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”Found our what?” Krunch asks as he follows closely behind the paladin.
"It is paladin speak for those we are protecting. That is, Amara and her associate."

GM Burglar |

"Come with us," she says after a second's hesitation, changing plans. "Here will not be safe." Not with the house shaking with those explosions. "Your old leaders will kill you."
"Ah, yes! I am a rock and a hard place! Nowhere! Nowhere to run!"
He will follow, though unarmed, is quite useless. He might make a nice Vanity purchase fluff later, cause you know he ain't going back to the Golden League and kinda needs a new job to match his Neutral alignment.
The group charges through the 15-ft-wide, single lane tunnel passage, with lava to the left and a cliff face that merges with the roof to the right. Strewn throughout the entire walkway are at least a dozen more Golden League attackers, deftly cut down with strikes from a katana. Notably, there is what remains of a noticeably colder battlefield, with someone who used large-sized equipment, given the broken large-sized arrows about. Additionally, there's a very visible drag mark, covered in blood that appears to end with the large creature being chucked into the lava.
The dimly torch-lit tunnel eventually abandons the incredibly-similar look and opens into a more open cavern. A sand-floored cave of igneous rock narrows to the north, offering access to a lava tube passage. Natural stone columns support a ceiling fifteen feet above, and the uneven walls irregularly bulge outward, creating small alcoves. To the south the cave rises in elevation, and the smell of seawater and a fresh breeze suggests the outside is close by. As you arrive, a Large-sized man in o-yoroi armour (as depicted in the picture on the map) stands gloating over Tsuneo’s paralyzed body; Amara and the two servants are crumpled nearby, surrounded by easily another dozen Golden League dead.
He looks to the loud footsteps incoming and shakes the blood off his weapon. He speaks with a deadpan expression, is breathing heavily, and covered with a lot of blood that is likely not his own. "So, are you all that is left?"

GM Burglar |

Han: 1d20 + 2 ⇒ (3) + 2 = 5
Krunch: 1d20 + 1 ⇒ (15) + 1 = 16
Seb: 1d20 + 1 ⇒ (16) + 1 = 17
Sha: 1d20 + 4 ⇒ (19) + 4 = 23
Bads: 1d20 ⇒ 131d20 + 6 ⇒ (19) + 6 = 25 URGH, SCALEDOWN GETS RID OF STRANGLERS AGAIN! *shakes fist*
Bads mooks, Sharna, Sebastian, Krunch, Big Bad, Han
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Bomb vs Seb, 1 increment of penalty: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 202d6 + 2 ⇒ (4, 5) + 2 = 11
Bomb vs Krunch, 1 increment of penalty: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 282d6 + 2 ⇒ (5, 3) + 2 = 10
Nice and easy for me, everyone has one splash roll to reflex against. Seb and Krunch are on fire.
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Sharna, Sebastian, Krunch are up! A notice that "less-than-10-minute buffs" have run out by this point. The arrows can be removed if desired; they're there in case you want to hold a grudge against anyone who hits them with stuff. 11 PM, however, is the sleepy time for sleepy Rich, and that time is now. Got inits out, though! Whee!
From my bed fridge logic update: The bombs re 10 ft burst, so 2 reflexes for everyone not krunch or Sebastian, and 1 for each of them. They're still on fire.

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Krunch gasps as a bomb hits him in the face.
Pinchy Flex: 1d20 + 7 ⇒ (14) + 7 = 21
Pinchy Flex: 1d20 + 7 ⇒ (20) + 7 = 27
Growling in anger, the hulking demonic Pathfinder prays to the Nice Fire Lady for protection.
Divine Shield

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I seem to collect followers/minions in PFS. I HOPE YOU SURVIVE, NAMELESS MOOK! :3
Sharna's eyes narrow at the sight of Amara Li and the elderly man downed on the ground-- and that's all she has time to do before more bombs land.
"Sages spit," she curses. "I am thoroughly irritated with these damnable bombs!"
Reflex save 1, Sharna: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Reflex save 2, Sharna: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Reflex save 1, Ra: 1d20 + 5 ⇒ (10) + 5 = 15
Reflex save 2, Ra: 1d20 + 5 ⇒ (5) + 5 = 10
so full of failures T__T
Through the pain from getting caught in the backsplash from the bombs, Sharna narrows her eyes at the hulking armored figure. With that size, it cannot be human-- what is it?
Knowledge Nature/Planes/Arcana/or History: 1d20 + 10 ⇒ (6) + 10 = 16
(As far as an actual action goes, I'd like to see how hurt Sebastian and Krunch are after splash/etc is resolved-- she might be healing one of them, then moving back.)

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Reflex 1d20 + 5 ⇒ (18) + 5 = 23
"You will do no such thing after this savage attack. Abadar will see you paying for your deeds."
Sebastian yells before charging into melee with the enemy.
Swift for smite evil on the big guy, then charging him.
Attack 1d20 + 11 ⇒ (6) + 11 = 17 (Charge, Smite)
Damage 1d8 + 13 ⇒ (5) + 13 = 18 (Smite)

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So Sebastian is down, what, 13? (his initial 11 + 2 from successful save vs splash)? And Krunch is down 5, it looks like.
Cure Mod on the guy about to go charge the big bad thing: 2d8 + 6 ⇒ (6, 3) + 6 = 15
As Sebastian raises his sword and bellows his challenge, Sharna reaches forward and rests her hand briefly on him-- just managing to transfer the life of the ancestors to him before he sprints forward in a charge.
That done, she takes quite a few steps back from being a nice bomb target cluster, gesturing at the poor Tien man with them to do the same.
No room to move her back from the front line on the map, but I'd like her to be 15' behind her closest ally, if she can still see the combat from that position.
HP: 25/33, AC 14. Ra HP: 16/18.

GM Burglar |

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Katanaaa (PA): 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 131d8 + 11 + 6 ⇒ (5) + 11 + 6 = 22
Katanaaa (PA): 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 221d8 + 11 + 6 ⇒ (8) + 11 + 6 = 25
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Han, followed by the bomb guys!

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Ah, just a man. Sharna's heard stories of onis and other creatures of the east; she is pleased to see that on closer inspection he appears to be merely a mortal aided by magic.
Of course, she knows nothing of the mortals of the area, so--
"Han! Can you tell us aught of this warrior!"

GM Burglar |

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Everyone but Han!
* The 10ft-cube that would be both 5 and 15 feet to Krunch's northeast is where the smokescreen generates. Functions as Fog Cloud.

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Attack 1d20 + 10 ⇒ (20) + 10 = 30 (Smite, Inspire)
Damage 1d8 + 14 ⇒ (5) + 14 = 19 (Smite, Inspire)
Confirm 1d20 + 10 ⇒ (17) + 10 = 27 (Smite, Inspire)
Crit Damage 1d8 + 14 ⇒ (8) + 14 = 22 (Smite, Inspire)
Sebastian takes another well-aimed swing at the man and smiles at the sound of the satisfying crunch that follows it.

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Krunch rushes into the room to tangle with a saboteurs.
"No more throwing hurty things!"
Since it looks like Krunch has to double move regardless, he'll try to skirt the large guy's AoO to get adjacent to his target.

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So a ten-foot cube of fog is choking the hallway between Sharna & Han, and the rest of the fight?
Sharna twists a crooked smile at the explosion of fog-- she had wanted cover from the bombs, and in a sense, her enemies have given it to her.
Han is yet fifteen feet before her. "Guide him, o my parents and grandparents," Sharna whispers, invoking fortune upon him.
Then she strides forward, and into the cloud of smoke.
Fifteen feet back from Han would mean she spends half her move getting even with him again, then she'll move ten feet forward so she's on the edge of the fog but still within it. If I'm understanding the position of the fog right. Fortune hex up on Han.

GM Burglar |

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Katanaaa (PA): 1d20 + 14 - 2 ⇒ (2) + 14 - 2 = 141d8 + 11 + 6 ⇒ (1) + 11 + 6 = 18
Katanaaa (PA): 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 91d8 + 11 + 6 ⇒ (2) + 11 + 6 = 19
Though in his rage, he fails to connect.
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Han is up! Changelog needed: Adjust Sharna's position if she wants the northern part of the cube??

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While still on fire, Han moves through the smoke and fires a shot from his bow at the giant man.
Melee, Fortune, Inspire, Bless: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12
Melee, Fortune, Inspire, Bless: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
1d6 + 9 ⇒ (6) + 9 = 15

GM Burglar |

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Everyone but Han! I'll try to get the map updated to have the smokeclouds on it when I get home.
Needed Changelog: Add happy clouds.

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Krunch attacks the man on the ledge above him.
Punch /w heroism and inspire: 1d20 + 11 + 4 ⇒ (13) + 11 + 4 = 28
Damage: 1d6 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Bite: 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Grapple: 1d20 + 15 + 4 ⇒ (7) + 15 + 4 = 26
”Stop making smoke! Pinchy has allergies!”

GM Burglar |

Note he stepped away, so you'd have to jump or climb up (which you auto-pass the check with a +9), but prevent a full attack (unless you got a climb speed)
ALSO, this is Dim Light in here, though I didn't recall that (though I put it in my description post) until now. The torches are emitting light as normal torches, as depicted on the map. The ones in smoke still emanate light, btw. NO need to retcon anything due to the miss chance, but from here forward, we will be using it.
In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include outside at night with a moon in the sky, bright starlight, and the area between 20 and 40 feet from a torch.

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Moved Sharna per changes needed. She couldn't have gotten any further than that, anyway on that turn, anyway.
With one hand on the cavern wall to provide her with a sense of location within the roiling fog, Sharna begins to chant-- a rising-and-falling, eerie sound that seems to carry well, especially to Han. The ancestors extend their blessing...
She takes a cautious step forward, using the wall as support to feel along, and the smoke as cover from being a direct target for the bombs.
Move action to do a re-flavored 'cackle', extend Fortune hex on Han.
Sacrificing standard for move in order to move to the edge of the smoke-- she wants line of sight on the enemies, so, she'll stop in the first square where she can see the bombers and the big guy, wherever that happens to be. IF she can do that with a 5-foot step, let me know and I'll use my standard for something else. :P

GM Burglar |

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Katanaaa (PA): 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 251d8 + 11 + 6 ⇒ (7) + 11 + 6 = 24
Katanaaa (PA): 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 91d8 + 11 + 6 ⇒ (6) + 11 + 6 = 23
He then, unsucessful on either swing yet again, steps back into the crevasse, closer and close to the darkness!
Fire damage for Han this round: 1d6 ⇒ 5
Fire damage for Seb this round: 1d6 ⇒ 5
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Han is up! Map is up-to-date! All actions were fully utilizes as per posts! Silver age exclamation points!

GM Burglar |

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A notable explosion of shrapnel finally goes off back in the hallway around the first clay pot landed! Nobody's quite in range, but the floor is pretty well-scuffed with both pieces of metal and fire! Mook-East gets a glare from his boss and throws his current smokestick to (wherever Han moved to now.) Another fog cloud! Han is already standing in one, so unless you were firing blind, I assume you were moving somewhere?
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Everyone but Han!

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Lay on hands with swift, pressing the attack.
Sebastian heals himself and continues to swing.
Lay on hands 3d6 ⇒ (5, 5, 1) = 11
Attack 1d20 + 10 ⇒ (6) + 10 = 16 (Inspire, Smite)
Damage 1d8 + 14 ⇒ (8) + 14 = 22 (Inspire, Smite)

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Krunch growls in frustration and continues to attack the squirrely man.
Punch: 1d20 + 11 + 4 ⇒ (20) + 11 + 4 = 35
Damage: 1d6 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Bite: 1d20 + 4 + 4 ⇒ (11) + 4 + 4 = 19
Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Grapple: 1d20 + 15 + 4 ⇒ (3) + 15 + 4 = 22
Confirming: 1d20 + 11 + 4 ⇒ (1) + 11 + 4 = 16
Extra Damage: 1d6 + 8 + 2 ⇒ (2) + 8 + 2 = 12

GM Burglar |

fog cloud 20%s for krunch, low is bad: 1d100 ⇒ 961d100 ⇒ 601d100 ⇒ 79
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Sharna is up, followed by wave 2 of the Katanaman!

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Sharna scans the battlefield quickly. Krunch is wreathed in smoke but seems to be handling himself. Sebastian is still holding the giant man at bay.
She continues to grant Han the fortune of the ancestors (his ancestors? her ancestors? who knows) while her eyes settle on the bomb-slinging fellow to the eastern side of the cavern.
Her hands come up in a sharp clap, and then point his direction as more words slip from her lips.
Right-hand bomber owes Sharna a will save, DC 17, vs Eldritch Conduit.

GM Burglar |

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Katana (PA): 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 161d8 + 11 + 6 ⇒ (1) + 11 + 6 = 18
Katana (PA): 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 171d8 + 11 + 6 ⇒ (2) + 11 + 6 = 19
The boss wishes that his mook had not needed to roll a Will save, because katanas!
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Back around to Han!

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Han will move forward while dropping his bow and drawing his cutlass.
He then strikes at the lonely mook not being meleed.
1d20 + 12 ⇒ (14) + 12 = 26
1d20 + 12 ⇒ (16) + 12 = 28
1d6 + 9 ⇒ (4) + 9 = 13

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Irritated that the conduit has not taken hold, Sharna forces herself to use her feet for what the spell would, ideally, have done for her-- grant her position.
She walks a few feet through the smoke cloud, staying well clear of enormous katanas, until she has a better line to cast offensive spells from. She continues to make the eerie-not-quite-a-laugh-- it does seem to be working out well for Han right now, after all.
Move to Cackle, Move to walk.

GM Burglar |

He's spider-climbed 5'ft up on the pillar, though even with any height benefit, that hits.
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The man on the pillar 5ft climbs upwards towards the ceiling one square, then takes cracks and tosses his first smokestick at Han! He throws it to emcompass both Han and Sebastian!
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Everyone but Han! Sharna action is logged, unless you feel like changing it (in which case, feel free to edit the post or whatnot)! Needed changes log: Add Fog Clouds around west-side mook + Krunch, and then one around both Sebastian and Han
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=(
Fort vs Poison: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
"Always with the stabbing. Nobody wrestles fair anymore!" Krunch laments as the bad man's dagger finds its way in between his ribs.
The hulking tielfing wrenches on the goon's neck.
Grapple for Damage: 1d20 + 16 + 4 ⇒ (11) + 16 + 4 = 31
Damage: 1d6 + 8 + 2 + 2d6 ⇒ (3) + 8 + 2 + (2, 2) = 17