Kilthan Hammerstone |
Kilthan nods, "Lets be quick about it. Otherwise, it's like shooting.. well, us, in a barrel."
I think all 6, with Kilthan and Justin on the wheel
Aarakess Halcorn |
If the wheel is in the elevator and can be operated from within, then definitely all 6 at once with the guys running the wheel. I much have misunderstood and thought that the wheel was at the top and was used to lower the elevator.
GM Blood |
I figured as much, it is kinda confusing. Just imagine the chain runs around a spool and a large wheel allows to turn one way or the other to wrap/unwrap that chain. Its slow going but workable
You squeeze into the elevator, it is a very tight fit but doable You count yourself as squeezing per the rules (Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.) right now until only 4 are left in the elevator
As the wooden elevator creaks its way down slowly the four minute descent seems to take forever. Eventually the bottom comes into view and it rests on the floor. You take a moment to lock the brake into place before sliding the door open. You open the door out into a large well lit chamber. To your surprise, two tieflings in chainmail masks and wearing a tabard depicting a skull with a barbed chain coming out of each eye socket are standing there. Their arms are covered in elaborate tattoos bearing Zon Kuthon's liturgies and images of various devils. "Didn't realize anyone was coming down today, you guys sure packed yourself in there, why didn't you come three at a time?"
Aarakess Halcorn |
Knowledge(religion): 1d20 + 5 ⇒ (16) + 5 = 21
Perception: 1d20 + 10 ⇒ (4) + 10 = 14
Whisper (with Message) - Zon Kuthon servants by the markings. They seem unprepared for any attack. <-- DC25 Perception to overhear.
GM Blood |
Justin D'Rite aka Sluuth |
As soon as the elevator stops, Justin makes sure he is hidden from sight as he catches Aarakess' eye. While doing this he tilts his head to the right resting it on his right hand and briefly closing his eyes. Justin exits the elevator soon afterwards and moves quickly past the cultists as if he is in a hurry.
Aarakess Halcorn |
Whisper - Justin and Kilthan, I think it is time for them to meet you weapons.
If/When Justin and/or Kilthan move out of the elevator, I will use my Slumber Hex on the left tiefling. DR15 Will or Asleep for 3 rounds.
EDIT - got ninjaed by Justin
I wait until Justin is behind the tiefling and then use the Slumber Hex as above.
Justin D'Rite aka Sluuth |
Taking one more step to get past them and drawing his sword, Justin turns to the cultists and asks, "Are there other intruders down here?"
Justin strikes as soon as possible at the one Aarakess does not target (he does not like to strike at helpless foes). His sense of fair play required him to give a slight warning in the form of a riddle.
GM Blood |
Go ahead and post surprise round single actions, your bluff won't hold past that.
Suprise round Justin moves out of the elevator ending to the left of Tiefling Ingrid puts lullaby on the left tiefling with a follow up with Aarakess putting a sleep hex on it.
Will Save Lullaby 1d20 ⇒ 9
Will Save Sleep Hex 1d20 ⇒ 9
Initiative Kilthan Hammerstone 1d20 + 4 ⇒ (5) + 4 = 9 (Below Ground)
Initiative Aarakess Halcorn 1d20 + 3 ⇒ (20) + 3 = 23
Initiative Dryn'taka Devilschild 1d20 + 3 ⇒ (14) + 3 = 17
Initiative Ingrid Anika Nina Jones 1d20 + 2 ⇒ (6) + 2 = 8
Initiative Justin D'Rite 1d20 + 0 ⇒ (10) + 0 = 10
Initiative Rohara Acharya 1d20 + 2 ⇒ (20) + 2 = 22
Initiative Tiefling guards 1d20 + 3 ⇒ (8) + 3 = 11
Surprise Round
Surprise Order Rohara, Dryn'taka, Justin, Kilthan, Ingrid, Aarakess
Round 1
Initiative Order - Rohara, Dryn'taka, Tieflings, Justin, Kilthan, Ingrid, Aarakess
Stats AC 17 T 13 FF 14
Rohara Acharya |
Surprise Round
Rohara gets herself out of the lift drawing her mace and quickly moves around the enemy on the right to put her in a position on the other side of him.
Move forward 2 squares (10 ft), diagonal right (5 ft), diagonal left (10 ft) for total movement of 25 ft.
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Shield
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid (d)
Channel Energy (2d6, DC 13) 7 of 7 remaining
Bit of Luck 7 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)
Dryn'taka Devilschild |
Knowing her bombs won't be very effective against fellow tieflings, she instead decides to draw her mace and take position near the sleeping tiefling, readying an attack in case it stirs. "Rope, rope, why didn't I bring rope!"
Surprise round, move next to sleeping target, first round ready an attack in case the sleeping one wakes up
Kilthan Hammerstone |
Having trouble with the map. Can't get google docs at work and my tablet's eating it.
Surprise round: Step in to non-sleeping target (trying to flank, if possible), while readying waraxe
GM Blood |
Dryn'taka is in front of the tiefling with Justin on her corner (5' step to flank if he wants) Rohara and Kithan is currently flanking the other tiefling
Round 1
Initiative Order - Rohara, Dryn'taka, Tieflings, Justin, Kilthan, Ingrid, Aarakess
Stats AC 17 T 13 FF 14
Rohara and Dryn'taka is up before the tieflings.
Rohara Acharya |
Round 1 (again, it ate my post)
Rohara nods to Kilthan and strikes at the tiefling with her mace as he remains unaware.
Attack with mace 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
for 1d8 + 1 ⇒ (1) + 1 = 2 damage
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Heavy Mace Shield
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid (d)
Channel Energy (2d6, DC 13) 7 of 7 remaining
Bit of Luck 7 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)
Dryn'taka Devilschild |
Dryn unleashes an attack with tooth and mace, then shifts away to make room for Ingrid.
Full attack, 5' shift left after. Targeting awake Tiefling. If dead from Rohara, ready mace against sleeper.
Morningstar: 1d20 + 3 ⇒ (9) + 3 = 12; 1d8 + 1 ⇒ (5) + 1 = 6
Bite: 1d20 + 3 ⇒ (2) + 3 = 5; 1d4 + 1 ⇒ (3) + 1 = 4
GM Blood |
The second tielfing sees the other guard fall and his eyes widen as her starts to get surrounded. He kicks awake the other guard and moves towards the east
Rohara and Kilthan get AoO from the Tiefling #2
The other guard shakes off the sleep and grabs his weapon and rises
AoO for Kilthan, Rohara, Justin and Dryn'taka
Round 1
Initiative Order - Rohara, Dryn'taka, Tieflings, Justin, Kilthan, Ingrid, Aarakess
Stats AC 17 T 13 FF 14
Kilthan Hammerstone |
Attack of Opportunity (Tiefling #2)
Dwarven Waraxe (Flanking): 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17 for 1d10 + 3 ⇒ (9) + 3 = 12
Lacking combat reflexes, I can't also hit the one rising from prone.
Aarakess Halcorn |
I think that I can move to the space 2 to the right of where I am right now by moving through Kilthan's square. (Sorry, I don't see any coordinates.)
Acrobatics to avoid AoO: 1d20 + 4 ⇒ (16) + 4 = 20
Hex is not a spell, so there should be no Concentration check necessary if I do get hit.
Aarakess Halcorn |
That is fine. I thought it was only 1/2 speed in the threatened square. But, we need to stop the guy, so I will take the penalty if necessary.
Also, I forgot to post earlier that I cast Mage Armor. I would have done it before we ever entered the door up top since it has a 3 hour duration. Your call, I am AC17 with Mage Armor, AC13 without.
Kilthan Hammerstone |
Round 1
Kilthan steps around the once-prone Tiefling, attacking from a flank.
Dwarven Waraxe (Flanking, Power Attack): 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 for: 1d10 + 5 ⇒ (3) + 5 = 8
Spiked Shield (Flanking, Power Attack): 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 for: 1d4 + 3 ⇒ (2) + 3 = 5
Seems I got my old d20 back from Justin...
Justin D'Rite aka Sluuth |
Justin takes advantage of the opportunity provided by the rising tiefling to strike him with his greatsword.
To hit power attack 1d20 + 7 - 1 + 4 ⇒ (12) + 7 - 1 + 4 = 22
Damage power attack 2d6 + 6 + 3 ⇒ (3, 5) + 6 + 3 = 17
Would moving to attack the fleeing tiefling be a charge, (running in a straight line)?
Rohara Acharya |
Attack of Opportunity with mace 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
for 1d8 + 1 ⇒ (2) + 1 = 3
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace and Shield
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid (d)
Channel Energy (2d6, DC 13) 7 of 7 remaining
Bit of Luck 7 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)
Justin D'Rite aka Sluuth |
If that is not enough to put him down, Justin attacks with a flurry of claws and a bite after dropping his sword.
Only if he is still up.
Power attack claw1/damage 1d20 + 7 + 2 - 1 ⇒ (6) + 7 + 2 - 1 = 141d4 + 6 ⇒ (2) + 6 = 8
Power attack claw2/damage 1d20 + 7 + 2 - 1 ⇒ (9) + 7 + 2 - 1 = 171d4 + 6 ⇒ (1) + 6 = 7
Power attack bite/damage 1d20 + 7 + 2 - 1 ⇒ (19) + 7 + 2 - 1 = 271d3 + 6 ⇒ (3) + 6 = 9
"Kilthan, block the other's retreat."
GM Blood |
Going to do room description this way to see if it reads better
Three short passages lead from this chamber, one to the north of the elevator and one to its east and west each ending in a marble doorway. The door to the north is marked with the symbol that looks like a diseased fly. A pair of crimson banners flanks the door to the east, each marked with the symbol of a human skull with a barbed chain coming out its eye. The door to the west is free of all markings. To the south, the hall opens into a vast domed room. The black, marble tile floor glistens in the light of several glowing torches while elaborate, carefully worked marble pillars and arches sweep over the chamber. In the center of the domed chamber is a large pool of dark liquid. A stairway carved into the curved wall around the pool ascends to a platform thirty feet above the pool. The chamber's domed ceiling arches to a height of sixty feet over the pool while the smaller hall with the elevator has a ten foot ceiling.
Justin D'Rite aka Sluuth |
Loot added to loot spreadsheet.
"Kilthan, you should probably pick up that nice bow. I think I will use an axe just like you." Justin decides to use the axe instead of his greatsword and, although archery is unsporting, the composite longbow and arrows too.
Rohara Acharya |
Knowledge (Religion) 1d20 + 7 ⇒ (16) + 7 = 23
Rohara whispers "We should hide these bodies and clean up any 'mess' the best we can before someone comes along."
After looking about she motions to the corresponding doors, and whispers, "Zon Kuthon... Urgathoa"
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace and Shield
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, Command, protection from evil, True Strike (d)
(1st level, DC 15) Grace, Bull's Strength, Aid (d)
Channel Energy (2d6, DC 13) 7 of 7 remaining
Bit of Luck 7 of 7 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 7 of 7 remaining (ignore all difficult terrain for 1 round)
Aarakess Halcorn |
It is only unsporting until someone is shooting back at you.
Where are you planning on putting them. As soon as someone comes in here and sees that the guards are missing, the alarm will be sounded. On the other hand, we could have two people dress up like the tieflings and as soon as someone comes in here, surprise them. That way we would be fighting on our own territory instead of marching into a trap.