GM Ancalima's Murder's Mark (Inactive)

Game Master ElenionAncalima

Carnival Map | Combat Map | Loot List

Alenka 3/13 | Fain -3/11 | Jenni 8/12
Luk Luk 2/7 | Thrym 7/10 | Vard 4/11


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Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

Wow, with the language barrier I can only imagine what Thrym may be thinking as Jenni grabs his hand and puts it on her body :)

Alenka whirled around as pain radiated throughout her back. Her eyes narrowed as she focused on the skulk. In Undercommon she spits back, "I will make you feel real pain. Finally, something I can truly enjoy."

She launched herself down the ladder with her cleaver out before her, hoping to embed it in the skulk's head.

acrobatics: 1d20 + 1 ⇒ (10) + 1 = 11
cleaver: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d8 + 2 ⇒ (1) + 2 = 3

Then she yells in common, "The skulk called the others cowards for surrendering. They know each other and aren't innocent in all this."


Male LG Halfling Paladin 3 | HP 25/25 | AC: 18 Touch: 12 FF: 17 | CMB: 4 CMD: 15 | Fort: +9 Ref: +7 Will: +8 | Init: +1 | Perc: +2 Sense Motive +6 | Speed 20ft | Smite Evil: 1/1 | Lay on Hands (1d6): 4/4

Vard's head jerked around as the new voice rang out. Peering past the cart behind him, he could make out the unmistakable form of a skulk - but one apparently not beaten down like the previous ones.

A split second hesitation as he glanced up at the man up on the crates, but the skulk was clearly more important. He raced towards the other side of the warehouse, skidding around the corners.


Male Human Oracle (Spirit Guide) 3| HP: 24/24 | AC: 20 (10 Tch, 20 Fl) | CMD: 13 | F: +3 R: +3 W: +4 | Init: +0 | Perc: +4 SM: +7 |
Spoiler:
Ancestral Weapon 3/3, Sacred Council 3/3, Spells: 1st 6/6, Active effects: Wisdom of the Ages
Jenni Skullsplitter wrote:
Pushing past the surrendered man, she grabbed Thrym's hand and clapped it over the sword wound in her ribs. "Heal me. Now."

While the words made little sense to him the gesture was clear enough and exactly what he had inteneded to do anyway, now that the enemies in the immediate vicinity were pacified but new sounds of battle had emerged. This was no time to be hovering on death's door.

Nodding, Thrym murmured an invocation to the spirits, nodded to the withered, bent ancient whose skin was covered in softly glowing tattoos from head to toes who stepped froth from the ranks to lay his wrinkled hand on top of Thrym’s and gift him the power to heal. Briefly, a purple light with a heart of pure white flared around the bloodied hand, burning and chilling the half-orc even as it mended her torn flesh.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3 That’s it for spells for the day - unfortunately, the roll doesn't impress, but at least Jenni isn't bleeding to death.

After the heal... there seems to be crates just below Thrym's position, so use a move to jump over the railing, perhaps? Unless Jenni beats him to it - one of us should remain up top to ensure the surrendered workers don't get ideas... I'm OK with Thrym staying up and perhaps summoning a bow for himself to play target practice ;^)

Acrobatics: 1d20 ⇒ 14


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

What??? What's goin' on now?! Fain couldn't see what was happening around crates to the ladder's base so he tried to leap to the floor to find a better position. acrobatics - jump+dex+race: 1d20 + 5 ⇒ (12) + 5 = 17

Alenka Farkasova wrote:
Then she yells in common, "The skulk called the others cowards for surrendering. They know each other and aren't innocent in all this."

His eyes darted back and forth trying to espy invisible skulks - which he assumed were everywhere!


As everyone rushed to healing or the new assailant, the man on the crates took the momentary distraction to jump down from the crates and ran into the room where Luk Luk was struggling with the slimes. He ran past her and opened up the door to the west. Meanwhile, Luk Luk managed to burn away some of the swarm, but they still climbed up her arms reaching towards her mouth. DC 13 Reflex vs Entanglement and DC 13 Fortitude vs. Nauseated.

Alenka all but landed on the Skulk at the base of the ladder. She missed the creature's head, but her cleaver still caused a painful gash on his shoulder. He shrieked, as he slashed across her abdomen, returning pain for pain. 5 damage. Alenka is staggered.

GM Screen:

Acrobatics: 1d20 + 6 ⇒ (18) + 6 = 24
Attack Alenka: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 ⇒ 5


Male LG Halfling Paladin 3 | HP 25/25 | AC: 18 Touch: 12 FF: 17 | CMB: 4 CMD: 15 | Fort: +9 Ref: +7 Will: +8 | Init: +1 | Perc: +2 Sense Motive +6 | Speed 20ft | Smite Evil: 1/1 | Lay on Hands (1d6): 4/4

Warhammer charge : 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Warhamner damage : 1d6 + 2 ⇒ (2) + 2 = 4

Seeing the skulk slash Alenka, Vard charged forward with a shout, but his hammer whizzed past the skulk and slammed into the ground.


Male Human Oracle (Spirit Guide) 3| HP: 24/24 | AC: 20 (10 Tch, 20 Fl) | CMD: 13 | F: +3 R: +3 W: +4 | Init: +0 | Perc: +4 SM: +7 |
Spoiler:
Ancestral Weapon 3/3, Sacred Council 3/3, Spells: 1st 6/6, Active effects: Wisdom of the Ages

Having made his way down the crates, Thrym landed just in time to see a dagger down Jenni's learned friend. Growling in anger, Thrym brandished his axe and shield and advanced cautiously, banging the weapon against the shield to force the enemy to turn his attention to him instead of finishing off the fallen foe.

Battleaxe: 1d20 + 2 ⇒ (15) + 2 = 17
Battleaxe, damage: 1d8 + 1 ⇒ (2) + 1 = 3

Once within reach, he hunkered down behind his shield for a spell, fending off a flurry of cuts from the light blade before he saw his opportunity. He stepped forward, using his shield and body to force the dagger-bearing arm wide and slashed at the Skulk with his axe, intending to disembowel the opponent but managed only a surface cut across its abdomen as the creature reacted quickly and sucked in its stomach just in time to avoid splattering the floor with its intestines.

"Du kan klippa," the shaman snarled. "Nu låt oss se dig blöda!"

Skald:
"You can cut... now let us see you bleed!"

Hmm... the round turned faster than I anticipated... well, since Jenni didn't have time to post Thrym will act as I outlined, he took the move last round to jump down atop he crates and as far towards the ground he could. And now that he sees Alenka falling, he'll move to engage the Skulk. So... Jump down to land 4 squared west of the critter, then hop down on the north side of the crates. Then this round, move to the critter's NW corner (don't want to risk an AoO to try and get into flanking spot).


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain peeked around the corner to see the mad exchange of slashing, and watched as Vard charged in. He ran to the far wall leaned around, and, with his tongue sticking out just a little to the left, fired an aimed shot into the mess.
halfling longbow -firing into combat: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
What the hell?!
crit confirm: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16
regular damage: 1d6 ⇒ 4
crit damage: 2d6 ⇒ (5, 2) = 7


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Oops, Thrym's post beat mine by a few seconds - GM? Will Thrym be cover for the skulk?Do I have initiative over Thrym? It would be a shame to loose a shot like that but I leave it to the god's


Male Human Oracle (Spirit Guide) 3| HP: 24/24 | AC: 20 (10 Tch, 20 Fl) | CMD: 13 | F: +3 R: +3 W: +4 | Init: +0 | Perc: +4 SM: +7 |
Spoiler:
Ancestral Weapon 3/3, Sacred Council 3/3, Spells: 1st 6/6, Active effects: Wisdom of the Ages

I don't think allies grant enemies cover, but it will be firing into melee (-4)... assuming Thrym gets there first.


@Fain: Allies do provide cover, but we'll say you shot first. @Thrym: Jenni did take her turn. She moved over to you and demanded healing. I moved to the next turn because everyone had posted an action.


Female Elf | HP 18/18| Init +3| AC:16/11F/14T| Fort +2, Ref +4, Will +4| Perc +8| Sense Mot +2 Sorcerer Brass Draconic 3

Reflex v 13: 1d20 + 3 ⇒ (14) + 3 = 17
Fortitude v 13: 1d20 + 1 ⇒ (8) + 1 = 9

Luk Luk snarled out "I hate slime!" before retching to get the horrid taste from her mouth.

Luk Luk is nauseated and can't cast spells


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Jenni growled with the pain of Thrym's healing, but didn't whine this time. Instead, she allowed the very worst of the damage to heal, then she followed the warrior and jumped down to the crates, and then to the floor. Heedless of the danger, should she take another hard hit, she slashed at the skulk, ready to kill the creature that had hurt Goggles.

sword: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 2d6 + 3 ⇒ (2, 1) + 3 = 6


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

Alenka felt weak from blood loss and she didn't like it. She withdrew behind Thrym and reached for her healing extract.

"There should be another skulk somewhere." Her breathing was ragged due to the wound in her back, "Make sure you watch your backs."

I don't think she can move and take her healing extract so she'll start with moving.


@Fain: Yeesh. Leave some of that halfling luck for poor Vard!

Fain's arrow struck the skulk in side of his neck, causing the creature to sputter. Yet, still it snarled and gripped it's sword. However, Thrym blade cut across it's stomach, causing it to double over, just in time to Jenni to fall from above, landing her greatsword into its back. The skulk hit the ground hard, his eyes slowly drooping closed.

Meanwhile, in the reception area, the fleeing warehouse worker slammed the door behind him. Luk Luk thrashed and was able to fling the slimes off of her temporarily, but they seemed determined to attach to this new moving target. They crawled along the floor and began to congeal around her legs. Reflex vs. Entanglement, Fort vs. Nausea. Both DC 13. Yada yada...


Male Human Oracle (Spirit Guide) 3| HP: 24/24 | AC: 20 (10 Tch, 20 Fl) | CMD: 13 | F: +3 R: +3 W: +4 | Init: +0 | Perc: +4 SM: +7 |
Spoiler:
Ancestral Weapon 3/3, Sacred Council 3/3, Spells: 1st 6/6, Active effects: Wisdom of the Ages

So, no more visible enemies left, except that slime issue in the office? But that NE room is unexplored?


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

But one guy escaped so he's either getting reinforcements or ran next door and they'll be destroying evidence over there...


Correct. Two workers surrendered. One fled. The room he ran into and the Northeast room are not explored. The slime swarm is still an issue, so combat is not officially over.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3
GM Ancalima wrote:
@Fain: Yeesh. Leave some of that halfling luck for poor Vard!

Yes ... I'll pay for it later no doubt. I have gone through droughts where the dice have made great characters mediocre and I don't wish it on others.

Fain takes a big breath, knowing that more danger must certainly be coming ... or preparing itself for the team to come to them. He bends over and grabs his knees. I guess we'll be on the run soon ... better check out this last room
He opened the door to the northeast room.


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

Alenka sagged in relief as the skulk went down. She then pulled out her last extract and gulped it down. The healing elixir repaired cells and knit skin back together which allowed her to continue their fight.

CLW on herself


Male LG Halfling Paladin 3 | HP 25/25 | AC: 18 Touch: 12 FF: 17 | CMB: 4 CMD: 15 | Fort: +9 Ref: +7 Will: +8 | Init: +1 | Perc: +2 Sense Motive +6 | Speed 20ft | Smite Evil: 1/1 | Lay on Hands (1d6): 4/4

As the skulk went down, Vard heard the door slam.

"What was that? Where did the other worker go?"

He glanced around, but couldn't see him.

"Ugh, make sure those two up there don't try to scarper." Vard took off again towards the office.


Male Human Oracle (Spirit Guide) 3| HP: 24/24 | AC: 20 (10 Tch, 20 Fl) | CMD: 13 | F: +3 R: +3 W: +4 | Init: +0 | Perc: +4 SM: +7 |
Spoiler:
Ancestral Weapon 3/3, Sacred Council 3/3, Spells: 1st 6/6, Active effects: Wisdom of the Ages

Immediate danger seems over, so I believe the Curse will be lifted…

Also… did the Skulk die die, or it is still alive on negative HP and quetly bleeding to death? If it’s still clinging to life, Thrym will stabilize it, believing it’s a much more valuable prisoner than the workers.


Female Elf | HP 18/18| Init +3| AC:16/11F/14T| Fort +2, Ref +4, Will +4| Perc +8| Sense Mot +2 Sorcerer Brass Draconic 3

Reflex: 1d20 + 3 ⇒ (3) + 3 = 6
Fort: 1d20 + 1 ⇒ (8) + 1 = 9

Being unable to do much, Luk Luk tries to move away from the slime. But can't.


@Thrym: Skulk is still alive, but dying.

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

As Luk Luk began to be covered in the slimes, she felt her mind starting to feel fuzzy. It was almost as if she felt giddy. DC 13 Fort or erupt into uncontrollable laughter.

Meanwhile, Fain moved to explore the northeast door. Inside was nothing but a small room. A cot and a footlocker rested against the south wall. In the opposite corner was a chair with a tray of food.


Male Human Oracle (Spirit Guide) 3| HP: 24/24 | AC: 20 (10 Tch, 20 Fl) | CMD: 13 | F: +3 R: +3 W: +4 | Init: +0 | Perc: +4 SM: +7 |
Spoiler:
Ancestral Weapon 3/3, Sacred Council 3/3, Spells: 1st 6/6, Active effects: Wisdom of the Ages

Standing over the body of his enemy, Thrym scanned the warehouse with his eyes. Of enemies, none still stood to challenge them, although one worker was unaccounted for. But then again, with all the piled crates around them, Thrym realized he could hardly the whole room so the missing man might well be lying in a pool of his own blood somewhere. As for Thrym's allies... Jenni, despite her severe wounds, had followed Thrym down, to finish off the Skulk with a mighty plunging strike. And the Queen's friend, Alenka, was downing a vial of some elixir that was visibly bolstering her strength. Thus, all seemed well for them.

Vard wrote:
"Ugh, make sure those two up there don't try to scarper." Vard took off again towards the office.

"You heard him, scum!" Thrym roared, not bothering to look up to the rafters. "Kick down your weapons and come down quietly, and you can join your master in the Lawkeeper's cell! Resist again or try to run, and you will be joining your ancestors! The choice is yours!"

Without another word the shaman turned his attention back to the Skulk. He still wsan't convinced just how much the hired help in the warehouse knew of what was truly happening, but this creature... it might well be one of those their earlier prisoners had said had been chosen as go-betweens, carrying the masters' orders back to the rest of their kind. Thus, it would know things worth hearing. He knelt next to it, took a moment to remove any obvious weapons from its body and then took inventory of its wounds. Grave, but not quite yet fatal.

Heal: 1d20 + 5 ⇒ (9) + 5 = 14 Drat. That's one point short of first aid DC... any chance Alenka could aid another Thrym? Need to keep our prisoner alive so we can torture it for information later!

"Alenka," he grunted. "Your attention, please. This one's life is fading, but we still have use for it. Help me, and it may let live to share its secrets."


Male LG Halfling Paladin 3 | HP 25/25 | AC: 18 Touch: 12 FF: 17 | CMB: 4 CMD: 15 | Fort: +9 Ref: +7 Will: +8 | Init: +1 | Perc: +2 Sense Motive +6 | Speed 20ft | Smite Evil: 1/1 | Lay on Hands (1d6): 4/4

Vard raced the corner back into the office.

" Did the other guy.. whoa, what happened!? Hey guys, little help, the red mucks on Luk Luk now! "

"ok.. ok. Let's try to get it off you. " He started scraping at the ooze, trying to free Luk Luk.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain rushed as quickly as he could to Luk Luk's position. "Umm? What about alcohol? Does anyone have any alcohol?" He ran about the room in a panicked way looking for a fire bucket of water or any crates labeled wine or such.


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Jenni patted Alenka's shoulder, seeing that she'd wisely taken her potion. He half-orc then lumbered over to Luk-luk, and used her long claws to start scraping and cutting at the ooze blobs.

de-oozeify: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 3 ⇒ (1) + 3 = 4


@Luk Luk: Forgot to mention, if you pass the fort save, you can reflex to break free and move away from it. Damaging it with regular weapons is ineffective.


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

Alenka was still feeling a little unsteady on her feet but at least she was no longer bleeding everywhere.

heal: 1d20 + 5 ⇒ (19) + 5 = 24

She moved over to the skulk to help Thrym but also to get a sample of its blood before it possibly died. Alenka pointed at a few places on the skulk's body. "If you apply pressure in those two places, he'll probably live." While Thrym attended to the wounds, Alenka took a vial of its blood. Maybe she could isolate the property that allowed it to camouflage itself into its surroundings.

Seeing Jenni take off to help Luk Luk with the ooze caused Alenka to yell after her, "You probably don't want to touch the ooze. It'll just start crawling on you too."


Female Elf | HP 18/18| Init +3| AC:16/11F/14T| Fort +2, Ref +4, Will +4| Perc +8| Sense Mot +2 Sorcerer Brass Draconic 3

"Try FIRE!

Fort: 1d20 + 1 ⇒ (18) + 1 = 19

Luk Luk held back from the giggle fit the feeling of the slime wanted to invoke. Now she had to get the thing OFF!

Reflex: 1d20 + 3 ⇒ (10) + 3 = 13

Shaking it off, Luk Luk moved away from it. She was going to burn this slimy piece of...slime to ashes.

I am guessing that Reflex was still 13 and action economy means Luk Luk can't cast but I hope it is okay for her to move 10 feet away from it.


@Luk Luk: You can take a single move to get up to 30ft away.

Shaken off of Luk Luk, the slime began wrapping around Jenni's sword. DC 13 vs entanglement


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

I'm not sure where Fain was - running around looking for a box that might have liquor in it - but he runs for the double door he came in
Fain, having seen Luk Luk thrash free of the viscous slugs of ooze, runs full tilt for the double doors. He crouches low and gets ready to stalk his way over to the nearby building.


Female Elf | HP 18/18| Init +3| AC:16/11F/14T| Fort +2, Ref +4, Will +4| Perc +8| Sense Mot +2 Sorcerer Brass Draconic 3

Cool! In that case Luk Luk will move to 5 foot square on Jenni's left, just in case she gets an opening to torch the slime. I will await Jenni's turn before doing anything more.


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Jenni dropped her sword and backed away, glad that the ooze was off the elf. "What do I do? Stomp it?"


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

Alenka pulled out another vial and strode over to the office where the ooze was. "No, don't stomp it. Don't touch it." She then tossed it on the red slime. "Hopefully that will kill it."

Using her acid on the red slime


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain called out to the room, "Is there anythin' to truss up the two on the catwalk?"
The workers were hauling up crates, perhaps we could cut some of that rope and tie them up
Fain took a peak out of the doors and, if the way is clear, he will sneak out and head to the other building.


Male LG Halfling Paladin 3 | HP 25/25 | AC: 18 Touch: 12 FF: 17 | CMB: 4 CMD: 15 | Fort: +9 Ref: +7 Will: +8 | Init: +1 | Perc: +2 Sense Motive +6 | Speed 20ft | Smite Evil: 1/1 | Lay on Hands (1d6): 4/4

Unable to do anything against the ooze, and seeing the others handling it, Vard opened the door and looked into the next room.

"Did that worker run through here? ", he asked Luk Luk


As Alenka poured acid other the slimes they seemed to writhe and wither, leaving burnt red gunk on the floor. No longer did the tiny globules move towards living bodies.

Fain did not see anybody outside of the warehouse doors. Sneaking quietly over to Robella's shop. He saw a sign on the door indicated that the shop was closed. However, he was sure that the sign had said open not a few minutes back when they had been scouting the locations.


Male LG Halfling Paladin 3 | HP 25/25 | AC: 18 Touch: 12 FF: 17 | CMB: 4 CMD: 15 | Fort: +9 Ref: +7 Will: +8 | Init: +1 | Perc: +2 Sense Motive +6 | Speed 20ft | Smite Evil: 1/1 | Lay on Hands (1d6): 4/4

Is anything in room D4? I think (ooc) that's where the guy ran off too (ic, I'm checking doors which could be slammed), but I can't see any obvious exits from the room on the map.


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Feeling more than a little woozy, Jenni retrieved her sword and stared around the warehouse. "Did we loose somebody? Who do I need to stab next?"


Vard went to investigate the room that the man had run off to. He found a small storage room with boxes of files in one corner and a half dozen brooms and cleaning supplies in the other. What was nowhere to be seen was the man who had run, despite the room having no other doors and no windows.


Female Elf | HP 18/18| Init +3| AC:16/11F/14T| Fort +2, Ref +4, Will +4| Perc +8| Sense Mot +2 Sorcerer Brass Draconic 3

"Thanks Alenka and yes Jenni," Luk Luk points towards the door one man had fled through, "one human ran that way. That Vard went I think," Luk Luk looks at the man on the ground, "He dead? Better question," Luk Luk looks to the two humans that surrendered, "WHO GAVE YOU THAT SLIME?!"

Intimidate: 1d20 + 7 ⇒ (1) + 7 = 8

Before roaring out "Si nishka valignat astahi ekess wer drihli ihk batobot!" as she knelt down to see if the secretary was still breathing.

If you speak Draconic:
I shall burn them to the bone for that!


Male LG Halfling Paladin 3 | HP 25/25 | AC: 18 Touch: 12 FF: 17 | CMB: 4 CMD: 15 | Fort: +9 Ref: +7 Will: +8 | Init: +1 | Perc: +2 Sense Motive +6 | Speed 20ft | Smite Evil: 1/1 | Lay on Hands (1d6): 4/4

Through here? You sure? Looks like a storage closet - no other way out." He does a cursory look around for any hiding place or hidden exits.

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

"There's some files which might have something in them, but I don't see the guy."


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain gently tested the front door to see if it was locked. Shut tight or no, he went around the building counterclockwise to the small side door and did the same - all the time he crept like he was trying to stalk a crow.
now dear boy, don't let your curiosity get the better of you. you're jus' checkin the doors and waiting to see if the others come, then you're heading back ... absolutely no peaking ... maybe jus' a listen


@Fain: Both doors are locked. The back door was always locked, but the front door had at least indicated it was open before.


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

Alenka grabbed Jenni's arm, "You don't go stabbing anyone next because you're too hurt yourself. Take care of yourself. If you go charging in anywhere, you probably won't come back out. Stay here."

The alchemist then followed Vard. "It is impossible for someone to just disappear. There must be another exit from this room. Look harder." She joins in searching for trap doors or hidden doors.

perception: 1d20 + 5 ⇒ (9) + 5 = 14


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

"I'm fine," Jenni said. But as she released the rage that had been sustaining her, she staggered. "Maybe not quite fine." Moving back to Thrym, she said, "Your gods are weak. They barely stopped my bleeding. More healing. Please."


"We didn't know what it was! We were just told to kick it over!" One of the men responded defensively, though they did not see too scared of the slightly slimy elf.

So, what's everyone up to? You have two conscious human prisoners, one knocked out human prisoners (Ferdis) and one badly injured, but stable, skulk prisoner. @Vard: You can't find anyway that the man could have escaped, but he's gone, so its certainly not meta to assume you are missing something.


Female Elf | HP 18/18| Init +3| AC:16/11F/14T| Fort +2, Ref +4, Will +4| Perc +8| Sense Mot +2 Sorcerer Brass Draconic 3

Luk Luk drew her crossbow, "You two? Do not run. I think the secretary is still alive but I am no healer." She turned and walked over to check on Vard. Peeking into the room, "Vard? Have you found where he hid?"

Woo! Nat 20 Perception: 1d20 + 4 ⇒ (20) + 4 = 24

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That's interesting. I know I have a rogue player in an irl game that took something that lets you use perception instead of survival. So, I'm pretty sure by raw it's just straight Survival.

But then again I am always scared to make those kind of claims. I don't really spend enough time as not GM to always know how other tables run. So, when I'm wrong on things my real life players wouldn't even know, because we mostly learned the game together and probably share all our bad assumptions.

But regardless, I'd probably stick with just survival. Double rolling for the same question just seems like a waste of time.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3
GM Ancalima wrote:
...But regardless, I'd probably stick with just survival. Double rolling for the same question just seems like a waste of time.

Agreed.

Here's how the skill reads:
To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow. If you are not trained in this skill, you can make untrained checks to find tracks, but you can follow them only if the DC for the task is 10 or lower. Alternatively, you can use the Perception skill to find a footprint or similar sign of a creature’s passage using the same DCs, but you can’t use Perception to follow tracks, even if someone else has already found them.

So they're talking about trying to duplicate tracking with perception but not that tracking isn't used to initially detect tracks. I think about it a bit with this character. Someone might be able to see scat but not deduce what animal it came from, etc.


'Fain' Phainopepla Grassbottom wrote:
If you are not trained in this skill, you can make untrained checks to find tracks, but you can follow them only if the DC for the task is 10 or lower.

TIL I've been going too easy on my players who are untrained in survival, lol


Male Human Oracle (Spirit Guide) 3| HP: 24/24 | AC: 20 (10 Tch, 20 Fl) | CMD: 13 | F: +3 R: +3 W: +4 | Init: +0 | Perc: +4 SM: +7 |
Spoiler:
Ancestral Weapon 3/3, Sacred Council 3/3, Spells: 1st 6/6, Active effects: Wisdom of the Ages

The way I tend to use it, is that you CAN use Perception to find tracks, but using it to follow them is staggeringly time-consuming as you need to do a new Perception check every square or couple of ground...while with Survival, you only need to make a roll every now and then or if the conditions radically chance. And you can move at a reasonable speed instead of taking a round for every square you examine in minute detail.


Perception vs Survival, I agree with Kirsdrake. Perception is spotting stuff, Survival is knowing how to track what you have spotted. Unless the tracks a blatantly obvious (id est elephant footprints) Perception is going to require many more checks and higher DC than using Survival.

You could try substituting Knowledge (Nature) with a DC increase on top of the other situational modifiers. But I agree that Survival and Perception are separate.

A third option is spending 25 GP and using the Handle Animal Skill. Hunting Dogs can do tracking is a trained trick.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

@Vard When you and Luk Luk and I were talking you talked about your findings. Did you tell us enough that I could read your findings from asking questions around the carnival yesterday?


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

GM Ancalima and other players? Do you think it would be too awkward if we split up? It worked in the carnival but it could add up to a lot of work for you Ancalima. Alenka is very interested in the morgue work. I'm probably most useful at the first murder site.


If you guys want to split up that's totally up to you. I doubt it even creates that much more work on my part. At the end of the day I am responding to 6 people either way.


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

I'm ok with whatever the group decides to do. Alenka will find interest in all the sites but she does want to see the bodies first. And she has no survival skill to help with following tracks.


Female Elf | HP 18/18| Init +3| AC:16/11F/14T| Fort +2, Ref +4, Will +4| Perc +8| Sense Mot +2 Sorcerer Brass Draconic 3

@Fain
IIRC from Bonekeep, split party = faster TPK. But we aren't in Bonekeep.

If we do split the party it'd probably be best to not have 6 different, lets call them adventure threads, to have to follow. Were you thinking 1 group check's the crime scene and the other visits the morgue? I'd be fine with a 2 way split.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3
Luk Luk Eaglefin wrote:

@Fain

IIRC from Bonekeep, split party = faster TPK. But we aren't in Bonekeep.

If we do split the party it'd probably be best to not have 6 different, lets call them adventure threads, to have to follow. Were you thinking 1 group check's the crime scene and the other visits the morgue? I'd be fine with a 2 way split.

You've got my thinking exactly


Male LG Halfling Paladin 3 | HP 25/25 | AC: 18 Touch: 12 FF: 17 | CMB: 4 CMD: 15 | Fort: +9 Ref: +7 Will: +8 | Init: +1 | Perc: +2 Sense Motive +6 | Speed 20ft | Smite Evil: 1/1 | Lay on Hands (1d6): 4/4
'Fain' Phainopepla Grassbottom wrote:
@Vard When you and Luk Luk and I were talking you talked about your findings. Did you tell us enough that I could read your findings from asking questions around the carnival yesterday?

Yes


Female Elf | HP 18/18| Init +3| AC:16/11F/14T| Fort +2, Ref +4, Will +4| Perc +8| Sense Mot +2 Sorcerer Brass Draconic 3

Yay.

Vard Pendengas wrote:
'Fain' Phainopepla Grassbottom wrote:
@Vard When you and Luk Luk and I were talking you talked about your findings. Did you tell us enough that I could read your findings from asking questions around the carnival yesterday?
Yes


Jenni Skullsplitter wrote:
Do you prefer everything in spoilers when we're separated like this?

I'm doing it mainly so that the two threads are clearly separated and thus more readable. For you guys, its not necessary, but it is a nice, clean reminder where everyone is.


So if you guys don't have more questions regarding the areas you're in, you can meet up at the jail (or somewhere else) to compare discoveries and plan your next moves.

Otherwise, let me know your next actions or remaining questions.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3
GM Ancalima wrote:
...you can meet up at the jail (or somewhere else) to compare discoveries and plan your next moves...

I think we planned to meet at The Locked Box - but I'd rather go to the jail first


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

Sorry for my delay, for some reason, the last 10 posts or so weren't showing up on my homepage as being new.


Male LG Halfling Paladin 3 | HP 25/25 | AC: 18 Touch: 12 FF: 17 | CMB: 4 CMD: 15 | Fort: +9 Ref: +7 Will: +8 | Init: +1 | Perc: +2 Sense Motive +6 | Speed 20ft | Smite Evil: 1/1 | Lay on Hands (1d6): 4/4

Locked Box was the plan, but I think only a few of us should interview the wife, so we can do another split.

Here are the avenues of investigation that I can see

* interview the wife
* interview the pawnbroker guards
* check the other crime scene for clues
* see if we can track down the rumour in town - either find out who actually saw something, or maybe find out who's spreading a fake rumour?
* ask around the circus/town to see if anyone knows when Walder left
* check the zoo to see if there are any critters that *could* have done the attack. Maybe also see if the zoo people have alibis.

anything else?


Male Human Oracle (Spirit Guide) 3| HP: 24/24 | AC: 20 (10 Tch, 20 Fl) | CMD: 13 | F: +3 R: +3 W: +4 | Init: +0 | Perc: +4 SM: +7 |
Spoiler:
Ancestral Weapon 3/3, Sacred Council 3/3, Spells: 1st 6/6, Active effects: Wisdom of the Ages

Adding to that...

* Interview the sphinx... assuming those things were sentient in Pathfinder. I don't know, and Thrym for sure wouldn't. Still, if she's the prime suspect we need to go see her, to make absolutely sure her claws don't match the wounds if nothing else

* Try to figure out if something beside obvious items of value is missing from the moneylender's safe... could be he was into collecting things (or holding something in secure storage for someone else), and someone wanted a thing he had badly enough to kill him... if the moneylender's ledgers won't reveal what, the wife could likely give some hints about his late husband's most recent acquisitions

* At the moneylenders' check if the door was picked. The moneylender himself was killed quickly and not apparently tortured for information, so perhaps the point was to get his key to make the hit to his treasure trove quicker

* Ask the Carnival mistress if there are any new people who have joined the group... if someone in the Carnival does end up being the killer, the recent arrivals are the most suspicious

* The night-time assault and suggestion of a humanoid claw-wielder does kind of hint at a lycanthrope (to me at least), but I doubt our lvl 1 toddlers would have a reason to jump at such conclusions from the meager evidence we have


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

I think the prime thing we need to do is all meet up - I need to get an idea of what you all found at the morgue and you need to hear what we've been talking about. Let's meet up at the Lock Box, that was the plan and we can discuss who will go inside.


Thrym Thyrsson wrote:
The night-time assault and suggestion of a humanoid claw-wielder does kind of hint at a lycanthrope (to me at least), but I doubt our lvl 1 toddlers would have a reason to jump at such conclusions from the meager evidence we have

Fain had asked me a similar question via PM. To repeat what I told, I would consider the existence of werewolves and that they transform on the full moon to be common knowledge. However, last night was not a full moon.


Female Elf | HP 18/18| Init +3| AC:16/11F/14T| Fort +2, Ref +4, Will +4| Perc +8| Sense Mot +2 Sorcerer Brass Draconic 3

Mostly agreeing with others here. Also, aught can mean "anything at all." Archaic terms seemed like it could be fun to use.

*Interview wife and guards. Check Locked Box ledger and inventory if we have time. Finding evidence is easier if we know what was stolen.

*Ask the mistress about troublemakers at the carnival. We already know the zoo keeper is one. What kind of beasts does he have that are trained enough to attack on command?

*Night, claws, and biped could mean many things. Luk Luk can grow claws so it isn't restricted to lycanthropes. Or even supernatural as there are claw weapons, they're just exotic. We should check for users of exotic weapons.

*Rumor mill is a good idea. We should look for odd behavior. If a local did it there could have been a build up of odd behavior prior to murder.


Holy monkey! 32 new! I have a lot to catch up on! Am getting on it ASAP.


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

what roll is it to figure out what creatures these are? Are they magical or would k.nature do the trick?


They are humanoids, so local.


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

Well, that counts Alenka out


Female Elf | HP 18/18| Init +3| AC:16/11F/14T| Fort +2, Ref +4, Will +4| Perc +8| Sense Mot +2 Sorcerer Brass Draconic 3

Luk Luk would also needs to broaden her studies to make that roll.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain Front and back and in his hunting leathers ;)


'Fain' Phainopepla Grassbottom wrote:
Fain Front and back and in his hunting leathers ;)

Very cool! Did you draw it?

A bit busy this morning so I will probably progress the game forward in the evening. Sound like your next move is talk to the sheriff?


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3
GM Ancalima wrote:
Very cool! Did you draw it?

Yes, I'm an abstract artist by training but I love to geek out over visualizing my characters. If anybody wants to send me deep details on their character's appearance I'd be happy to give theirs a go. Though I find it a personal thing, character generation. I like to get approvals from the player before posting. Also, if anyone else likes to draw I'd love to see what you come up with.


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

Love love love it! <3


Male LG Halfling Paladin 3 | HP 25/25 | AC: 18 Touch: 12 FF: 17 | CMB: 4 CMD: 15 | Fort: +9 Ref: +7 Will: +8 | Init: +1 | Perc: +2 Sense Motive +6 | Speed 20ft | Smite Evil: 1/1 | Lay on Hands (1d6): 4/4

Nice!


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

@Fain: Amazing as usual :)


Female Elf | HP 18/18| Init +3| AC:16/11F/14T| Fort +2, Ref +4, Will +4| Perc +8| Sense Mot +2 Sorcerer Brass Draconic 3

Excellent artwork Fain. Sadly mine own hands are not made for the arts. I can do the stick figure at best :p

But I fully approve of artists doing what they love. Heck, I've commissioned a previous incarnation of Luk Luk to be drawn at a convention.


Male Human Oracle (Spirit Guide) 3| HP: 24/24 | AC: 20 (10 Tch, 20 Fl) | CMD: 13 | F: +3 R: +3 W: +4 | Init: +0 | Perc: +4 SM: +7 |
Spoiler:
Ancestral Weapon 3/3, Sacred Council 3/3, Spells: 1st 6/6, Active effects: Wisdom of the Ages

Very nice!


CN half-orc bloodrager 1 HP: 12/12 | AC: 15 (11 T, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +2, W: +1 (+2vsFear) | Init: +3 | Perc: +4, SM +0 Bloodrage 6/7 | Active conditions:

@Vard - where are you? Australia? Trying to do time zone math but failing. :)

PS I'm not a stalker.

PPS REALLY!


Male LG Halfling Paladin 3 | HP 25/25 | AC: 18 Touch: 12 FF: 17 | CMB: 4 CMD: 15 | Fort: +9 Ref: +7 Will: +8 | Init: +1 | Perc: +2 Sense Motive +6 | Speed 20ft | Smite Evil: 1/1 | Lay on Hands (1d6): 4/4

I'm in bed, but the bed is in Australia yes :)

I'm a bit drugged up.

medical stuff?:

Got kidney stones


Ah time zones...my old enemy. In a different game I was in with Angie, Shari and Kirsdrake, on those slow days at work I swear I would refresh my phone all day with no new posts. Then I would wake up in the morning to 15 new posts and think..."Damn it guys! Not again!" lol. Weirdly I am finding it a lot easier to manage as the GM. I just have to make sure to post something plot advancing before I go to sleep, then I can mop up the mess I made in the morning!

Although, I better not say more in case Angie starts tracking me down! *whispers* I hear she's a stalker... ;p


Female Elf | HP 18/18| Init +3| AC:16/11F/14T| Fort +2, Ref +4, Will +4| Perc +8| Sense Mot +2 Sorcerer Brass Draconic 3

Such fun with time zones! You are waiting for the next person to post and just as the deadline to let you post is about to his everyone but YOU makes a post. Fun fun fun!

Hope you feel better Rabscuttle/Vard.


Female Human CN Alchemist (Vivisectionalist/Chirurgeon) 3 | HP: 27 | AC: 14 (11 touch; 13 FF) | CMB +4, CMD 15 | F +4, R +4, W +2 | Init +1 | Perception +7 | Sense Motive +1 | Speed 30ft | Active Conditions: Mutagen (Str19, Int14, +2AC)

So I'm assuming that the cleric was strangled first and then 'mauled' to make it look like an animal did it? So the death was by strangulation or was she just strangled to unconsciousness and then killed by claws? The amount of blood at the scene would most likely be different depending on the scenario.


It looks like a combination. She might have been mauled while being strangled. Cause of death was likely the claws.


Aw, so not a Rasputin death?


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

How do I become more familiar with the world we are playing in? It only just occurred to me that a 'cleric of Erastil' might not be a cleric from the town of Erastil - yes, my face is red.


Well from the forums you can go to the book buying or the resource documents http://paizo.com/pathfinderRPG/prd

it has a search function

There are also a variety of fan wikis online you can try too. Like this one http://pathfinder.wikia.com/wiki/Erastil. TVTROPES is not so good as they lack detail on regions and cities that the wikis have. It gives good summaries on deities though for a quick look. I mention it as THAT is where I found out how Cayden Cailean became a god


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3
Warden73 wrote:
Well from the forums you can go to the book buying or the resource documents http://paizo.com/pathfinderRPG/prd...

Thanks!


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

It's Quiet ... almost too quiet.


'Fain' Phainopepla Grassbottom wrote:
It's Quiet ... almost too quiet.

I'm guessing there is just some weekend catch up going.


Sorry, Shari and I in transit, we'll post tonight.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

I may have poor accessto internet over the next three days. If I'm absent, please feel free to Bot me.


FYI, I'm going to be travelling starting tomorrow until next Tuesday. I should still be able to post, but it might be a little more unsteady than usual.

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