The town of llsurian in Varisia was established by Ilsur, a First Sword of the Knights of Aroden in the city of Korvosa. With the crumbling of the Chelish Empire, Ilsur wanted a militant-leaning meritocracy to replace noble rule in Korvosa, but had to eventually concede defeat roughly 80 years ago. He marched his troops to the west bank of the Skull River where it empties into Lake Syrantula, and awaited a chance to return and seize Korvosa by military force. He died waiting for the opportunity, and his army gradually transformed into a strong community of independent fishers and foresters owing loyalty to neither Korvosa nor Magnimar. The soldiers brought by Ilsur and their descendants are ethnic Chelaxians, and most of them have the strong features, pale skin, and dark hair of that group. Most of them also harbor prejudice against the native Varisians, and believe the stereotypes that Varisians are thieves and layabouts. Since very few permanent residents of Ilsurian are ethnic Varisians, this racism has rarely been a problem. Yet all that changed when Ilsurian became the latest stopping point for a traveling circus known as the Umbra Carnival.
House Keeping:
Initiative - I will roll for everyone when combat starts. We will be using block style initiative. This means that all the players who rolled higher than the enemies act first (in any order). Then the enemies will go. Then all the players can go (those who have not acted yet, complete the round, those who had take their next round action). From there is will just alternate between all enemies and all players.
GM Rolls vs. Player Rolls - Player Perception and Sense Motive rolls, as well as enemy Bluff and Stealth will be rolled in secret by the GM when they are called for by the adventure. To save time, I may also roll knowledge checks if the adventure calls for it. Player's may roll Perception or Sense Motive to actively examine something or roll a knowledge check to ask a specific question. However, if I have already rolled that particular check, your new score will not override the old one.
Botting/Skipping - In order to keep the game moving at a good pace, I reserve the right to skip or bot any PC in combat if its been more than 24 hours since their block of initiative started and they have not posted yet. Outside of combat, I also reserve the right to move the game forward after 24 hours if the majority seems to be in agreement on a course of action.