GM Aneirin's Kingmaker Campaign (Inactive)

Game Master Aneirin Rhodri

Oleg's Trade Post
Stolen Lands
Thorn River Camp


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I like your take on the leadership feat. It sounds like they will be able to be used as aids for jobs rather then a small army to send out against enemies. When I originally created Alexander I wanted to set him up like he was doing real life exploring.

Like the Lewis and Clark expedition which was the original reason I took the rich parents trait. I ended up about 1/3 spent on character stuff 1/3 on exploring supplies and the last third was going to be for workers to set up and care for temporary but long lasting campsites the group could explore from, for performing watch duties, and specialized jobs like cartography.

If I am lucky enough to get selected I am hoping to still do something like that. It will just take a little bit more time. I assume that you will treat hired help in a similar manner mostly off camera doing grunt work like hunting for food etc so the PC's can adventure.


Alexander Medvyed wrote:
I assume that you will treat hired help in a similar manner mostly off camera doing grunt work like hunting for food etc so the PC's can adventure.

Pretty much, with the exception of the 2-3 'named minions', who are more in line with like 'lieutenants' or whatever. Grunt #56 Grunt #31 go off hunting, Harold the Hairy Hunter makes note of it and passes the info up to the character, that sort of thing.


you missed me T.T twice T.T


Tariel Alexander Valinndir wrote:
you missed me T.T twice T.T

Please read Tariel:
I apologize for that. I reviewed your profile and sadly you aren't legal for my game yet. You have the 'Rich' trait and no campaign trait, you are lacking in your gear such as listed armors and such, and your character background is for another game entirely. Update it to match my guidelines in the first post of Recruitment, and I'll put you up on the list.

wooooooow... it ate all that work T.T sigh......


The preview button is good for saving stuff. Plus use notepad to write and save.


I feel your pain Tariel. I have learned the hard way that copy and paste is your friend. I use it before I submit pretty much every time. I still occasionally forget :( sometimes going back to the previous page can help but not always.


I wasn't going to pipe up before I finished editing this character for the game, but might I recommend installing Lazarus: Form Recovery? Auto-saves your text!


It's amazing how characters evolve as you work on them -- originally, this started as a bard (Court Bard, debuffer), Noble Born of House Surtova -- his biting tongue getting him into trouble and, thus, out on the road -- then shifted toward an Archaeolgist bard (partially because at the time, there were fewer skill-based applicants) -- morphing as I pounded it out into this. In any case, my submission:

Verrat Pekàr Surtova (crunch):

Male Human (Taldan) Swashbuckler 1
CN Medium Humanoid (Human)
Init: +3, Senses: Perception +3
Languages: Common
Deity: Calistria
Age: 19 Birthday: 8 Calistril
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DEFENSE
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AC 16, Touch 13, Flat-footed 13, CMD 16
(+3 armor, +3 dex)

HP 12 (1HD) {12}
Fort: +2, Ref: +5, Will: +0
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OFFENSE
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Speed: 30 ft. (6 Squares)

Melee:
Longsword +5 (1d8+3/19-20) [Slashing]
Rapier +4 (1d6+2/18-20) [Piercing]
Dagger +4 (1d4+2/19-20) [Slashing, Piercing]

Ranged:
Shortbow +4 (1d6/x3) [Piercing], 70' range increment
Dagger +4 (1d4+2/19-20) [Slashing, Piercing], 10' range increment

Base Atk: +1, CMB: +3
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STATISTICS
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Str 14, Dex 17, Con 12, Int 10, Wis 9, Cha 15
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TRAITS
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Bastard (Campaign)
One of your parents was a member of one of the great families of Brevoy, perhaps even of the line of Rogarvia itself. Yet you have no substantive proof of your nobility, and you've learned that claiming nobility without evidence makes you as good as a liar. While you might own a piece of jewelry, a scrap of once-rich fabric, or an aged confession of love, none of this directly supports your claim. Thus, you've lived your life in the shadow of nobility, knowing that you deserve the comforts and esteem of the elite, even though the contempt of fate brings you nothing but their scorn. Whether a recent attempt to prove your heritage has brought down the wrath of a noble family's henchmen or you merely seek to prove the worth of the blood in your veins, you've joined an expedition into the Stolen Lands, hoping to make a name all your own. You take a -1 penalty on all Charisma-based skill checks made when dealing with members of Brevic nobility. (The penalty aspect of this trait is removed if you ever manage to establish yourself as a true noble.)

Vigilant Battler (Combat)
You are hard to fool and harder to trick with a feint. You gain a +1 trait bonus on all Sense Motive checks. This trait bonus increases to +2 when used to counter a feint in combat.

Chip on Shoulder (Social)
When someone pushes you, you push back. Whenever a creature fails an Intimidate check against you, you gain a +2 trait bonus on your next Intimidate check against that creature. Intimidate becomes a class skill for you.

Vain (Drawback)
You are sensitive about the way others perceive you. Whenever you fail an opposed Charisma-based check, you take a –2 penalty on all Charisma-based checks for the next 24 hours.
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FEATS
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Armour Proficiencies: Light, Buckler.
Weapon Proficiencies: Simple, Martial.

Normal:
Weapon Focus (Longsword), Slashing Grace (Longsword)
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SKILLS (5+int) [skilled]
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Trained are marked with *, italics for class skills.

Skill Name [Total] = Rnk + Stat + Misc (Description)
Acrobatics* [+5] = 1.0 + 3 + 3 -2 (AC)
Appraise [+0] = 0.0 + 0 + 0
Bluff [+2] = 0.0 + 2 + 0
Climb [-1] = 0.0 + 1 + 0 -2 (AC)
Diplomacy [+2] = 0.0 + 2 + 0
Disguise [+2] = 0.0 + 2 + 0
Escape Artist [+1] = 0.0 + 3 + 0 -2 (AC)
Intimidate* [+6|+8] = 1.0 + 2 + 3 {+2 Chip on Shoulder}
Knowledge (Untrained) [+0] = 0.0 + 0 + 0
Knowledge (Local)* [+4] = 1.0 + 0 + 3
Perception* [+3] = 1.0 + -1 + 3
Ride [+1] = 0.0 + 3 + 0 -2 (AC)
Sense Motive* [+4] = 1.0 + -1 + 3 {+1 Vigilant Battler}
--- vs. Feint [+5]
Stealth [+1] = 0.0 + 3 + 0 -2 (AC)
Survival [+0] = 0.0 + 0 + 0
Swim [-1] = 0.0 + 1 + 0 -2 (AC)
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SPECIAL ABILITIES
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Swashbuckler Finesse (Ex)
At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.

Panache (Ex) (oo)
More than just a lightly armored warrior, a swashbuckler is a daring combatant. She fights with panache: a fluctuating measure of a swashbuckler’s ability to perform amazing actions in combat. At the start of each day, a swashbuckler gains 2 panache points. Her panache goes up or down throughout the day, but usually cannot go higher than 2, though feats and magic items can affect this maximum. A swashbuckler spends panache to accomplish deeds (see below), and regains panache in when confirming a critical hir or landing the killing blow with a light or one-handed piercing melee weapon (or a longsword).

Deeds (Ex)
Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longerlasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.
*Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
*Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modif ier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
*Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.

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EQUIPMENT (66L/132M/200H)
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Carried/Equipped
longsword; outfit (traveler's); lamellar (leather); dagger; rapier; signet ring; shortbow; arrow (x20)

Backpack, Masterwork [ Bedroll; Rations (Trail/Per Day) (x4); Waterskin (Filled); Mess Kit];

Pouch, Belt [ Chalk x 5, Flint and Steel ]
Pouch, Belt [ Candle x 10, Candle Lamp ]

Coinpurse: 4gp, 14sp, 15cp

Current Load: 53 lbs (Light)

Appearance:

Verrat stands just under six feet tall, with a lean frame and a predatory grace. His complexion is tan, almost golden, with freckles of deeper bronze scattered across the bridge of his hawkish nose and down his cheeks to his well-trimmed dark goatee. He wears his raven-black hair in a short, clipped style that frames his wolfish face, emphasizing the harsh edge of his hazel eyes.

Backstory:

Verrat was born and raised in Port Ice, in the shadow of the White Manor that should have been his birthright. His father is Nikos Surtova, the second son of Domani Surtova, the Lord of the White Manor and uncle to the King... and his mother, Johanna, was the comely daughter of one of the manor's bakers -- a serving girl who caught the eye of the young man and his fancy. He promised to marry her, that they would run off together, but when she went to the meeting place, instead, she found the Niko's aunt Natala who informed her that their plans to run off were cancelled. Nikos would be returning to New Stetven with Natala to take on a role in his cousin's court, and the honour of House Surtova would not be soiled on some common maid. Natala offered a pouch of gold for her trouble, and her silence... and when Johanna refused, Natala had the House Guard escort her out.

Verrat grew up as a baker's son in Port Ice, his early childhood memories a blend of playing in the alleys with other merchant's children, carrying heavy sacks of flour and piles of firewood for his mother, the smell of baking bread and cinnamon-honey sweetbuns. He grew up thinking that he'd be an apprentice baker, that the heat of an oven would be his destiny. During these years, Johanna never told her son the truth of his origin, saying only that his father loved them both very much, and that bad people had taken him away... Verrat, of course, had dreams of his father's return, escaping his captors and joining them... his mother did her best to discourage them, but she couldn't bring herself to break her son's heart. Still, it was a pleasant childhood, his mother's business -- and the remainder of her coin -- sufficient to keep them both clothed, fed and housed in the rooms above.

Unfortunately, when Verrat was 14, Johanna took sick with a wasting illness that slowly choked the life out of her. She had to close her shop, living only on what coin remained from Natala's original purse... and stretching it as best as she could... moving into a smaller, run-down apartment. Finally, after months of living in squalour, Johanna realized that she wouldn't recover and called her son to her sickbed, finally telling him the truth of his origins. To prove her claim, she gave her son a small sack which contained the few silvers that remained of his family's gold, a note from Natala reminding Johanna to keep away or face ruin, an old love note written by his father, and, most importantly, his father's signet, given to her fifteen years prior as a promise of marriage. She told him that she'd sent word to New Stetven, and that his father would look after them.

The letter from New Stetven arrived four weeks later.... it was in Niko's hand, but the tone matched the letter from Lady Natala. It said, quite clearly, that Niko cared nothing for the boy and wanted nothing to do with him... that there would be no sullying of the family honour, especially now that Niko was starting to win favour with his heirless uncle. To make sure she could continue to care for the boy, he'd arranged for a cleric at the White Manor to remove her disease, and another pouch of coin to last the second decade. Unfortunately, Johanna had died three weeks before it arrived.

Verrat's confusion and loss twisted within him, turning into a hatred... and a hunger. He climbed the hill to the Manor, wearing the signet and carrying his father's letter. He demanded to see his grandfather, though, after feeling powerless for so long, he expected to be turned away with just another pouch of coin. He was almost surprised when he was given an audience, and even more surprised when this man he'd never met calmly accepted the rage-filled rant of a boy of fifteen winters, then nodded, sighing wearily, saying only, "Natala", and then apologizing for how the boy, and his mother, had been treated. He said that he could not override Natala's decision, that he could not recognize his grandson, but had he known, he would have arranged for a better life. He offered to try to make amends, now, to bring the boy into the household and to train him to be a warrior.

Possibly out of shock or confusion at what just happened, Verrat accepted the offer and began to learn to use a blade. While he was years behind some of the other trainees, the years of hefting heavy sacks and piles of wood served him well... but not as well as his quick hands and the fire that burned within him to excel, to show them all, still fuelled by bitterness and hatred. He was quick to learn the blade, but the very things that honed that skill made him a poor soldier. The need to excel grew into a flamboyant, arrogant swagger. He was more concerned about learning tricks than formation, more concerned about winning personal glory than anything else... the childhood dreams of the return of a loving father now all replaced by dreams of defeating his father in combat and demanding his birthright.

By the start of his third year of training, he was sure that he was better with the blade than his fellow students... and starting to think himself better than his instructor as well. Verrat couldn't hide his belief, and the growing dismissive attitude finally pushed things too far a few months later, and the weapon master of the White Manor refused to keep teaching him. Thinking he had nothing left to learn, Verrat returned to his chambers for the last time, thinking he'd head to New Stetven and confront his father and great-aunt... but when he'd finished packing and turned to leave, he was surprised to see the weapon master in the doorway.

"You're not ready," she said, simply, and before Verrat could ask, she told told him that his plan to head to the capital and demand what he felt was stolen from him, to avenge his pain and his mother's death, was written plain on his face... and had been for four years. She explained that it would take more to claim honour than winning a single duel, one that despite his skill, he would lose if it were fought today. She explained that some challenges could not just be defeated by a blade, and that she'd hoped Verrat would have learned this during the training, rather than focussing on it as a means to the end.

Before Verrat could raise his voice in argument, to demand how she knew what she did, the weapon master, Andrea, tapped the leather cord around his neck, upon which his father's signet hung, chiding,"You're not the first Surtova to be born on the wrong side of the sheets, little cousin." She revealed that she'd known something was strange the day that the Lord placed him with her to train, and that she'd recognized his father's features the moment she first saw him. She warned the young man that if he ever wanted to be able to claim his birthright, he would need to be able to defeat Natala at her own manipulative, self-serving game. She recommended that he go out and first make a name for himself, and become someone that even his great-aunt Natala would want to -- or have to -- embrace into the fold, and then make his claim to being a Surtova. She then handed him a small pouch, and said, apologetically but with a wry smile, "It's not much, but it's a start.", and left him to finish packing.

Too frustrated and headstrong to take the advice, Verrat left Port Ice heading south toward New Stetven, using what was left of his own coin, though as he calmed down, his cousin's advice started to resonate more and more within him. He was on the road almost a week before his own coin began to run out and he finally opened the pouch that Andrea had given him. He was surprised to find not only the coins he'd expected, but a missive asking Andrea to join in an expedition chartered by the Swordlords into the Stolen Lands, seeking to deal with brigands, establish trade and support the new, rising kingdoms, and promising her wealth and glory. Folded into the missive was a letter of introduction from Andrea, recommending Verrat Pekàr in her stead, and a small note saying only, It's a start, cousin. Verrat changed course, heading even farther south to Restov, instead.

Personality:

Verrat still being a teenager is deliberate -- he's not fully mature yet, and so will start out as being in it for personal glory and wealth -- with an initial goal to be able to wear his signet openly and not be politically destroyed by the Surtova -- which is also why he's starting at CN. (He'll likely openly declare himself as a Surtova in the Stolen Lands where nobody and stop him, just out of spite).

However, as he's exposed to some of the harsher realities of the rest of the world -- especially seeing the strong dominating the weak (in the form of bandits and bandit kings) -- I imagine this will resonate within him (having felt powerless himself), and trigger a desire to protect others for reasons other than their praise. Basically, I'm thinking he'll mature somewhat and shift to CG, and he may even find larger motivations than his own name.

At least, that's the plan.

If the whole party is selfish, then it may, instead, be that he's setting himself up as a new bandit king. :)

Dark Archive

Are you still accepting submissions, Aneirin? I'd like to play :)

Liberty's Edge

adsapiens wrote:
Are you still accepting submissions, Aneirin? I'd like to play :)

He's accepting till the 20th so you got a couple days.


Crisischild wrote:
adsapiens wrote:
Are you still accepting submissions, Aneirin? I'd like to play :)
He's accepting till the 20th so you got a couple days.

This. Please have any characters ready and submitted by the 20th of October. Currently at work, but I'll address any other questions and concerns shortly.


Caimor Bleddyn wrote:
I wasn't going to pipe up before I finished editing this character for the game, but might I recommend installing Lazarus: Form Recovery? Auto-saves your text!

That is filled with awesome.


Ya know, I think the GM's going to have the hardest time choosing candidates. :)


Dragoncat wrote:
Ya know, I think the GM's going to have the hardest time choosing candidates. :)

[sarcasm]Nuh-uh! This is the easiest thing in the world to do![/sarcasm]

No, it is tough, extremely so. Sadly, still being held at work, so, yeah, I'll get an updated list and questions answered soon, ppromise.

Liberty's Edge

Can we have a unicorn for treasurer? I feel like a unicorn would be really honest and trustworthy.

Dark Archive

I present you Kooru Mii, the Primal Hunter, and his cute pet Jaralara. :)

Thanks,

Character sheet:

Spoiler:
Kooru Mii
Male Half-orc hunter (primal companion) 1 (Pathfinder RPG Advanced Class Guide 26, 97)
NG Medium humanoid (human, orc)
Hero Points 3
Init +1; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 19, touch 11, flat-footed 18 (+6 armor, +1 dexterity, +2 shield)
hp 10 (1d8+2)
Fort +5, Ref +5, Will +5 (+1 trait bonus vs. mind-affecting effects)
Resist issian
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longsword +3 (1d8+3/19-20) or
bite -2 (1d4+1)
Hunter (Primal Companion) Spells Known (CL 1st; concentration +4)
1st (2/day)—liberating command{super}UC{/super}, summon nature's ally I, unbreakable heart{super}ISWG{/super}
0 (at will)—create water, detect magic, purify food and drink (DC 13), read magic
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 12, Int 12, Wis 16, Cha 9
Base Atk +0; CMB +3; CMD 14
Feats Endurance, Spirit's Gift[ACG]
Traits fate's favored, issian, tusked
Skills Acrobatics -5, Diplomacy -1 (-3 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Handle Animal +3, Knowledge (nature) +5, Perception +7, Sense Motive +3 (+1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +5, Stealth -2, Survival +7
Languages Common, Giant, Orc
SQ animal companion, hero points, orc blood, pride, primal transformation, wild empathy +0
Other Gear four-mirror, heavy wooden shield, longsword, 33 gp
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Special Abilities
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Animal Companion (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fate's Favored Increase luck bonuses by 1.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Issian +1 Will save vs. Mind-affecting.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Primal Transformation (1 minutes/day) (Su) As a swift action, activate eidolon evolutions on animal companion (or self if companion dies).
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spirit's Gift (Battle, Animal Companion) You commune with a spirit of your choice, and it grants your animal companion or familiar a boon.

Prerequisite: Animal companion class feature or familiar class feature.

Benefit: At the start of the day, you can choose to
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

--------------------

Evolutions: Improved Natural Armor, Reach (Bite), Reach (Claws)

--------------------

Jaralara
Animal Companion
Female Allosaurus (Pathfinder RPG Bestiary 2)
NG Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
--------------------
AC 24, touch 13, flat-footed 21 (+3 armor, +3 dexterity, +8 natural)
hp 9 ()
Fort +3, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +3 (1d6+2), 2 claws +3 (1d4+2)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Armor Proficiency (light)
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +6, Perception +6
SQ animal focus, attack any target, combat riding
Other Gear studded leather
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Short and sweet backstory:

Spoiler:
It's said Koori Mii was but an abandoned child, at the mouth of a volcano, when Valani himself came to him. The majestic god touched his forehead and gave to him the primal essence, fusing him with the mission of controling the forces of nature to hunt the enemies of good. The earth shook at that moment, and Koori survived.

The hunter grew to become a massive half-orc with a body covered of scars and a well known hot temper. From the volcanic islands infested with dinosaurs, he was still small closer to the entire environment around him, and surviving was tough even on the small things like eating and having a full night of sleep.

It became natural for him to depart, once adult, and adventure on the world, protected by the eyes of the Fireshaker. Painted in brown tribal tattoos and exposing a bright set of fangs, the humanoid inspires fear and respect on friends and the enemies of the greater good. Destruction, at the end, is a cycle, necessary for goodness to take evil's place.


There are a lot of good submissions, I just hope mine holds up.


haruhiko88 wrote:
There are a lot of good submissions, I just hope mine holds up.

It is a very solid submission haruhiko88 I especial like the part about working as a Barrister (good idea for kingdom building). I honestly believe your character is probably a better submission then mine at least for the position we are currently competing in.

That is the problem with playing a class like the Magus it is neither fish nor fowl it kind of settles on that middle ground that makes for a good pitch hitter where all the primary jobs are already covered but doesn't always measure up on paper in a dedicated role like front line fighter or primary arcane caster for that matter. What can I do though I love the class :) either way good luck to you.


Arcane
- Vladimir Lytkin, Human Wizard (Abjurer) Issian
- Tassira Vantyev, Human Sorcerer (Fey-Blooded) Noble Born (Medvyed)
- Geliglee Geerwander, Gnome Wizard (Shadow) [/i]Brigand[/i]
-
Divine
- Nalys Stern, Human Druid (Reincarnated) Pioneer
- Cadyn MacKenna, Half-Elf Druid (Plains Druid) Rostlander
-
Melee
- Sheoll Blackflame, Angel-Blooded Aasimar Bloodrager (Abyssal bloodline, Rageshaper) Brigand
- Darian Vale, Human Fighter (Aldori Swordlord) Sword Scion
- Alexander Medvyed, Human Magus Noble Born (Medvyed)
- Calum Armstrong II, Human Cavalier Sword Scion
- Verrat Pekàr Surtova, Human Swashbuckler Bastard
-
Ranged
- Furnok of Ferd, Human Ranger (Skirmisher) Pioneer
- Brandt Oluffsun, Human Ranger Rostlander
- Kest, Human Ranger (Divine Hunter/Skirmisher) Bastard
- Liza Monsta, Human Ranger Pioneer
- Kooru Mii, Half-Orc Hunter (Primal Companion) Issian
-
Skilled
- Cadell Garess, Human Rogue Noble Born (Garess)
- Isla Fletcher, Human Bard Noble Born (Orlovsky)
- Sylora Aleste, Halfling Rogue (Rake) Rostlander
- Paddy Finn, Human Rogue Brigand
-

Updated! And yes, Haruhiko, lots of good submissions! I can honestly say that it is a toss up on who is going to get in, but I will make my ruling early on the 21st, so hold on until then!


Okay, I may regret this as I do like Cadyn, but I will take the chance. I am going to withdraw my plains druid, Cadyn MacKenna, and submit for consideration in her place, Rowena Hunter, cleric (if that is allowable?).

Below is a link to her profile with the required stats and backstory etc. GM Aneirin, please let me know if there are any amendments that need to be made for blatant errors and such. Thanks. :)

Rowena Hunter, cleric


Alright, Ariarh, I'll have an updated listing shortly, okay?

Come on, folks, just a mere 32 hours left until close of submissions!

Silver Crusade

Ariarh, please, stop that! You have such great concepts and backstories, I'm worried about competition.

About other, I really like Isla Fletcher, Brandt Oluffson, Calum Armstrong II, Tassira's & Geliglee Geerwander stories very much.

Cannot wait to see, who is accepted.


Neither can I...


@GM Aneirin: Okay and thanks!
@Tiaburn: Sorry! Thank you for enjoying my concepts and backstories. Someone earlier on in recruitment said they would submit a cleric and I didn't want to step on their toes. However, since there was no follow through, I decided to make the swap (but it wasn't easy as I did like Cadyn). :) It's great that there are so many interesting characters and concepts to choose from. I wish everyone luck.


@Tiaburn: And thanks for appreciating the work I put into Tassira! :)


Arcane
- Vladimir Lytkin, Human Wizard (Abjurer) Issian
- Tassira Vantyev, Human Sorcerer (Fey-Blooded) Noble Born (Medvyed)
- Geliglee Geerwander, Gnome Wizard (Shadow) Brigand
-
Divine
- Nalys Stern, Human Druid (Reincarnated) Pioneer
- Rowena Hunter, Human Cleric of Erastil Issian
-
Melee
- Sheoll Blackflame, Angel-Blooded Aasimar Bloodrager (Abyssal bloodline, Rageshaper) Brigand
- Darian Vale, Human Fighter (Aldori Swordlord) Sword Scion
- Alexander Medvyed, Human Magus Noble Born (Medvyed)
- Calum Armstrong II, Human Cavalier Sword Scion
- Verrat Pekàr Surtova, Human Swashbuckler Bastard
-
Ranged
- Furnok of Ferd, Human Ranger (Skirmisher) Pioneer
- Brandt Oluffsun, Human Ranger Rostlander
- Kest, Human Ranger (Divine Hunter/Skirmisher) Bastard
- Liza Monsta, Human Ranger Pioneer
- Kooru Mii, Half-Orc Hunter (Primal Companion) Issian
-
Skilled
- Cadell Garess, Human Rogue Noble Born (Garess)
- Isla Fletcher, Human Bard Noble Born (Orlovsky)
- Sylora Aleste, Halfling Rogue (Rake) Rostlander
- Paddy Finn, Human Rogue Brigand
-

Update! 24 hours and counting!


I humbly submit Justin Martilano, a young man who has only just begun to realize the difference between adventures in legends and stories versus reality. Finding himself perhaps a bit unprepared, he is trying to learn quickly to adapt.

Backstory and stats available in profile page. Glad I got this done before the deadline!


@GM Aneirin: I changed Rowena's campaign trait to River Lander/Rostlander. It fits better with her backstory and character. Thanks. :)


Yay, another submission! You'll be on the listing soon, Justin.

@Ariarh: I'll adjust the trait with the next update, but thanks for the heads up.


Good luck to all who applied and fingers crossed.


Agreed and same to you Haruhiko88


Ooh...

The wait's killing me...


Arcane
- Vladimir Lytkin, Human Wizard (Abjurer) Issian
- Tassira Vantyev, Human Sorcerer (Fey-Blooded) Noble Born (Medvyed)
- Geliglee Geerwander, Gnome Wizard (Shadow) Brigand
-
Divine
- Nalys Stern, Human Druid (Reincarnated) Pioneer
- Rowena Hunter, Human Cleric of Erastil Rostlander
-
Melee
- Sheoll Blackflame, Angel-Blooded Aasimar Bloodrager (Abyssal bloodline, Rageshaper) Brigand
- Darian Vale, Human Fighter (Aldori Swordlord) Sword Scion
- Alexander Medvyed, Human Magus Noble Born (Medvyed)
- Calum Armstrong II, Human Cavalier Sword Scion
- Verrat Pekàr Surtova, Human Swashbuckler Bastard
- Justin Martilano, Human Swashbuckler Noble Born (Orlovsky)
-
Ranged
- Furnok of Ferd, Human Ranger (Skirmisher) Pioneer
- Brandt Oluffsun, Human Ranger Rostlander
- Kest, Human Ranger (Divine Hunter/Skirmisher) Bastard
- Liza Monsta, Human Ranger Pioneer
- Kooru Mii, Half-Orc Hunter (Primal Companion) Issian
-
Skilled
- Cadell Garess, Human Rogue Noble Born (Garess)
- Isla Fletcher, Human Bard Noble Born (Orlovsky)
- Sylora Aleste, Halfling Rogue (Rake) Rostlander
- Paddy Finn, Human Rogue Brigand
-

Last update for the next 8 hours! Last call for submissions! And yes, best of luck everyone. There are so many good submissions here it isn't even funny!

Dark Archive

Last minute entry:

Nereis Orlovsky:Undine Cleric:

Nereis Orlovsky
Female undine cleric of Arshea 1 (Pathfinder RPG Advanced Race Guide 174)
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+5 armor, +1 dexterity)
hp 8 (1d8)
Fort +2, Ref +2, Will +6
Resist cold 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor), swim 30 ft.
Melee dagger -1 (1d4-1/19-20) or
. . light flail -1 (1d8-1)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Cleric Spells Prepared (CL 1st; concentration +5)
. . 1st—bless, charm person{super}D{/super} (DC 16), command (DC 16)
. . 0 (at will)—create water, light, purify food and drink (DC 14)
. . D Domain spell; Domains Liberation, Charm (Love subdomain)
--------------------
Statistics
--------------------
Str 8, Dex 15, Con 10, Int 12, Wis 18, Cha 14
Base Atk +0; CMB -1; CMD 12
Feats Spell Focus (enchantment)
Traits fast-talker, noble born - orlovsky
Skills Bluff +7, Diplomacy +7, Knowledge (nobility) +5, Swim +5
Languages Aquan, Celestial, Common
SQ adoration, hydrated vitality, liberation (1 rounds/day), nereid fascination
Other Gear scale mail, dagger, light flail, backpack, bedroll, flint and steel, silver holy symbol (Arshea), sealing wax, signet ring, soap, spell component pouch, trail rations (5), waterskin, wine, fine (per bottle), 52 gp, 3 sp, 9 cp
--------------------
Special Abilities
--------------------
Adoration (7/day, DC 14) (Su) Target must save or lose one attack against you.
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Domain (Love)
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Hydrated Vitality (2 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Liberation (1 rounds/day) (Su) Act as if you had freedom of movement for 1 rounds/day.
Nereid Fascination (1 rounds, 1/day, DC 12) Fascinate humanoids in a 20-ft radius (Will neg).
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Swimming (30 feet) You have a Swim speed.
--------------------
Nereis is (allegedly) descended from a Nereid, which is somewhat of an embarrassment to the Orlovsky family, with their high reputation. This particular branch of the family have thus fallen to remote holdings due to their predilection for birthing the occasional Undine child.

The family has grown used to these children though, and give them every opportunity (as long as they keep to the outlying regions, however Nereis in particular is possessed of Neried like urges, and has succumbed to them on several occasions, at first as she explored her sensuality her family were able to hide it, but then she discovered the sisterhood of Arshea, a small group, many of them not even practising the religion, treating it as a sorority-like group in which they could experience pleasures often frowned upon.

After her family were forced to cover up a minor scandal involving Nereis, and certain other high profile citizens, Nereis was 'encouraged' to take up the standing offer to colonise the Stolen lands, hopefully then she'll be far enough away from the family to do any more damage to their reputation...


Considering only one last character has been submitted and there have been no calls for last minute character edits or questions, I'm closing submissions...

Now!

Arcane
- Vladimir Lytkin, Human Wizard (Abjurer) Issian
- Tassira Vantyev, Human Sorcerer (Fey-Blooded) Noble Born (Medvyed)
- Geliglee Geerwander, Gnome Wizard (Shadow) Brigand
Divine
- Nalys Stern, Human Druid (Reincarnated) Pioneer
- Rowena Hunter, Human Cleric of Erastil Rostlander
- Nereis Orlovsky, Undine Cleric of Arshea Noble Born (Orlovsky)
Melee
- Sheoll Blackflame, Angel-Blooded Aasimar Bloodrager (Abyssal bloodline, Rageshaper) Brigand
- Darian Vale, Human Fighter (Aldori Swordlord) Sword Scion
- Alexander Medvyed, Human Magus Noble Born (Medvyed)
- Calum Armstrong II, Human Cavalier Sword Scion
- Verrat Pekàr Surtova, Human Swashbuckler Bastard
- Justin Martilano, Human Swashbuckler Noble Born (Orlovsky)
Ranged
- Furnok of Ferd, Human Ranger (Skirmisher) Pioneer
- Brandt Oluffsun, Human Ranger Rostlander
- Kest, Human Ranger (Divine Hunter/Skirmisher) Bastard
- Liza Monsta, Human Ranger Pioneer
- Kooru Mii, Half-Orc Hunter (Primal Companion) Issian
Skilled
- Cadell Garess, Human Rogue Noble Born (Garess)
- Isla Fletcher, Human Bard Noble Born (Orlovsky)
- Sylora Aleste, Halfling Rogue (Rake) Rostlander
- Paddy Finn, Human Rogue Brigand

I will spend the next few hours reviewing and will post my selection at midnight. Game will start at midnight Tuesday.

And now, to choose!


GM Aneirin wrote:

@Ace and Oterisk: Sorry to see you go. Best of luck!

@Brandt: If anyone chooses Leadership, I'll work with them to craft an appropriate cohort. the minions thing, though, will be more generic. There will be 2-3 minions with proper class levels, the rest are npc classed. The minions could be seen as 'mini-cohorts' but cannot be taken into combat. But they will be roleplayed with, so better be prepared for that.

Dig that very much. I hope it works out.

Sovereign Court

Good luck everyone.


good luck everyone, that said I hope I get picked.


Final selection time. I spent quite a bit of time worrying about this, but I think this party is what I'm looking for at the moment. Those not selected, best of luck in all future gaming endeavors, okay?

Character 1:
Cadell Garess, Human Rogue.

Character 2:
Rowena Hunter, Human Cleric of Erastil

Character 3:
Sheoll Blackflame, Aasimar Bloodrager

Character 4:
Tassira Vantyev, Human Sorceress

Character 5:
Alexander Medvyed, Human Magus

I just want to thank everyone for participating, and please do not feel dismayed if you were not chosen. I wish everyone the best of luck, and may the dice be with you!


Thank you, GM Aneirin, and I look forward to playing alongside the other selected.

Best of luck to those who did not get in this time. Happy gaming to all.


My thoughts exactly, congratz to those chosen, I look forward to playing with you.

To those not chosen, good luck in your other games and happy gaming.


Thank you GM Aneirin for the selection. Good luck to everyone not selected. I hope you make it into a game in the near future many of those character's really deserve to have their tales heard.


*cries*


thanks for the pick. I didn't think I was gonna get in because there were so many awesome characters to choose from. Good luck to those that didn't get picked.


Congrats to those who made it, good luck in the next recruitment for everyone else.

Silver Crusade

Congrats to those selected!

Good luck to those, who submitted, but wasn't picked.

Dark Archive

To those selected, may the dice be ever in your favor.


Thanks for the pick, GM! :)


@dragoncat: The discussion thread is open.

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