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Benevolence will draw her no-dachi and carry it raised in her left hand while holding her right hand in front of her.
"Even I can tell this is recent, be on your guard."

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With his atlatl in hand, Tree Whisper will advance (still mounted) and inspect the dead carcass.
Knowledge (nature): 1d20 + 5 ⇒ (16) + 5 = 21 +2 for animals
Survival: 1d20 + 5 ⇒ (9) + 5 = 14 +2 if my animal bonus applies, +1 if tracks are about (total +3 if they are animal tracks)
Perception: 1d20 + 6 ⇒ (12) + 6 = 18 +2 concerning animals

GM Dak |

Arnthoth: 1d20 ⇒ 16
Benevolence: 1d20 - 2 ⇒ (6) - 2 = 4
Chochok: 1d20 + 4 ⇒ (1) + 4 = 5
Maxine: 1d20 + 3 ⇒ (11) + 3 = 14
Yamada: 1d20 + 7 ⇒ (14) + 7 = 21
As Arnthoth and Chochok study the body and Maxine and Benevolence look around for any threats Yamada slinks off across the log, getting across with no issue.

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"This beast was taken down by a large feline. It seems we are near the beast the centaurs warned us of."
How deep is the water? If the water is shallow enough, Tree Whisper will ride his horse through the water. If not, he will dismount and lead it across the tree.

GM Dak |

The water is 5ft deep and requires a DC 12 Str check to cross
As the party slowly crosses the fallen tree getting to the other side you look around and see no signs of the feline that may have attacked the deer aside from tracks, that lead into the woods along the path.

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Tree Whisper will say some quiet words in Shoanti his steed and the horse will enter the water and slowly wade to the other side.
By taking 10 the horse can't fail the Str check.
Safely across the stream, Tree Whisper will silently resume his position at the head of the party, keeping an eye out for trouble.
Perception: 1d20 + 6 ⇒ (6) + 6 = 12 (+2 for animals)

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Maxime asked Chokchok to ride with him to cross the river
Can I cross with you ? With my armor I don't think I can do it easily.
After crossing Maxime look around him
perception: 1d20 + 4 ⇒ (13) + 4 = 17

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With a few quick words in Shoanti Tree Whisper will send his horse back across the river to fetch Maxime, assuming Maxime has no problem riding bareback.

GM Dak |

1d100 ⇒ 91
Watch: 1d3 ⇒ 3
Stealth: 1d20 + 10 ⇒ (10) + 10 = 20
HighYamada: 1d100 ⇒ 41
Maxime: 1d20 + 4 ⇒ (18) + 4 = 22
Yamada: 1d20 + 6 ⇒ (14) + 6 = 20
Oh wow, no surprise for me :P
After settling in for the night and going through your watches things seem to be going fine until the early hours of the morning, just before dawn. Maxime and Yamada both hear some rustling in the bushes and look to see a black, feline figure with violet eyes stalking closer to the group.
Arnthoth: 1d20 + 2 ⇒ (10) + 2 = 12
Benevolence: 1d20 + 2 ⇒ (8) + 2 = 10
Chochok: 1d20 + 2 ⇒ (5) + 2 = 7
Maxime: 1d20 + 1 ⇒ (20) + 1 = 21
Yamada: 1d20 + 2 ⇒ (13) + 2 = 15
Feline: 1d20 + 6 ⇒ (5) + 6 = 11
Round 1
Maxime, Yamada, Feline

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Maxime saw the beast and as his comrade yealed to awake the other et went a few step in front of it, arm and buckler ready.
The thing is here, everybody wake up !
Then he judged the beast
Your reign of terror comes to an end, Abadar will have no mercy
Move action to go one square in front of the beast
Standard action : if the creature come near me I try to hit it
Swift action : smite evil (+3AC and attack, +1 damage)
falcata: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 3 ⇒ (2) + 3 = 5

GM Dak |

Not evil
Maxime moves up to put himself between the feline and the others, striking out but missing as the cat maneuvers out of the way. Yamada throws a javelin, but with the action going on it flies wide landing on the ground past the cat.
HighFear: 1d100 ⇒ 68
The cat faced with the intimidating opponent looks for a way to the still prone pray, in a moment of horror the cat hisses and screeches in pain as it's face begins to peel back from it's skull revealing the musculature and bony structures of its skull.
Maxime need a DC 12 Will save against fear

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Hearing the commotion, Tree Whisper stand up and grab the earth breaker next to him and advance towards the creature.
Move action to stand up, move action to get up next to the cat and draw my earth breaker.

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Sorry, I posted out of order. Tree Whisper will just grab his earth breaker and move up to the creature.
KN (nature): 1d20 + 5 ⇒ (2) + 5 = 7 +2 if it's an animal

GM Dak |

Yamada waits as the others stur, Maxime runs off in fear as Arnthoth moves up to take his place and guard the others. The feline strikes out at the new foe.
Claw: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 ⇒ 2
Claw: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 ⇒ 2
Bite: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 ⇒ 1
The feline with no face claws at Arnthoth missing both times, but allowing an opening for him to bite off a small chunk of his arm.
Yamada delaying, -1 HP Arntoth
Round 2
Maxime, Yamada, Arnthoth, Feline, >Benevolence, Chochok

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Tree Whisper will lay his earth breaker into the beast.
power attack with bless: 1d20 + 3 - 1 + 1 ⇒ (11) + 3 - 1 + 1 = 14
damage: 2d6 + 3 + 3 ⇒ (3, 1) + 3 + 3 = 10

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Yamada attacks with a double handed strike of his katana.
1d20 + 3 ⇒ (16) + 3 = 19
1d8 + 4 ⇒ (5) + 4 = 9
Confirmation
1d20 + 3 ⇒ (4) + 3 = 7
1d8 + 4 ⇒ (4) + 4 = 8

GM Dak |

Benevolence wakes intoning a prayer to his god granting everyone a holy boon while Yamada and Chochok move up to attack the cat, while only Yamada manages to strike true, severly injuring the beast.
Maxime gaining control of his fear, return back to the fight while Arnototh wings his might axe, planting the edge squarly in the creatures exposed skull and putting an end to the fight.
Out of combat

GM Dak |

After a few moments of the felines defeat, Urdel Thunderhoof bursts into the forest clearing, his two other companions behind him. Seeing that you have defeated the threat to his forest home he smiles "Well done! I can't thank you enough for your aid. It looks like we arrived to late to assist in it's defeat. I would like to take this beasts body back to our tribe, though the kill is yours. I would offer trade of some furs if you would wish to part with the felines corpse."

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Tree Whisper nods his head solemnly to the centaurs. "We are glad to have been of assistance. I don't think I have ever encountered such a thing in the steppes of Varisia. Do you know what it is?"

GM Dak |

Urdel bows "You are great hunter's indeed, through we thought this beast a mear panther it appears to be something more, although I do not know what. My tribe shall appreciate knowing this foul beast has been dealt with." He hands you the bundle of furs from his back. "With your route, I guess you plan to brave the mountains? I must warn you it can get extremely cold in the high reaches of the cliffs. Please be safe and take care!" Unless otherwise stopped he will get the corpse and toss it over his back then stomp off back into the forest.

GM Dak |

You take shifts for watch and get through the rest of the night with no further disturbances. Awaking in the morning you feel the chill of the fog and air coming down from the mountain. It is a bright and sunny day.
Looking at the furs from Urdel you note that while they are nice furs in and of themselves, they could provide some resistance to the cold if put together right.
Craft (Clothing) or Survival check if anyone wants to roll it

GM Dak |

You manage to stitch the furs together, enough to provide ample protection from any cold weather you might experience.
You make 1 cold weather gear from them
After packing everything up and eating you head off onto the mountain trail. Hiking up the mountain isn't overly strenuous while staying on the path. The mountains definitely have a chill to them as you go higher in elevation. You travel for a day getting deeper and higher into the mountains eventually running into snow. As dusk sets in you late afternoon/early evening sets in you decide to stop and make camp before nightfall when the temperatures will drop much quicker.
Arnthoth: 1d20 + 4 ⇒ (16) + 4 = 20
Benevolence: 1d20 - 2 ⇒ (15) - 2 = 13
Chochok: 1d20 + 6 ⇒ (5) + 6 = 11
Maxine: 1d20 + 4 ⇒ (16) + 4 = 20
Yamada: 1d20 + 6 ⇒ (3) + 6 = 9

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"There is a wagon over the crest of the hill there." Tree Whisper says to his companions, pointing the structure out to Yamada. "It is nearly buried in the snow. Perhaps it is abandoned and we can take shelter inside for the night."
Tree Whisper will lead the party through the snow towards the covered wagon to inspect it.

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When Maxime saw the corpse he was stunned
Abadar be prayed ! That's awfull !
We need to give these people some sort of burial. Travelers must be protected.
Then he looked at Chochok
Do you think we have time to bury these people before the night ?

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As long as the bodies aren't moving or showing any sign of being undead, Tree Whisper will quietly and respectfully take them outside and bury them in the snow beneath a tree. He will say a few words in Shoanti to his ancestors, asking them to watch over these poor souls, before covering them back up in snow.
Tree Whisper will then return to the wagon and make sure everyone is settled for the night.