GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
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Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin approaches the gnolls to see if they are up for attacking elves.

He realizes that would simplify things, especially if they went first.
He addresses the druid.
"What do you plan on doing in this fight. We wouldn't want archers to hit us whIle in a grand melee."

dip: 1d20 + 7 ⇒ (14) + 7 = 21


Justin approaches the leader who looks as feral as the gnolls in his group. Joren is currently inspecting his spear as Justin strikes up a conversation. Joren continues to work on his spear and doesn't reply or even attempt to acknowledge he was spoken to.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin keeps his side of the charade--giving no indication he had ever spoken to Joren.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Unfortunately, Skorhald has been terribly drunk throughout the event and doesn't manage to accomplish much. That said, he didn't overtly insult anyone either, especially the prissy elves. Kilthan can tell you that it is probably a wash.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Diplomacy: 1d20 ⇒ 20

Aarakess uses her best diplomacy, which is not much, to chat with the elves. Apparently she is still elf enough to convince them that she is not as "little" that she appears to be.


Aarakess, you said all the right things, but they seem unimpressed with a dwarf saying them.

GM Blood:

Initiative Kilthan Hammerstone - Above Ground: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative Aarakess Halcorn: 1d20 + 3 ⇒ (6) + 3 = 9
Initiative Skorhald Warsong: 1d20 + 1 ⇒ (20) + 1 = 21
Initiative Justin D'Rite: 1d20 + 0 ⇒ (20) + 0 = 20
Initiative Rohara Acharya: 1d20 + 2 ⇒ (6) + 2 = 8
1 NW 2 NE 3 SE 4 SW: 1d4 ⇒ 2

Initiative Rennida: 1d20 + 6 ⇒ (18) + 6 = 24
Initiative Team Arcane Auriga 1: 1d20 + 10 ⇒ (15) + 10 = 25
Initiative Team Arcane Auriga 2: 1d20 + 10 ⇒ (5) + 10 = 15
Initiative Team Arcane Auriga 3: 1d20 + 10 ⇒ (18) + 10 = 28
Initiative Team Arcane Auriga 4: 1d20 + 10 ⇒ (14) + 10 = 24
1NW 2 SE 3 SW: 1d3 ⇒ 2

Initiative Joren: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative Badlands Revenge 1: 1d20 + 0 ⇒ (2) + 0 = 2
Initiative Badlands Revenge 2: 1d20 + 0 ⇒ (18) + 0 = 18
Initiative Badlands Revenge 3: 1d20 + 0 ⇒ (7) + 0 = 7
Initiative Scrimmanduro (Dire Badger): 1d20 + 3 ⇒ (7) + 3 = 10
1NW 2SW: 1d2 ⇒ 1

Initiative Korush: 1d20 + 6 ⇒ (11) + 6 = 17
Initiative Sapphire Squad 1: 1d20 + 1 ⇒ (11) + 1 = 12
Initiative Sapphire Squad 2: 1d20 + 1 ⇒ (9) + 1 = 10
Initiative Sapphire Squad 3: 1d20 + 1 ⇒ (16) + 1 = 17


When the match is about to begin, the officials begin to bring you up to the arena one group at a time. All sides buff themselves up with spells, wands, potions and scrolls in the minute you were given. After everyone is complete, there is a brief pause until the announcer says in a magically produced loud voice, "The Second Round of the day is about to begin between Arcane Auriga, Bad Lands Revenge, The Harrowed, and The Sapphire Squad." Then a loud boom goes off.


Round 1 Initiative Order wrote:

AA #3 <<<<<<UP NOW
AA #1
AA #4
Rennida (Leader Arcane Auriga)
Joren (Leader Badlands Revenge)

Skorhald
Justin

BR #2
Korush (Leader Saphhire Squad)
SS #3
AA #2
SS #1
Scrimmanduro (Dire Badger on BR)
SS #2
Aarakess
Rohara
Kilthan
BR #3
BR #1


The female archers are quick to react. Scanning the field for their targets, they choose the gnoll team, filled with disgust towards the monsters. The elves place a series of arrows into the nearest gnoll, wounding him heavily. 52 Damage

AA #3 Longbow Attack #1 vs BR #3: 1d20 + 13 ⇒ (15) + 13 = 28 *Hit*
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

AA #3 Longbow Attack #2 vs BR #3: 1d20 + 13 - 5 ⇒ (13) + 13 - 5 = 21 *Hit*
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

AA #1 Longbow Attack #1 vs BR #3: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d8 + 7 ⇒ (4) + 7 = 11

AA #1 Longbow Attack #2 vs BR #3: 1d20 + 13 - 5 ⇒ (5) + 13 - 5 = 13
Damage: 1d8 + 7 ⇒ (7) + 7 = 14

AA #4 Longbow Attack #1 vs BR #3: 1d20 + 13 ⇒ (9) + 13 = 22 *Hit*
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

AA #4 Longbow Attack #2 vs BR #3: 1d20 + 13 - 5 ⇒ (4) + 13 - 5 = 12 *Hit*
Damage: 1d8 + 7 ⇒ (2) + 7 = 9

Rennida Longbow Attack #1 vs BR #3: 1d20 + 15 ⇒ (16) + 15 = 31
Damage with cold: 1d8 + 10 + 1d6 ⇒ (7) + 10 + (2) = 19

Rennida Longbow Attack #2 vs BR #3: 1d20 + 15 - 5 ⇒ (2) + 15 - 5 = 12
Damage with cold: 1d8 + 10 + 1d6 ⇒ (6) + 10 + (2) = 18

Joren casts a spell and flings flame at Rennida

Joren Ranged Touch vs Rennida: 1d20 + 10 ⇒ (17) + 10 = 27
Fire Damage: 1d6 + 5 ⇒ (6) + 5 = 11


Skorhald and Justin are up!

Round 1 Initiative Order wrote:

AA #3
AA #1
AA #4
Rennida (Leader Arcane Auriga) 11 Damage
Joren (Leader Badlands Revenge)

Skorhald <<<<<<UP NOW
Justin

BR #2
Korush (Leader Saphhire Squad)
SS #3
AA #2
SS #1
Scrimmanduro (Dire Badger on BR)
SS #2
Aarakess
Rohara
Kilthan
BR #3 52 Damage
BR #1


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin rond 1

Effects = haste , rage, shield, eagles splendor, freedom of movement , bless, fickle winds, pro evil, saddle surge

Justin delays and waits for the injured Gnoll to move.

Delay prepare to charge


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

While continuing his dwarven war-chant, Skorhald works the casting of a spell into the rhythm, sending out a spell towards the gnolls. He also begins swinging his ball chain, arcane energy crackling along its links.

Arcane Strike, continue Perform, cast slow on gnolls (DC 16).

Status:

HP:81/81; AC: 17/12/15; F+6, R+8, W+6(+2c&c);
Current Effects: Feather Step, Haste, Good Hope, Bless, Fickle Winds.
Performance Rounds: 21/23
Current Performance: Inspire Courage; Lingering: None
Performances Available: (move action) bladethirst, distraction, fascinate, inspire competence +3, inspire courage +2, inspire greatness; rallying cry.

Bard Spells Known (CL 7th; concentration +9):
3rd (3/4/day)—good hope, haste, invisibility sphere, slow (DC 16)
2nd (5/day)—bladed dash, gallant inspiration, rage, silence (DC 15)
1st (1/6/day)—ear-piercing scream (DC 14), feather step (DC 14), grease (DC 14), saving finale (DC 14), vanish
0 (at will)—daze (DC 13), detect magic, mage hand, mending, message, prestidigitation (DC 13)

Situational Modifiers:
Dwarven Hatred+1 on attack rolls against goblinoid and orc humanoids.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Disruptive +4 DC to cast defensively for those you threaten.
Stonecunning +11 Perc on Stonework and automatic chance to detect stone traps and secret doors.
Stubborn +2 Gain bonus to save vs. Charm/Compulsion spells, resave next round if you fail.


Will Save Joren: 1d20 + 10 ⇒ (7) + 10 = 17
Will Save Scrimmanduro: 1d20 + 4 ⇒ (18) + 4 = 22

Will Save BR#1: 1d20 + 2 ⇒ (13) + 2 = 15 *Fail*
Will Save BR#2: 1d20 + 2 ⇒ (8) + 2 = 10 *Fail*
Will Save BR#3: 1d20 + 2 ⇒ (11) + 2 = 13 *Fail*

One of the gnolls who is slowed, still manages to connect with one of the horsemen.

BR #2 partial charges SS #1: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31 *Hit*
Damage: 1d8 + 13 ⇒ (8) + 13 = 21

Korush Charges on his horse with his scimitar and attacks AA #1 missing

Korush Charge with Scimitar vs AA#1: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16 *Miss*
Damage: 2d6 + 8 ⇒ (3, 2) + 8 = 13

SS#3 charges AA#2 and connects!

SS#3 Charges with Scimitar vs AA #2: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22 *Hit*
Damage: 2d6 + 14 ⇒ (6, 4) + 14 = 24

AA#2 steps back and fires at the horseman that just hit her

AA#2 Attack #1 vs SS#3: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19 *Hit*
Damage: 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16

AA#2 Attack #2 vs SS#3: 1d20 + 13 + 1 - 5 ⇒ (6) + 13 + 1 - 5 = 15
Damage: 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13

SS#1 changes from charging the archers to fighting the gnoll on him. He slashing twice with his scimitar connecting both times.

SS#1 Scimitar Attack #1 vs BR #2: 1d20 + 12 ⇒ (15) + 12 = 27 *Hit*
Damage: 1d6 + 7 ⇒ (5) + 7 = 12

SS#1 Scimitar Attack #2 vs BR #2: 1d20 + 12 - 5 ⇒ (17) + 12 - 5 = 24 *Hit*
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Scrimmanduro charges Skorhald Is your chain out 10' or 5'?

Scrimmanduro bite vs Skorhald: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14 *Miss*
Damage: 1d6 + 7 ⇒ (5) + 7 = 12

Then SS #2 charges AA#4

SS#2 Charges with Scimitar vs AA #4: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 *Hit*
Damage: 2d6 + 14 ⇒ (6, 6) + 14 = 26


Aarakess, Rohara, and Kilthan are up!

Round 1 Initiative Order wrote:

AA #3
AA #1
AA #4 26 Damage
Rennida (Leader Arcane Auriga) 11 Damage
Joren (Leader Badlands Revenge)

Skorhald
Justin Delay

BR #2 22 Damage Slowed
Korush (Leader Saphhire Squad)
SS #3 16 Damage
AA #2 24 Damage
SS #1 21 Damage
Scrimmanduro (Dire Badger on BR)
SS #2

Aarakess <<<<<<UP NOW
Rohara
Kilthan

BR #3 52 Damage Slowed
BR #1 Slowed


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Round 1
Deciding that it is time to add some annoyance to the archers, the elf turned dwarf moves past her defensive counterparts and then opens her mouth which emits a loud buzzing followed by a swarm of giant wasps emitting forth for the crowds enjoyment.

Move to A16???
Cast Vomit Swarm - summons Swarm of Wasps

Swarm moves (double move/fly) straight west, toward A3/B2. Movement is 40', should be able to make it.

Damage: 2d6 ⇒ (6, 3) = 9
DC13 Fort of Poison - 1 Dex/round for 4 rounds
DC13 Fore or Distracted

----
If the map has not been updated, or the archers are in the other corner, adjust Aarakess' movement and swarm direction accordingly. Her goal is to get the archers.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin sees the gnoll charge the horseman, and that is when he reacts. Remembering they were supposed to take care of the gnolls, he charges on his warhorse straight toward the gnoll. Justin charges with his axe straight toward the gnoll that charged the horseman.

Charge toward G3 - straight line attack H2

Justin power attack: 1d20 + 18 + 2 + 5 ⇒ (12) + 18 + 2 + 5 = 371d12 + 18 + 3 + 5 ⇒ (12) + 18 + 3 + 5 = 381d6 ⇒ 6
Sally power attack: 1d20 + 11 + 2 + 2 + 5 ⇒ (14) + 11 + 2 + 2 + 5 = 341d4 + 9 + 2 + 5 ⇒ (3) + 9 + 2 + 5 = 19

The horse and rider arrive at gnoll with a sickening crunch of axe, lightning, and horse. Justin gives the rider a salute, and points to the elves.

"You are missing the party."

Effects = haste , rage, shield, eagles splendor, freedom of movement , bless, fickle winds, pro evil, saddle surge Current AC after charging = 27


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Skornhald's chain is always out 10' unless he can't attack otherwise when he will make a move action to shorten it. In this case I believe I get an AoO.

As the badger charges towards him, Skornhald brings Pappy's Old Door Knocker to bear.

Dorn-Dergar PA AS IC: 1d20 + 14 ⇒ (13) + 14 = 27 (+6 BAB, +5 STR, +2 IC, -2 PA, +1Enh, +1GH)
Damage: 1d10 + 20 ⇒ (9) + 20 = 29 (+7 STR, +6 PA, +1 Weapon, +2 AS, +2 IC, +2GH)
Intimidate: 1d20 + 17 ⇒ (13) + 17 = 30

The dwarf then takes a five foot step away and swings twice more, taking advantage of the magical haste. His chanting never wanes and the arcane energy continues to spark down the chain of his weapon.

Dorn-Dergar PA AS IC: 1d20 + 14 ⇒ (18) + 14 = 32 (+6 BAB, +5 STR, +2 IC, -2 PA, +1Enh, +1GH)
Damage: 1d10 + 20 ⇒ (10) + 20 = 30 (+7 STR, +6 PA, +1 Weapon, +2 AS, +2 IC, +2GH)
Intimidate: 1d20 + 17 ⇒ (6) + 17 = 23

Dorn-Dergar PA AS IC: 1d20 + 14 ⇒ (6) + 14 = 20 (+6 BAB, +5 STR, +2 IC, -2 PA, +1Enh, +1GH)
Damage: 1d10 + 20 ⇒ (10) + 20 = 30 (+7 STR, +6 PA, +1 Weapon, +2 AS, +2 IC, +2GH)
Intimidate: 1d20 + 17 ⇒ (5) + 17 = 22

Wow... if a 20 hits its ac while charging that is 89 points of damage. Who said Bards can't do doamage?

Status:

HP:81/81; AC: 18 (17/12/15); F+6, R+8, W+6(+2c&c);
Current Effects: Feather Step, Haste, Good Hope, Bless, Fickle Winds, Inspire Courage.
Performance Rounds: 20/23
Current Performance: Inspire Courage; Lingering: None
Performances Available: (move action) bladethirst, distraction, fascinate, inspire competence +3, inspire courage +2, inspire greatness; rallying cry.

Bard Spells Known (CL 7th; concentration +9):
3rd (3/4/day)—good hope, haste, invisibility sphere, slow (DC 16)
2nd (5/day)—bladed dash, gallant inspiration, rage, silence (DC 15)
1st (1/6/day)—ear-piercing scream (DC 14), feather step (DC 14), grease (DC 14), saving finale (DC 14), vanish
0 (at will)—daze (DC 13), detect magic, mage hand, mending, message, prestidigitation (DC 13)

Situational Modifiers:
Dwarven Hatred+1 on attack rolls against goblinoid and orc humanoids.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Disruptive +4 DC to cast defensively for those you threaten.
Stonecunning +11 Perc on Stonework and automatic chance to detect stone traps and secret doors.
Stubborn +2 Gain bonus to save vs. Charm/Compulsion spells, resave next round if you fail.


Aarakess, the archers have been in the SE corner. Badland revenge with gnolls are in the NW corner

Familiar with badger tactics thanks to watching Jagdbach in action, Skorhald is prepared the enemy badger's charge and slams his dorn derger into it. Absorbing the full force of his blow, the badger's attack falls short and Skorhald follows up with a pair of blows that knocks the badger to the ground!

Justin charges diagonally across the field to attack #2 (This is not the heavily wounded one, but as a delay vs readied action you can do that). He slams his axe down on the gnoll, knocking him to the ground. The Sapphire Squad rider gives him a smile and salute and says, "Looks like Joren is leaving himself open, how about taking care of those gnolls and taking him out?"

Aarakess flies to the south and unleashes a swarm of wasps that cover three of the archers.

Fort Save AA#2 vs Poison: 1d20 + 5 ⇒ (12) + 5 = 17
Fort Save AA#2 vs Distraction: 1d20 + 5 ⇒ (9) + 5 = 14

Fort Save AA#3 vs Poison: 1d20 + 5 ⇒ (15) + 5 = 20
Fort Save AA#3 vs Distraction: 1d20 + 5 ⇒ (6) + 5 = 11 *Fail*

Fort Save AA#4 vs Poison: 1d20 + 5 ⇒ (19) + 5 = 24
Fort Save AA#4 vs Distraction: 1d20 + 5 ⇒ (14) + 5 = 19


Gnoll #3 partially charges Justin and misses horribly!

BR#3 charge vs Justin: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Damage: 1d8 + 13 ⇒ (4) + 13 = 17

Gnoll #1 charge the SS#1 and has a similar attack.

BR#1 charge vs SS#1: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Damage: 1d8 + 13 ⇒ (5) + 13 = 18


Skorhald jumped the gun a bit, but won't change the outcome for his turn on Round 2. Waiting for Kilthan to posts his turn.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Effects: Bless, Haste, Lead Blades, Enlarge, Freedom of Movement, Adaptation, Animal Aspect, Inspire

Kilthan, seeing the opening where a spellcaster has left himself open runs forward, shield raised, to charge him. He says in dwarven, "Jagdbach, follow. " and just as he about to connect, he draws upon the celestial, righteous fury within him.

Double move to C2 as a charge (even moving 12 I needed the double move) - Can hit from there with reach from enlarge.

Klar: 1d20 + 16 + 2 + 1 + 1 + 2 ⇒ (18) + 16 + 2 + 1 + 1 + 2 = 40 for 2d6 + 7 + 2 ⇒ (5, 4) + 7 + 2 = 18

Free bull rush from shield slam, should be 41 vs CMD due to size bonus. Kilthan has the movement and will follow, keeping the reach advantage. Hopefully, that's into a wall and therefore knocking him prone.

Jagdbach follows his two-footed friend as directed, double-moving to put himself against a wall and growling over the prone druid, ready to tear his throat out if he tried to cast a spell or get up.

(Fuzzsaw can't charge through Kilthan, so that's the best he can do.


Almost a +20 for bull rush. I am going to delay you after the gnoll move since one of the gnolls would have been in the way.

Kilthan moves across the field of battle and bashes the Joren the leader against the side of the arena knocking him to the ground.

ROUND 2

AA #3 is distracted and can only move so she moves out of the wasps.

AA #1 steps back and fires twice at Korush, the threat of the wasps causing her first shot to miss.

AA #1 attack #1 vs Korush: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17
Damage: 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10

AA #1 attack #2 vs Korush: 1d20 + 13 + 1 - 5 ⇒ (14) + 13 + 1 - 5 = 23 *Hit*
Damage: 1d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11

AA#4 steps out of the wasps and fires twice at Aarakess!

AA #4 attack #1 vs Aarakess: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32 *Hit*
Damage: 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10

AA #4 attack #2 vs Aarakess: 1d20 + 13 + 1 - 5 ⇒ (10) + 13 + 1 - 5 = 19 *Hit*
Damage: 1d8 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Rennida moves through the wasps and fires once at Aarakess

Rennida attack #1 vs Aarakess: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24 *Hit*
Damage: 1d8 + 10 + 1 + 1d6 ⇒ (3) + 10 + 1 + (3) = 17

Aarakess gets his three times for 36 physical damage and 3 cold damage

Joren's shape changes into a large crocodile! It then stands and rages! AoO AC 24 (20 since it is prone)


Skorhald slams in Dorn Derger into the dire badger. From previous Post

Korush steps his horse forward to attack AA #1

I forgot to do the horses last round so I'll add them here

Korush Attack with Scimitar #1 vs AA #1: 1d20 + 12 ⇒ (8) + 12 = 20 *Hit*
Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Korush Attack with Scimitar #2 vs AA #1: 1d20 + 12 - 5 ⇒ (15) + 12 - 5 = 22 *Hit*
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Korush Horse Charge Round 1 vs AA #1: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Korush Horse Attack Round 2 vs AA #1: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

SS #3 steps his horse forward to attack AA #2

SS #3 Attack with Scimitar #1 vs AA #2: 1d20 + 12 ⇒ (16) + 12 = 28 *Hit*
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

SS #3 Attack with Scimitar #2 vs AA #2: 1d20 + 12 - 5 ⇒ (20) + 12 - 5 = 27 *Hit, not confirmed*
Confirm SS #3Attack with Scimitar #2 vs AA #2: 1d20 + 12 - 5 ⇒ (9) + 12 - 5 = 16
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

SS #3 Horse Charge Round 1 vs AA #2: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

SS #3 Horse Attack Round 2 vs AA #2: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

AA #2 Steps back out of the wasps into the corner and fires twice at Korush!

AA #2 attack #1 vs Korush: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24 *Hit*
Damage: 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13

AA #2 attack #2 vs Korush: 1d20 + 13 + 1 - 5 ⇒ (10) + 13 + 1 - 5 = 19
Damage: 1d8 + 7 + 1 ⇒ (4) + 7 + 1 = 12

SS #1 turns and fights the gnoll on him

SS #1 Attack with Scimitar #1 vs BR #1: 1d20 + 12 ⇒ (7) + 12 = 19 *Hit*
Damage: 1d6 + 7 ⇒ (6) + 7 = 13

SS #1 Attack with Scimitar #2 vs BR #1: 1d20 + 12 - 5 ⇒ (19) + 12 - 5 = 26 *Hit, confirmed*
Confirm SS #1 Attack with Scimitar #2 vs BR #1: 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21
Damage: 2d6 + 14 ⇒ (1, 3) + 14 = 18

SS #1 Horse Attack vs BR #1: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

SS #4 steps his horse foward to attack AA #4

SS #2 Attack with Scimitar #1 vs AA #4: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

SS #2 Attack with Scimitar #2 vs AA #4: 1d20 + 12 - 5 ⇒ (18) + 12 - 5 = 25 *Hit, not confirmed*
Confirm SS #2 Attack with Scimitar #2 vs AA #4: 1d20 + 12 - 5 ⇒ (5) + 12 - 5 = 12
Damage: 1d6 + 7 ⇒ (1) + 7 = 8

SS #2 Horse Charge Round 1 vs AA #4: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23 *Hit*
Damage: 1d6 + 6 ⇒ (5) + 6 = 11

SS #1 Horse Attack vs AA #4: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 6 ⇒ (5) + 6 = 11


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

@GM - Doesn't Aarakess have fickle winds on her? I thought we all did...


Aarakess, Rohara, and Kilthan are up!

Round 2 Initiative Order wrote:

AA #3 9 Damage
AA #1 18 Damage
AA #4 54 Damage
Rennida (Leader Arcane Auriga) 11 Damage
Joren (Leader Badlands Revenge) 18 Damage

Skorhald

Korush (Leader Saphhire Squad) 41 Damage
SS #3 16 Damage
AA #2 54 Damage
SS #1 21 Damage
SS #2

Aarakess <<<<<<UP NOW
Rohara <<<<<<UP NOW
Justin <<<<<<UP NOW

BR #1 Slowed 31 Damage

Kilthan


Skorhald Warsong wrote:
@GM - Doesn't Aarakess have fickle winds on her? I thought we all did...

I forgot about that if she does. If I don't see buffs on their posts it gets hard to know and in a fight like this I cannot keep track of them all....

*Edit*

I see in Justin's post the buffs.

I'll have AA #4 try two different targets in your party and have Rennida give up and attack Korush instead


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I think we all do, though it's a limited duration.

As the druid-come-crocdile begins to rise, Kilthan swings his massive axe and Jagdbach lunges forward with a wicked claw to try to keep the druid down.

AoO (Kilthan, Waraxe): 1d20 + 16 + 2 + 1 + 1 ⇒ (13) + 16 + 2 + 1 + 1 = 33 for 3d8 + 8 + 2 ⇒ (5, 8, 6) + 8 + 2 = 29
AoO (Jagdbach): 1d20 + 12 + 2 + 1 + 1 ⇒ (7) + 12 + 2 + 1 + 1 = 23 for 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

I am a little confused on what Buffs are up. Since I am usually out of combat, I tend to forget about them.

Buffs: Mage Armor, Haste, Bless, Protection from Evil (says good, but pretty sure it is a typo), Fly (flight hex), Aura of Purity, Fickle Winds, Inspire Courage

Round 2

Aarakess stares at the archer leader, making the elf realize that her arrows are warped and her bow string is too loose.

Misfortune Hex @ Rennida - DC21 Will or must make all d20 rolls twice, taking the lower roll.

Move back to A19.

The Swarm continues to move in its previous direction, south, encompassing AA1 and AA2.
Damage: 2d6 ⇒ (1, 6) = 7
Fort DC13 or Poison
Fort DC13 or Distracted


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin smiles:
"I think we got the gnolls under control. Let me clear away this riff raff."

Justin's hasted horse attacks with a set of hooves and bite (target gnoll 3).
bite1: 1d20 + 11 + 2 + 1 + 1 ⇒ (18) + 11 + 2 + 1 + 1 = 331d4 + 9 + 2 ⇒ (1) + 9 + 2 = 12
bite2: 1d20 + 11 + 2 + 1 + 1 ⇒ (2) + 11 + 2 + 1 + 1 = 171d4 + 9 + 2 ⇒ (3) + 9 + 2 = 14
hoof1: 1d20 + 9 + 2 + 1 + 1 ⇒ (13) + 9 + 2 + 1 + 1 = 261d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14
hoof2: 1d20 + 9 + 2 + 1 + 1 ⇒ (13) + 9 + 2 + 1 + 1 = 261d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14

Justin extends his reach as he starts with the just injured gnoll and moves to the gnoll by the wall (gnoll#1). He begins with a bite and ends with a series of three brutal overhanded axe swings.

secondary bite Justin PA: 1d20 + 9 + 9 + 3 + 1 - 5 - 3 ⇒ (17) + 9 + 9 + 3 + 1 - 5 - 3 = 311d4 + 6 + 5 + 1 ⇒ (3) + 6 + 5 + 1 = 15
Axe furious focus PA: 1d20 + 19 + 1 ⇒ (19) + 19 + 1 = 391d12 + 21 + 1 ⇒ (4) + 21 + 1 = 261d6 ⇒ 2
Axe haste bonus PA: 1d20 + 19 + 1 - 3 ⇒ (18) + 19 + 1 - 3 = 351d12 + 21 + 1 ⇒ (3) + 21 + 1 = 251d6 ⇒ 2
Axe iterative PA: 1d20 + 19 + 1 - 3 - 5 ⇒ (15) + 19 + 1 - 3 - 5 = 271d12 + 21 + 1 ⇒ (5) + 21 + 1 = 271d6 ⇒ 3

Effects = haste , rage, shield, eagles splendor, freedom of movement , bless, fickle winds, pro evil, saddle surge Current AC after lunging/rage = 25

Justin carves a brutal swath through the gnolls.


HP 101 of 110 - AC 24 (T 13, FF 21) - F +10, R +5, W +12

(GM Blood, the ranged attacks on Aarakess should have been deflected and miss due to the fickle winds spell which is a personal wind wall.

AC 28, Speed 60ft, F +12, R +11, W +15, Active Buffs:
• longstider (9 hours) - +10 ft to movment.
• angelic aspect (9 minute duration) - low-light vision, resistance to acid 5, resistance to cold 5, and the benefits of protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves.)
• fickle winds (9 minutes) - acts as wind wall on each person protected. (all party members)
• bless (9 minutes) - +1 morale bonus on attack rolls and on saving throws against fear effects
• Protection from Good, Communal (16 rounds each)
• sanctuary (7 rounds) - DC Will 16 to attack.
• haste (7 rounds) - +1 bonus on attack rolls, +1 dodge bonus to AC and Reflex saves, +30 ft enchancement bonus to speed
• Inspire +2 to attacks, damage, saves

Round 1: Delay

Round 2: Move to B-13, Delay again.

As the battle begins there is a flurry of action she watches as the other groups start at one another. Many of the others rush off to across the battlefield in what appears to her an uncoordinated way. She calls out to the separated friends, "Stay together where you can. Do not rush off alone.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Y'all are forgetting Good Hope. Also, are the elves to our south all flying? Who should Skorhald be going after?


The elves are not flying


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I didn't see good hope on the list - but if you cast it, then yes. The druid should have 6 more damage (2 per attack [slam-charge and 2 AoOs]) --- I didn't miss, but it would also be +1 to hit above what I said (since it would knock out bless as they're both morale bonuses)


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin wold be +1/+2 on all his attacks. Sandy too if she was included.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Mounts/companions would be included. Casting occurred here: Link


Rennida Will Save: 1d20 + 4 ⇒ (11) + 4 = 15

Fort Save AA#1 vs Poison: 1d20 + 5 ⇒ (8) + 5 = 13
Fort Save AA#1 vs Distraction: 1d20 + 5 ⇒ (15) + 5 = 20

Fort Save AA#2 vs Poison: 1d20 + 5 ⇒ (20) + 5 = 25
Fort Save AA#2 vs Distraction: 1d20 + 5 ⇒ (19) + 5 = 24

Rennida can't shake off the bad feeling something is wrong. The other elves manage to not get poisoned or distracted. Justin mows through the gnolls by him, clearing the way.

Kilthan is up!


Round 2 Initiative Order wrote:

AA #3 9 Damage
AA #1 25 Damage
AA #4 54 Damage
Rennida (Leader Arcane Auriga) 11 Damage
Joren (Leader Badlands Revenge) 60 Damage

Skorhald

Korush (Leader Saphhire Squad) 41 Damage
SS #3 16 Damage
AA #2 61 Damage
SS #1 21 Damage
SS #2

Aarakess
Rohara
Justin
Kilthan <<<<<<UP NOW


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan says to the druid, "Should have surrendered," then plants his foot and begins his speedy onslaught, watching to be sure he doesn't accidentally kill his opponent... If he can avoid it.

On game terms, Kilthan stops attacking when opponent goes down.

Waraxe (PA): 1d20 + 11 + 2 + 2 + 1 ⇒ (17) + 11 + 2 + 2 + 1 = 33 for 3d8 + 14 + 2 + 2 ⇒ (7, 7, 3) + 14 + 2 + 2 = 35

If the Axe drops him (now 101 damage), Kilthan will change from a full attack to get closer to his friends. If not...

Klar (PA, Slam): 1d20 + 11 + 2 + 2 + 1 ⇒ (16) + 11 + 2 + 2 + 1 = 32 for 2d6 + 7 + 2 + 2 ⇒ (3, 4) + 7 + 2 + 2 = 18 I assume 32 knocks him into the wall and prone again? Assuming he's not down after 119 damage...

Waraxe (Haste, PA): 1d20 + 11 + 2 + 2 + 1 ⇒ (1) + 11 + 2 + 2 + 1 = 17 Miss

Waraxe (PA, Iterative): 1d20 + 6 + 2 + 2 + 1 ⇒ (19) + 6 + 2 + 2 + 1 = 30 for 3d8 + 14 + 2 + 2 ⇒ (3, 2, 6) + 14 + 2 + 2 = 29

If needed..
Klar (Iterative, PA): 1d20 + 6 + 2 + 2 + 1 ⇒ (14) + 6 + 2 + 2 + 1 = 25 for 2d6 + 7 + 2 + 2 ⇒ (1, 1) + 7 + 2 + 2 = 13

If Kilthan's first attack dropped the druid, then he'd move toward the archers and Jagdbach would be able to charge their leader (Kilthan would get out of his way). If not, Jagdbach would double move to threaten the leader of the archers (hoping for an AoO if he shoots or cats a spell)

Rolling, just in case...
Charge (Fuzzsaw): 1d20 + 12 + 2 + 2 + 2 + 1 ⇒ (17) + 12 + 2 + 2 + 2 + 1 = 36 for 1d6 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11


He is still up...


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Angradd, he's tough. 161 damage and still ticking on a d8 hit die, that's just scary. Jagdbach will also full attack, then.

Assumung we use the charge roll for his bite...

Bite (Hasted): 1d20 + 12 + 2 + 2 + 1 ⇒ (4) + 12 + 2 + 2 + 1 = 21 for 1d6 + 6 + 2 + 2 ⇒ (6) + 6 + 2 + 2 = 16
Claw: 1d20 + 12 + 2 + 2 + 1 ⇒ (18) + 12 + 2 + 2 + 1 = 35 for 1d6 + 6 + 2 + 2 ⇒ (2) + 6 + 2 + 2 = 12
Claw: 1d20 + 12 + 2 + 2 + 1 ⇒ (7) + 12 + 2 + 2 + 1 = 24 for 1d6 + 6 + 2 + 2 ⇒ (6) + 6 + 2 + 2 = 16

If Kilthan knocked him prone, that's 55 damage from Jagdbach. If not, 39, assuming 24s still hit.


Jagdbach finishes off the leader of Badland's Revenge, a hard man to bring down. [ooc]He had some barbarian and con boosting stuff which made his hps soar a bit"[/b]


AA #3 Fires at SS #2 and hits twice, scoring a heavy blow with one of the arrows.

AA #3 Attack #1 vs SS #2: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27 *Hit*
Damage: 1d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11

AA #3 Attack #2 vs SS #2: 1d20 + 13 + 1 - 5 ⇒ (20) + 13 + 1 - 5 = 29 *Hit, Confirmed*
Confirm AA #3 Attack #2 vs SS #2: 1d20 + 13 + 1 - 5 ⇒ (11) + 13 + 1 - 5 = 20
Damage: 3d8 + 21 + 3 ⇒ (2, 5, 7) + 21 + 3 = 38

AA #1 moves out of the wasps taking a number of swipes from the Sapphire Squad group there with only one connecting.

AoO Korush vs AA #1: 1d20 + 12 ⇒ (15) + 12 = 27 *Hit*
Damage: 1d6 + 6 ⇒ (5) + 6 = 11

AoO SS #2 vs AA #1: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d6 + 7 ⇒ (6) + 7 = 13

AoO SS #2 vs AA #1: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d6 + 7 ⇒ (6) + 7 = 13

AA #1 then attacks #3 and hits once.

AA #1 Attack #1 vs SS #2: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25 *Hit*
Damage: 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10

AA #4 takes on SS #2

AA #3 Attack #1 vs SS #2: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27 *Hit*
Damage: 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16

AA #3 Attack #2 vs SS #2: 1d20 + 13 + 1 - 5 ⇒ (19) + 13 + 1 - 5 = 28 *Hit*
Damage: 1d8 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Rennida brings him down on the next shot and sends her second arrow at Korush

Rennida Attack #1 vs SS #2: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27 *Hit*
Damage: 1d8 + 10 + 1 + 1d6 ⇒ (3) + 10 + 1 + (4) = 18

Rennida Attack #2 vs SS #2: 1d20 + 15 + 1 - 5 ⇒ (16) + 15 + 1 - 5 = 27 *Hit*
Damage: 1d8 + 10 + 1 + 1d6 ⇒ (5) + 10 + 1 + (4) = 20


Round 2 Initiative Order wrote:

AA #3 9 Damage
AA #1 46 Damage
AA #4 54 Damage
Rennida (Leader Arcane Auriga) 11 Damage

Skorhald <<<<<<UP NOW

Korush (Leader Sapphire Squad) 61 Damage
SS #3 16 Damage
AA #2 61 Damage
SS #1 21 Damage

Aarakess
Rohara
Justin
Kilthan


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Skorhald steps forward, continuing to spin Ole Pappy's Door-knocker at its full length, and placing himself between the southern skirmish and his allies. Arcane power crackles along the ball and chain, but instead of striking out Skorhald blends song into battlechant again.

Move 20' south, continue performance, arcane strike, casts slow on the entire group to the south, except for the horses. He should be threatening the two northern most archers...

Status:

HP:81/81; AC: 18 (17/12/15); F+6, R+8, W+6(+2c&c);
Current Effects: Feather Step, Haste, Good Hope, Bless, Fickle Winds, Inspire Courage.
Performance Rounds: 19/23
Current Performance: Inspire Courage; Lingering: None
Performances Available: (move action) bladethirst, distraction, fascinate, inspire competence +3, inspire courage +2, inspire greatness; rallying cry.
Bard Spells Known (CL 7th; concentration +9):
3rd (4/4/day)—good hope, haste, invisibility sphere, slow (DC 16)
2nd (5/day)—bladed dash, gallant inspiration, rage, silence (DC 15)
1st (1/6/day)—ear-piercing scream (DC 14), feather step (DC 14), grease (DC 14), saving finale (DC 14), vanish
0 (at will)—daze (DC 13), detect magic, mage hand, mending, message, prestidigitation (DC 13)

Situational Modifiers:
Dwarven Hatred+1 on attack rolls against goblinoid and orc humanoids.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Disruptive +4 DC to cast defensively for those you threaten.
Stonecunning +11 Perc on Stonework and automatic chance to detect stone traps and secret doors.
Stubborn +2 Gain bonus to save vs. Charm/Compulsion spells, resave next round if you fail.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Not that I don't want shots to hit other enemies, but Rennida should have misfortune on her. Feel free to disregard this if attacking other bad guys.

Round 2
Seeing that three of the archers decided to nicely line up, Aarakess decides to use a spell she never has before. She points and begins cackling at the three archers. A second later, sparks begin to jump off her finger, then a giant spark leaps forth turning into a bolt of lightning which shoots south engulfing three of the archers (and the swarm).

Standard: Cast Lightning Bolt - directed straight south to catch AA #2, 3 and 4.
Damage: 9d6 ⇒ (2, 4, 4, 2, 4, 3, 3, 4, 6) = 32 <-- reflex DC20 for 1/2

Move: Cackle - to continue Misfortune


Well consider her two rolls for her first attack here are two more

2d20 ⇒ (4, 11) = 15

Miss second shot


Skorhald, are you including the riders of the horses in your slow?


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Yes, can't get the horses within my eight max.


Skorhald casts slow

Will Save vs Slow Rennida #1: 1d20 + 4 ⇒ (7) + 4 = 11 DC 16
Will Save vs Slow Rennida #2: 1d20 + 4 ⇒ (5) + 4 = 9 DC 16

Will Save vs AA #1: 1d20 + 2 ⇒ (16) + 2 = 18 DC 16
Will Save vs AA #2: 1d20 + 2 ⇒ (6) + 2 = 8 DC 16
Will Save vs AA #3: 1d20 + 2 ⇒ (3) + 2 = 5 DC 16
Will Save vs AA #4: 1d20 + 2 ⇒ (16) + 2 = 18 DC 16

Will Save vs SS #3: 1d20 + 4 ⇒ (14) + 4 = 18 DC 16
Will Save vs Korush: 1d20 + 4 ⇒ (20) + 4 = 24 DC 16

Korush yells out to his remaining men, "They have turned on us early Sapphire Squad!". The two remaining Saphhire Squad members on the east side of the arena gallop over to Kilthan, charging past one of the female elf archers.
Charge Korush vs Kilthan: 1d20 + 14 ⇒ (16) + 14 = 30 *Hit*
Damage: 2d6 + 12 ⇒ (4, 2) + 12 = 18

Charge SS #3 vs Kilthan: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 2d6 + 14 ⇒ (5, 2) + 14 = 21

AA #2 draws he sword and approaches Rohara to attack her, but is too slow to reach her.

SS #1 sees the other group turn on them early, and his jovial nature towards Justins turns into determination, "Well I thought we would have more time to fight together, but it looks like I need to face you sooner!"

SS #1 vs Justin: 1d20 + 12 ⇒ (15) + 12 = 27 *Hit*
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

SS #1 vs Justin: 1d20 + 12 - 5 ⇒ (9) + 12 - 5 = 16
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Aarakess lets loose a lightning bolt and catches both of the archers as they are too slow to move out of the way. Archer #4 falls to the ground, out of the fight.

Reflex AA #3: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15
Reflex AA #4: 1d20 + 7 ⇒ (11) + 7 = 18


Round 2 Initiative Order wrote:

AA #3 41 Damage (Slow)
AA #1 46 Damage (Slow)
Rennida (Leader Arcane Auriga) 11 Damage

Skorhald

Korush (Leader Sapphire Squad) 61 Damage
SS #3 16 Damage
AA #2 61 Damage (Slow)
SS #1 21 Damage

Aarakess
Rohara <<<<<<UP NOW
Justin 10 Damage <<<<<<UP NOW
Kilthan 18 Damage<<<<<<UP NOW

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