GM Burglar's 04-21: Way of the Kirin (Inactive)

Game Master mechaedd

MAP!


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Male Bear Burglar 1

Each "looking around a room" takes 5 minutes per room. Actions like Han's as an example will roughly take 10-30 minutes, depending on complexity. If you're worried about how long it will take, please feel free to ask before you roll anything.

  • @Han: After 10 minutes of assessing the room and rummaging around in the floorboards, you can figure the room might look straight if you tilt you head ever so slightly. You can also think that this is about the best it's gonna look, barring restorative magic. The room is not difficult to traverse and the damage would take days to repair by mundane means (even if you were to bring everyone on the island on-board.)
    ---------------------------
    @Sharna: You let your bird into the room, much to the surprise and chagrin of the assistants working in there. After some panic and Amara easing their concerns, they continue to work but keep a wary eye on the bird.

    As you look over the bookcase, you find what "books" are left are more accurately described as of "lumps of soggy parchment;" nothing the that will aid the Ruby Prince in his plight. The bookcases themselves, however, are quite heavy and still stand despite the weather damage. They could easily be used as part of a material gathering process or barricading something 5-feet wide.

    Ra returns with news of the kitchen. "There are these stones in a small cave that all have the same picture on them. Also, there were no rats to be found, though I heard some in the wooden sky."
    --------------------------
    Current Synopsis:
    Seb: 5 minutes used
    Sha: 10 minutes used
    Ra: 10 minutes used
    Kru: 5 minutes used
    Han: 15 minutes used

  • The Exchange

    Male Pitborn Brute 9 [ HP 56/75 (0 NL) | AC 23 Tch 15 FF 21 | Fort +11 Ref +12 Will +8 | CMD 29* | Init +2 | Perc +18 | Effects: none ]

    Approaching the lighthouse, Krunch stares up in awe at the structure’s prodigious height.

    ”That’s very tall”, the hulking Pathfinder muses aloud. ”Wanna race to the top? Krunch loves racing…” he asks his tiny companion.

    The crab’s only response is to wave a claw.

    Putting Pinchy down, the big tiefling counts to three (after a couple failed attempts) and then bolts into the building.

    The crab casually scuttles after him.

    ***

    Afterward, Krunch looks around the lighthouse for anything useful or interesting.

    Perception: 1d20 + 14 ⇒ (1) + 14 = 15

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    "If I were a member of the golden league, where would I strike?" Tired of doing things the hard way, Han will try his more apt skills by trying to get into the mindset of a member of a ruthless organization.

    Sense Motive: 1d20 + 19 ⇒ (11) + 19 = 30


    Male Bear Burglar 1

  • @Krunch: There are many small trinkets and baubles (such a chunk of broken metal that may or may not appear to be little crown for your crab to make a him a true King Crab) that are distracting enough to delay your search to a total of 15 minutes, but you recover two rusty bear traps and a 20-gallon barrel of whale oil meant to fuel the lighthouse’s fire.

    Additionally, your knowledge of trap disabling lets you know that many of the old pieces of lumber and iron fittings are actually what remains of a disassembled catapult. Assembling the siege engine from what remains presents two challenges. First, not all of the pieces are present, as past visitors borrowed various pieces for repairs or firewood. A PC may use some of the furniture from the house or another source to fashion functional replacements for the few missing pieces, a task that takes 30 minutes and requires a successful DC XX Craft (carpentry) check. Second, the PCs must assemble the catapult, which requires a successful DC XX Disable Device, Knowledge (engineering), or Profession (siege engineer) check; the other PCs may use the aid another action to assist this check. They may retry this check by spending another 10 minutes working on the siege engine.
    -----

  • Han: Contemplating the layout of the buildings and getting a general idea of the innards of each (Read: All the little spoiler descriptions), it would all boil down to intent of the League.

    If they want to go for a more overnight assassination-type kill, attempting to enter a side building (like the lighthouse) would be optimal as the distance would make the sounds harder to hear. Plus, many of the windowpanes are already broken in the tower, so the breaking aspect of breaking and entering has already removed its biggest hurdle.

    If they want to go for a more raid-type situation, it will largely boil down to how they would strike. If they bring siege weaponry, they could easily just demolish the house, but this tactic isn't likely unless this fog breaks. If they to raid the house manually, they'll likely aim for the outside windows, with priority on the bay windows due to their size.

    Current Synopsis:
    Seb: 5 minutes used
    Sha: 10 minutes used
    Ra: 10 minutes used
    Kru: 20 minutes used
    Han: 20 minutes used

  • The Exchange

    Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23

    Sebastion will set to securing the first floor windows with non tea ceremony furniture, and will search all rooms on the first floor to make it a secure place for the meeting.
    Perception 1d20 + 1 ⇒ (13) + 1 = 14


    Male Bear Burglar 1

  • As the final ground floors is currently being searched by an outsider and a bird (who is smarter than the former), Sebastian sets to moving unneeded furniture for the walls.

    There are 8 ground floor 5-ft sections of windows. After assessing the bookcases and chairs in the area, you figure you have enough materials to make 12, 5-ft lines blocked off securely. Each square will take 5 minutes to install the pseudo-walls. [ooc]I know you're at work, but when you get home, move the blue boxes provided and add more based on how much time you're dedicating to this (which sounds like the maximum amount.)

    Current Synopsis:
    Seb: 5+X minutes used, X being squares barricaded times 5.
    Sha: 10 minutes used
    Ra: 10 minutes used
    Kru: 20 minutes used
    Han: 20 minutes used

  • Scarab Sages

    Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

    Sharna helps suggest to the dutiful paladin of Abadar that the bookshelves may be useful, though he seems on that track already. Especially as in their current arrangement they are nothing more than shelves for useless, sodden lumps of wooden fiber. Tsk. Disappointing.

    She listens to Ra's singular accounting, translating in her head from 'bird comprehension of the world' to more human terms. "Very well. Go into the wooden sky and enjoy yourself hunting the rats, my dear. Return to me if you feel anything amiss. Remember, the little crab is not dinner."

    Sharna will go into what appears to be a dining room (un-numbered room on the map) just to feel she has observed everything on the ground floor.

    Perception: 1d20 + 6 ⇒ (3) + 6 = 9

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Han will look for something to bar the windows with, worst case he'll push furniture up against them, with the bay windows as priority.


    Male Bear Burglar 1

    Within the house, there are enough raw materials for 12, 5-ft lines to be blocked off with any substantial imposition. Sebastian has, by the point you shift to this job, already has 3 lines of window blocked off. So if you want to montage some A-Team, feel free. Just update the editable map and notes how many sqaure's you're blocking off.

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Well I have no idea how to edit the map, but it looks like the I'll do the 4 most northern windows.


    Male Bear Burglar 1

    I apparently never gave you guys the Google docs version of your map. Derp-a-thon. Aporogies!

    The Exchange

    Male Pitborn Brute 9 [ HP 56/75 (0 NL) | AC 23 Tch 15 FF 21 | Fort +11 Ref +12 Will +8 | CMD 29* | Init +2 | Perc +18 | Effects: none ]

    Setting the workable bear traps aside, Krunch sits on his haunches and studies the incomplete siege engine with barely contained glee.

    "Krunch is gunna make a really big toy!" he shouts to his tiny crustacean.

    Bolting back toward the house, the hulking Pathfinder finds Sharna.

    "Sharna! Sharna! Krunch found a broken shoot-a-pult but Krunch needs more woods to fix it. Some shaped like this and other shaped like that..."

    The big tiefling uses his hands and arms to illustrate the sizes needed.

    "Sharna help Krunch!"

    I assume the carpentry can be done untrained?

    Scarab Sages

    Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

    Sharna regards Krunch from the inestimable heights that intellectual arrogance gives one. She sighs.

    "Yes, yes. Very well. You shall drag the required objects as I indicate them to you."

    She will deign to accompany the tiefling, first to the 'shoot-a-pult', to see for herself the shapes and dimensions of the beams that need to be a part of the mechanism. Then to scour the grounds for such things. Krunch can do all the heavy lifting and get all the splinters, though.

    Knowledge, Engineering, untrained, as she assesses the pieces needed for the catapult. This is not her area of expertise, okay.: 1d20 + 5 ⇒ (9) + 5 = 14
    Profession Carpentry, untrained: 1d20 + 2 ⇒ (7) + 2 = 9

    I feel Sharna needs a bumper sticker along the lines of 'my familiar is smarter than your Academy of Korvosa graduate'...


    Male Bear Burglar 1

    While pondering life itself, I came upon the thought of "How many ways have I overlooked making this easier. I realized that the magic of spreadsheets could be applied to this. We have a few blanks to fill. Specifically, Sharna and Ra have an action before Krunch comes down asking for help.

    Additionally, the check Sharna is trying to make is 30-minute Craft (Carpentry) check, which is aidable (and is visibly needed by anyone watching her work. Gathering tools and stuff like that I would say is familiar to-aid roll-able.

    Editable link. If it is not editable, please let me know. And we are current to current post, barring results from the Craft (Carpentry) Then what I assume will probably be the most entertaining moment of the scenario (for me, at least) will happen.

    Scarab Sages

    Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

    Prior to displaying a rather embarrassing (to her) level of ignorance regarding carpentry, Sharna will visit the upstairs, and poke around the room at the top of the stairs. (A5)

    Perception: 1d20 + 6 ⇒ (10) + 6 = 16

    Ra, presumably, is gorging himself on mice, and is duly inattentive.

    The Exchange

    Male Pitborn Brute 9 [ HP 56/75 (0 NL) | AC 23 Tch 15 FF 21 | Fort +11 Ref +12 Will +8 | CMD 29* | Init +2 | Perc +18 | Effects: none ]

    Krunch happily helps in the construction, breaking things that need breaking and lifting things that need lifting.

    Pinchy helps by supervising!

    Profession Aid: 1d20 - 2 ⇒ (6) - 2 = 4
    Pinchy Aid: 1d20 ⇒ 14

    Hurray Pinchy!


    Male Bear Burglar 1

    Craft (Int) roll from earlier, crab management, Guidance (because why not uses your cantrips?): 7 + 5 + 2 + 1 = 15
    ---

  • Sharna, with only sheet intellect and barely not missing a vital bolt (thanks to guidance from her Ancestors), salvages enough pieces to get all the parts. This only leaves the actual construction of the machine. which requires a successful, 10 minute Disable Device, Knowledge (engineering), or Profession (siege engineer) check; these checks are aidable. After the engine is built, it can also be practiced with, for a bonus at using it.

    Might want to slow down, Sharna. You've got 10 minutes of actions that didn't tie in anywhere, thanks to Krunch getting distracted and dragging his search of the lighthouse storage room from 5 to 15 minutes. Spreadsheet is in the small description.

  • The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Han will be boarding up windows and putting up furniture against them for the next half hour.


    Male Bear Burglar 1

  • Sharna searches the empty room. The only thing to note about this room is the fact that is is directly above the main entryway.
    ---
    Word Problem: Adventurers want to lock down as many windows as possible. There are 60 feet of materials to use for this purpose. It takes 5 minute to nail down 5 feet of materials and they have to be used in said increments. If Sebastian begins working on this 15 minutes earlier than Han, how long does Han have to work before there are no more materials left for him to work?

    Answer:
    20. There is an odd remainder, which Sebastian will use, leaving no remaining materials! Math!

  • The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Han will go find Sharna and Krunch to see if they could use his help.


    Male Bear Burglar 1

    @Han: During that time period, Sharna seems to be barely getting by, finding pieces for a catapult (which was an aidable Craft (Carpentry).)

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Han will attempt to aid her.

    Craft!: 1d20 + 1 ⇒ (10) + 1 = 11

    "This is much like the catapult on the Man's Promise."

    Scarab Sages

    Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

    "Is that your... ship?" Sharna says dubiously. While she has certainly traveled by sea-- a bit impossible to work for the Society and not do so-- she bears open water and travel upon it no fondness. Which makes it all the more delightful she's stuck on a small island now. Thank Nethys for magical means of transportation. Arriving for the rendezvous sea-sick would not be a good way to endure a tea ceremony.

    Either way, if Han has knowledge of the art of catapultin', she will deign to accept his assistance and guidance. Perhaps he's reasonably intelligent!

    "Why the name?"

    Sharna continue to handle wood, for the GM's amusement.

    The Exchange

    Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23

    Must....not.....crack....inside....Skulls and Shackles....joke....lmao. Those blocks are not editable in size, and I think it takes 3 for each bay window, so there is no way for me to move them accurately on that map.

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Do it!

    "No, it was a ship I helped raid actually. They put up a fight but we were better."

    Scarab Sages

    Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

    "Ah." Sharna restrains her disdain for the pirating lifestyle to that single syllable as they rummage among bits of furniture. What had been a curtain draw cord takes the place of a bit of rope in the kind-of-a-catapult, if you squint, at night, from a distance.

    "Why did they name it the Man's Promise?"

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    "I assume it was their way of saying they could not be broken. Crever but we proved them wrong."

    Scarab Sages

    Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

    "I see. And what is the name of your ship?"

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    "I was assisting on someone else's ship at the time as I do not own one of my own. It was known as the Raging Storm. "

    Scarab Sages

    Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

    "Unsubtle, but expressive, I suppose."

    She sighs, staring at a spot on the catapult-to-be and the wood that remains to be fit into it. It irritates her to find a topic where she is ignorant. She makes a mental note to study something of the principles of engineering when she returns to places with books.

    The burly men can still handle the actual cutting and shaping and so forth, of course.

    "Do you not get constantly ill, upon a rolling, heaving ship? I cannot imagine how one would live with it."

    The Exchange

    Male Pitborn Brute 9 [ HP 56/75 (0 NL) | AC 23 Tch 15 FF 21 | Fort +11 Ref +12 Will +8 | CMD 29* | Init +2 | Perc +18 | Effects: none ]

    Krunch happily goes about his work while humming a tune.

    Choppin’ up the wood…

    Playin’ with Pinchy…

    Choppin’ up more wood…

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    "A gobrin thought of it." Han shrugs. "You get used to the motion of the ocean over time."


    Male Bear Burglar 1

    The Excel sheet is up-to-speed. In short, Sebastian has a half-hour before Sharna finishes cutting all the wood for the catapult parts that are missing. Then, someone's got to assemble the thing with a Disable Device, Knowledge (engineering), or Profession (siege engineer) check, all of which that are roll-able are aid-able (read: no DD untrained).

    The Exchange

    Male Pitborn Brute 9 [ HP 56/75 (0 NL) | AC 23 Tch 15 FF 21 | Fort +11 Ref +12 Will +8 | CMD 29* | Init +2 | Perc +18 | Effects: none ]

    Still humming a happy tune, the hulking tielfing goes about his work assembling the shoot-a-pult with Pinchy provided needed direction.

    Crab Aid: 1d20 + 2 ⇒ (10) + 2 = 12

    Enable Device: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23

    The Exchange

    Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23

    After shoring up the window defenses Sebastion searches the kitchen.
    Perception 1d20 + 1 ⇒ (8) + 1 = 9
    He then heads outside to take a look at the work Krunch is doing.
    "Hmm... A catapult. Do you need any assistance putting that together or testing it?"


    Male Bear Burglar 1

  • Sebastian goes into the kitchen, finding both all the information in A2, as well as Amara and her two assistants putting the finishing touches on the new, hand-made cushions. "Ah, Mr. Sebastian, hello. I trust everything is going well on the preparations?" She gives a curt bow. The assistants seem wary about something, though you're not quite sure what. It may be what helps distract you from really look around. He then heads upstairs...
    ---
  • ... and by either some idiot savant-grade knowledge of siege weaponry, utilizing reverse psychology-esque methods of not-breaking-things on himself, or by sheer luck, the Crabfriend is easily putting the pieces together, like a child and an 5-piece puzzle (though this puzzle is much bigger and dangerous.) His crustacean friend skitters around, dragging tools to and fro.

    Spreadsheet is up to date. We're pretty evened out now, so everyone can chime in easily now, especially for cooperative motions.

  • The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Han will spend the next 20 minutes searching through A2 and A4.

    Perception: 1d20 - 1 ⇒ (19) - 1 = 18

    Perception: 1d20 - 1 ⇒ (14) - 1 = 13


    Male Bear Burglar 1

  • Han spends 5 minutes in the kitchen, where Amara greets him. She has begun preparing the tea at this point. The assistants are taking a break, on guard for any flying menaces. "Agent Han, welcome. I presume the preparations are going well?" Regardless of his response, during his search, he puts his head in the oven (because the tiles inside of it bear the same marking stamped into each. Kn(No) and/or Linguistics, please.
    ---
  • He then begins shuffling around storage room. During this time, Pinchy and his friend Krunch, are often seen coming down to get more parts for their new toy. You find two rusty (but functional and closed) bear traps that have already been set aside from the mess, as well as a 20-Gallon barrel of whale oil (which, as a sailor, you understand is useful for lighting lamps because the oil does not expire over time in its usefulness as a light source.)

  • The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    "They are fine, Miss Ri." Han responds hiding the venom behind them before doing the logical thing and sticking his head in the oven.

    Nobility: 1d20 + 5 ⇒ (11) + 5 = 16

    Later in the storage room, he finds the bear traps. "Perhaps Mister Krunch will know what to do with these." He says to himself as he stows them in his pack. His eyes light up when he sees the barrel of oil. Not only was whale oil useful for lighting, it was also useful for burning down enemy ships! Assuming it's sealed tight, he pushes it down on its side and rolls it out. Is there anyway I can get it up to the rooftop easily?

    The Exchange

    Male Pitborn Brute 9 [ HP 56/75 (0 NL) | AC 23 Tch 15 FF 21 | Fort +11 Ref +12 Will +8 | CMD 29* | Init +2 | Perc +18 | Effects: none ]

    With his large and dangerous toy complete, Krunch begins firing!

    Wasn't sure what kind of check was necessary for 'practicing'.

    Scarab Sages

    Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

    Ha! Now I get the small-cave thing. I was puzzling over that, and couldn't come up with something better than 'pantry'. Clever, GM, clever.

    With the catapult (somehow) accomplished, Sharna decides not to watch Krunch destroy rocks on the beach, or whatever it is he will do. She curiously follows the stairs up to the tip-top of the lighthouse to inspect the chamber at the top.

    Perception, A7: 1d20 + 6 ⇒ (8) + 6 = 14


    Male Bear Burglar 1

    Spreadsheet is up-to-date, unless Krunch still wants to practice after reading the spoiler...

    Han:
    Amara Li talks to you while you're in the kitchen. "I suppose now that we are at the island, there is little harm in me telling you about the Way of the Kirin. You see, I have researched them for many, many years and their history goes back almost three centuries ago, with their decline starting right around the fall of Lung Wa..." The lesson is very, very detailed in the valiant efforts their samurai put forth in times very long ago, and how they were not rewarded for these deeds by those for whom they worked, but the gods of goodness. (Tsukiyo, Shizuru, Kofusachi, etc.)

    While in the long-defunct oven, you find the Tsuneo family crest printed on each rock. Also, Amara is much harder to hear in the oven, and eventually inquires if you're listening after you're inside for more than a few seconds. If no response, she goes back to focusing on her work.

    Lastly, the whale oil is sealed in a barrel, but it weighs roughly 300 lbs. If you're careful, you can roll it to Krunch, if he is building outside.

    Krunch:
    Practicing just takes time, it doesn't need a roll (unless you really want to get into testing it. Here's where you're gonna get sad, though; It's an Int or Knowledge (Engineering) + BAB roll to hit.

    @Sharna: Nothing hidden, but here's more scenario-y text for the room.

    A7 wrote:

    The lighthouse rises 30 feet and is built of the same dark basalt as the nearby house. A slightly arched covered bridge connects the second floors of the two structures. Inside, the lighthouse contains only a small storage area (area A4) and a wooden spiral staircase that winds its way up to the tower’s top. A trapdoor at the top of the stairs exits to a narrow walkway with a railing that encircles the middle of the small room that houses the lantern.

    The lighthouse’s lantern is still functional, but the lens and half of the glass panes that would have once protected and focused the flame are now broken from years of bad weather and lack of maintenance. Before the PCs light the massive wick, they must add oil to the lantern’s 2-gallon reservoir. Once lit, the light sheds normal light in a 100-foot radius. Unfortunately, lighting the lantern does nothing to negate the effects of the fog, even if the PCs use magic to repair the lighthouse’s lens.

    @Seb: You've run out of things with which to board up windows, but you've successfully boarded up the entire first floor's set of windows!

    The Exchange

    Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

    Han will reluctantly pay attention. "Yes I am paying attention. Though why is the Tsuneo famiry crest inside this oven?"

    ===========================

    Later on, Han will roll it out to Krunch very carefully. "Mister Krunch. Captain." Han nods towards the tiefling and then to supervising crab. "I bereive I have something that may interest you. This contains whare oir. It is used for righting ramps. I assume you can use it?"


    Male Bear Burglar 1
    Han wrote:
    "Yes I am paying attention. Though why is the Tsuneo famiry crest inside this oven?"

    Even without seeing her, you can imagine her raising an eyebrow from her tone. "Hmm, really? You'll have to ask our guest when he arrives..."

    The Exchange

    Male Pitborn Brute 9 [ HP 56/75 (0 NL) | AC 23 Tch 15 FF 21 | Fort +11 Ref +12 Will +8 | CMD 29* | Init +2 | Perc +18 | Effects: none ]

    Krunch fires a few practice shots which fly wildly off course.

    ”Bah! Shoot-a-pults are no fun”, the big tiefling grumbles while throwing his hands into the air.

    ”Come on Pinchy, let’s go lay those bear traps.”

    The Exchange

    Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23

    Sebastion watches the tiefling wander off without responding. "Well I suppose it works well enough. I hope we can hit someone with it if things go badly."

    The Exchange

    Male Pitborn Brute 9 [ HP 56/75 (0 NL) | AC 23 Tch 15 FF 21 | Fort +11 Ref +12 Will +8 | CMD 29* | Init +2 | Perc +18 | Effects: none ]

    ” *grumble* Stupid shoot-a-pults… *grumble*”


    Male Bear Burglar 1

  • Krunch finds the bear traps to be burgled! (Han is a sea-burglar, apparently.) This does not use up significant time.

    Krunch, just let me know where (or better yet, if you can, make some kind of symbol where you're putting them. Just remember you're still waiting for your contact to arrive, and unless he's a Kuthite, he'll probably not want tetanus. If you're merely hiding them outside, no pictures will be needed. Off the top of my head, a Craft (Traps) or Survival would be rollable (as well as the "Justify this skill to the DM" wildcard.) A better description can get you a more customizeable skill, etc. etc. Standard free-form skill check time stuff.

    I also saw no other actions posted.

  • The Exchange

    Male Pitborn Brute 9 [ HP 56/75 (0 NL) | AC 23 Tch 15 FF 21 | Fort +11 Ref +12 Will +8 | CMD 29* | Init +2 | Perc +18 | Effects: none ]

    I suppose Krunch will wait for the contact to arrive then.

    Krunch scratches his head as he looks over the barrel of whale oil.

    ”Uh… I don’t see any ramps.”

    What can be done with the oil? Can we setup some kind of flaming trenches with it?


    Male Bear Burglar 1

    Any idea where you want to try to set them up at?

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