GM Bigrin's Giantslayer (Inactive)

Game Master bigrin42

Skirgaard camp map

Loot sheet


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Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Sander waits and watches.

He glances down at the dry moat.

"We could still try to blow up the dam too," he muses.

Sorry for the lame post; starting to get back into the swing of things.


GM screen:

1d20 ⇒ 13
1d20 ⇒ 11
1d20 ⇒ 2
1d20 ⇒ 13

The ogres below seemed caught up in their fun as Kipa scuttled across the ramparts. The halfling tried not to focus too much on the object of their attentions, who was now having an ear torn from its head very slowly.

Reaching the door, Kipa listened to sounds beyond, and only the sounds beyond, desperately trying to block out the ripping sound of tearing flesh, the hearty laughter of the orcs, and the equally loud screaming of the orc. He heard nothing from the other side of the door, which was unlocked, and not even fully latched.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"That is just ... wrong," Molly grumbles at the sounds. "Why don't his clanmates come help him?"


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

"They would be volunteering to take his place when he dies. Have you ever seen ducks watch a falcon eat a duck? He is already dead to his clanmates."

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill waits for Kipa to return so that they can decide on a new course of action.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Kipa seeing that the door is basically open, waves for either Storn or Dieter to head over and give him a bit of back up if needed.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Sander waits nervously as Kipa waves for others to head over.

I don't understand these people; they wanted to leave and now they seem to be staying... Even Kipa's acting like a human...


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Dude there can be stuff in there... stuff that rightfully belongs to use... they just have it right now... but it is ours damn it


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Oh, I as a player love exploring. I'm just amused that everyone decided they wanted to leave and rest ... and then kept exploring.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

I was just looking for a way out that didn't involve going back down the toilet. :|


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Do we need Stealth checks to cross? It may be an issue...


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Oh I agree Sander. I said that OOC because i didnt want that to count against us w/ GM as if it was in game. Its really that I dont want to go into a room w/o back up because I am small and squishy.


Stealth checks to cross, yes. Absolutely!

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

1d20 + 3 ⇒ (6) + 3 = 9 Stealth

When others are ready, Quill pads over at the end, so he can keep cover over the ogres with his bow.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Stealth 1d20 + 8 ⇒ (4) + 8 = 12

Molly moves across the walkway as quickly and quietly as she can, pausing only to wince at Quill.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

I really just needed 1 of the 2 big guys to come over for back up. It was part of the preplanning before I had kipa head over


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Stealth: 1d20 - 3 ⇒ (19) - 3 = 16

*wipes brow* Whew!


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn does his best to tip-toe, but beyond having no ability to concentrate thanks to the curse, he may be the noisiest man who has ever lived.

Stealth+Guidance: 1d20 - 6 - 2 + 1 ⇒ (12) - 6 - 2 + 1 = 5


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10
Storn of Gorum wrote:

Storn does his best to tip-toe, but beyond having no ability to concentrate thanks to the curse, he may be the noisiest man who has ever lived.

[dice=Stealth+Guidance]1d20-6-2+1

Like the sound of two iron golems having sex.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Sander sighs as the plan to get out of the castle continues to go all to hell. And possibly back based on the amount of noise Storn just made.

Scream loudly, poor orc... he thinks. I wonder if I can make it back to Louly alone.

We're a horrible, horrible adventuring party, people... :)


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Believe it or not, I have been in a worse one. Much worse. It got so aggravating that I finally got up and left the game, walked into the other room and asked if they had an opening for me. The guy who ticked me off the worst looked completely stunned, and did not understand why I was so hacked off.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Really I just wanted one of the big guys to head over here. Oy guys

Seeing the two of them "sneak" over Kipa curses tohim self a bit. I told them I just needed one of the Feeling where his blades are, Kipa just gets ready for the worse.


Gm screen:

1d20 ⇒ 4
1d20 ⇒ 15
1d20 ⇒ 3
1d20 ⇒ 10

With all the subtlety of an ironwork rolling downhill, the group made their way over to Kipa, who stood aghast as the carefully concocted plan seemed to fall apart in front of him. One of the ogres down in the courtyard dropped the poor orc's ear that he had just liberated from the greenskin's head and looked up. It scratched at its hair for a moment, then bellowed something in giant. The other three orcs looked up and shouted as well. All four grabbed weapons from nearby and began to charge at the intruders.

You have about 3 rounds' worth of actions before the ogres burst out of the door onto the ramparts. I'll wait to go into init then. post your Round 1 actions now. Let's try and pick up the pace a bit. I'll do my best

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Is there a map? We should position better if we knew which way they seemed to be coming. Also, are there any lines of fire for Quill and Sander?

Round 1

Quill moves behind Storn and Dieter, readying his bow.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Round 1:

Kipa Rolls his eyes at the two big guys as they tried to tip toe over...Seeing the ogres preparing for their entrance, Kipa throws a hand full of caltraps in the area where they will be coming from AFTER everyone is out of the way. HE starts to look for a placed to set up a quick trip line with the rope as well.

A map of the current set up would be helpful. Im trying to set up a quick trap or 2 to help us out


Quill the Fletcher wrote:

Is there a map? We should position better if we knew which way they seemed to be coming. Also, are there any lines of fire for Quill and Sander?

Round 1

Quill moves behind Storn and Dieter, readying his bow.

Did I not link the map? My brain must still be huddled under the covers, crying itself sane.

Here's the map

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Oooh...redo, please. Map changes things.

Round 1, Redux

Quill delays for Dieter to move and takes fire at the nearest ogre. He shimmers with Divine Energy

1d20 + 8 + 3 ⇒ (9) + 8 + 3 = 20 to hit; (+DF)
1d8 + 8 + 3 ⇒ (7) + 8 + 3 = 18 cold iron damage.

1d20 + 8 + 3 ⇒ (9) + 8 + 3 = 20 to hit; (+DF)
1d8 + 8 + 3 ⇒ (2) + 8 + 3 = 13 cold iron damage.

Div Favor (1/10).

Quill Combat:

AC 18
HP 39/39
Happies: 2/6 used
Ferves: 3/6 used
SacWeap: 0/6 used (+1,swift)
PoP 1: 0/1 used

To Hit: +4 BAB, +4 Dex, +1 WF, +1 Magic +1 PBS -2 DA =+9
Damage: 1d8 + 1 Str +1 magic + 2 weap spec +1 PBS +4 DA = +9

[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.

[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Yeah I think that is a clear line of site for a few arrows Quill. At least for a bit


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly whips out her new wand and triggers its power, summoning help from Beyond...


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Sighing at the inevitability of yet another fight. Storn grabs Aggrimosh, using up one of his remaining abilities to get him into the fight.

"Gorum grant me SIIIIIIIZEEEE WHARRRRGARBL!"

Using Aggrimosh's heightened enlarge person ability which lasts 20 minutes. Then casting destruction blessing.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Quick stats:

HP 41/41
AC 21, touch 14, flat-footed 18 (includes mutagen, barkskin)
Fort +8 (+4 vs. poison), Ref +9, Will +4 (+2 vs. fear)
CMD 13
Bombs: 9/9; Mutagen: 1/1; Spontaneous healing: 0/15
Effects:

Extracts
1st (5/day): cure light wounds [], expeditious retreat [x], protection from arrows [], shield [][], xxx
2nd (3/day): alchemical allocation [x], barkskin [x], invisibility []

Sander, realizing this plan has gone even worse than he could have possible expected, quickly pulls a clay vial from his pouch and throws the burst jar at the nearest ogre below.

Burst jar (-4 for range, +1 for attacking from above): 1d20 + 9 - 4 + 1 ⇒ (10) + 9 - 4 + 1 = 16


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Dieter pulls out his bow and looses an arrow at the nearest ogre.

ranged attack: 1d20 + 9 ⇒ (7) + 9 = 161d8 + 4 ⇒ (2) + 4 = 6

He stows it afterward as he loses line of sight. He draws and readies his bardiche. "Any way we can block this door? They are going to have to squeeze through anyway."


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

"Im looking for tie off points so we can tie a rope for a trip line. Already placed some caltraps in front of it"


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly brings out her Pearl of Power and mutters over it, drawing in power.

Calling back Enlarge person to use on Dieter when the 'fun' starts.


The hindmost ogre fell to a combination of bow fire and Sander's alchemical concoction. The other three, roused in their fury, ignored their fallen companion and turned the corner, rushing up the stairs and out of sight.

Round 2, go!

Here's the map


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

I think that isn't the current map?

Molly starts to chant, her energies focused on Dieter.

Enlarge person.

A giant soldier ant appears next to Kipa, ready to attack once the Ogres come into range!

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

GM Two Smiles, is it possible to climb upon the crenulations of V6 to climb upon U7? Quill is looking for a spot to shoot that isn't through so much goonage. Or how about standing on V6?

Quill looks for a way to find a target.


Standing on V6 is acceptable, about a 5' crenelation. U7 on the other hand is about 20' above your current elevation, as it is a tower.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Round 2

1d20 + 4 ⇒ (13) + 4 = 17 Climb

Quill climbs up to V6, ready to fire upon the ogres when they come.

Div Favor (1/10).

Quill Combat:

AC 18
HP 39/39
Happies: 2/6 used
Ferves: 3/6 used
SacWeap: 0/6 used (+1,swift)
PoP 1: 0/1 used

To Hit: +4 BAB, +4 Dex, +1 WF, +1 Magic +1 PBS -2 DA =+9
Damage: 1d8 + 1 Str +1 magic + 2 weap spec +1 PBS +4 DA = +9

[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.

[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

As Dieter gets enlarged, Storn casts his blessing on himself and steps forwards so he and Dieter form a bulwark in front of the pasty, squishy folk.

Once Dieter is embiggened Storn will arrange things so they're beside each other - will depend on map update.


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Dieter takes position beside Dorn. He holds bardiche in front of him and prepares to receive a charge. "Try to enrage them, Storn. I can reach 15 blessed feet with this poking stick of mine! After one gets skewered, the rest will be blocked, then you can step forward and try to shove one off the wall. Bull rush, Storn! Bull rush them to their doom!"

Dieter pops his rage, holds his weapon, and readies for the ogres to appear.

"Come and get us you brainless, spineless little turds! Your real father was the elven mailman!"

Ready action for the first ogre within range.

PA + Rage + DB + CE + enlarge: 1d20 + 10 ⇒ (17) + 10 = 272d8 + 18 ⇒ (2, 8) + 18 = 28

My bardiche has the brace property. If an ogre charges, it is double damage.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Round 2 Action: Seeing as Dieter & Storn have the front covered, Kipa takes a look in the room that started all of this. He figures if anything happens they may need a way out & this is the only real choice. He pops his head in the door way and looks around quickly.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Quick Stats:

HP 41/41
AC 21, touch 18, flat-footed 18
Fort +8 (+4 vs. poison), Ref +9, Will +4 (+2 vs. fear)
CMD 13
Bombs: 9/9; Mutagen: 1/1; Spontaneous healing: 0/15
Effects: shield

Extracts
1st (5/day): cure light wounds [], expeditious retreat [x], protection from arrows [], shield [x][], xxx
2nd (3/day): alchemical allocation [x], barkskin [x], invisibility []

Sander drinks one of his extracts of shield and waits for death to descend upon them.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Hey Sander Do you have delay bomb yet?


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Nope. Also, if everyone's going to be standing in that doorway and we've thrown caltrops down, I don't think the orc bombs are going to be of much use. (That said, don't forget that burst jar, por favor, GM.)


@Sander - yep...set to go off in 3...2...1...

GM screen:

Kipa 1d20 + 6 ⇒ (9) + 6 = 15
Molly 1d20 + 1 ⇒ (8) + 1 = 9
Quill 1d20 + 3 ⇒ (8) + 3 = 11
Sander 1d20 + 3 ⇒ (2) + 3 = 5
Storn 1d20 + 2 ⇒ (8) + 2 = 10
Dieter 1d20 + 2 ⇒ (14) + 2 = 16
ogres 1d20 - 1 ⇒ (7) - 1 = 6
ogre-line things 1d20 + 5 ⇒ (18) + 5 = 23

Kipa stuck his head into the door at the far end of the walkway to see an abandoned barracks, littered with the remains of cots and bedrolls. The dust on the floor and moldy state of the bedding showed that despite the fort's occupation, this room had not seen regular use in a long time. A second look showed that not to be quite true. There were paths in the dust and trash leading between the three exits of this room: the door Kipa was looking through, another to the east that likely led out to the next set of ramparts, and the third was an open door to the west that he could see led to a set of stone stairs leading up to the bell tower above.

The ogre's corpse in the courtyard suddenly exploded into blue-white flame as Sander's burst jar's contents erupted. The boom echoed off the courtyard walls and did what the ogres' shouting could not...drew attention.

From the bell tower above, a large figure leaned its misshapen head over the wall and looked down on you. It gave a a call of surprise, simply staring for a moment. Then, it jerked back and began beating on the large bell in the tower. The clanging noise rang out in the air, overwhelming even the sounds of the army outside the courtyard.

One of the ogres from the courtyard burst through the entry hall and squeezed its way into the doorway to confront Storn. Another jammed itself in behind the first. The third, seeing its companions bunching up, turned about and ran for the northern ramparts, still bellowing the alarm.

Round 3:

R3: ogrekin, dieter, kipa, molly, quill, storn, ogres, sander

Here's the map


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Time for what they call a tactical retreat. In other words, we gank these uglies and run away!" Molly shouts.

The Witch focuses her Evil Eye on the lead Ogre to reduce its melee defences.

The giant ant moves to engage, but pauses beside Storn.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Round 3

Quill fires at the ogre in the courtyard (about 80' away, but clear shot).

1d20 + 8 + 3 ⇒ (19) + 8 + 3 = 30 to hit; (+DF)
1d8 + 9 + 3 ⇒ (8) + 9 + 3 = 20 cold iron damage.

1d20 + 8 + 3 ⇒ (17) + 8 + 3 = 28 to hit; (+DF)
1d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13 cold iron damage.

Div Favor (3/10).

Quill Combat:

AC 18
HP 39/39
Happies: 2/6 used
Ferves: 3/6 used
SacWeap: 0/6 used (+1,swift)
PoP 1: 0/1 used

To Hit: +4 BAB, +4 Dex, +1 WF, +1 Magic +1 PBS -2 DA =+9
Damage: 1d8 + 1 Str +1 magic + 2 weap spec +1 PBS +4 DA = +9

[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.

[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

After a quick glance around the area to get the lay of the land a bit "Quill, see what you can do about those in the yard, unless you can get a bead on the ones STorn is dealing with. I'm going to try & slow down those coming this way." pointing towards the room they were trying to get to.

With that, Kipa heads into the room & tries to set up a few traps for anyone trying to flank them.

R3 ACTION:
Move to q14 and set up a rope to act as a trip line for anything coming in through that door.

I am unable to get a LoS on the one Storn is dealing with & the ones in the yard are out of my range so might as well try & screw them up some what when they try & flank us.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Sander sighs.

"Can we just leave? Maybe go blow up the dam now?"

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