GM Dak - PFS First Steps: III - II - I (Group 1.1) (Inactive)

Game Master Dakcenturi

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Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence will loudly introduce the group, so as best not to spook whoever is whistling.

"Greetings!"

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

"cough" "cough". Arnthoth follows the party as his body is wracked with spasms of coughing.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

At Benevolence's introduction you hear a high pitch squell and then some language being spoken, "घुसपैठियों मेरे कीमती बच्चों को नुकसान करने के लिए आते हैं. जबड़े हमले स्नैप!

Anyone speaking Draconic:
Intruders come to harm my precious children. Snapjaw attack!

Initiative:

Arnthoth: 1d20 + 2 ⇒ (10) + 2 = 12
Benevolence: 1d20 + 2 ⇒ (12) + 2 = 14
Chochok: 1d20 + 2 ⇒ (6) + 2 = 8
Maxine: 1d20 + 1 ⇒ (5) + 1 = 6
Yamada: 1d20 + 2 ⇒ (13) + 2 = 15

BM: 1d20 + 3 ⇒ (16) + 3 = 19
SJ: 1d20 + 6 ⇒ (20) + 6 = 26

Round 1
Enemies, >Yamada, Benevolence, Arnthoth, Chochok, Maxine

An alligator comes swiming out of the swamp and running up to the party to attack it, while you see a small kobold climb on top of the log and begin moving it's arms in some repetative motion.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

"I do not believe our reception is warm. I shall empower us to victory though!"

Benevolence will cast bless.

Silver Crusade

AC16/Touch13/Flatfoot13/CMD 15|CMB +3|HP 10/[10]| Fort:+3 ;Ref:+2 ;Wil+4|Percept +6/Sense Motive +7 Male Human (Tien) Inquisitor (Heretic) 1 (Fav)

Looks like the kobold is right in front of me

Move action draw blade (does not draw AoO), Attack action attack with two handed strike.

1d20 + 3 ⇒ (1) + 3 = 4
1d8 + 4 ⇒ (7) + 4 = 11

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

Is that the kobold next to me? I think so.

Fearing that this may have been a miscommunication, Chochok swings his earth breaker at the kobold's legs, not wanting to kill the poor thing.

Taking the -4 attack penalty to do nonlethal damage

Power Attack Earth Breaker nonlethal bless: 1d20 + 2 - 4 + 1 ⇒ (20) + 2 - 4 + 1 = 19
nonlethal damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10

crit confirm: 1d20 + 2 - 4 + 1 ⇒ (10) + 2 - 4 + 1 = 9
extra nonlethal damage: 4d6 + 12 ⇒ (3, 6, 6, 2) + 12 = 29

Probably doesn't confirm. Just in case people are unaware, nonlethal is tracked separately and only becomes lethal damage if the amount of nonlethal exceeds the creature's maximum HP. The creature falls unconscious if the amount of nonlethal exceeds its current HP. Just thought it might become relevant very soon; not sure this thing has too many HP.

Sovereign Court

F human (taldan) Paladin (Sacred Servant) 9 | AC 28 T 11 FF 22 | HP 79/79| F +14 R +10 W +11 | Init +1, Perc +12, SM +5 | Smite : 2/2

Maxime looked at the strange reptilian creature his comrade called a kobold Detect Evil

Then draw his weapon and tell his comrade if the creature is evil or not


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Rofl that is Rees next to Yamada and Cho, the kobold, while a little difficult to see is right in the middle of the log on the map. Put a little circle under her for easier viewing. The alligator is right next to Maxime. Go ahead and adjust your actions.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Bless from me is still good to go.

Silver Crusade

AC16/Touch13/Flatfoot13/CMD 15|CMB +3|HP 10/[10]| Fort:+3 ;Ref:+2 ;Wil+4|Percept +6/Sense Motive +7 Male Human (Tien) Inquisitor (Heretic) 1 (Fav)

moved - same roll applies

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

Looks like I'm closer to the alligator. I still don't want to kill it so keep the -4 nonlethal penalty but add +2 attack/damage for favored enemy.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Benevolence calls to her diety letting warming light wash over the group, bolstering them for the fight ahead. Yamada moves up to attack the alligator but has no luck. Following him Chochok smashes into the alligator it stuns him abit as the weapon comes down on his head, but doesn't seem to do any real damage. Maxime draws his weapon while examining the kobold, who he tells the party is in fact evil.

Just waiting on Arn

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Sorry, out of town and no map access.

Arnt flies into a rage and attacks the alligator.

Rage Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d12 + 8 ⇒ (4) + 8 = 12


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Arnthoth moves up swinging at the alligator and connecting with a solid hit. Along with Chochok's earlier damage the alligator goes down, knocked out cold. As this occurs the kobold finishes casting a spell and roots and vines creep out of the ground trying to grab a hold of everyone.

Everyone Ref save (DC13) or entangled
Map updated with red circle for effected area.

Round 2
Party up!

Silver Crusade

AC16/Touch13/Flatfoot13/CMD 15|CMB +3|HP 10/[10]| Fort:+3 ;Ref:+2 ;Wil+4|Percept +6/Sense Motive +7 Male Human (Tien) Inquisitor (Heretic) 1 (Fav)

Ref + 2 1d20 + 2 ⇒ (4) + 2 = 6

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Ref. Save: 1d20 + 2 ⇒ (18) + 2 = 20

Arnthoth jumps out from the grabbing vegetation and moves toward the kobold.

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

Ref: 1d20 + 4 ⇒ (14) + 4 = 18

Tree Whisper deftly avoids the grabbing plants and makes a move toward the kobold with his earth breaker in hand. (double move up to the kobold)

Sovereign Court

F human (taldan) Paladin (Sacred Servant) 9 | AC 28 T 11 FF 22 | HP 79/79| F +14 R +10 W +11 | Init +1, Perc +12, SM +5 | Smite : 2/2

Ref. Save: 1d20 + 1 ⇒ (5) + 1 = 6


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Blah fixed the circle so you can actually move your tokens. Anyone beating the DC13 Ref save is free to move. Arn double moved you to adjacent to the kobold.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Reflex Save: 1d20 + 1 ⇒ (7) + 1 = 8

btw: Entangle has a 40ft radius.

Benevolence will attempt to break free and then begin trudging her way to the edge of the entangle.

Strength Check: 1d20 + 4 ⇒ (15) + 4 = 19

Sovereign Court

F human (taldan) Paladin (Sacred Servant) 9 | AC 28 T 11 FF 22 | HP 79/79| F +14 R +10 W +11 | Init +1, Perc +12, SM +5 | Smite : 2/2

Abadar ! What the hell !

Said Maxime when the plants surrounded him

God, I hate the wilderness !

Then he tried to get free of the spell

Strength check: 1d20 + 3 ⇒ (16) + 3 = 19

Silver Crusade

AC16/Touch13/Flatfoot13/CMD 15|CMB +3|HP 10/[10]| Fort:+3 ;Ref:+2 ;Wil+4|Percept +6/Sense Motive +7 Male Human (Tien) Inquisitor (Heretic) 1 (Fav)

Using my str to try to break free 1d20 + 3 ⇒ (6) + 3 = 9


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

The vines wrap around Yamada, Maxime, Benevolence and Rees, leaving Arnthoth and Chochok unhindered who move up to deal with the kobold. Maxime and Benevolence manage to break free of the vinces and move out of their reach. While Yamada remains entangled with Rees.

The kobold moves back as the two approach and makes a quick motion as a bright green frog with bright red spots comes out of nowhere next to Arnthoth and Chochok. It tries to bite.

TargetHighC: 1d2 ⇒ 2

Attack: 1d20 + 3 ⇒ (2) + 3 = 5

It misses completely.

Round 3
Party Up

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Arnt brings his axe to bear on the frog.

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d12 + 8 ⇒ (4) + 8 = 12

Crit Confirm: 1d20 + 7 ⇒ (2) + 7 = 9
Crit Damage: 1d12 + 8 ⇒ (11) + 8 = 19
Crit Damage: 1d12 + 8 ⇒ (10) + 8 = 18

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence will silently move up to the creature and attempt to cut it down.

Attack: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Damage: 1d10 + 6 ⇒ (6) + 6 = 12

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

Tree Whisper swings his earth breaker at the kobold.

Power Attack Earth Breaker: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13

crit confirm: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 4d6 + 12 ⇒ (1, 6, 3, 3) + 12 = 25


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Arnthoth slices the frog into pieces while Chochok moves up cracking the kobold with his earth breaker and dropping it to the floor, unmoving.

End of combat

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

Tree Whisper will work his way back to the alligator to make sure that its wounds are healed and that it will be able to recover fully once it wakes up from its stupor. He will allow the others in the party to investigate the kobold's stump.

Sovereign Court

F human (taldan) Paladin (Sacred Servant) 9 | AC 28 T 11 FF 22 | HP 79/79| F +14 R +10 W +11 | Init +1, Perc +12, SM +5 | Smite : 2/2

Well done comrades ! This creature will never again attacked travelers

Said Maxime.

Did you find something of some value or utility on the kobold ?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

The kobold has a wand, a club, and 8 amethysts. There is nothing else of value. The alligator is alive but unconcious.

You continue on the path from the map and as dusk sets in you find yourself coming out of the swamp and into open plains obviously getting closeer to the coast. You estimate that after resting for the night you will likely reach Pier's End after midday tomorrow.

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

Survival assist: 1d20 + 7 ⇒ (3) + 7 = 10

Tree Whisper helps set up camp for the night.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

You hunker down for the night everyone trying to get some rest, some still not feeling to great with a fever and nasty cough. Through the night there is no incident but this is the first night in the last several days it's been comfortable sleeping.

GM Saves:

Arn-Fort: 1d20 + 5 ⇒ (12) + 5 = 17
Cho-Fort: 1d20 + 4 ⇒ (11) + 4 = 15
Max-Fort: 1d20 + 3 ⇒ (13) + 3 = 16

The next morning Arnthoth seems to be over whatever was ailing him while Chochok and Maxime seem to have caught the bug. Although not excessively sick they definitely have a fever and a nasty cough. Or made your save but still diseased :P

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

*cough cough*

Tree Whisper will not admit to feeling under the weather but he certainly seems weaker than usual.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence will begin the morning with stretches and prayer.

Sovereign Court

F human (taldan) Paladin (Sacred Servant) 9 | AC 28 T 11 FF 22 | HP 79/79| F +14 R +10 W +11 | Init +1, Perc +12, SM +5 | Smite : 2/2

I definitively not like the wilderness thinked Maxime when woking with the debut of a cough.

What's *cough* next *cough* ?

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Feeling better, Arnthoth rises and helps break camp with a veritable spring in his step.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Heading off the walk is easier, much easier than the last several days and soon you start to smell the ocean air. After a few hours you reach the town of Pier's End. The sleepy fishing village offers a warm inn, a hot meal, and is where you will find a way to cross to the Isle of Erran. Spending some time asking around you find three captains capable of ferrying you to Escadar.

Basic description below from info you have gathered, before speaking to them.

Darice Sumore is a surly looking young woman, but if her sea-weathered face were softened, she could be considered pretty. Not excessively freindly she still knows her way in the sea. It's rumered her father was a Pathfinder who she never knew, but she carries a trinket of his around her neck at all times.

Small Otti is a fat halfling who constantly states that his plump stature helps with buoyancy at sea. He enjoys his coin, but even more so loves his food and drink. He's much easier to haggle with if treated to some fine food and drink.

Crazy Old Tanner is a disheveled, fish-smelling, and wild-eyed man who constantly talks out the side of his mouth while blowing thick gouts of grey smoke from an aromatic pipe. He is fit to yelling at the sea, accusing it of being an unfaithful mistress and talking about how things were better when he was much younger. The townsfolk all think he is crazy, but none of them deny his abaility at sea.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence will talk with her party before continuing further.

"Well Torch didn't give up any guidance on who best to approach. Any thoughts?"

Sovereign Court

F human (taldan) Paladin (Sacred Servant) 9 | AC 28 T 11 FF 22 | HP 79/79| F +14 R +10 W +11 | Init +1, Perc +12, SM +5 | Smite : 2/2

May be we can ask around which captain is the most skilled or reliable ? Or how to convince them giving us a fair price ?

Said Maxime

Diplomacy for Gather information or Knowledge Local

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

"If Darice's father was truly a Pathfinder, perhaps she would be the best person with whom to ally ourselves." Tree Whisper suggests.

Silver Crusade

AC16/Touch13/Flatfoot13/CMD 15|CMB +3|HP 10/[10]| Fort:+3 ;Ref:+2 ;Wil+4|Percept +6/Sense Motive +7 Male Human (Tien) Inquisitor (Heretic) 1 (Fav)

Agreed - we should use the family of Pathfinders first


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

You head off to find Sumore, and you find her upon her ship, hailing her from the dock she comes to the edge of the ship "What do you need?" An old, banged up Wayfinder hands from her neck.

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Arnt lets the talkie people do the talking as he is ill suited for negotiations.

Sovereign Court

F human (taldan) Paladin (Sacred Servant) 9 | AC 28 T 11 FF 22 | HP 79/79| F +14 R +10 W +11 | Init +1, Perc +12, SM +5 | Smite : 2/2

With his best charming smile, Maxime went to her

Hi Captain. I'm Maxime Chanteclerc a new agent of the Pathfinder Society, as my fellow comrades here. said Maxime pointing at the others
I heard you're one of the most skilled here and we would like to cross to Escadar. As I heard of your parentage to one of our fellow agent, I went right to you

added Maxime pointing to the tarnished wayfinder.

diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23

Silver Crusade

AC16/Touch13/Flatfoot13/CMD 15|CMB +3|HP 10/[10]| Fort:+3 ;Ref:+2 ;Wil+4|Percept +6/Sense Motive +7 Male Human (Tien) Inquisitor (Heretic) 1 (Fav)

Aid Another Diplomacy - 1d20 - 1 ⇒ (5) - 1 = 4

We asked around town and as soon as we heard of you being the child of a pathfinder, we decided we couldn't go to anyone but you.

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence will give a short bow in respect to the captain and attempt to aid Maxime.

"Greetings honorable captain, we have been told you are the best."

Diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11

Scarab Sages

Male Grippli Wanderer 7 | HP 50/63 | AC 20 T 15 FF 17 | CMD 19 | Fort +9 Ref +9 Will +5 | Init +5 | Perc +13 | SM +3 | Grit: 0/3 | Humans +2 | Swamp/Underground +2

Tree Whisper will dismount his horse and address the woman. "We felt that, having ties to the Pathfinders, you might be the most trustworthy soul in town."

Diplomacy aid: 1d20 ⇒ 5

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Aid Diplomacy: 1d20 ⇒ 13

Arnthoth decides to try to chime in. We good Pathfinders. Your father good Pathfinder?


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

She flits her hair back and glares at the lot of you "Pfft, Pathfinders like my no good father. You've all probably run off and abandonded your family for adventure..." She shakes her head dismissively "But what sort of captain would I be to my crew if I didn't take a job. So I'll provide you passage across 6 gold a person."

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Sense Motive: 1d20 - 2 ⇒ (4) - 2 = 2

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