GM Beckett's "the Frozen Fingers of Midnight" Game Day Event PbP (Inactive)

Game Master Beckett

MAP
The Sanctuary
Asked to check up a friend of the Society "Skelg the Ripper", the party is sent to his town home to help remove an unknown curse. Arriving only to find his men all slaughtered, and Skelg lying in bed dying of what he can only describe as "the Frozen Fingers of Midnight clutching at his heart". Skelg informs you of a painting that holds a portal for a time once the Beacon of the North has shinned upon it. However, Bengeirr has made off with the lantern, claiming it and most of Skelg's other treasures are rightfully his from a dark secret buried in the past.

INIT:

[dice=Angruf]1d20[/dice
[dice=Borax]1d20[/dice
[dice=Kargen]1d20+5[/dice
[dice=Moll]1d20+3[/dice
[dice=Yanbrel]1d20+8[/dice
[dice=]1d20+[/dice
[dice=]1d20+[/dice
[dice=]1d20+[/dice
[dice=]1d20+[/dice

Perception:

[dice=Angruf]1d20+2[/dice
[dice=Borax]1d20+4[/dice
[dice=Kargen]1d20+7[/dice
[dice=Moll]1d20[/dice
[dice=Yanbrel]1d20+6[/dice
[dice=Goody the Owl]1d20+10[/dice


51 to 100 of 111 << first < prev | 1 | 2 | 3 | next > last >>
Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Yeah, other than the boon, we're already ahead. We're halfway into our second game. It would only matter if you wanted to use this specific character in an upcoming gameday game.

Sovereign Court

Female Human Fighter (Cad) 3 HP 27/27, F +5, R +5, W +2, Init +3, Per +0

I'd love to get a crack at a boon, but the full credit for the scenario is more important for me.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;
Quote:
Failure says lose the move action and provoke. So I read that as I would be stuck right where I was before. No half-speed move at all. I suppose you're right that I'm taking a sure AOO over the chance of provoking, however large. But I'm also sure of gaining the move. Which I didn't do much with this round. So yes, this round, I should have made the attempt, or simply raced up the stairs.

So totally confused by this.

My understanding is that if you fail the AoO, you provoke an attack, you don't lose the movement. You only lose the movement when you move through an enemy's square, not past an enemy.

FYI, Borax is bleeding out on the floor.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Apologies for starting up melee. I had thought he was already engaged.

@Borax - how bad you be?

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Interesting. I just re-read the Acrobatics skill. It does indeed say if you attempt to move through an enemy square. I read it as through a threatened square. Perhaps I'm wrong. But then what is the penalty for failing to move through a threatened square? The entry doesnt actually say. I suppose its obvious that you draw the AOO but anything else?

-Posted with Wayfinder

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

And Angruf, melee is much appreciated. It keeps him from casting and forces him to do somthing other than skewer me!

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Just a head's up to everyone. I am very likely going to be deploying after the 11th. If this game is not finished by then, I will probably not be able to post at all for a good 3+ days min., but I will make every effort to get back here and be able to finish this up as soon as I can after that point. I will also no longer have cell phone access for quick updates. I'll be finding out tomorrow more info, and I will let everyone know. Again, just a head's up, and all this means is there might be a little bit of a break where I simply can not post at all. But will be able to pick things up once again one I get where I am going, if we are not done by then. This game could really go either way, and I would really love to finish it prior.

I do plan on running more games in the 2nd PbP Game Day Event sometime in Jan, but am not sure what yet. If anyone is interested, it will probably be a bit slower in pacing, but you are all welcome.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Godspeed and Safe Return, Beckett. Happy to play in your games anytime.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Stabilize: 1d20 + 1 ⇒ (11) + 1 = 12
Stabilize: 1d20 + 1 ⇒ (20) + 1 = 21

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Who got bopped with the lantern earlier? I think we've got our very own experimental subject right here with us...

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The lantern shot out beams of silvery light, striking Kargen I think 3 times, (that doesn't matter).

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Is Kargen not affected in the same manner that Skelg was?

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Nope. I'm way more badass. ;)

Of the three times I was hit, I only failed the save once. I'm guessing Skelg has crappy will saves.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Kargen Hapspring wrote:
Nope. I'm way more badass. ;)

A feeble old blind man walks (very slowly) up to Kargen, Pardon, sonny. Over yonder is a big barn. Your young eyes should be able ta see it. I challenge ya to an archery contest. . .

:)

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Rule #1: Someone is always more badass than you.

Skelg, meet Kargen. Kargen, meet Erastil.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;
Kargen Hapspring wrote:

Rule #1: Someone is always more badass than you.

That's an urban myth. Clearly there is no one more bad ass than Borax.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

So I finally broke down and created a little game space area, both for the people I have played with and for to come hang out a little outside of their current game, chat, and also (hopefully) a place that people can go to in order to post games or request to get into them. Or just introduce your characters, ask build advice, or whatever.

Feel free to jump in, and I'm thinking I might use it in the future to announce new games I plan to run. If you have any plans to run a PbP (or non-PbP) and might like an extra player or more, feel free to post there letting others know.

The Sanctuary

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Are we waiting on Borax or someone else?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Borax Bulan wrote:

Are we waiting on Borax or someone else?

Yanbrell, Moll, and you are all up. I didnt really see actions from them. Im not really sure whats going on, it seems both of the games that did not make the Gameday cut off have just slowed to a crawl. Im not sure if that last fight burned people out or what I can do to get people more interested?

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

At the moment I'm waiting in queue - and I think I've even got my action this round already in the pipe.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Ah.. no breath for sassy remarks. But all i've got are healing potions - but I wonder how well they'd work on ghouly-undead thingies? nah...

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

I don't think a healing potion would work unless you could make them drink it. Maybe paint the vial red and tell the ghoul it's blood?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Yah, unfortunately, healing potions can not really be used as weapons. A wand <of CLWs> could but requires a touch. Something I have seen done, and not really sure if it's RAW or not is to allow weapons to be used at a -4 (improvised) to do a different type of damage. Like using a sword that normally does piercing to do slashing with a -4 to attacks. I'll allow that if that's the concern (within reason).

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Anyone got a 'grease'? One of the charming properties of mindless undead is that they're... mindless. keeping them bottled on the stairs and destroying them in detail wouldn't be a bad (if slow) strategy.

Sovereign Court

Male Half-elf Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2

We had a similar discussion in a home game recently, Beckett. The rule as I remember it was allowing any weapon to be improvised to do bludgeoning damage (piercing and slashing require a sharp point or edge, but most every weapon has a flat, pommel, or haft you could whack someone with), but we couldn't find it on the books either.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

I would buy that. Everything can be used to bludgeon, but no matter how you hold it, you can't use a club to do slashing damage.

(Ok, maybe you could break it and use the sharp point to slash.)

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;
DM Beckett wrote:
Yah, unfortunately, healing potions can not really be used as weapons. A wand <of CLWs> could but requires a touch. Something I have seen done, and not really sure if it's RAW or not is to allow weapons to be used at a -4 (improvised) to do a different type of damage. Like using a sword that normally does piercing to do slashing with a -4 to attacks. I'll allow that if that's the concern (within reason).

I've never seen any rules for changing damage types. Certainly would have to come under the GM discretion umbrella.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Does Moll get more than one AoO a round without Combat Reflexes?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

No, they mentioned they had Delayed earlier, and I assumed that the dropping the Short Sword and attacking with the Guisarme was that Delayed Action, and the AoO was separate (and before hand).

I was just saying that Moll had time before hand to switch weapons if they wanted to switch that up.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Sorry for drop-out. Rough long weekend - snow (&wife & kids on snow days), cleaning up old job, prepping for new job, and fighting off some disease.

back in the saddle again!

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

anyone else smell a (frozen) rat?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Can I get everyone's reporting info, as the time is coming up.

1.) Player name/nickname
2.) PFS Number
3.) Day Job roll
4.) Anything that needs noted, purchases, etc.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

My player name is Arrowhawk on Mythweavers. Everything else should be in my info line.
As this is a 1st level character still, I won't be recording any purchases until I turn 2nd.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Did it really take a 35 on Diplomacy to convince this woman to help out Skelg!!? O_o

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

No, but by every 5 you beat the DC by, you improve their feelings toward you by 1 step. Angruf alone made her go from Unfriendly -> Indifferent all the way to friendly, and 3 points away from Helpful, which is the best you can get. I'll explain in more detail once this is actually over, so as to not spoil anything, but it was just cool, and it does help a little.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

And I actually still have everyone's info, except if there are Day Job Rolls or changes since last time.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

It would be interesting to see what the ending would have been just with Angruf's roll.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;
DM Beckett wrote:
No, but by every 5 you beat the DC by, you improve their feelings toward you by 1 step. Angruf alone made her go from Unfriendly -> Indifferent all the way to friendly, and 3 points away from Helpful, which is the best you can get. I'll explain in more detail once this is actually over, so as to not spoil anything, but it was just cool, and it does help a little.

It's interesting that this applies. While I've known it to be true, I've yet to see it matter in a PFS scenario. Usually the scenario gives a DC to beat and if you beat it, you get a specific response. Refreshing to see the result actually matters beyond the DC. More kudos if you are using GM Discretion(tm) in this matter..

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

It's a little of both. That is to say that it does matter how much of an ally you can make her, but there is also something else, (dealing with the Evil Aura) that I'm going a little outside of the Scenario, but mostly because they didn't have rules for it at the time.

Sovereign Court

Male Half-elf Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2

PFS ID 103589-5

I, for one, am very excited to find out what the hell is going on here.

Yanbrel will purchase a Haramaki and a Familiar Satchel for 28 gp.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Did you also purchase all of this already, or do I need to add it?

"Haramaki (3 gp)
Alchemist's fire, 2 (40 gp)
Chalk, 10 (0.1 gp)
Candle, 10 (0.1 gp)
Earplugs (0.03 gp)
Masterwork backpack (50 gp)
Blue book: Absalom (5 gp)
Pathfinder's chronicle: arcana (50 gp)
Spring-loaded wrist sheath (5 gp)
Wand of infernal healing (2 pp)
Scroll box (5 gp)
Scrivener's kit (2 gp)
Ink (8 gp)

Plus one each of the following scrolls:
air bubble, beguiling gift, charm person, comprehend languages, delay disease, detect secret doors, hypnotism, sow thought, karmic blessing, unseen servant (250 gp)

Total cost of 418.23 gp, 2 pp
"

Sovereign Court

Male Half-elf Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2

Purchased all that at the end of Night March, it's on his character sheet (except the Haramaki apparently, guess he doesn't need to buy another).

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

1.) utopia27
2.) 58034-2
3.) perform(oratory): 1d20 + 8 ⇒ (10) + 8 = 18
4.) nothing particular at the moment - hoarding some $$ for a busted and psychotic sword... because... well... EPIC INTELLIGENT SWORD! how can a bard resist?

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Oh yeah, this guy gets a day job roll as as we'll and he can use his Crafter's Fortune with that.

Craft Alchemy: 1d20 + 14 ⇒ (9) + 14 = 23

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Nice

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Angruf wrote:
nothing particular at the moment - hoarding some $$ for a busted and psychotic sword... because... well... EPIC INTELLIGENT SWORD! how can a bard resist?

I know exactly how you feel. But just so you know, there. . . is. . .

ANOTHER:

Aura moderate conjuration; CL 10th
Slot shield; Price 12,370 gp; Weight 15 lbs.
Alignment neutral; Senses 30 ft.
Intelligence 10, Wisdom 10, Charisma 13; Ego 4; Language empathy (Common)
Description
Glorymane is a bronze lion’s shield specially enchanted by an entity known as the Guardian. The shield has an arrogant streak, despite its inability to express itself through anything but empathic signals, and it jealously urges its wielder to cast aside any other intelligent items. Glorymane has 5 ranks in Sense Motive and signals its wielder
if it detects a lie.
Construction
Requirements Craft Magical Arms and Armor, summon nature’s ally IV

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

CHRONICLE sheets.

Let me know if you have any issues. I've reported the game as well.

I am also considering what to run next. I went ahead and created a little sort of hangout area, and hopefully a way for people to post games and request players. HERE if you want to check it out and talk abut a new game.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Good game, everyone! Interesting ending there. I think it might have played out a bit better face-to-face, but c'est la vie of PBP.

Kargen hits level 3 and buys himself a backup slashing weapon!

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Well, I have to admit that I was little lost about the ending. Not sure I understand why the woman's was evil.

Sovereign Court

Female Human Fighter (Cad) 3 HP 27/27, F +5, R +5, W +2, Init +3, Per +0

Woot Level 3!

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