About Rowena Hunter************************************************************************ Background:
Rowena had been left as babe at the local Erastilan church. At that time, the priestess, Senka Dashiel, was still a young woman herself and unmarried, yet she could not fathom abandoning the sweet babe to the town’s rambling orphanage. There was a kerchief placed inside the wicker basket that housed the babe and it had an ‘R’ stitched delicately on the crisp, white cloth. Senka named the child ‘Rowena’ and gave her the family name ‘Hunter’ after Erastil himself as it would not have been acceptable (seemly) to have given the child her own family name (Senka’s honour would have been put in question and then the child marked as a bastard). Senka, and the few acolytes who worked and tended to the village, cared for, raised and taught Rowena in the faith and the child grew in her dedication to Erastil. It was of no surprise to her adoptive family that Rowena decided to become one of Old Dead Eye’s clergy, under the watchful and approving eye of her adoptive mother, Senka. Rowena had a healer’s touch for certain and was adept in the divine magic she was taught to wield. However, she always retained a trace of wildness/rebelliousness. Senka was forever scolding the child and mindful of her sometimes defiant nature. The priestess often wished she had known the identity of Rowena’s parents, but no amount of inquiry revealed their identity or lineage. Yet, this partial wildness made Senka love Rowena all the better – she was content that the child would grow into a woman who would have the skill, spirit and faith to take care of herself and her own faithful flock. Just days after her eighteenth birthday, Rowena decided it was time she went out into the world to discover its varied bounties. She advised her adoptive mother, Senka, of her intentions, and her desire to heal and guide the lost/heathens across iniquitous lands. Senka was not pleased with the young woman setting out alone, yet she knew no amount of warning or chastisement would alter her adoptive daughter’s mind once it was set. On foot, with her small possessions and professional articles, Rowena travelled into The Stolen Lands. ************************************************************************ Physical Description:
5’6” in height, 125 lbs. Long, wavy black hair that falls down to her lower back and crystal-clear green eyes, fair skin. Rowena is considered a beautiful, desirable young woman. ************************************************************************ Personality:
Rowena was equal quantities of bright and charismatic and possessed a wisdom older than her years. She had an deep core of compassion for the needy, abandoned and downtrodden, and people felt instantly drawn to her. She exhibited a passionate nature -- determined in her goals and ideals. At times, she was a little rebellious and wild ('high spirited' as her adoptive mother would often describe her as). ************************************************************************ Rowena Hunter
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Languages Common, Celestial, Sylvan, Elven SQ Aura, Channel Energy (1d6), Domains (Community & Good), Orisons, Spontaneous Casting Gear
* 1 flask Alchemist's Fire (discovered on dead leader, Happ's, body, by Rowena and claimed). * 5 gp to the mite who took Old Sharptooth's statue from the other mites. * Borrowed Alexander's longbow and arrows. (Longbow weighs 3 lbs.) Special Abilities
DOMAINS:
Community:
1. COMMUNITY Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds. Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Unity (Su): At 8th level, whenever a spell or effect targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect in place of their own. Each ally must decide individually before the rolls are made. Using this ability is an immediate action. You can use this ability once per day at 8th level, and one additional time per day for every four cleric levels beyond 8th. Domain Spells: 1st—bless, 2nd—shield other, 3rd—prayer, 4th—imbue with spell ability, 5th—telepathic bond, 6th—heroes' feast, 7th—refuge, 8th—mass cure critical wounds, 9th—miracle. Good:
2. GOOD Granted Powers: You have pledged your life and soul to goodness and purity. Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th. Domain Spells: 1st—protection from evil, 2nd—align weapon (good only), 3rd—magic circle against evil, 4th—holy smite, 5th—dispel evil, 6th—blade barrier, 7th—holy word, 8th—holy aura, 9th—summon monster IX (good spell only). Spells:
Clerics meditate or pray for their spells. Each cleric must choose a time at which she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells. (Rowena will pray at dawn.) Horse:
Named Gaelan. Gael for short. |