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Z'hor'll walks somberly up to the dais, and lays the magnificent shield upon the coffin. He takes stock of the crowd, and begins his speech.
"I never had the chance to meet Lady Zarmina. However, her influence has broad reaching in the Pathfinder Society. One of our patrons, the Trade Prince Aaqir al’Hakam. She drove al’Hakam to become the shrewd trader that he is today, driving him to gain the eye of the satrap, being honored as a Trade Prince, and taking over leadership of Qadiran interests within the Pathfinder Society.
"It is through her teachings that Trade Prince al’Hakam has been able to expand his trade empire across the Inner Sea, and throughout Avisastan and Garund. To this day, her protegé, Trade Prince al’Hakam works towards expanding trade, with honor and virtue. Free Trade is the force that drives all growth, and the Pathfinder Society is willing to trade with any and all partners, to the betterment of all. We wish to hold no partner hostage for their past failings, but strive to help others pick themselves up by their own bootstraps, much like Lady Zarmina did with Trade Price al’Hakam.
"Good trading, dear departed Lady Zarmina! With your prowess in trade and virtue, I fear that the Lord of the First Vault will need be cautious, lest you trade his empire out from underneath him!"
Oratory (w/ assist, take 10): 10 + 9 + 2 = 21

GM_TheBobJones |

As the speeches conclude and the sun approaches the horizon, its red light illuminating the room in crimson hues, Umut orates a closing prayer, "Oh mistress of the graves, may you welcome Zarmina to your bosom." The cleric finishes by brushing her lips against Zarmina’s forehead, whispers an inaudible message, and then brushes her hands gently down the bZarmina’s face as if closing her eyes forever.
Several servants gather the gifts and quickly exit the room. From behind them, the Mulāzim whispers, "Umut the cleric has just informed Aaqir al’Hakam that she is leaving to prepare the mausoleum for the interment. Aaqir requests that the guests remain here in the temple before they
carry the body to the graveyard." As the Mulāzim concludes, the Pathfinders can see the guests rise and linger around the aisles. At the back of the room, drinks have been lined up. One after another glide back to grab a drink.
After a few minutes, Jakti al’Awar proposes everyone raise a glass and toast Aaqir al’Hakam. “And may our hosts carry on the legacy of the departed, may Sarenrae see her safely to Nirvana and its city of High Ninshabur.”
As Jakti finishes his heartfelt speech, the congregated turn as one to the bier where they see the dead form of Zarmina sit up, turn towards them, and effortlessly tear its way out of its shroud.
Arthrax: 1d20 + 1 ⇒ (10) + 1 = 11
Methodios: 1d20 + 4 ⇒ (14) + 4 = 18
Sun: 1d20 + 3 ⇒ (6) + 3 = 9
Tiberius: 1d20 + 2 ⇒ (20) + 2 = 22
Z'hor'll: 1d20 + 3 ⇒ (5) + 3 = 8
Zarmina: 1d20 ⇒ 1
Party is up
Combat Table - Round 1

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Methodios looks hard at Zarmina to determine exactly what she might be. (Move action: studied target) While doing so, Methodios draws his longbow (free action during a move aciton) repositions himself slightly (5-ft step) and fires a shot at the (presumably) undead abomination.
Now this, this is something I'm good at!
Longbow, studied target: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Longbow arrow, studied target: 1d8 + 1 ⇒ (8) + 1 = 9

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"What in the name of the Lady of Graves?"
Z'hor'll composes himself, and begins his inspirational speech by citing the sixth Act of Iomedae. "After the Whispering Tyrant used magic to break her sword, she fused it together with a prayer and an oath to bring an end to his evil, her pure heart and righteous ire reforging it in an instant."
"Strike true, Pathfinders, and return this troubled soul to her lasting peace!"
Inspire Courage +1 to hit and damage.

GM_TheBobJones |

Seeing his supposed dead mentor arise from the grave, Aaqir utters an inhuman cry He crumples to the floor, while patrons begins screaming and hustling to and fro, the Mulāzim and a handful of servants begin to usher the guests out of the temple.
Aaqir looks up, "Whatever that is, that is not my mentor. Pathfinders, destroy that abomination as we move the merchants to safety." He quickly regains his composure and shuffles people out.

GM_TheBobJones |

Feel free to make a kn religion check if you want to try and identify what Zarmina is.

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knowledge religion: 1d20 + 2 ⇒ (5) + 2 = 7
I know nuthink!

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Mind drifting and eyes wandering to watch the folk milling about, the scream from Aaqir rips his attention to the front. Slow to react, Sun shouts out to anyone that will listen. "Somebody get Umut back here!". Sun pulls three stones out of his belt pouch and raises them into the sky clenched in his fist. Lightning arcs up his arm and into his fist as he mutters under his breath in Druidic. Move action to pull out the stones, standard action to cast Magic Stone

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"What the heck is that!!" Tiberius shouts, startled by the events. Ok, Tiberius... First real battle... No pressure, just keep calm...
The Varisian wiggles his fingers, trying to shake away the sudden sweat. He prepares an incantation in his mind, ready to cast it if the late Zarmina comes on offensive.
Cast Toppling Magic missile: 2d4 + 3 ⇒ (3, 3) + 3 = 9
Trip: 1d20 + 6 ⇒ (6) + 6 = 12

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Arthrax listens to his companions, then hears the words of the Trade Prince. He does not offer anything back but a nod, moving forth while drawing his axe. Not wanting to take the time to don his shield, he grips the weapon with both hands, preparing to deliver a terrific blow should the creature come near.
MW Battleaxe, IC, PA: 1d20 + 9 + 1 - 1 ⇒ (3) + 9 + 1 - 1 = 12
Damage: 1d8 + 6 + 1 + 3 ⇒ (1) + 6 + 1 + 3 = 11
Awful

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Methodios looks hard at Zarmina to determine exactly what she might be. (Move action: studied target) While doing so, Methodios draws his longbow (free action during a move aciton) repositions himself slightly (5-ft step) and fires a shot at the (presumably) undead abomination.
Now this, this is something I'm good at!
[dice=Longbow, studied target]1d20+3+1
[dice=Longbow arrow, studied target]1d8+1
Sorry, as per the discussion, I totally stuffed this up. I'll do a move action as my second action. I also forgot that I had taken deadly aim instead of precise shot, so I would have also included that. Anyway, my modified post is:
Methodios looks hard at Zarmina to determine exactly what she might be. (Move action: studied target) While doing so, Methodios draws his longbow (free action during a move aciton) repositions himself behind the others (second move action) and makes ready to fire at the (presumably) undead abomination.
Now this, this is something I'm good at!
Studied target is a slayer ability. Move action to get +1 bonus to all kinds of things, including attack and damage.

GM_TheBobJones |

As Zarmina rises to her feet, Tiberius sends bolts of arcane energy straight into her chest. Not uttering a single grunt of pain, she stumbles as the bolts hit her square in the chest. The Pathfinders can see scorch marks as they enter her body, but she retains her somewhat stable footing. As she approaches them, the Pathfinders nearest her can feel a hot wind blow that can only be described as oppressive. All the alcohol they have consumed immediately sweats through their body and they begin to physically ache for water as the heat overcomes them.
Arthrax Fort: 1d20 + 6 ⇒ (13) + 6 = 19
Sun Fort: 1d20 + 4 ⇒ (12) + 4 = 16
Tiberius Fort: 1d20 + 1 ⇒ (5) + 1 = 6
Wiping their brow, Sun and Athrax retain their footing and fight off the heats ill effects. Tiberius however feels it full force.
Nonlethal damage + Fatigue: 1d4 ⇒ 1
Combat Table - Round 2
Zarmina <= needs a breath mint
Current Condition: Tiberius is Fatigued, -1 NL
Up next, everyone!

GM_TheBobJones |

Can someone please bot Zarmina 4 squares south next the the 3rd pew on the right? Thanks!

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Bot, rotation and potratization achieved!
Methodios takes a while to size up the vulnerable point. Deciding that the heart is the best thing to go for, he adjusts his stance and attempts the more difficult shot.
Longbow, deadly aim, studied target, inspire courage: 1d20 + 3 - 1 + 1 + 1 ⇒ (13) + 3 - 1 + 1 + 1 = 17
Arrow damage, deadly aim, studied target, inspire courage: 1d8 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8
Not quite sure if the arrow connected or not, he drops the bow and draws his silver lucerne hammer (or his cold-iron greataxe if he notices that slashing will be more effective), stepping up next to Arthrax to withstand her inevitable charge.
Shoot: standard action.
Drop bow: free action.
Draw & move: move action action.
Please note that Methodios will have reach with his lucerne hammer, if she decides to head in all at once.

GM_TheBobJones |

Bot, rotation and potratization achieved
Thanks! Forgot to prepare my map this morning, nothing like counting area effect squares on an iPhone
Methodios's arrow flies true, and lodges in her left shoulder drawing no blood. As he next steps up next to the ax-wielding human, he feels waves of heat roll over him in a crashing wave. The heat distracts the Pathfinder from noticing that the arrow doesn't pierce her skin like it should, only shallowly lodging in her.
Methodios Fort: 1d20 + 4 ⇒ (9) + 4 = 13
Methodios NL Damage: 1d4 ⇒ 4
As he drops his bow, he quickly loses breath, and while readying his hammer, he fells the weight of it more than ever before.
Combat Table - Round 2
Methodios <= Hit the target, but needs a cool drink
Current Conditions: Tiberius 1 NL, Fatigued; Methodios 4 NL, Fatigued
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

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Arthrax advances towards the creature, axe raised to deliver a devastating blow as he fights off the oppressive heat emanating from the beast.
Axe, IC, PA: 1d20 + 9 + 1 - 1 ⇒ (10) + 9 + 1 - 1 = 19
Damage, IC, PA: 1d8 + 6 + 1 + 3 ⇒ (1) + 6 + 1 + 3 = 11
If someone could kindly move me adjacent, that would be great.

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The words of his spell complete, and sweat beading on his bald head, Sun loads one of his modified stones into his sling and starts spinning it around his head. The whirring noise builds quickly to a crescendo which stops abruptly, launching the stone towards his target
Sling attack, +PB, Magic Stone, & Inspire Courage: 1d20 + 8 ⇒ (5) + 8 = 13
Sling damage, +PB, Magic Stone, & Inspire Courage: 1d4 + 3 ⇒ (1) + 3 = 4

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Z'hor'll switches to the holy words of the Dawnflower, boldly stating, "The best battle is a battle I win. If I die, I can no longer fight. I will fight fairly when the fight is fair, and I will strike quickly and without mercy when it is not."
Certain that he doesn't want this fight to be fair, he decides that Zarmina needs to be on her back, and so uses his SLA hydraulic push to trip.
watery trip against Zarmina: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
"Maybe I should have said it, not sprayed it! Ha ha!"

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"Ugh... So thirsty.." Tiberius turns visibly ill all of a sudden. The heat emanating from the undead Trade Princess is rough for the weak Varisian body. Finding it difficult to concentrate, Tiberius switches to easiest magical attack he knows, one that he learned from a street peddler in Riddleport.
"שלאָגן" With these words of magic, a missile of force departs from Tiberius' fingers, and strikes the undead enemy.
Force missile: 1d4 + 1 ⇒ (1) + 1 = 2

GM_TheBobJones |

Z'hor'll What is the range on that? I saw 25 + 5 per 2 levels so if you are going to use that you needed to move forward. Your token has been moved
Arthrax rushes forward and swings his axe splitting Methodio's arrow shaft in two. Zarmina shoulder is opened in a wide gash, but she still lumbers forward. Sun's magic stone fly over her head, and Z'hor'll's wave passes harmlessly by.
Z'hor'll, entering the heat wave caused by Zarmina attempts to fend off the oppressive heat.
Z'hor'll Fort: 1d20 + 1 ⇒ (2) + 1 = 3
And is over come.
Z'hor'll Nonlethal: 1d4 ⇒ 3
Tiberius's arcane bolts once again scorch her chest opening new smoldering holes..
Eyes focused on the one whose axe bit deep into her, she attacks
Arthrax, swinging both fists over her head and bringing them down in a powerful arc.
Zarmina Slam attack: 1d20 + 8 ⇒ (18) + 8 = 26
slam damage: 1d6 + 6 ⇒ (5) + 6 = 11
Both fists connect, reeling the axe-wielding human.
Everyone is up
Combat Table - Round 3
***** EDITED to reflex the next post *******
Current Conditions: Arthrax -11; Tiberius 2 NL, Fatigued; Methodios 4 NL, Fatigued[; Z'hor'll 3 NL, Fatigued

GM_TheBobJones |

Sorry, minor rules retcon
Fighting the oppressive heat, Tiberius & Methodios struggle on.
Methodios: 1d20 + 4 ⇒ (19) + 4 = 23
Tiberius: 1d20 + 1 ⇒ (5) + 1 = 6
Tiberius NL: 1d4 ⇒ 1
Methodios overcomes the heat, and pushes forward, his hammer ready to deliver a killing strike, while Tiberius once more struggles in the heat.

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As Methodios wipes the last of the sweat from his brow, he advances upon the abomination (5 ft step, Lockwood needed) and brings down his mighty lucerne hammer.
Silver lucerne hammer, power attack, studied, inspire: 1d20 + 5 - 1 + 1 + 1 ⇒ (14) + 5 - 1 + 1 + 1 = 20
Damage, power attack, studied, inspire: 1d12 + 6 + 3 + 1 + 1 ⇒ (4) + 6 + 3 + 1 + 1 = 15

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The burly warrior starts to work his way around the undead creature, the breath escaping him from the powerful blow given by the former Trade Princess. He tries to return the favor, swinging heavily with his axe.
Battle Axe, IC, PA: 1d20 + 9 + 1 - 1 ⇒ (3) + 9 + 1 - 1 = 12
Damage: 1d8 + 6 + 1 + 3 ⇒ (7) + 6 + 1 + 3 = 17
Yuck

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Tiberius releases another blast of force at the cause of this misery, and starts retreating away from the creature, to the coolness of the walls.
Force missile: 1d4 + 1 ⇒ (4) + 1 = 5

GM_TheBobJones |

Mehtodios, you are still fatigued, but you did not take any further NL damage from the heat.
Methodios and Athrax, instantly forming a bond, weave around Zarmina. Arthrax's axe swings wide as he still reels from the powerful blow she seems to have given him. However, Methodios' hammer finds it mark crushing in her already wounded shoulder.
She staggers, but remains upright until Tiberius' missile again finds it mark, burning straight through her chest.
Wavering, she points toward the door way where all the merchants are assembled, and rasps, "“You have failed me! Betrayer!” before crumpling to dust.
The Pathfinders immediately feel the heat dissipate as quickly as it came, yet Methodios, Tiberius, and Z'hor'll still real from its effects.
You are still Fatigued
Aaqir strides in, still visibly shaken at what has just occurred. "Well done Pathfinders. You have my eternal gratitude. As a token of my appreciation, please accept these gifts." He hands the Pathfinders three scrolls.
They are a scroll of cure moderate wounds, a scroll of endure elements, and a scroll of see invisibility.
"I hate to ask you more than you have already done, but while I send in servants to clean ... this temple, can you please escorts the merchants to their apartments. Sweep the manor when you do this. I fear more enemies will appear." He shakes his head in disbelief at what has just occurred.

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Trying to fight off the fatigue, but failing, Z'hor'll says, "Of course, Trade Prince. We'd be happy to. My condolences on the mistreatment of your mentor. It is a horrid thing. Do you think it was Umut that did it? Seems pretty suspicious!"

GM_TheBobJones |

Surprise clouding his face, Aaqir turns towards the Undine. "That is a bold accusation. Zarmina’s will specified that her old friend Umut Tepemkau should be the one to oversee her burial. It is against everything that I knew about Zarmina to request a cleric of Pharasma to preside over her funeral only to raise her as an undead. That is completely against their teachings, as if you didn't already know.
Come, let us get these merchants to safety and make sure these apartments are safe."

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"Before we escort the merchants, can someone use that scroll of healing on me? If you are able, that is." Arthrax rubs his shoulder where the undead creature pounded him. Once healed, or if no one decides to, he is ready to start escorting merchants safely to their rooms.

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Yawning with near exhaustion, Methodios tries to shrug the heat from his bones. Giving up, he pulls out a wand and passes it to Sun so that the druid may at the least take care of the spreading heat rash.
Use a charge of CLW, should remove all the nonlethal damage. Feel free to share it around.
"Let's see who needs looking after," Methodios picks up his longbow, and re-holsters his lucerne hammer.
Methodios looks around for his arrow, 50% recovery, low is good: 1d100 ⇒ 27, and retrieves it from the re-dead corpse. With his equipment in check, Methodios will help whoever needs helping back to their rooms. He will keep an eye out for any suspicious behavior.

GM_TheBobJones |

Methodios looks around for his arrow, [dice=50% recovery, low is good]1d100, and retrieves it from the re-dead corpse.
Love that you did that!

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"Ladies and gentlemen..." Tiberius addresses the merchants, "Please follow us to your accommodation. This wake took quite a surprising turn, so we'll see you to safety." His words might be confident, but the man has looked better. Still sweating heavily, the Varisian breaths heavily and is on the verge of collapse.
"I could really use a drink right now!"

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Wiping the sweat from his brow, Sun accepts the wand and casts it around on each of the members who ran up front before escorting the merchants with the group.
WCLW on Tiberius: 1d8 + 1 ⇒ (5) + 1 = 6
WCLW on Methodios: 1d8 + 1 ⇒ (4) + 1 = 5
WCLW on Z'hor'll: 1d8 + 1 ⇒ (6) + 1 = 7
Getting the scroll from the trade prince, Sun will cast it on Arthrax as requested.
Scroll cure mod on Arthrax: 2d8 + 3 ⇒ (3, 8) + 3 = 14

GM_TheBobJones |

Aaqir nods in thanks to the Pathfinders that agreed to escort the merchants to their quarters.
After Tiberius has shushed the crowd, and given his directions, groups of merchants begin to exit at the four exits located in the hallway.
Passad moves towards exit #1, Doritannia moves towards exit #3, Metella moves towards exit #2, and Pellius moves towards exit # 4. Jakti and his two bodyguards seem to linger, not really moving towards any exits.
All updated on the Manor Map. I have also included an Apartment Map so you can see what the inside of an apartment look like.

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Having only struck up any kind of friendship with Metalla and Pellius, and since Metalla seems enamored with their druid, Methodios moves over to Pellius.
"Perhaps you would like some company back to your room, Mister Melkior," Methodios says to the Andoran, "After all, with the poor late Trade Princess risen from the dead, some protection might be in order. Otherwise, it could be pleasant just to walk and chat. Tell me, what do you know of the natives in this region? I would love to swap stories - especially local legends."

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Noting what Methodios is doing, Arthrax makes for Doritannia, and why not? She was a nice-looking woman, and perhaps might look favorably upon the gentleman who hooked her up with a better deal. And they were headed to her room...she might be in need of comfort...
The warrior shakes his head, chuckling at himself before he stands by the merchant, "I would be pleased to escort you to your chambers, Lady."

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Following suit, Sun walks up to Metalla and offers a skinny arm to her. "Let us get out of here. If you don't mind, I could use some company after that ghastly affair. If you don't mind, I'll provide a modest escort to your room."

GM_TheBobJones |

The Pathfinders wisely decide to split the party after the shocking resurrection of Zarmina. Confident that there are no other undead roaming the hallways, or merely overconfident in their abilities, each takes a merchant by the elbow and promenades towards the apartments.
Pellius and Methodios become fast friends, comparing recent conquests.
Arthrax makes an inappropriate pass at Doritannia, something about cleavage and puppies under a blanket, earning him a slap in the face abd a peck on the cheek.
Sun and Metalla reminisce about their river cruise, and how much fun they had and what a tool Passad is.
1 Z'hor'll 2 Tiberius: 1d2 ⇒ 1
Passad, sulking at geting picked last, finally gets picked up by Z'hor'll and his physical comedy. The Undine tries to make the best of a bad situation as he escorts Passad to his room.
Tiberius stands awkwardly by Jakti and his two bodyguards.
"Pathfinder, no need. I have all the protection I need." Jakti and his entourage make their way off, Tiberius if left wondering what to do.
[spoiler=GM rolls]Arthrax: 1d20 + 1 ⇒ (2) + 1 = 3Methodios: 1d20 + 7 ⇒ (19) + 7 = 26Sun: 1d20 + 8 ⇒ (18) + 8 = 26
Unbelievable, nothing happens. As they make their way to their own apartments, a servant approaches Arthax.
"Sir, for you." He quickly hands him a note
A simliar servant approaches Tiberius and hands him a note.

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"Friends," Tiberius confides to his companions. "I have received a request from Jakti to meet him in the temple. Would you care to come along?" In truth, Tiberius has no idea what Jakti could want, and those bulky bodyguards make him nervous.
Is Tiberius still fatigued?

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Well, at least there was the peck on the cheek, that's a start. Arthrax rubs his face, grinning, as he meets up with the other Pathfinders.
"I called it, with Doritannia! Although I was wrong about a couple of extracurricular things. No matter! This ought to seal an alliance with the Trade Prince, if he desires."
"This business with Jakti is strange. Let us go to the temple, but be wary..."

GM_TheBobJones |

After a brief discussion, the Pathfinders decide to return to the temple. As they make their way through the manor, the hallways are eerily empty. They reach the temple and see Jakti and his two bodyguards are waiting for them. The servants have since cleaned up the worst of the mess from the earlier combat, and Jakti is now wearing a scimitar at his side. He regards the Pathfinders with a smile and waves for his guards to stand outside the door to ensure a measure of privacy.
“I was uncertain if you were trustworthy enough to share this information with, but now I see that you are most competent individuals and I believe you can help. Some days ago I received information from… a trusted source… that a someone has hired several assassins in Katheer for a job this very night. This manor has one of the greatest gatherings of powerful people in the entire city, so I can only conclude that these assassins are meant to strike here. With that knowledge, I hired a few bodyguards for myself, but it would allay my fears if I to have your protection as well. Of course, you may seek to protect everyone in the manor, and I would applaud you for such commitment to righteousness! I will be satisfied if no harm comes to my person before this night is over, whatever the circumstances. Do this for me, and I would greatly consider dealing with such competent individuals in the near future.”

GM_TheBobJones |

As the Pathfinder mull over Jakti's request, a cloud "BOOOOM" can be heard form the hallway. The Pathfinder, along with Jakti open the door and emerge into complete chaos. Undead are swarming through the hallways, and up the stairs.
Jakti immediately shouts, "Hakim and Amalia, kill those aberrations." before drawing his own scimitar. "For the Dawnfower!" he shouts and wades into battle.
Aaqir emerges and surveys the ensuing battle. "Pathfinders, protect the guests." Even through the melee, the Pathfinder recognize that Aaqir is telling them to save either Passad or Metella.
No sooner does he finish, then breaking glass can be heard in the hallways leading to the merchant apartments.
****** Do not post here until you read the Discussion Thread *********

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"Well, clearly Passad is zombie food at this stage!" shouts Methodios, not caring who hears. With that, Methodios draws his cold iron greataxe and rushes for the stairs.
Zombies on the Stairs!
Combat maneuver, CMD 22, fatigued : 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13 -- Knock them aside
They’re Blocking the Hall!
Attack, AC 20, fatigued: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9 -- Cut them down
What’s This Trap Doing Here?
Reflex, DC 15, fatigued: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16 -- Evade the trap
Barricaded Door
Swim, DC 17, fatigued, Armor penalty : 1d20 + 4 - 1 - 3 ⇒ (17) + 4 - 1 - 3 = 17 -- Batter it down
Methodios, tired as he is, helps his companions to batter the zombies to the side, but cannot manage to prove much use in cutting them down in the hallway. Slipping past the trap, he sees the barricade and effortlessly swims through it. Swim, really?

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"Yes, Methodios, let's go!"
Zombies on the Stairs!
Acrobatics, DC 20 : 1d20 + 8 ⇒ (8) + 8 = 16 -- We can jump it
They’re Blocking the Hall!
Attack, AC 20: 1d20 + 1 ⇒ (7) + 1 = 8 -- Cut them down
What’s This Trap Doing Here?
Reflex, DC 15: 1d20 + 6 ⇒ (18) + 6 = 24 -- Evade the trap
Barricaded Door
Z'hor'll just swims under the door with his 30' swim speed!
They also have a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill.
bolding mine
if needed
Swim, DC 17 : 1d20 + 0 ⇒ (16) + 0 = 16 -- Batter it down
Craptacular rolls again.

GM_TheBobJones |


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"I agree, let's save the dwarf. There's no debt to buy up for Aaqir later. Oh, I guess I should have just thought that..."
Zombies on the Stairs!
Combat Maneuver, CMD 22: 1d20 + 7 ⇒ (4) + 7 = 11 --Knock Them Aside
They're Blocking the Hall!
Attack, AC 20: 1d20 + 9 ⇒ (2) + 9 = 11 --Cut Them Down!
What's This Trap Doing Here?
Reflex, DC 15: 1d20 + 3 ⇒ (13) + 3 = 16 --Evade the Trap!
Barricaded Door!
Swim, DC 17: 1d20 + 9 ⇒ (2) + 9 = 11 --Batter it Down!
One success, sweet!

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"Very well then... Let's go!" Tiberius exhales, and tires to get his tired legs to move.
Zombies on the Stairs!
Acrobatics, DC 20 : 1d20 + 1 ⇒ (20) + 1 = 21 -- We can jump it
They’re Blocking the Hall!
Using topping magic missile push down the zombies
Combat maneuver, CMD 22: 1d20 + 8 ⇒ (7) + 8 = 15 -- Push through them
What’s This Trap Doing Here?
Reflex, DC 15: 1d20 + 1 ⇒ (13) + 1 = 14 -- Evade the trap
Barricaded Door
Swim, DC 17 : 1d20 - 2 ⇒ (15) - 2 = 13 -- Batter it down