, just curious.

The Exchange

N Half-elf 7 :: HP 57/60 :: AC 22 T 15 FF 18 CMD 27 :: Fort +8 Ref +9 Will +6 :: Init +7 Perception +18 (Low-Light)

Jal nods to Artoria as she clears the first climb. She could take care of the skeleton harassing her. He gives Karasuma a quick look, "You got the keys, Feathers?"

Knowing the tengu had that covered, Jal drops his sword and attacks the second climb. It's an ugly attempt with multiple slips, but he perseveres, moving doggedly towards the skeletons' last line of defenders.

Drop katana. Double move to climb. At quarter speed, a success should put him up at the level of the other skellies, I'm hoping.
Climb, DC 10: 1d20 + 6 ⇒ (4) + 6 = 10


Plaguestone Map | Gallows of Madness Combat Map

Under Odd's touch, the woman's breathing eases and the worst of the blood pumping from her ceases, though her eyes don't open.

Climbing's a quarter-speed, unless you do an accelerated climb, which increases the Climb DC. To be clear, you're trying to do a vertical jump with your Acrobatics check, Kara? If so, you will actually get a 30 total as you get a +4 bonus to jumps right now due to your move speed of 40. That's high enough to clear a 7-foot vertical jump-- the world record in our world is 8 feet, so not bad. ;) Anyway, we'll rule that you can grab the edge of the keys with your hands on that turn, and next turn you can haul yourself on top of them.

Jal's up! ninja'd by Jal, more post coming


Plaguestone Map | Gallows of Madness Combat Map

Kara sprints forward across the church's flagstones and performs a flying leap, using the altar at the front for an extra boost and clearing an impressive vertical distance-- he manages to just grab the edge of the keys with his fingers! Jal meanwhile climbs upward through the maze of pipes, closing with the red-headbanded corpse-- who was waiting for him, and swings.

Readied Red, vs FF Jal: 1d20 + 2 ⇒ (13) + 2 = 15

Even though Jal cannot truly dodge as he was climbing, the sickle still fails to penetrate his armor.

On the ground, the nearest undead to Odd tries to strike at her as she heals the priestess, stepping closer and and bringing down the sickle.

Vs Odd: 1d20 + 2 ⇒ (6) + 2 = 8 It's not even close, though.

Round 4
(Red now here in initiative due to having readied)
Jal climbs, reaching top level
Kara leaps! He's hanging by a thread...
Bad guys (Pink) attack

>>Yvette
Bad guys (Green)
Rogar
(Yellow now here)
Artoria
Bad guys (Orange, Purple)
Idgethun

Yvette is up; she is in the position currently shown on the map, and her earth elemental is in the position currently shown on the map. See my notes above about needing to use your move action to give the aid another bonus if you still wish to do that.

Dark Archive

Female Elf Conjurer Wizard 5, HP 27 [27], AC 13 [13], CMB [+1]; CMD [14], Fort +2, Ref +4, Will +5, Init +11, Perception +8

My bad I will have moved started to cast finished casting while moving. I thought you could move while casting where does it say you cant?


Plaguestone Map | Gallows of Madness Combat Map

Summon monster is normally a full-round cast-- meaning it normally takes your move and your standard, in the course of of one turn, and goes off at the beginning of your next turn. Because you started it in a turn where you had already used your move, it then follows the rules of "two standard actions", but that doesn't let you insert a move action into the middle of it. The actions still follow each other normally, back-to-back, just as if it were a full-round action as it's supposed to be. There are no rules governing 'moving while casting' because most spells are standard actions, and you can't do a move action in the middle of a standard action, nor can you interrupt the casting of a full-round spell with a move action.

Dark Archive

Female Elf Conjurer Wizard 5, HP 27 [27], AC 13 [13], CMB [+1]; CMD [14], Fort +2, Ref +4, Will +5, Init +11, Perception +8

Oh I didn't know that. People at local shops have done it with the move and I thought that was ok.


Plaguestone Map | Gallows of Madness Combat Map

The more you know *rainbow*. That said, it's your turn again now, so feel free to have your elly attack this turn and post whatever other actions you want to do.


Plaguestone Map | Gallows of Madness Combat Map

Yvette is on delay, then.

A skeleton high in the pipes works its way over to Jal and brings its sickle down towards him.

Sickle vs Jal: 1d20 + 2 ⇒ (11) + 2 = 13

But these old bags of bones seem no match for the battle prowess of the Pathfinders.

Rogar up, and Yvette whenever she can take her turn and wants to come out of delay.

Scarab Sages

Male Dwarf Bard 7 | HP: 58/58[22/53] | AC: 21 (13 Tch) | CMB: +7, CMD: 20 | F: +5, R: +8, W: +7 (Dwarf +3, Bard+4, heroism +2) | Init: +3 | Perc: +9, SM: +18, Diplo: +18 (heroism+2) | Speed 20ft | Spells: 1st: 1/5, 2nd: 0/4, 3rd: 1/1 | Dailies: 12/21Bardic Performances | Active Conditions: heroism, height awareness

Rogar steps up to the bottom of the ladder, and takes another shot at the green undead.

shortbow, pb, ic: 1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11
damage, ic, pb: 1d6 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5


Plaguestone Map | Gallows of Madness Combat Map

Rogar's arrow misses; the undead facing off with Artoria strikes.

Yellow Vs Artoria: 1d20 + 2 ⇒ (19) + 2 = 21 Gasp!
Damage: 1d6 ⇒ 2

Artoria takes a very painful flesh wound, like, sliver under the fingernail painful. Very deep. Very.

Artoria is up, and Yvette whenever she wants to come out of delay

Dark Archive

Female Elf Conjurer Wizard 5, HP 27 [27], AC 13 [13], CMB [+1]; CMD [14], Fort +2, Ref +4, Will +5, Init +11, Perception +8

Sorry looks like my post was eaten.

Yvett orders her elemental to attack. While she moves closer to the keys explaining the tune.

Smite Attack: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Damage: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8

Move then standard to explain

The Exchange

Aasimar Warpriest of Abadar 6 HP 57/57 | AC 18 FF 17 Tch 11 | CMD 18 | F+9 R+5 W10 | Perc+5 | Init+1
Per Diem:
Spells [2nd] 4/4 [1st] 5/5 | Fervor 6/6 | Blessings 6/6 | Sacred Weapon 6/6 | Pearl: Unused
GM Dien wrote:
(It is not a celestial earth elemental; the celestial/fiendish template only applies to certain summoned creatures, and elementals are not one of them.

Posting this so Dien doesn't have to repeat. A creature summoned from the Plane of Earth cannot, by definition, be celestial, and therefore does not get the smite ability.

Odd shifts her weight from foot to foot, watching the Taldan scythe hovering above her. She waits for that opportune moment...

Silver Crusade

AC 22 T 15 FF 17 | Current HP 74/74| F +14 R +9 W +14 (+2 vs death, paralysis, sleep) (+1 vs poison) Immune: Fear, Disease | Init +0| Perc +0 (+3 in shadows or darkness) Human
Spells Per Day Remaining:
Oracle: (1--5/5) Paladin: (2--1/1, 1--4/4)
Spell/Effects Active:
Haste, Smite Evil

Artoria, finding it more important to keep the song going at the moment, will wrack her mind to try to remember the tune she has heard from the cathedral in the past, then try to push down the adjacent black key as well.

Am I correct in assuming that since she's standing on a white key, she just needs to depress another key to be able to make the perform check? I'm also assuming the strength check is a standard action.

Knowledge (religion) Check to Identify Correct Hymn: 1d20 + 5 ⇒ (18) + 5 = 23
Strength Check: 1d20 + 2 ⇒ (6) + 2 = 8
Perform (keyboard): 1d20 + 4 ⇒ (17) + 4 = 21

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