GM Bigrin's Giantslayer (Inactive)

Game Master bigrin42

Skirgaard camp map

Loot sheet


2,101 to 2,150 of 7,239 << first < prev | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | next > last >>

"I got my key, obviously, and we can ask the captain about his. As for lockpicking, I don't know. It wouldn't surprise me, but it's not exactly a skill we use on the boat on a regular basis."


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly has been probing surface thoughts for as long as possible, looking for information.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill begins to move back to his watchtower, very serious and mindful about not being there to watch for danger when it is his job.

"Hopefully this voyage will be fine now. No more problems, I'm sure."


1 person marked this as a favorite.
Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn nods agreeably to Quill.

"Surely this person who is so smitten with me will know that one-on-one combat is the best way to win my heart, no matter how great girallons are. These expression of love are interfering with our mission and it'd be best to just get this over with."


mechanics:

1d20 + 2 ⇒ (8) + 2 = 10
1d20 + 2 ⇒ (1) + 2 = 3
1d20 + 2 ⇒ (5) + 2 = 7
1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 2 ⇒ (13) + 2 = 15
1d20 + 2 ⇒ (8) + 2 = 10
1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (1) + 2 = 3
1d20 + 2 ⇒ (14) + 2 = 16

Molly is certain by now that no one on the rowing deck was responsible for the girallon's escape. She is also somewhat repulsed at the thoughts going through Halrex's mind about what the orc wants to do to whomever is responsible. She moved through the rest of the boat quickly, trying to see if any of the others might have incriminating thoughts, but she found none.

Captain Bloodtusk was less than happy as he showed you his key and growled, "So, we have a saboteur on board. This isn't good. In fact, I'd have said that my entire crew was like family, maybe argue now and again, but nothing like this. Hal, what's your take? Who would you peg for this?"

The coxswain replied, "No one, Captain. Like you said, they all have their reasons for being here, and we've been like family for these last five years or so. I'd hate to think that any of them would do this. Of course, we do have others on board." She glared at the companions who had accompanied her to the Captain.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"What if you have more than us on board?" Molly asks. "Could you have stowaways? Are there acquatic creatures with intelligence in this river?"


1 person marked this as a favorite.
Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn nods slowly over to Molly.

"She has a point. Maybe we search the ship? Although frankly, if my admirer has to stoop to hiding in places like a common gnome they just aren't in my league."

He looks over at the coxswain.

"And I know you want to blame the us because you don't trust us. But look at me, if I wanted to sabotage your ship I'd punch it until it stopped floating and then beat the girallon to death with the crocodiles, not secretly sabotage things."


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

"He's right," Sander agrees, sounds surprised. "We could probably do far worse to the ship than the girallon, which we all fought. Maybe something invisible came on with us, though?"


Captain Bloodtusk replied, "Asking if we could have stowaways is like asking if pigs could fly. Somewhere in this world that could be the case, but I've not seen sign of it. Search the ship if you need to, but take Halrex with you. I don't want any of the crew thinking you are overstepping your bounds. It might get...ugly. As for intelligent creatures, this world is full of them, and some go by water as easily as others go by air. We've not seen any sign of nixies or kelpies that I know of, but best to double the watch to make sure."

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill doesn't think Storn is the saboteur as it would require patience, planning, and quiet to do, things as foreign to Storn as manners or hygiene.

Yeah, not Storn.

Quill pauses on his way back, wondering if he should stay and search or go back to the watchtower.

"What should I do?"


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

"I guess help us look around, see if we can find anyone on the boat who isn't supposed to be here?" Sander suggests.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Mariana smiles to Halrex, deciding it's best to be in good with the crew as much as possible.

"So do you often take on extra crew or are we something that is rather rare? I can't imagine it is easy on your crew to deal with extras who don't really know what they are doing.."

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26


"You aren't 'crew'. You're simply acting the part. This crew is like family, and we rarely accept any newcomers. And, as you can see, we have a specific...what is the word?...demographic that we cater to. You're simply here because the Captain owes Halrit a favor or three."

You comb the ship, starting with the upper decks and working your way down. When you reach the bilge deck, the lowest of the ship, the smell is atrocious. The four-foot wide walkway running the length of the ship is mere inches from a foul, stagnant swill of water.

Halrex cries out, "Where is Gashnakh? I'll notch his nose for this! Why hasn't he pumped out the bilges?" She was about to go down to the platform when Sander reached out a small arm and stopped her. He had spotted some kind of tripline stretched across the walkway, about 3 inches up from the planks.

I need to know who all is in here, before we go on. It sounded as if Quill was staying up on top at the lookout, but I'll let you guys work that out.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

If the Captain or Halrex isn't indicating that Quill should be going back to his post, he'll stay with the party and explore. Besides, the party might need him to completely miss with his arrows and do nothing but shoot the ceiling in another fight.

* * *

Quill takes a whiff of the downbelow.

"So that's bilge, huh? Smells like the Ramblehouse pooper," Quill notes with his keen elven senses.

When others are ready, Quill will step down. If there is a need for light, he will cast Light on his bow, offering a quick prayer to the Elf that Hugs the World.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly will definitely stick with her party, especially after Halrex' and the Captain's less than subtle warning that the crew is a close-knit unit and outsiders are the likeliest suspects.

She frowns at the tripwire.
"Your friend Gashnakh may be dead," she warns Halrex. The Witch unslings her shiny new crossbow, fits an arrow in the groove and starts winding the crank while she looks all around.

Perception 1d20 + 3 ⇒ (17) + 3 = 20


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Clearly Mariana is sticking with.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Obviously I'm there!

"Someone set up a trap! But would they expect us to come down here?" Sander asks. "If not, they're trying to kill the crew too!"

It's probably not the right time now, but later I want to ask if everyone knew we were coming on board before our arrival. If not, that might limit the suspects.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Haven't posted, but Storn's action would be to search the ship with the rest. It's likely he'd be there.

Storn frowns, staring down at the tripwire. He casts a light spell onto Agrimmosh, not to undone by Quill's wimpy God.

"What's it connected to?"

Storn tries to see where the tripwire leads, without stepping anhywhere near it.

Perception: 1d20 + 3 ⇒ (8) + 3 = 11


GM screen:

1d20 + 13 - 2 - 2 + 4 - 4 ⇒ (18) + 13 - 2 - 2 + 4 - 4 = 27
1d8 + 1 + 4 + 4 ⇒ (7) + 1 + 4 + 4 = 16
1d20 + 13 - 2 - 2 + 4 - 4 ⇒ (20) + 13 - 2 - 2 + 4 - 4 = 29
1d8 + 1 + 4 + 4 ⇒ (1) + 1 + 4 + 4 = 10

confirm: 1d20 + 13 - 2 - 2 + 4 - 4 ⇒ (14) + 13 - 2 - 2 + 4 - 4 = 23
2d8 + 2 + 8 + 8 ⇒ (1, 6) + 2 + 8 + 8 = 25

Initiatives:
enemy 1d20 + 5 ⇒ (16) + 5 = 21
Mariana 1d20 + 3 ⇒ (7) + 3 = 10
Molly 1d20 + 1 ⇒ (13) + 1 = 14
Quill 1d20 + 3 ⇒ (5) + 3 = 8
Sander1d20 + 3 ⇒ (20) + 3 = 23
Storn 1d20 + 2 ⇒ (11) + 2 = 13

Molly looked ahead and found at least three more tripwires that led down into the bilge itself. They appeared to be snares of some sort. Meant to delay and hinder, but not actually damage anyone.

Halrex had just carefully stepped across the first snare when the door to the bilge pump area slammed open. Framed in the door was a human woman with a longbow. Before anyone could react, she fired. Curiously enough - or at least it would be if anyone had time to think about it, which they didn't - the first arrows weren't aimed at Halrex, but at Molly and Storn.

Molly was still pointing out the snares when the arrow took her in the shoulder. She gasped at the pain, and nearly crumpled. The second arrow caught Storn square int he chest. If he had been wearing his armor, perhaps it would have made the difference. As it was though, the arrow punched through his left lung, just missing his heart. The big man crashed to the ground, bubbled of blood spilling from his mouth.

Sander was the only one who didn't simply stand about gaping.

Round 1:

Molly took 1 hit for 12 damage

Storn took 1 confirmed crit for 35 damage and is dying.

Initiatives:

Sander 23
enemy 21
Molly 14
Storn 13
Mariana 10
Quill 8

Sander is up

Here's the map
The thick black lines across the gangway are the locations of the 5 snares.

Note: I placed you in order based on certain assumptions and how you posted, and how this was more of an investigation than a combat-ready posse.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Quick stats:

HP 26/26
AC 17, touch 14, flat-footed 14
Fort +6 (+2 vs. poison), Ref +7, Will +3 (+2 vs. fear)
CMD 13
Bombs: 0/6; Mutagen: 0/1
Effects:

Extracts
1st (4/day): cure light wounds [x], enlarge person [], shield [x], xxx

"Holy..." Sander exclaims in shock.

Reacting quickly and not wanting a repeat of what happened with his earlier bomb, the halfling pulls a vial full of a bright green liquid from his pouch and pours it down Storn's throat, holding the big man's nose in hopes of forcing him to swallow.

"Please wake up!" he whispers as he steps out of the doorway.

Infusion of CLW: 1d8 + 3 ⇒ (2) + 3 = 5
5-ft. step to J-11


GM screen:

1d20 + 13 - 2 - 2 ⇒ (5) + 13 - 2 - 2 = 14
1d8 + 1 + 4 ⇒ (1) + 1 + 4 = 6
1d20 + 13 - 2 - 2 ⇒ (11) + 13 - 2 - 2 = 20
1d8 + 1 + 4 ⇒ (4) + 1 + 4 = 9

jump: 1d20 + 8 ⇒ (20) + 8 = 28
1d20 + 5 ⇒ (1) + 5 = 6

Sander's potion elicited a gasp from Storn, and the man's eyes opened up, though he still couldn't sit yet.

The archer fired again, this time at Halrex. The coxswain snarled away the pain of an arrow in her left arm, and charged at the woman, leaping over most of the snares as she went. She caught the last one, however, and a cord leaped from the water to entangle her legs. Halrex managed to stay standing, though it was a near thing.

Round 1-2:

Initiatives:

Molly 14
Storn 13
Mariana 10
Quill 8
Sander 23

enemy 21

Everyone is up

Here's the map
The thick black lines across the gangway are the locations of the 5 (now 4) snares.

Current hit point status:

Mariana -4
Molly -0
Quill -0
Sander -0
Storn -30

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

GM, can you check your map link? Can anyone else open it? Also, not sure how the archer got two shots off in a surprise round; rapid shot is a part of a full round action.


Google drive sharing is having problems. Give it a bit. As for 2 shots in the surprise round...umm...umm...oops?


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

!!!

Silent for maybe the first time in his life, Storn crumples to the ground, the arrow protruding from his chest. Although the potion stops him from bleeding out, he remains unconscious.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly drops to the ground, using Storn as cover while she fishes a bottle out of her pack. Businesslike, she sends its thick, dark contents after Sander's potion and down the big man's throat.

Another CLW for 1d8 + 1 ⇒ (7) + 1 = 8

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Oops is a fine answer. Game on! Well, game would be on if I could get the map to work. Anyone else getting it to work?


I can't even get it to work. I can describe it for you :p

Long, 5'-wide gangway leading from stern to bow. Archer is in the bow, you are all at the Storn stern. Between Quill and Archer are 5 people, 3 of whom are crouched over or prone. Halrex is wrapped up in a snare 10' from the archer. There are 4 snares, one every 15' interval, between the party and Halrex.

Does that suffice?

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Ah, it works!! It took a while.

Round 1, Init 8

Quill is horrified as Storn is one shot.

"This lady hates Storns! Stay away from the Storns!!" Quill says as he moves into the room to I15, leaping the first wire with ease*.

Quill offers his own arrow at the woman, blessed by the Elf that Hugs the World:
1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 to hit;
1d8 + 2 ⇒ (3) + 2 = 5 damage.

*=Acrobatics as needed: 1d20 + 5 ⇒ (10) + 5 = 15 Acrobatics

Quill Combat:

AC 17
HP 21/21
Happies: 2/4 used
Ferves: 2/4 used

To Hit: +2 BaB, +3 Dex, +1 WF, +1 Masterwork
Damage: 1d8 + 1 Str

[ dice]1d20+7-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+1+1d4[/dice] electrcal damage.

[ dice]1d20+7-2+1+1+1[/dice] to hit; (-rapid,+PBS,+DF,+grudge)
[ dice]1d8+1+1d6+1+1[/dice] damage.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

I have no problems with the map.

Quick stats:

HP 26/26
AC 17, touch 14, flat-footed 14
Fort +6 (+2 vs. poison), Ref +7, Will +3 (+2 vs. fear)
CMD 13
Bombs: 0/6; Mutagen: 0/1
Effects:

Extracts
1st (4/day): cure light wounds [x], enlarge person [], shield [x], xxx

"Um, um, um," Sander says, at a bit of a loss for what to do.

Finally, he plucks an arrow from Quill's quiver and begins applying a dose of blue oily liquid to it.

"Here, Quill, use this one! I could knock her out so we can figure out what's going on!"

Dose the arrow with blue whinnis (sorry, no direct link, but if you do a ctrl-F on that page, it'll take you to the poison).


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn coughs, convulsing as his wound closes some more. He blinks open to see Molly's strange eyes, and the thought of spiders flooding over him gets him right back into the state of things.

"GHAHHH! SPIDER LAD---oh hi Molly."

Groaning, he snatches his hammer and gets to his feet.

"WHHAARRRGARBL!" he roars, joining Quill's protests at him getting shot.

"DESTROY EVERYTHING!" He looks irate.

As he stands, Storn's wounds close up a little more.

Fervor: 1d6 ⇒ 6

Grab hammer, stand, swift to heal a bit, free action to be incoherent.


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Did Molly or Mariana take the arrow? It doesn't REALLY effect what I do, but just confirming for HP counts.

Stepping forward and to the side, she reaches out and touches Storn, giving the big man healing from her own abilities as she draws forth one of her wands. Bless.

CLW: 1d8 + 3 ⇒ (3) + 3 = 6


Molly. The current hit point thing is a little...well, let's just say percoset and pathfinder don't mix well


Gm screen:

ea: 1d20 + 2 ⇒ (9) + 2 = 11

1d20 + 13 - 2 - 2 ⇒ (14) + 13 - 2 - 2 = 23
1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
1d20 + 13 - 2 - 2 ⇒ (10) + 13 - 2 - 2 = 19
1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

1d20 + 5 ⇒ (2) + 5 = 7
1d3 + 4 ⇒ (2) + 4 = 6
1d20 + 10 ⇒ (12) + 10 = 22

As the others helped Storn recover from the worst of his wounds, Quill leaped forward to send an arrow of his own into the woman. It struck, creasing her ribs, but didn't really slow her down much. Halrex, between the two archers, struggled to free herself but was unable to pull the tight cords from her legs. The woman called out loudly a set of hissing sounds, and from the water at Quill's feet, an enormous snake appeared. It struck, but Quill leaped out of the way. The woman turned back towards Halrex, the orc unable to get away, and fired a pair of arrows point blank into the coxswain. The orc cried out and collapsed to the gangway, wounds from the trio of arrows in hie torso leaking red into the already fetid bilge.

Round 2-3:

Halrex is down!

Initiatives:

Molly 14
Storn 13
Mariana 10
Quill 8
Sander 23

enemy 21

Everyone is up

Here's the map
The thick black lines across the gangway are the locations of the 5 (now 4) snares.

Current hit point status:

Mariana -4
Molly -12
Quill -0
Sander -0
Storn -10

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Snakes! Why'd it hafta be snakes!! Need luck to avoid an AoO...

Round 2, Init 8

Quill squeals as the snakes emerges from the water.

"Snakes and Storns!!" Quill tries to jump/acrobatics to the next safe square forward...(I19)

1d20 + 6 ⇒ (18) + 6 = 24 Acrobatics/Tumble

If that fails, Quill will provoke from the snake. But then Quill will shoot the blue whinnis arrow at the bad archer. Should the acrobatics succeed, Quill will still shoot the archer.
1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22 to hit;
1d8 + 2 ⇒ (7) + 2 = 9 damage. (and Fort Save DC 14 vs. 1 Con Damage)

Quill Combat:

AC 17
HP 21/21
Happies: 2/4 used
Ferves: 2/4 used

To Hit: +2 BaB, +3 Dex, +1 WF, +1 Masterwork
Damage: 1d8 + 1 Str

[ dice]1d20+7-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+1+1d4[/dice] electrcal damage.

[ dice]1d20+7-2+1+1+1[/dice] to hit; (-rapid,+PBS,+DF,+grudge)
[ dice]1d8+1+1d6+1+1[/dice] damage.


Sander is either going to have to brave the trap, or toss the POISONED arrow to Quill, since he is 15' away at the moment.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn's action will entirely depend on if Quill makes it..

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

And Quill will be moving forward to shoot regardless as getting away from the snake is important too. Also not sure if Sander moved up last turn or what.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Huh. I thought Quill was next to me when I did the arrow trick, but no worries. I'll attempt to move up, so I can hand the arrow to Quill, then I guess deal with the snake...

Quick stats:

HP 26/26
AC 17, touch 14, flat-footed 14
Fort +6 (+2 vs. poison), Ref +7, Will +3 (+2 vs. fear)
CMD 13
Bombs: 0/6; Mutagen: o/1
Effects:

Extracts
1st (4/day): cure light wounds [x], enlarge person [], shield [x], xxx

Sander carefully moves forward to hand the arrow to Quill.

Take 10 on Acrobatics for a 15, which should be enough to step over a tripwire I'm aware of, I'd think. Not sure whether I can take another action this turn, but if so, I'll quaff my mutagen.


@Sander - I let you snag an arrow from Quill as he moved past you, but if you were ministering to Storn and didn't move (and I didn't see you move), then you weren't next to Quill after he leaped over the tripwire.

@Storn @Quill - Quill made it past the snake


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Inhaling and exhaling repeatedly, Storn tries his best to leap over the tripwire in order to engage the snake.

Acrobatics: 1d20 ⇒ 3

Uh, not sure what happens next. If he's just trapped in place, he'll ready an action to hit the snake. If he's prone, he'll stand. If he's suspended upside-down in a comical sack, he'll bluster.

Potential Readied Attack: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 1d10 + 5 ⇒ (8) + 5 = 13


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly rises to one knee, aims her crossbow at the enemy archer and squeezes the trigger. As soon as the bolt has sped off, she hurriedly starts to wind the crank...

Masterwork crossbow 1d20 + 3 ⇒ (5) + 3 = 8 for 1d8 ⇒ 8 damage.


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

With a flick of her other wrist, now Mariana is dual wielding wands. Using the other, she lets of burst of holy strength wash through the group.

Bless


Gm screen:

1d20 + 7 ⇒ (6) + 7 = 13

1d20 + 6 ⇒ (7) + 6 = 13

1d20 + 13 - 2 - 2 ⇒ (8) + 13 - 2 - 2 = 17
1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
1d20 + 13 - 2 - 2 ⇒ (10) + 13 - 2 - 2 = 19
1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
1d20 + 8 - 2 - 2 ⇒ (15) + 8 - 2 - 2 = 19
1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9

1d20 + 5 ⇒ (8) + 5 = 13
1d3 + 4 ⇒ (2) + 4 = 6
1d20 + 10 ⇒ (20) + 10 = 30

The tripwires on the gangway make it a difficult place to fight, but you manage, somehow. Sander leaped forward to hand Quill the poisoned arrow, the young elf barely managing to not poison himself as he fitted it to his bow. Sander stepped on the tripline for the snare before him, but jumped quickly out of the way before he could get caught up in it.

The poisoned arrow took the archer in the side. Moments later, she swayed slightly as the poison began to take effect. It didn't seem to affect her aim, however, as she rapidly fired three arrows into Quill. The elf was taken aback. He'd hit her! Looking down, Quill's last sight before unconsciousness took him was three arrows sticking out from his chest.

As Quill fell, Storn stomped forward, completely blocking Molly's shot, and slammed his hammer into the wood of the gangway, where he had sworn the snake was just a moment ago. Said snake struck out, biting Storn on the leg and wrapping itself around the man.

Round 3-4:

Quill takes 3 hits for a total of 27 damage and is dying.

Storn takes 1 hit for 6 damage and is grappled.

Initiatives:

Molly 14
Storn 13 (grappled)
Mariana 10
Quill 8 (dying)
Sander 23

enemy 21

Everyone is up

Here's the map
The thick black lines across the gangway are the locations of the 5 (now 4) snares.

Current hit point status:

Mariana -4
Molly -12
Quill -27
Sander -0
Storn -14


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Oh, bother," Molly sighs.
And with that, she takes a leap, kicks off of Storn's shoulders and drops into a roll, ending flat on the ground behind Quill - where she sends a surge of healing energy into his recumbent form.

Acrobatics to get to I 18 unsnared and unbitten: 1d20 + 8 ⇒ (12) + 8 = 20. Healing hex: 1d8 + 3 ⇒ (6) + 3 = 9

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Yay Molly!

Round 3, Init 8

Quill opens his eyes, trying to figure out what just happened. His eyes blink and try to focus. He grabs his bow (move) and calls upon the Elf Who Hugs the World for aid...and his bow crackles with blue bolts of electricity as his wounds heal. (Stnd&Swift)

1d6 ⇒ 4 healing

Quill Combat:

AC 17
HP 7/21
Happies: 2/4 used
Ferves: 3/4 used

To Hit: +2 BaB, +3 Dex, +1 WF, +1 Masterwork
Damage: 1d8 + 1 Str

[ dice]1d20+7-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+1+1d4[/dice] electrcal damage.

[ dice]1d20+7-2+1+1+1[/dice] to hit; (-rapid,+PBS,+DF,+grudge)
[ dice]1d8+1+1d6+1+1[/dice] damage.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Quick stats:

HP 26/26
AC 17, touch 14, flat-footed 14
Fort +6 (+2 vs. poison), Ref +7, Will +3 (+2 vs. fear)
CMD 13
Bombs: 0/6; Mutagen: 0/1
Effects:

Extracts
1st (4/day): cure light wounds [x], enlarge person [], shield [x], xxx

Sander breathes a sigh of relief as Molly rushes forward and he realizes he doesn't have to. It's short-lived, though, as he realizes the snake is about to eat Storn and probably has enough room for a halfling after that.

Trying to figure out what to do. Would it be possible to stuff a bomb into the snake's mouth? Sleight of Hand, maybe, not that I have any ranks in that skill?


No, Sander, I can't see that working. Kill the woman, stab the snake, woo the coxswain...


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Oh well.

Sander swats at the snake with his morningstar, hoping to free Storn.

Morningstar: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 ⇒ 6


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

"QUILL!" shouts Storn, seeing his protege fall before another brutal arrow. However, he has a snake to deal with.

However, not too concerned about being eaten by a snake, Storn simply slams down on the creature with Agrimmosh, with little luck.

Attack: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8 Damage: 1d10 + 5 ⇒ (3) + 5 = 8

Two threes in a row? COME ON.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14
Storn of Gorum wrote:
"QUILL!" shouts Storn, seeing his protege fall before another brutal arrow.

Protege?! LOLZ. :)

Quill stirs, slowly.

2,101 to 2,150 of 7,239 << first < prev | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Bigrin's Giantslayer All Messageboards

Want to post a reply? Sign in.