
GM Burglar |

Each "looking around a room" takes 5 minutes per room. Actions like Han's as an example will roughly take 10-30 minutes, depending on complexity. If you're worried about how long it will take, please feel free to ask before you roll anything.
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@Sharna: You let your bird into the room, much to the surprise and chagrin of the assistants working in there. After some panic and Amara easing their concerns, they continue to work but keep a wary eye on the bird.
As you look over the bookcase, you find what "books" are left are more accurately described as of "lumps of soggy parchment;" nothing the that will aid the Ruby Prince in his plight. The bookcases themselves, however, are quite heavy and still stand despite the weather damage. They could easily be used as part of a material gathering process or barricading something 5-feet wide.
Ra returns with news of the kitchen. "There are these stones in a small cave that all have the same picture on them. Also, there were no rats to be found, though I heard some in the wooden sky."
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Current Synopsis:
Seb: 5 minutes used
Sha: 10 minutes used
Ra: 10 minutes used
Kru: 5 minutes used
Han: 15 minutes used

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Approaching the lighthouse, Krunch stares up in awe at the structure’s prodigious height.
”That’s very tall”, the hulking Pathfinder muses aloud. ”Wanna race to the top? Krunch loves racing…” he asks his tiny companion.
The crab’s only response is to wave a claw.
Putting Pinchy down, the big tiefling counts to three (after a couple failed attempts) and then bolts into the building.
The crab casually scuttles after him.
***
Afterward, Krunch looks around the lighthouse for anything useful or interesting.
Perception: 1d20 + 14 ⇒ (1) + 14 = 15

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"If I were a member of the golden league, where would I strike?" Tired of doing things the hard way, Han will try his more apt skills by trying to get into the mindset of a member of a ruthless organization.
Sense Motive: 1d20 + 19 ⇒ (11) + 19 = 30

GM Burglar |

Additionally, your knowledge of trap disabling lets you know that many of the old pieces of lumber and iron fittings are actually what remains of a disassembled catapult. Assembling the siege engine from what remains presents two challenges. First, not all of the pieces are present, as past visitors borrowed various pieces for repairs or firewood. A PC may use some of the furniture from the house or another source to fashion functional replacements for the few missing pieces, a task that takes 30 minutes and requires a successful DC XX Craft (carpentry) check. Second, the PCs must assemble the catapult, which requires a successful DC XX Disable Device, Knowledge (engineering), or Profession (siege engineer) check; the other PCs may use the aid another action to assist this check. They may retry this check by spending another 10 minutes working on the siege engine.
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If they want to go for a more overnight assassination-type kill, attempting to enter a side building (like the lighthouse) would be optimal as the distance would make the sounds harder to hear. Plus, many of the windowpanes are already broken in the tower, so the breaking aspect of breaking and entering has already removed its biggest hurdle.
If they want to go for a more raid-type situation, it will largely boil down to how they would strike. If they bring siege weaponry, they could easily just demolish the house, but this tactic isn't likely unless this fog breaks. If they to raid the house manually, they'll likely aim for the outside windows, with priority on the bay windows due to their size.
Current Synopsis:
Seb: 5 minutes used
Sha: 10 minutes used
Ra: 10 minutes used
Kru: 20 minutes used
Han: 20 minutes used

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Sebastion will set to securing the first floor windows with non tea ceremony furniture, and will search all rooms on the first floor to make it a secure place for the meeting.
Perception 1d20 + 1 ⇒ (13) + 1 = 14

GM Burglar |

There are 8 ground floor 5-ft sections of windows. After assessing the bookcases and chairs in the area, you figure you have enough materials to make 12, 5-ft lines blocked off securely. Each square will take 5 minutes to install the pseudo-walls. [ooc]I know you're at work, but when you get home, move the blue boxes provided and add more based on how much time you're dedicating to this (which sounds like the maximum amount.)
Current Synopsis:
Seb: 5+X minutes used, X being squares barricaded times 5.
Sha: 10 minutes used
Ra: 10 minutes used
Kru: 20 minutes used
Han: 20 minutes used

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Sharna helps suggest to the dutiful paladin of Abadar that the bookshelves may be useful, though he seems on that track already. Especially as in their current arrangement they are nothing more than shelves for useless, sodden lumps of wooden fiber. Tsk. Disappointing.
She listens to Ra's singular accounting, translating in her head from 'bird comprehension of the world' to more human terms. "Very well. Go into the wooden sky and enjoy yourself hunting the rats, my dear. Return to me if you feel anything amiss. Remember, the little crab is not dinner."
Sharna will go into what appears to be a dining room (un-numbered room on the map) just to feel she has observed everything on the ground floor.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9

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Han will look for something to bar the windows with, worst case he'll push furniture up against them, with the bay windows as priority.

GM Burglar |

Within the house, there are enough raw materials for 12, 5-ft lines to be blocked off with any substantial imposition. Sebastian has, by the point you shift to this job, already has 3 lines of window blocked off. So if you want to montage some A-Team, feel free. Just update the editable map and notes how many sqaure's you're blocking off.

GM Burglar |

I apparently never gave you guys the Google docs version of your map. Derp-a-thon. Aporogies!

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Setting the workable bear traps aside, Krunch sits on his haunches and studies the incomplete siege engine with barely contained glee.
"Krunch is gunna make a really big toy!" he shouts to his tiny crustacean.
Bolting back toward the house, the hulking Pathfinder finds Sharna.
"Sharna! Sharna! Krunch found a broken shoot-a-pult but Krunch needs more woods to fix it. Some shaped like this and other shaped like that..."
The big tiefling uses his hands and arms to illustrate the sizes needed.
"Sharna help Krunch!"
I assume the carpentry can be done untrained?

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Sharna regards Krunch from the inestimable heights that intellectual arrogance gives one. She sighs.
"Yes, yes. Very well. You shall drag the required objects as I indicate them to you."
She will deign to accompany the tiefling, first to the 'shoot-a-pult', to see for herself the shapes and dimensions of the beams that need to be a part of the mechanism. Then to scour the grounds for such things. Krunch can do all the heavy lifting and get all the splinters, though.
Knowledge, Engineering, untrained, as she assesses the pieces needed for the catapult. This is not her area of expertise, okay.: 1d20 + 5 ⇒ (9) + 5 = 14
Profession Carpentry, untrained: 1d20 + 2 ⇒ (7) + 2 = 9
I feel Sharna needs a bumper sticker along the lines of 'my familiar is smarter than your Academy of Korvosa graduate'...

GM Burglar |

While pondering life itself, I came upon the thought of "How many ways have I overlooked making this easier. I realized that the magic of spreadsheets could be applied to this. We have a few blanks to fill. Specifically, Sharna and Ra have an action before Krunch comes down asking for help.
Additionally, the check Sharna is trying to make is 30-minute Craft (Carpentry) check, which is aidable (and is visibly needed by anyone watching her work. Gathering tools and stuff like that I would say is familiar to-aid roll-able.
Editable link. If it is not editable, please let me know. And we are current to current post, barring results from the Craft (Carpentry) Then what I assume will probably be the most entertaining moment of the scenario (for me, at least) will happen.

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Prior to displaying a rather embarrassing (to her) level of ignorance regarding carpentry, Sharna will visit the upstairs, and poke around the room at the top of the stairs. (A5)
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Ra, presumably, is gorging himself on mice, and is duly inattentive.

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Krunch happily helps in the construction, breaking things that need breaking and lifting things that need lifting.
Pinchy helps by supervising!
Profession Aid: 1d20 - 2 ⇒ (6) - 2 = 4
Pinchy Aid: 1d20 ⇒ 14
Hurray Pinchy!

GM Burglar |

Craft (Int) roll from earlier, crab management, Guidance (because why not uses your cantrips?): 7 + 5 + 2 + 1 = 15
---
Might want to slow down, Sharna. You've got 10 minutes of actions that didn't tie in anywhere, thanks to Krunch getting distracted and dragging his search of the lighthouse storage room from 5 to 15 minutes. Spreadsheet is in the small description.

GM Burglar |

---
Word Problem: Adventurers want to lock down as many windows as possible. There are 60 feet of materials to use for this purpose. It takes 5 minute to nail down 5 feet of materials and they have to be used in said increments. If Sebastian begins working on this 15 minutes earlier than Han, how long does Han have to work before there are no more materials left for him to work?

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"Is that your... ship?" Sharna says dubiously. While she has certainly traveled by sea-- a bit impossible to work for the Society and not do so-- she bears open water and travel upon it no fondness. Which makes it all the more delightful she's stuck on a small island now. Thank Nethys for magical means of transportation. Arriving for the rendezvous sea-sick would not be a good way to endure a tea ceremony.
Either way, if Han has knowledge of the art of catapultin', she will deign to accept his assistance and guidance. Perhaps he's reasonably intelligent!
"Why the name?"
Sharna continue to handle wood, for the GM's amusement.

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Must....not.....crack....inside....Skulls and Shackles....joke....lmao. Those blocks are not editable in size, and I think it takes 3 for each bay window, so there is no way for me to move them accurately on that map.

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"Ah." Sharna restrains her disdain for the pirating lifestyle to that single syllable as they rummage among bits of furniture. What had been a curtain draw cord takes the place of a bit of rope in the kind-of-a-catapult, if you squint, at night, from a distance.
"Why did they name it the Man's Promise?"

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"Unsubtle, but expressive, I suppose."
She sighs, staring at a spot on the catapult-to-be and the wood that remains to be fit into it. It irritates her to find a topic where she is ignorant. She makes a mental note to study something of the principles of engineering when she returns to places with books.
The burly men can still handle the actual cutting and shaping and so forth, of course.
"Do you not get constantly ill, upon a rolling, heaving ship? I cannot imagine how one would live with it."

GM Burglar |

The Excel sheet is up-to-speed. In short, Sebastian has a half-hour before Sharna finishes cutting all the wood for the catapult parts that are missing. Then, someone's got to assemble the thing with a Disable Device, Knowledge (engineering), or Profession (siege engineer) check, all of which that are roll-able are aid-able (read: no DD untrained).

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Still humming a happy tune, the hulking tielfing goes about his work assembling the shoot-a-pult with Pinchy provided needed direction.
Crab Aid: 1d20 + 2 ⇒ (10) + 2 = 12
Enable Device: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23

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After shoring up the window defenses Sebastion searches the kitchen.
Perception 1d20 + 1 ⇒ (8) + 1 = 9
He then heads outside to take a look at the work Krunch is doing.
"Hmm... A catapult. Do you need any assistance putting that together or testing it?"

GM Burglar |

---
Spreadsheet is up to date. We're pretty evened out now, so everyone can chime in easily now, especially for cooperative motions.

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Han will spend the next 20 minutes searching through A2 and A4.
Perception: 1d20 - 1 ⇒ (19) - 1 = 18
Perception: 1d20 - 1 ⇒ (14) - 1 = 13

GM Burglar |

---

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"They are fine, Miss Ri." Han responds hiding the venom behind them before doing the logical thing and sticking his head in the oven.
Nobility: 1d20 + 5 ⇒ (11) + 5 = 16
Later in the storage room, he finds the bear traps. "Perhaps Mister Krunch will know what to do with these." He says to himself as he stows them in his pack. His eyes light up when he sees the barrel of oil. Not only was whale oil useful for lighting, it was also useful for burning down enemy ships! Assuming it's sealed tight, he pushes it down on its side and rolls it out. Is there anyway I can get it up to the rooftop easily?

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Ha! Now I get the small-cave thing. I was puzzling over that, and couldn't come up with something better than 'pantry'. Clever, GM, clever.
With the catapult (somehow) accomplished, Sharna decides not to watch Krunch destroy rocks on the beach, or whatever it is he will do. She curiously follows the stairs up to the tip-top of the lighthouse to inspect the chamber at the top.
Perception, A7: 1d20 + 6 ⇒ (8) + 6 = 14

GM Burglar |

Spreadsheet is up-to-date, unless Krunch still wants to practice after reading the spoiler...
While in the long-defunct oven, you find the Tsuneo family crest printed on each rock. Also, Amara is much harder to hear in the oven, and eventually inquires if you're listening after you're inside for more than a few seconds. If no response, she goes back to focusing on her work.
Lastly, the whale oil is sealed in a barrel, but it weighs roughly 300 lbs. If you're careful, you can roll it to Krunch, if he is building outside.
@Sharna: Nothing hidden, but here's more scenario-y text for the room.
The lighthouse rises 30 feet and is built of the same dark basalt as the nearby house. A slightly arched covered bridge connects the second floors of the two structures. Inside, the lighthouse contains only a small storage area (area A4) and a wooden spiral staircase that winds its way up to the tower’s top. A trapdoor at the top of the stairs exits to a narrow walkway with a railing that encircles the middle of the small room that houses the lantern.
The lighthouse’s lantern is still functional, but the lens and half of the glass panes that would have once protected and focused the flame are now broken from years of bad weather and lack of maintenance. Before the PCs light the massive wick, they must add oil to the lantern’s 2-gallon reservoir. Once lit, the light sheds normal light in a 100-foot radius. Unfortunately, lighting the lantern does nothing to negate the effects of the fog, even if the PCs use magic to repair the lighthouse’s lens.
@Seb: You've run out of things with which to board up windows, but you've successfully boarded up the entire first floor's set of windows!

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Han will reluctantly pay attention. "Yes I am paying attention. Though why is the Tsuneo famiry crest inside this oven?"
===========================
Later on, Han will roll it out to Krunch very carefully. "Mister Krunch. Captain." Han nods towards the tiefling and then to supervising crab. "I bereive I have something that may interest you. This contains whare oir. It is used for righting ramps. I assume you can use it?"

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Krunch fires a few practice shots which fly wildly off course.
”Bah! Shoot-a-pults are no fun”, the big tiefling grumbles while throwing his hands into the air.
”Come on Pinchy, let’s go lay those bear traps.”

GM Burglar |

Krunch, just let me know where (or better yet, if you can, make some kind of symbol where you're putting them. Just remember you're still waiting for your contact to arrive, and unless he's a Kuthite, he'll probably not want tetanus. If you're merely hiding them outside, no pictures will be needed. Off the top of my head, a Craft (Traps) or Survival would be rollable (as well as the "Justify this skill to the DM" wildcard.) A better description can get you a more customizeable skill, etc. etc. Standard free-form skill check time stuff.
I also saw no other actions posted.

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I suppose Krunch will wait for the contact to arrive then.
Krunch scratches his head as he looks over the barrel of whale oil.
”Uh… I don’t see any ramps.”
What can be done with the oil? Can we setup some kind of flaming trenches with it?