[GM Arcadius Blue] On The Fourth Day, We Kill Them All (Inactive)

Game Master B S 207

Listen now to a song of the North Wind. Hearken to a story of mystery, of honor amidst deceptions, of feud and betrayal and nightmarish horrors, and of those long forgotten rising to walk beneath the icy stars.
Listen now to a Tale of the North.

“On the Fourth Day, We Kill Them All” is a Northlands adventure for four to six 3rd-level PCs.

IronDesk's List'O'Loot


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Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

Kk by me. U da loot masta.

-Posted with Wayfinder


Reposted from On the Fourth Day... Roll20 Forum: Hey y'all. I'm going to try to keep up on posting, but I've got a busy couple of days in front of me. I'd be doing alright, but with Paizo doing the humble bundle stuff, their downtime is often crossing paths with my free time (at least it has today), so I'll likely be sporadic until next week.


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

I'm so glad I now know why its been so hard to get on this week. posting has been a pain!


Yes it has. The bundle is going until March 9th, so unless their servers are gaining their first mythic tier between then and now, I'm sure it'll be more of the same until then. But from a personal perspective, I'll at least have more times throughout the day where I can check and try to post. :-)


So what's the word, fellas? Noticing that posting completely dropped, with the exception of Archmage, once we hit the weekend. Is it Paizo troubles?

If not that, is the weekend post expectation something we want dropped? I know Bane88 didn't get a post in last weekend, and that Ashe gets enough of computers during the week. We're in this together, so I'm cool with it if that's what we'd rather do.

Or thirdly, is something happening/not happening in game that should be, and it's holding us back?


HP 43/49 | AC: 29 /T: 22 /FF: 25 | Perc. +13(+15) | F: +6 / R: +9 /W: +12 | CMB +3 | CMD 23 | PDC 24 | Speed 30 | Init. +6 | PP: 17/18 | XP: 14534

Paizo has been pretty horrible, but yeah for me I don't see the computer usually until Sunday night when I hop on to play on roll20 with some friends that moved away.


M Sheet Jotun Paragon of the Storm(Air Affinity) 3 | HP: 33/33 | AC:14/14/9 | Per -2 | Fort +7 / Ref +3 / Will +0 | CMB + 8 | CMD 18 | Spd 30 | Init +1

I just had a busy weekend, forgot to mention it is all, brother in town, dad's 50th birthday. I'll try to remember to let you know in the future.


Sure, all good. Just wanted to see that we were all on the same page. Because if I'm the only one of us five who wants to do a weekend post, then it'd be pretty dumb to keep doing a weekend post. :-P


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

Most weekends I'll be able to post consistently but this past one in the one coming up are quite busy for me


HP 43/49 | AC: 29 /T: 22 /FF: 25 | Perc. +13(+15) | F: +6 / R: +9 /W: +12 | CMB +3 | CMD 23 | PDC 24 | Speed 30 | Init. +6 | PP: 17/18 | XP: 14534

I often check in so if activity stays going I will post. It depends weekend to weekend.


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

How do I clear old card draws from roll20?


You should be able to drag and drop them on to the tabletop, then select it there and use backspace (delete on mac) to delete it. If you drop it somewhere outside of your line-of-sight and can't find it, I'll be sure to clean up after you. :-)


Buuuut you don't get to practice. I recalled your cards via GM magic, and shuffled the all the decks because well, it came up.


HP 43/49 | AC: 29 /T: 22 /FF: 25 | Perc. +13(+15) | F: +6 / R: +9 /W: +12 | CMB +3 | CMD 23 | PDC 24 | Speed 30 | Init. +6 | PP: 17/18 | XP: 14534

That crazy elemental messed me up. :)


Yeah he did! I was thinking after the attack roll: Okay, this should be a nice intro to severity checks in-game. It'll hurt, but he's gotta roll an 18 or better to get a light severity; no big deal.

Then he rolls another 20, while you of course throw the save against his Numbing Cold. And I'm just shaking my head the whole time. :-)


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

Is Azul still sporting that non-lethal dmg from his swim in the ocean?


No, Glówen decided he to have used one of his scrolls of endure elements on him.


HP 43/49 | AC: 29 /T: 22 /FF: 25 | Perc. +13(+15) | F: +6 / R: +9 /W: +12 | CMB +3 | CMD 23 | PDC 24 | Speed 30 | Init. +6 | PP: 17/18 | XP: 14534

Hey guys. I leave next Thursday for vacation. SCA event. Gulf Wars will be going from the 10th-20th posting again on the 21st. I will be letting all my games know in the next few days. My wife will have her phone so I may be able to check in at night but will need to be botted for any combat. Just giving a heads up.


Sounds good, thanks for the warning.


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

LOOT LIST is up. Added an XP tracker to the second tab.

GM can you add a link to the campaign header for easy access?


Done, thanks.

I'm going out of town tonight, so I will not be posting anything of in gameplay till tomorrow evening. Hopefully this gives Azul a chance to chime in, and maybe Havark too, dependent on when I get back.


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

Erm...the map is all dark.


Damn it you're right, I'll fix that.


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

Oh! Glad it wasn't just me!

-Posted with Wayfinder


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

So, I was thinking we'd actually barricade ourselves in the supply room with the others, not in the central staircase room where they can come at us from two directions, fighting us and ignoring the barricade,and where our allies might accidentally fire bomb us.

Not being able to see the parts of the map that we have already visited makes planning a little tougher too - I get why, but with weeks RL going by, I admit I don't remember the layout very well.


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

LOL, should have read this thread before the gameplay one. Yes, that makes more sense. I was wondering why we had stairs in our room.


Yeah, okay I didn't think about that. I'll remove the tactical lighting until there's an actual combat going on. I'm also going to throw down tokens that anyone can control so you guys can tell me where the campfire is (I don't mind that we're figuring that out retroactively), and therefore where the barricade is.

I will place it in the supply room, so if that's where you want it, just leave it where it is. Pretty tight in there, though.

For those less experienced in Roll20, hold Alt when click+drag moving something, and you'll prevent it from snapping to the grid. Additionally, if you want to throw more info down on this map for something you describe, there are tools on the upper-left corner of the tactical map that includes draw and text functions.

Though IIRC, most of you guys have been members of the site for a while.


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

Whew! Yeah, okay, much smaller than I remember.

What about one of these options:
1) put up a barricade on either side of the entrance to the staircase room. This creates a four square killzone in the hallway right outside the room. We can have Havark and an oarsman on one side with Tyv and another oarsman immediately behind, and have Azul, Glowen and the other two oarsman similarly arranged on the opposite side. We ditch the fire idea - Tyv can entangle all four squares once combat starts.

2) Perhaps we don't have the time/supplies to construct two barricades, so we set one barricade across the hall to the left of the staircase room entrance. We hide several fighters in the wedge shaped room on the right side of the map who can attack the undead from behind once they engage the barrier. Again, close quarters so burning splash weapons might not be in our best interests.


I'll move us forward when either Glowen or Azul weigh in on the above options.


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

I like the dual barricade.
If we only have one, then Glowen will hide in the little room to attack from behind.

-Posted with Wayfinder


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

GM, here's a squidgy rules question for you : What would happen if we built the corpse into the barricade then animated it once combat was joined?


I'd say that you can build it such that it can utilize its normal reach, and it would gain some amount of cover, in exchange for being 'grappled' by the barricade (aka -4 Dex, -2 attacks). If you want to give it cover (netting +2 AC), it would have to beat CMD 20 should you decide that it needs to escape. Improved cover (netting +6 AC, +2 Reflex) would require CMD 30. And should it roll a 1 on either an attack or CMB to escape at any point, instead of checking the fumble deck, the barricade is going to attempt to pin it (at +5 and +15, respectively). I'm not offering the option of partial cover because that really just works out to -2 attacks and -1 Reflex - so it's not useful.

That work?


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

Yeah, sounds like fun,lets give it a try at regular cover.


Knowing Havark, he'd insist that Fanna stay right beside him. So I've adjusted the arrangement a little bit on his and Tyv's side, such that Hosvir stands next to Tyv, then Fanna and Havark, and lastly Nord and Sigbjorn. Similarly, on the right side, Saemund the merchant and Ragnfast stand furthest from the barricade, then Odd and Aerinmund, and finally Glowen and Azul at the front.


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

What the heck are these things? Undead that cast spells, and worse, throw together decent illusions? I don't know about Glowen, but I'm pretty freaked :). Super glad he saved!

-Posted with Wayfinder


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

No spoilers, please :)

-Posted with Wayfinder


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

right with you Glowen - definitely spooked.

And cast an illusion around a corner to boot!


:-D Glad you guys are having fun.

To be fair, both frights did have LOS to that square when setting up the illusion (though you made me doubt myself and I double-checked), so it's not THAT mind-blowing of a feat. You're right though, these aren't garden-variety undead. They're trapped-in-a-tower-for-Wotan-knows-how-long-variety undead. ;-)

It was very satisfying as well to know how hard it was for Glowen to take the chance on disbelieving there.


I'm finding that it's hard for some people to keep it straight when their vision is obscured by the mist. Would it be better for me to adjust your lighting while within to represent how far you can see? If you all think its a better option, I'll go ahead and do it, but then we'll have the opposite problem, where you move out of the mist, and can't see as far as you should. If those seem like equivalent options, I'd stick to the way it has been going, because that at least takes less work on my part.

In the meantime, I'm going to see if anyone's made a script that could handle this for me.


I realize that I wasn't very clear about the mist, and could do better - I'll fix that starting this next post.


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

Yea, stick with the way its set now.


HP 43/49 | AC: 29 /T: 22 /FF: 25 | Perc. +13(+15) | F: +6 / R: +9 /W: +12 | CMB +3 | CMD 23 | PDC 24 | Speed 30 | Init. +6 | PP: 17/18 | XP: 14534

back from vacation. Will read and catch up. Have to catch up at work as well so may be tonight or tomorrow until caught up here.


Glad to have you back, Havark! I trust your vacation went well?


HP 43/49 | AC: 29 /T: 22 /FF: 25 | Perc. +13(+15) | F: +6 / R: +9 /W: +12 | CMB +3 | CMD 23 | PDC 24 | Speed 30 | Init. +6 | PP: 17/18 | XP: 14534

Not bad but the war got called and ended 2 days early do to the site getting hit with wind blast off of a tornado on Thursday. Crazy shit being out there watching tents get ripped apart and go down. No one hurt though so now it's a good story.


That must have been nuts to see. This south in Minnesota, tornadoes aren't terribly uncommon, but I can't say I've watched a tornado wreck stuff - it's more "Oh, look at that twister going through that field 8 miles away." Glad to hear everyone was safe.


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

LOL, stupid rat.

-Posted with Wayfinder


I'm gonna be a day or two yet. This busy weekend was manageable until I got sick.


Alright, so as you may have noticed, Azul's posting has gotten more inconsistent as the game's gone on. Though I've tried working it out with him, it has only gotten worse. Since we're at over a week since his last post, I notified him that he's out, though he's welcome to argue his case to me if he'd like to return. For now though, I'll bot his posts until we find a sensible exit for his character. The upside is that I will no longer be waiting for him to post, and we should be able to pick up the pace a little bit. :-)

Just keeping you all informed.


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

bummer...


Yup.

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