
DM Bigrin |

1d20 ⇒ 13
1d20 ⇒ 11
1d20 ⇒ 2
1d20 ⇒ 13
The ogres below seemed caught up in their fun as Kipa scuttled across the ramparts. The halfling tried not to focus too much on the object of their attentions, who was now having an ear torn from its head very slowly.
Reaching the door, Kipa listened to sounds beyond, and only the sounds beyond, desperately trying to block out the ripping sound of tearing flesh, the hearty laughter of the orcs, and the equally loud screaming of the orc. He heard nothing from the other side of the door, which was unlocked, and not even fully latched.

Dieter Stolzdorf |

"They would be volunteering to take his place when he dies. Have you ever seen ducks watch a falcon eat a duck? He is already dead to his clanmates."

Storn of Gorum |

Storn does his best to tip-toe, but beyond having no ability to concentrate thanks to the curse, he may be the noisiest man who has ever lived.
Stealth+Guidance: 1d20 - 6 - 2 + 1 ⇒ (12) - 6 - 2 + 1 = 5

Dieter Stolzdorf |

Storn does his best to tip-toe, but beyond having no ability to concentrate thanks to the curse, he may be the noisiest man who has ever lived.
[dice=Stealth+Guidance]1d20-6-2+1
Like the sound of two iron golems having sex.

Sander Thistlewight |

Sander sighs as the plan to get out of the castle continues to go all to hell. And possibly back based on the amount of noise Storn just made.
Scream loudly, poor orc... he thinks. I wonder if I can make it back to Louly alone.
We're a horrible, horrible adventuring party, people... :)

Molly Blackfoot |

Believe it or not, I have been in a worse one. Much worse. It got so aggravating that I finally got up and left the game, walked into the other room and asked if they had an opening for me. The guy who ticked me off the worst looked completely stunned, and did not understand why I was so hacked off.

Kipa |

Really I just wanted one of the big guys to head over here. Oy guys
Seeing the two of them "sneak" over Kipa curses tohim self a bit. I told them I just needed one of the Feeling where his blades are, Kipa just gets ready for the worse.

DM Bigrin |

1d20 ⇒ 4
1d20 ⇒ 15
1d20 ⇒ 3
1d20 ⇒ 10
With all the subtlety of an ironwork rolling downhill, the group made their way over to Kipa, who stood aghast as the carefully concocted plan seemed to fall apart in front of him. One of the ogres down in the courtyard dropped the poor orc's ear that he had just liberated from the greenskin's head and looked up. It scratched at its hair for a moment, then bellowed something in giant. The other three orcs looked up and shouted as well. All four grabbed weapons from nearby and began to charge at the intruders.
You have about 3 rounds' worth of actions before the ogres burst out of the door onto the ramparts. I'll wait to go into init then. post your Round 1 actions now. Let's try and pick up the pace a bit. I'll do my best

![]() |

Is there a map? We should position better if we knew which way they seemed to be coming. Also, are there any lines of fire for Quill and Sander?
Round 1
Quill moves behind Storn and Dieter, readying his bow.

Kipa |

Round 1:
Kipa Rolls his eyes at the two big guys as they tried to tip toe over...Seeing the ogres preparing for their entrance, Kipa throws a hand full of caltraps in the area where they will be coming from AFTER everyone is out of the way. HE starts to look for a placed to set up a quick trip line with the rope as well.
A map of the current set up would be helpful. Im trying to set up a quick trap or 2 to help us out

DM Bigrin |

Is there a map? We should position better if we knew which way they seemed to be coming. Also, are there any lines of fire for Quill and Sander?
Round 1
Quill moves behind Storn and Dieter, readying his bow.
Did I not link the map? My brain must still be huddled under the covers, crying itself sane.

![]() |

Oooh...redo, please. Map changes things.
Round 1, Redux
Quill delays for Dieter to move and takes fire at the nearest ogre. He shimmers with Divine Energy
1d20 + 8 + 3 ⇒ (9) + 8 + 3 = 20 to hit; (+DF)
1d8 + 8 + 3 ⇒ (7) + 8 + 3 = 18 cold iron damage.
1d20 + 8 + 3 ⇒ (9) + 8 + 3 = 20 to hit; (+DF)
1d8 + 8 + 3 ⇒ (2) + 8 + 3 = 13 cold iron damage.
Div Favor (1/10).
AC 18
HP 39/39
Happies: 2/6 used
Ferves: 3/6 used
SacWeap: 0/6 used (+1,swift)
PoP 1: 0/1 used
To Hit: +4 BAB, +4 Dex, +1 WF, +1 Magic +1 PBS -2 DA =+9
Damage: 1d8 + 1 Str +1 magic + 2 weap spec +1 PBS +4 DA = +9
[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.
[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.

Storn of Gorum |

Sighing at the inevitability of yet another fight. Storn grabs Aggrimosh, using up one of his remaining abilities to get him into the fight.
"Gorum grant me SIIIIIIIZEEEE WHARRRRGARBL!"
Using Aggrimosh's heightened enlarge person ability which lasts 20 minutes. Then casting destruction blessing.

Sander Thistlewight |

HP 41/41
AC 21, touch 14, flat-footed 18 (includes mutagen, barkskin)
Fort +8 (+4 vs. poison), Ref +9, Will +4 (+2 vs. fear)
CMD 13
Bombs: 9/9; Mutagen: 1/1; Spontaneous healing: 0/15
Effects:
Extracts
1st (5/day): cure light wounds [], expeditious retreat [x], protection from arrows [], shield [][], xxx
2nd (3/day): alchemical allocation [x], barkskin [x], invisibility []
Sander, realizing this plan has gone even worse than he could have possible expected, quickly pulls a clay vial from his pouch and throws the burst jar at the nearest ogre below.
Burst jar (-4 for range, +1 for attacking from above): 1d20 + 9 - 4 + 1 ⇒ (10) + 9 - 4 + 1 = 16

Dieter Stolzdorf |

Dieter pulls out his bow and looses an arrow at the nearest ogre.
ranged attack: 1d20 + 9 ⇒ (7) + 9 = 161d8 + 4 ⇒ (2) + 4 = 6
He stows it afterward as he loses line of sight. He draws and readies his bardiche. "Any way we can block this door? They are going to have to squeeze through anyway."

DM Bigrin |

Molly Blackfoot |

I think that isn't the current map?
Molly starts to chant, her energies focused on Dieter.
Enlarge person.
A giant soldier ant appears next to Kipa, ready to attack once the Ogres come into range!

![]() |

GM Two Smiles, is it possible to climb upon the crenulations of V6 to climb upon U7? Quill is looking for a spot to shoot that isn't through so much goonage. Or how about standing on V6?
Quill looks for a way to find a target.

![]() |

Round 2
1d20 + 4 ⇒ (13) + 4 = 17 Climb
Quill climbs up to V6, ready to fire upon the ogres when they come.
Div Favor (1/10).
AC 18
HP 39/39
Happies: 2/6 used
Ferves: 3/6 used
SacWeap: 0/6 used (+1,swift)
PoP 1: 0/1 used
To Hit: +4 BAB, +4 Dex, +1 WF, +1 Magic +1 PBS -2 DA =+9
Damage: 1d8 + 1 Str +1 magic + 2 weap spec +1 PBS +4 DA = +9
[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.
[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.

Storn of Gorum |

As Dieter gets enlarged, Storn casts his blessing on himself and steps forwards so he and Dieter form a bulwark in front of the pasty, squishy folk.
Once Dieter is embiggened Storn will arrange things so they're beside each other - will depend on map update.

Dieter Stolzdorf |

Dieter takes position beside Dorn. He holds bardiche in front of him and prepares to receive a charge. "Try to enrage them, Storn. I can reach 15 blessed feet with this poking stick of mine! After one gets skewered, the rest will be blocked, then you can step forward and try to shove one off the wall. Bull rush, Storn! Bull rush them to their doom!"
Dieter pops his rage, holds his weapon, and readies for the ogres to appear.
"Come and get us you brainless, spineless little turds! Your real father was the elven mailman!"
Ready action for the first ogre within range.
PA + Rage + DB + CE + enlarge: 1d20 + 10 ⇒ (17) + 10 = 272d8 + 18 ⇒ (2, 8) + 18 = 28
My bardiche has the brace property. If an ogre charges, it is double damage.

Kipa |

Round 2 Action: Seeing as Dieter & Storn have the front covered, Kipa takes a look in the room that started all of this. He figures if anything happens they may need a way out & this is the only real choice. He pops his head in the door way and looks around quickly.

Sander Thistlewight |

HP 41/41
AC 21, touch 18, flat-footed 18
Fort +8 (+4 vs. poison), Ref +9, Will +4 (+2 vs. fear)
CMD 13
Bombs: 9/9; Mutagen: 1/1; Spontaneous healing: 0/15
Effects: shield
Extracts
1st (5/day): cure light wounds [], expeditious retreat [x], protection from arrows [], shield [x][], xxx
2nd (3/day): alchemical allocation [x], barkskin [x], invisibility []
Sander drinks one of his extracts of shield and waits for death to descend upon them.

DM Bigrin |

@Sander - yep...set to go off in 3...2...1...
Kipa 1d20 + 6 ⇒ (9) + 6 = 15
Molly 1d20 + 1 ⇒ (8) + 1 = 9
Quill 1d20 + 3 ⇒ (8) + 3 = 11
Sander 1d20 + 3 ⇒ (2) + 3 = 5
Storn 1d20 + 2 ⇒ (8) + 2 = 10
Dieter 1d20 + 2 ⇒ (14) + 2 = 16
ogres 1d20 - 1 ⇒ (7) - 1 = 6
ogre-line things 1d20 + 5 ⇒ (18) + 5 = 23
Kipa stuck his head into the door at the far end of the walkway to see an abandoned barracks, littered with the remains of cots and bedrolls. The dust on the floor and moldy state of the bedding showed that despite the fort's occupation, this room had not seen regular use in a long time. A second look showed that not to be quite true. There were paths in the dust and trash leading between the three exits of this room: the door Kipa was looking through, another to the east that likely led out to the next set of ramparts, and the third was an open door to the west that he could see led to a set of stone stairs leading up to the bell tower above.
The ogre's corpse in the courtyard suddenly exploded into blue-white flame as Sander's burst jar's contents erupted. The boom echoed off the courtyard walls and did what the ogres' shouting could not...drew attention.
From the bell tower above, a large figure leaned its misshapen head over the wall and looked down on you. It gave a a call of surprise, simply staring for a moment. Then, it jerked back and began beating on the large bell in the tower. The clanging noise rang out in the air, overwhelming even the sounds of the army outside the courtyard.
One of the ogres from the courtyard burst through the entry hall and squeezed its way into the doorway to confront Storn. Another jammed itself in behind the first. The third, seeing its companions bunching up, turned about and ran for the northern ramparts, still bellowing the alarm.
R3: ogrekin, dieter, kipa, molly, quill, storn, ogres, sander

Molly Blackfoot |

"Time for what they call a tactical retreat. In other words, we gank these uglies and run away!" Molly shouts.
The Witch focuses her Evil Eye on the lead Ogre to reduce its melee defences.
The giant ant moves to engage, but pauses beside Storn.

![]() |

Round 3
Quill fires at the ogre in the courtyard (about 80' away, but clear shot).
1d20 + 8 + 3 ⇒ (19) + 8 + 3 = 30 to hit; (+DF)
1d8 + 9 + 3 ⇒ (8) + 9 + 3 = 20 cold iron damage.
1d20 + 8 + 3 ⇒ (17) + 8 + 3 = 28 to hit; (+DF)
1d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13 cold iron damage.
Div Favor (3/10).
AC 18
HP 39/39
Happies: 2/6 used
Ferves: 3/6 used
SacWeap: 0/6 used (+1,swift)
PoP 1: 0/1 used
To Hit: +4 BAB, +4 Dex, +1 WF, +1 Magic +1 PBS -2 DA =+9
Damage: 1d8 + 1 Str +1 magic + 2 weap spec +1 PBS +4 DA = +9
[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.
[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.

Kipa |

After a quick glance around the area to get the lay of the land a bit "Quill, see what you can do about those in the yard, unless you can get a bead on the ones STorn is dealing with. I'm going to try & slow down those coming this way." pointing towards the room they were trying to get to.
With that, Kipa heads into the room & tries to set up a few traps for anyone trying to flank them.
I am unable to get a LoS on the one Storn is dealing with & the ones in the yard are out of my range so might as well try & screw them up some what when they try & flank us.