GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
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Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Round 3
Justin heals for 3d6 ⇒ (3, 1, 5) = 9
36/79 hp 3/6 LoH left
Justin starts with the one he has been hitting already. He swings as hard as he can.
Full attack In hands=greataxe +1; swift = LoH
hit/damage: 1d20 + 13 ⇒ (6) + 13 = 191d12 + 14 ⇒ (10) + 14 = 24
hit2/damage: 1d20 + 13 - 7 ⇒ (7) + 13 - 7 = 131d12 + 14 ⇒ (11) + 14 = 25
bite/damage: 1d20 + 12 - 7 ⇒ (15) + 12 - 7 = 201d3 + 7 ⇒ (2) + 7 = 9


Anala heals everyone in the group while providing additional healing to Justin. Justin is unable to connect with any of his attacks however.

Will Save: 1d20 + 6 ⇒ (2) + 6 = 8. Aarakess's hex works against the undamaged guardsmen.


Quote:

Round 3

Initiative Order - Martel and Regim, Tobar (Delay), Anala, Dryn'taka, Aarakess, Kilthan, Justin

Regim AC 21 T 12 FF 17 CMD 26

Cleave AC penalty factored into Stats

Martel AC 19 T 10 FF 15 CMD 23

Cleave AC penalty factored into Stats along with Hex


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Jagdbach continues to defend Justin, per his orders, only connecting with a single claw.

Bite: 1d20 + 7 ⇒ (2) + 7 = 9 Miss!
Claw: 1d20 + 7 ⇒ (4) + 7 = 11 Miss!
Claw: 1d20 + 7 ⇒ (16) + 7 = 23 for 1d4 + 3 ⇒ (1) + 3 = 4

Kilthan snarls and says, "Lay down your weapons. I don't want to hurt you, but I will not let you kill any of my friends, least of all the paladin of the Inheritor...", planting his foot and attacking solidly to try to knock the remarkably resilient man down.

Waraxe (1st,PA): 1d20 + 7 ⇒ (17) + 7 = 24 for 1d10 + 8 ⇒ (7) + 8 = 15
Klar (1st,PA): 1d20 + 7 ⇒ (17) + 7 = 24 for 1d6 + 3 ⇒ (3) + 3 = 6

Waraxe (2nd,PA): 1d20 + 2 ⇒ (1) + 2 = 3 Miss
Klar (2nd,PA): 1d20 + 2 ⇒ (11) + 2 = 13 Miss

If the guy falls, Kilthan will step in and attack the other with his iteratives, not that they're landing, but it matters for positioning.


Kilthan and Jagdbach combine to put the guardsman to the floor. As he falls to the floor his form changes to a generic grey humanoid, like the one that pretended to be Aarakess.


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 3

Stats:

HP 63/65
AC 18 FF15 T13 CMD19
F/R/W 8/9/3
Bombs 6/11
Mutagen Dexterity
Bora Beads 1 1/1
Extracts
1st - Cure Light Wounds, Shield , Bomber's Eye, 2 open
2nd - Cure Moderate Wounds, See Invisibility, 2 open
3rd - Cure Serious Wounds x2
Ammo Tracker
Normal - 19
Silver - 20
Cold Iron - 20
Effects

Dryn continues to maintain her position by the cell door, not trusting the man inside to not get up, particularly after the revelation of the shapeshifter, while she takes a shot at the guard. "Are they all creepy shape-changing monsters?!"

Attack: 1d20 + 7 + 1 - 4 ⇒ (10) + 7 + 1 - 4 = 14
Damage: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan shakes his head, "....or they've already been replaced with dopplegangers."


Assuming Tobar continues to delay

The remaining guardsman grins at Kilthan's statement and takes a swing at him before stepping back and opening the door behind him. Beyond, much of the floor of this ruined chamber has given way, revealing a large stagnant pool of water below. Rusted spears and broken swords break the surface of this pool throughout the room. A framework of soggy timbers that might have once supported the floor still stands, stretching out across the void.

Attack with Longsword: 1d20 + 14 - 4 ⇒ (3) + 14 - 4 = 13
Damage: 1d8 + 13 ⇒ (8) + 13 = 21


Quote:

Round 4

Initiative Order - Martel, Tobar (Delay), Anala, Dryn'taka, Aarakess, Kilthan, Justin

Martel AC 21 T 12 FF 17 CMD 25 Cleave AC penalty factored into Stats along with Hex and Fight Defensively


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

"Ana, shut that door!"


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

"But then he might get away and turn into someone else! We don't want him to trick us again."


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Round 4

Aarakess continues to attempt to disable the guard:
Exil Eye Hex: -2 Saves for 9 rounds, DC19 Will reduces to 1 round (not sure if the -2 affects this save)

At the same time, Cieslx flies near the guard and breathes a cone of bright colored light at the man.

Euphoria - DC12 Fort negates <-- -2 from Hex should affect this


HP 44/70; AC 23 (FF 20, T 13); F+7, R+5, W+9

(Fyi... Anala moved to A-5 (should have been B-5) in my last post. The movement was not counted and would have blocked out friend from departing, but I will roll with it.)

Round 4
Step up beside the doppel-Martel and the woman shuts the opened door. "No one said you could leave."

5-foot move to B-6, close the opened door.


Thanks, me missing movement strikes again. I'll move him to B6 instead. Its a double doors, he could do his last post either way.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Round 4
Justin attempts to smite evil on the last opponent. He attacks with two swings of his axe and a bite.
attack/damage: 1d20 + 13 ⇒ (14) + 13 = 271d12 + 14 ⇒ (4) + 14 = 18 +3 to hit/+7 damage if evil
attack/damage: 1d20 + 13 - 7 ⇒ (15) + 13 - 7 = 211d12 + 14 ⇒ (11) + 14 = 25 +3 to hit/+7 damage if evil
attack/damage: 1d20 + 12 - 7 ⇒ (8) + 12 - 7 = 131d3 + 9 ⇒ (2) + 9 = 11 +3 to hit/+7 damage if evil
Smite evil=swift then full attack--In hands=greataxe +1
"No door for you!"


Not evil

Justin has more luck against the other "guardsman", landing a pair of blows with his axe.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan says, "Jagdbach, down.", keeping his furry friend from rushing the last combattant, choosing instead to step forward and slam him into the wall with his Klar, hoping to knock him down and prevent him from escaping.

Seeing as the other one was hard to knock around, I'm hoping that the single attack is enough -- this time, because of the angle, if it's a successful slam, he's headed into a wall -- and since he can't do that, he should fall prone.

Klar: 1d20 + 11 ⇒ (13) + 11 = 24 for 1d6 + 3 ⇒ (2) + 3 = 5

Crap. I think it's CMD 25. Sigh.


Yep its CMD 25

Will Save Hex: 1d20 + 6 ⇒ (6) + 6 = 12 Penalty on saves not enforced until the hex takes effect
Will Save Euphoria: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24 *Success*

Aarakess's hex take hold but the doppelganger ignores her familiar's breath attack.

Dryn/Tobar?


Not in use

Still dissuaded from assault by the press of bodies betwixt him and the foe... Tobar delays taking action.


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 4

Stats:

HP 63/65
AC 18 FF15 T13 CMD19
F/R/W 8/9/3
Bombs 6/11
Mutagen Dexterity
Bora Beads 1 1/1
Extracts
1st - Cure Light Wounds, Shield , Bomber's Eye, 2 open
2nd - Cure Moderate Wounds, See Invisibility, 2 open
3rd - Cure Serious Wounds x2
Ammo Tracker
Normal - 19
Silver - 20
Cold Iron - 20
Effects

Dryn fires off another shot with her crossbow at the guard.

Attack: 1d20 + 7 + 1 - 4 ⇒ (7) + 7 + 1 - 4 = 11
Damage: 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10


The "guardsman" attacks out of desperation, seeing the numbers turn against him, but cannot connect a blow

Attack Justin #1: 1d20 + 14 ⇒ (5) + 14 = 19
Attack Justin #2: 1d20 + 9 ⇒ (3) + 9 = 12


Quote:

Round 5

Initiative Order - Martel, Tobar (Delay), Anala, Dryn'taka, Aarakess, Kilthan, Justin

Martel AC 21 T 12 FF 17 CMD 25 Cleave AC penalty factored into Stats along with Hex and Fight Defensively


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

round 5 Justin
"You a shifter too?"
hit/damage: 1d20 + 13 ⇒ (3) + 13 = 161d2 + 14 ⇒ (2) + 14 = 16
hit/damage: 1d20 + 13 - 7 ⇒ (12) + 13 - 7 = 181d12 + 14 ⇒ (2) + 14 = 16
bite: 1d20 + 12 - 2 - 5 ⇒ (16) + 12 - 2 - 5 = 211d3 + 7 ⇒ (1) + 7 = 8


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Aarakess begins to cackle wildly causing all the hexes to extend.

Standard: Cackle


FYI, I screwed up his AC, it is 2 less as I didn't fight defensively this round

Aarakess, isn't cackle a move action? Try a misfortune?

1d3 + 9 ⇒ (1) + 9 = 10


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Hmmm, interesting. I thought that starting Cackle was a Standard action and maintaining it was a Move. It looks like it is just a Move, essentially you restart it each round. In that case, I will Cackle and use the Misfortune Hex, which was what I was planning on next round anyway.

Move: Cackle

Standard: Misfortune Hex - DC19 Will negates. If missed, must roll 2d20 and take the worse roll. Also, don't forget he is under and Evil Eye for -2 to saves.


Will Save vs Misfortune Hex: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24

If only I rolled so good in your game Aarakess.....


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

You guys just don't want to hurt the really evil guys.


Quote:

Round 5

Initiative Order - Martel, Tobar (Delay), Anala, Dryn'taka, Aarakess, Kilthan, Justin

Martel AC 19 T 10 FF 15 CMD 25 Cleave AC penalty factored into Stats along with Hex


HP 44/70; AC 23 (FF 20, T 13); F+7, R+5, W+9

Anala attacks the Martel-ganger with her scimitar but as she strikes out from his side he manages to shfit slightly so that the blade passes by his side cutting a streak into his clothing but little else.

Attack Martel 1d20 + 6 ⇒ (12) + 6 = 18 (miss)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

The forum ate my original post on this from 2 days ago. Hopefully, the dice are still nice to me today.

Kilthan snarls at the doppleganger, "You're a shifty one... I hate that.", and starts to swing his axe, then quickly punches out with his Klar as the beast starts to dodge. As his shield connects, he throws his weight behind it, knocking the beast into the corner. He grins as he watches it bounce back off the wall, saying, "..and things don't tend to work out well for things I hate."

Klar: 1d20 + 11 ⇒ (18) + 11 = 29 for 1d6 + 3 ⇒ (4) + 3 = 7

Ha! 29! I could even have attacked with my axe, too! Eat Shield Slam!


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Stats:

HP 63/65
AC 18 FF15 T13 CMD19
F/R/W 8/9/3
Bombs 6/11
Mutagen Dexterity
Bora Beads 1 1/1
Extracts
1st - Cure Light Wounds, Shield , Bomber's Eye, 2 open
2nd - Cure Moderate Wounds, See Invisibility, 2 open
3rd - Cure Serious Wounds x2
Ammo Tracker
Normal - 19
Silver - 20
Cold Iron - 20
Effects

"Nice one, Kilthan!" Dryn then brings up her crossbow, lining up a shot of her own, and fires, taking care to focus on hitting him rather than damaging him.

Move to reload, standard to fire. No Deadly Aim this time, just making me miss.

Attack: 1d20 + 9 + 1 - 4 ⇒ (20) + 9 + 1 - 4 = 26
Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Attack CC: 1d20 + 9 + 1 - 4 ⇒ (9) + 9 + 1 - 4 = 15
Damage CD: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Kilthan shield slams him to prone, fighting defensively he stands then cleaves (assuming he survives the AoO from Kilthan, Anala, and Justin) but cannot find the mark.

Attack: 1d20 + 13 ⇒ (5) + 13 = 18

AoO will be AC 23 and you will receive a +4 for him being prone


Clean up!

Quote:

Round 6

Initiative Order - Martel, Tobar (Delay), Anala, Dryn'taka, Aarakess, Kilthan, Justin

Martel AC 21 T 12 FF 17 CMD 25 Cleave AC penalty factored into Stats along with Hex and Fight Defensively


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

AoO-Waraxe: 1d20 + 11 ⇒ (17) + 11 = 28 for 1d10 + 4 ⇒ (10) + 4 = 14

If Kilthan is before Justin in the order, would the -4AC from prone have helped any if his attacks?


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

AoO and Round 6
Justin swings as the creature rises. He gets off a good blow, but his follow up shots and bite are off.
AoO PA/damge: 1d20 + 13 + 4 ⇒ (6) + 13 + 4 = 231d12 + 14 ⇒ (2) + 14 = 16
Attack1 PA/damge: 1d20 + 13 ⇒ (4) + 13 = 171d12 + 14 ⇒ (4) + 14 = 18
Attack2 PA/damge: 1d20 + 13 - 5 - 2 ⇒ (8) + 13 - 5 - 2 = 141d12 + 14 ⇒ (3) + 14 = 17
bite PA/damge: 1d20 + 12 - 5 - 2 ⇒ (4) + 12 - 5 - 2 = 91d3 + 7 ⇒ (2) + 7 = 9
39/76hp 3/6LoH 1/3 Smite Evil


Kilthan you are probably right, but the AoO do it as well

Kilthan and Justin make sure it doesn't rise, its form shifts to a featureless grey doppelganger.

The woman, Ilya is crying in the corner of her cell, the unconscious man still lays there muttering quietly.

Combat Over!

Loot!:

Each doppelganger has:

mw studded leather armor, heavy steel shield, +1 longsword


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Dryn reloads her crossbow, still not quite trusting the unconscious man, though she herself is beginning to doubt her suspicions. "Hope your okay, Justin! They looked to get you good."

As the sound of the crying woman becomes more audible now that the sound of battle has surpassed, she quietly whispers to Anala. "Oh, it almost makes me sad she's probably another one of these grey-skinned monsters planning to stab us in the back. Do you have any tricks to find out if she's telling the truth or not?"


Not in use

With the gray skinned ones ended, Tobar returns to the chests in the other room.


Tobar, here is what you find:

Chest Contents:

Chest 1 has a bag in it, When you pick it up, it feels rather heavy (about 15 pounds). It is empty however.

Chest 2 is empty

Chest 3 has A necklace with a blue gem, signet rings, and an embroidered sky blue cloak (matches Ilya's clothes, though these are in much better shape)

Chest 4 is empty

Chest 5 is empty


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

"Empty chests? Is there some magic involved here? Maybe they hide secret compartments?" Justin prepares to hack up the empty ones with his axe to find secret chambers.

Justin adds: "I could use some healing. I prefer to save mine for combat."


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan says, "I didn't think to take speak with animals today... it's not usually my style... so I can't ask Jagdbach if they smell different." He shrugs,but then chuckles as the badger pushes against him, and says, " Well, I can ask, his grip on understanding common is very good -- I just can't be sure of his reply."


Tobar thoroughly searches the chests and finds nothing hidden on or in them.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin moves to Ilya on high alert.
"So do you want to tell us something? How about I look at your necklace?"
Justin holds out his free hand.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Aarakess sighs as the second doppleganger falls.

Those guys are incredibly tough. It was like they had some evil mojo in them.

Anyone who needs healing, I will use my healing hex on you --> 2d8+8 healing.

I already used it on Dryn, Justin's horse and Jagdbach.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

After healing: 2d8 + 8 + 39 ⇒ (5, 6) + 8 + 39 = 58 76

"Thank you!" Justin bows quickly and asks Kilthan:
"Where to next? Can we trust this girl?"


Not in use

Tobar chimes in "Anyone keen to take a shifty with your magic sight... this wee bag's a mite heavier than it should be"


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Aarakess casts Detect Magic to try to determine whether there is anything about the bag that Tobar has.

Been real busy with RL recently, so I do no recall exactly where we got the bag.

Spellcraft(if necessary): 1d20 + 16 ⇒ (9) + 16 = 25


The Bag is a Bag of Holding (Type 1)

"I'm Ilya Starmane, the daughter of one of the Magnimar's wealthiest families. My father is involved in some capacity in most of the trading between Magnimar and anywhere else. If you can free me and get me back to my father and warn him you can keep my necklace. It was a gift to me that protects me from getting sick. It was a gift from my mother after a dangerous disease was spreading many years ago out to the east somewhere. I would gladly give it to you for saving me!"


Not in use

Knowing now that the bag was magiked to hold more than it seems... Tobar double checks within to ensure that nothing was missed within it.

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