Justin D'Rite aka Sluuth |
"I am sure Aara would let you borrow these."
As Anala casts, Justin taps Anala with three cure wand charges for 3d8 + 3 ⇒ (2, 5, 8) + 3 = 18
Justin then uses two wands on himself.
umd exp ret-shield: 1d20 + 15 ⇒ (2) + 15 = 171d20 + 15 ⇒ (16) + 15 = 31
He tries the speed wand again1d20 + 15 ⇒ (3) + 15 = 18
After a last try 1d20 + 15 ⇒ (13) + 15 = 28, Justin moves out shielded and fast.
shield, 50' move, enlarge, bless. How bout a pro evil for the saves vs death I am anticipating?
Kilthan Hammerstone |
Kilthan turns to the Shaman, his tone almost mechanically cold as he tries to hold back his anger, "Since we've lost our witch, are there any spells you could help us with -- to strengthen us as we fight for you?"
Better to move into position and enlarge in place, to avoid squeezes. The downside is that I'm losing both enlarge and lead blades... unless someone lets me use the level 1 PoP (if they're not using it)
GM Blood |
"Other than some modest healing, there is no spell that can help you in this fight. If I am to help bring back your friend, I will need to prepare the ritual. I will also free those two who are bound and injured and help with their wounds while you face the king."
With that he asignals the two lizardfolk with him to grab the bound prisoners and take Aarakess's body with him back to his chamber to prepare the ritual for later.
Justin D'Rite aka Sluuth |
Justin recasts bless and takes point.
So much for haste enlarge and reach to avoid the touch of death. I have a bad feeling. 0/2 smite3/5 LoH left exped retreat + bless + shield
"Take my axe and sing a song in the dwarven halls for me Kilthan if I fall."
Justin asks Ana to let Kilthan power up his weapons with the magic Pearl.
Kilthan Hammerstone |
Kilthan says, grimly, "I will be honoured to stand beside you and Angradd in Torag's Hall, Justin."
GM Blood |
[ooc]Initiative Kilthan Hammerstone[ooc] 1d20 + 2 ⇒ (8) + 2 = 10
[ooc]Initiative Aarakess Halcorn[ooc] 1d20 + 3 ⇒ (18) + 3 = 21
[ooc]Initiative Dryn'taka Devilschild[ooc] 1d20 + 5 ⇒ (13) + 5 = 18
[ooc]Initiative Tobar Pannell[ooc] 1d20 + 4 ⇒ (16) + 4 = 20
[ooc]Initiative Justin D'Rite[ooc] 1d20 + 0 ⇒ (18) + 0 = 18
[ooc]Initiative Anala Sahar[ooc] 1d20 + 2 ⇒ (4) + 2 = 6
[ooc]Initiative Monster[ooc] 1d20 ⇒ 3
You head down the path as you move around a slight bend in the path it branches to the south and open up into King Shukak's chamber. As you approach the throne room of King Shukak you see this large room has a raised throne-like area at the north end built out of wood and large animal bones; the ground in front of the throne is stained with old blood. A small pool of water to the west of the throne splashes with small fish.
Near the pool of water is a pair of lizardmen with bone daggers to the throats to two soldiers tied up and unconscious from injuries. Hanging above the pool is a crudely made bird cage that holds a monkey inside.
Reclining on the throne is a strong looking lizardfolk with a mottled pattern of black scales and forward sweeping horns. Quick as a flash of lightning he grabs a beautifully made trident as he leaps to his feet and snarls loudly, "Welcome assassins of Magnimar to my throne room. Now I will have proof of Magnimar's evil to show to the other tribes!"
Anala Sahar |
To her companions, "I do not suppose it won't matter we are not from Magnimar... nor assassins." She shrugs nervously recalling the last lizardman that the group encountered.
After the others start into the room she follows, move just inside the room and to the left. She touches her holy symbol and touches a small rod at her side with her hand and begins casting a spell. "I pray to Sarenrae and ask for her boon, against the evil we now face."
Move to H-4 (after most of the group has entered the chamber)
Cast an Extended Prayer (+2 to all our rolls and -2 to all their rolls) {duration 12 rounds}
Tobar Pannell |
Round 1:
As the others speak, Tobar is drawn solely to the sight of Galopin in his cage. Silently, and swiftly he takes to the shadows and tries to draw near...
Stealth to G,2 with Fast Stealth: 1d20 + 13 ⇒ (19) + 13 = 32
GM Blood |
Also G2 is technically 35' with 2 diagonal moves, you can move to H3 or F3 between two lizardmen if you want to be more daring
Justin D'Rite aka Sluuth |
Rnd 1 Justin
Justin rushes the closest opponent.
Move to H4 attack G3 (std), In hands=+1 greataxe bless, prayer, exp retreat, shield
Power attack/damage: 1d20 + 14 ⇒ (8) + 14 = 221d12 + 14 ⇒ (10) + 14 = 24
"Dryn, make the boss hurt."
Kilthan Hammerstone |
Kilthan listens to the posturing, and shrugs, "Ain't never been to Magnimar, but it's a pretty speech either way." He then says in Dwarven, "Jadgbach, follow", and steps into the room, axe in hand, closing most of the distance to the self-proclaimed king and waving with his axe in challenge.
Kilthan: HP: 70/70 ; AC: 22/13/20
Free action: Command Companion
Move action: Move to E4 (while drawing axe)
Standard action: Readied Waraxe attack when an opponent steps into reach.
Active Effects:
Prayer(+1 morale to hit)
Feather Step (Ignore Difficult Terrain)
Lead Blades (+1 size to weapon damage)
Adaptation (+2 Natural AC)
Jagdbach: HP: 59/59; AC: 23/13/20 [Rage Used: 6 of 12, not raging]
Move action: Move to E6
Standard action: Readied bite when an opponent steps into reach.
Active Effects:
Prayer(+1 morale to hit)
Kilthan Hammerstone |
Grrr. I was getting a cached version of the map that only showed us and the king. Revising actions... Kilthan wouldn't put himself in a position to be flanked by the big nasty. Move Kilthan to F5 and Jagbach to F6.
Dryn'taka Devilschild |
Round 1
HP 57/57
AC 26 FF17 T15 CMD20
F/R/W 8/11/2
Bombs 3/10
Mutagen Dexterity (Used)
Bora Beads 1 1/1
Extracts
1st - Cure Light Wounds, Shield (Used), Bomber's Eye, 2 open
2nd - Cure Moderate Wounds, See Invisibility, 2 open
Ammo Tracker
Normal - 17
Silver - 20
Cold Iron - 20
Effects
Dexterity Mutagen
Prayer
"Dryn, make the boss hurt."
"Can do! For Aarakess!!" Dryn moves forward and throws one of her prepared explosives at the king. The bomb flys true right into the king.
Move to H6, Standard to bomb King. Explosive and Precise, eliminating the square for Kilthan. 21 Fire Damage to the king, 1d6 burning a round until extinguished. #1 takes 10 Fire damage, DC 17 Reflex for half.
Attack+Dex Muta+Prayer+PBS: 1d20 + 9 + 2 + 1 + 1 ⇒ (14) + 9 + 2 + 1 + 1 = 27
Damage: 3d6 + 7 + 1 ⇒ (4, 6, 3) + 7 + 1 = 21
GM Blood |
Reflex Save 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22 DC 17
Tobar sneaks away while Anala casts a spell boosting your attacks and dulling theirs. Justin moves over and kills one of the lizardmen threatening the prisoners while Kilthan and Jadgbach await the king to come to them.
Dryn'taka throw a mighty bomb scorching the Shukak but he basically shrugs it off. The king motions his lizardman goon to attack kilthan then follows him swiping across both Kilthan and Jadgbach, hitting the dwelf but missing the small creature
Kilthan your readied attack will go against the regular lizardman while Jagdbach's will go on the king if applicable
Skukak Attack with Trident vs Kilthan 1d20 + 20 - 1 ⇒ (15) + 20 - 1 = 34 *Hit*
Damage 1d8 + 25 - 1 ⇒ (6) + 25 - 1 = 30
Skukak Attack with Trident vs Kilthan (if #1 hits) 1d20 + 17 - 1 ⇒ (2) + 17 - 1 = 18 *Miss*
Damage 1d8 + 25 - 1 ⇒ (2) + 25 - 1 = 26
If the lizardman survives Kilthan's attack it flails around hopelessly
Lizardman Attack with morningstar vs Kilthan 1d20 + 2 - 1 ⇒ (2) + 2 - 1 = 3
Damage 1d8 + 1 - 1 ⇒ (5) + 1 - 1 = 5
Lizardman Attack with bite vs Kilthan 1d20 - 1 ⇒ (5) - 1 = 4
Damage 1d4 - 1 ⇒ (3) - 1 = 2
Kilthan Hammerstone |
Waraxe (Readied): 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19 {Bless, Prayer} for 2d8 + 4 + 1 ⇒ (3, 6) + 4 + 1 = 14 {Prayer}
Bite (Readied): 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 {Bless, Prayer}
Also, as a side note, 31 damage. Non-critical. Ow.
Kilthan Hammerstone |
I suppose it could be worse -- if not for the prayer, he'd be at +21 to hit, and so would autohit me, even with adaptation. I would hope that between 5 blast-damage and 14 from the axe, the other lizard is looking a little weak, at least?
Anala Sahar |
Anala directs the ghostly scimitar at her side to attack Shukak...
Move Action (Direct Spiritual Weapon... Weapon Moves to C-6, attacks Shukak 1d20 + 8 ⇒ (8) + 8 = 16 (miss)
Anala is rather shocked at the shrea damage the lizardman can dish out as Kithan takes a trident to the side. She steps forward, just behind the half-elf, touches him casting, "May the Everlight heal your wounds."
5-Foot Step to G-5,
Cast Cure Serious Wounds on Kilthan 3d8 + 6 ⇒ (8, 7, 4) + 6 = 25 +12.5 = 37.5 healed (cannot remember if you round up, or down)
Kilthan Hammerstone |
Round 2
Kilthan almost sighs in relief as Anala's healing energies wash over him.
He calls out, "Jagdbach, flank and fury," and steps between the two lizardmen, with his his furry companion mirroring his movement. A mere heartbeat passes as the Badger snarls and begins to froth, and the pair throw themselves at the Lizard-King, Kilthan with axe and shield, and the dire beast with fang and claw. Just as Kilthan begins to wind down, he spins in place, lashing out with his Klar at the lizard behind him, hoping to eliminate the flanker.
Kilthan
Waraxe - First: 1d20 + 8 + 2 + 2 ⇒ (19) + 8 + 2 + 2 = 31 {+2 flanking, +1 prayer, +1 bless} for 2d8 + 4 + 1 ⇒ (7, 8) + 4 + 1 = 20 {+1 prayer} Hit!
Klar - First: 1d20 + 8 + 2 + 2 ⇒ (20) + 8 + 2 + 2 = 32 {+2 flanking, +1 prayer, +1 bless} Threat...
Klar - Confirm: 1d20 + 8 + 2 + 2 ⇒ (3) + 8 + 2 + 2 = 15 {+2 flanking, +1 prayer, +1 bless} Nope. -- Standard Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 {+1 prayer}
Waraxe - Second: 1d20 + 3 + 2 + 2 ⇒ (10) + 3 + 2 + 2 = 17 {+2 flanking, +1 prayer, +1 bless} Miss
...and, against the grunt...
Klar - Second: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 {+1 prayer, +1 bless} for 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 {+1 prayer} Probably hit?
Jagdbach
Bite: 1d20 + 9 + 2 + 2 ⇒ (15) + 9 + 2 + 2 = 28 {+2 flanking, +1 prayer, +1 bless} for 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11 {+1 prayer} Hit!
Claw: 1d20 + 9 + 2 + 2 ⇒ (17) + 9 + 2 + 2 = 30 {+2 flanking, +1 prayer, +1 bless} for 1d4 + 5 + 1 ⇒ (4) + 5 + 1 = 10 {+1 prayer} Hit!
Claw: 1d20 + 9 + 2 + 2 ⇒ (14) + 9 + 2 + 2 = 27 {+2 flanking, +1 prayer, +1 bless} for 1d4 + 5 + 1 ⇒ (4) + 5 + 1 = 10 {+1 prayer} Hit!
29 from me, 31 from Jagdbach.. Not bad. (Plus 9 to the flanker.) Still, why can't he be an aberration or undead? Booo! We'd tear him apart!
Kilthan: HP: 70/70 ; AC: 22/13/20
Free action: Command Companion
Full-Round Action: Full attack w/ 5' step.
Active Effects:
Prayer(+1 to hit and damage)
Bless {+1 to hit}
Feather Step (Ignore Difficult Terrain)
Lead Blades (+1 size to weapon damage)
Adaptation (+2 Natural AC)
Jagdbach: HP: 77/77; AC: 21/11/18 [Rage Used: 7 of 12, raging]
Free Action: Enter Rage
Full-Round Action: Full attack w/ 5' step.
Active Effects:
Prayer(+1 to hit and damage)
Bless {+1 to hit}
Tobar Pannell |
Round 2:
Though dearly wishing to be reunited with Galopin, Tobar cannot ignore the combat still in progress. After a longing glance to his monkey, Tobar sidles back to stand with Kilthan. He feints at the lizardman so as to aid the dwelf in evading it's blows...
Aid Another (AC): 1d20 + 9 ⇒ (3) + 9 = 12 Success, so Kilthan gets +4 to AC this round.
Justin D'Rite aka Sluuth |
Rnd 2
Justin engages the 'king'.
Prefer to move to D7 if 50' of move will get me there, if not F5 keeping Dryn's throwing lane open will do.
PA hit/damage: 1d20 + 14 ⇒ (15) + 14 = 291d12 + 14 ⇒ (8) + 14 = 22
Justin addresses the 'king' after he connects:"How do you do your majesty?"
Expeditious retreat, bless, prayer, protection from evil, shield=27AC, 3/5 LoH and 64/65hp
Kilthan Hammerstone |
Justin, can you put yourself into flanking position with Tobar -- he still threatens. Not that you needed the +2 to hit *this* round...
Kilthan Hammerstone |
I think he has to "uncloak" to aid another. :)
GM Blood |
FYI, Justin your hasted speed only goes to 40' since you have heavy armor, per the PRD on haste All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. However it is a 35' move to flank with Tobar after he does aid another which does reveal him. Next round will be the last round of haste. (2 rounds to get here, 3 combat rounds)
The lizarman king continues his attack on Kilthan attempting to take him out this turn landing two heavy blows.
1d4 ⇒ 1
Attack #1 with Trident vs Kilthan 1d20 + 20 - 1 ⇒ (16) + 20 - 1 = 35 +4 AC for first attack from aid another *Hit*
Damage 1d8 + 25 - 1 ⇒ (2) + 25 - 1 = 26
Attack #2 with Trident 1d20 + 12 - 1 ⇒ (11) + 12 - 1 = 22 No AC Bonus from aid another *Hit*
Damage 1d8 + 29 - 1 ⇒ (2) + 29 - 1 = 30
Dryn'taka Devilschild |
Round 2
HP 57/57
AC 26 FF17 T15 CMD20
F/R/W 8/11/2
Bombs 2/10
Mutagen Dexterity (Used)
Bora Beads 1 1/1
Extracts
1st - Cure Light Wounds, Shield (Used), Bomber's Eye, 2 open
2nd - Cure Moderate Wounds, See Invisibility, 2 open
Ammo Tracker
Normal - 17
Silver - 20
Cold Iron - 20
Effects
Dexterity Mutagen
Prayer
Dryn keeps up her bombing of the king.
Standard to bomb, precise only. 19 fire damage.
Bomb: 1d20 + 9 + 2 + 1 + 1 ⇒ (6) + 9 + 2 + 1 + 1 = 19
Damage: 3d6 + 7 + 1 ⇒ (2, 5, 4) + 7 + 1 = 19
Kilthan Hammerstone |
Question, just to be sure it wasn't a typo -- was the damage bonus on the second attack supposed to be 4 higher than the first?
Kilthan Hammerstone |
No problem -- was just checking.... Also, I didn't mention it during teh attack, but if we're underground, the critical hit from the Klar should have done 2 more damage because of Kilthan's Tunnel Fighter trait
Aye. And that Haste, too. The bonus to AC and the extra attack would have certainly been our friend.
Kilthan Hammerstone |
Round 3
Kilthan stumbles slightly under the massive blows from the lizard king, and winces with pain again. It's like I have no defenses against his attacks.... I can't defeat him. I just hope I can take a big enough piece of him that Justin, Tobar and Dryn can do it after I fall. See you in a few, Aara... He tightens his grip on his weapons and shouts, "Angradd!" as he lashes out again, hoping against hope that he might, somehow, land a lucky blow and survive.
Kilthan
Waraxe (#1): 1d20 + 8 + 2 + 2 ⇒ (6) + 8 + 2 + 2 = 18 Miss
Klar (#1): 1d20 + 8 + 2 + 2 ⇒ (16) + 8 + 2 + 2 = 28 for 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Waraxe (#2): 1d20 + 3 + 2 + 2 ⇒ (4) + 3 + 2 + 2 = 11 Miss
Klar (#2): 1d20 + 3 + 2 + 2 ⇒ (11) + 3 + 2 + 2 = 18 Miss
Wow, thanks diceroller.
Jagdbach
Bite: 1d20 + 9 + 2 + 2 ⇒ (10) + 9 + 2 + 2 = 23 Miss
Claw: 1d20 + 9 + 2 + 2 ⇒ (14) + 9 + 2 + 2 = 27 for 1d4 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Claw: 1d20 + 9 + 2 + 2 ⇒ (16) + 9 + 2 + 2 = 29 for 1d4 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Kilthan: HP: 14/70 ; AC: 22/13/20
Full-Round Action: Full attack
Active Effects:
Prayer(+1 to hit and damage)
Bless {+1 to hit}
Feather Step (Ignore Difficult Terrain)
Lead Blades (+1 size to weapon damage)
Adaptation (+2 Natural AC)
Jagdbach: HP: 77/77; AC: 21/11/18 [Rage Used: 8 of 12, raging]
Full-Round Action: Full attack
Active Effects:
Prayer(+1 to hit and damage)
Bless {+1 to hit}
Oh, to have had a scroll of instant enemy to use before this fight...