Iramine

Luk Luk Eaglefin's page

224 posts. Alias of Warden73.


Full Name

Luk Luk Eaglefin

Race

Elf | HP 18/18| Init +3| AC:16/11F/14T| Fort +2, Ref +4, Will +4| Perc +8| Sense Mot +2

Classes/Levels

Sorcerer Brass Draconic 3

Gender

Female

Size

Medium

Age

123

Alignment

Chaotic Good

Deity

Sehkmet

Location

Docks

Languages

Spoiler:
Common, Elven, Draconic, Goblin, Ancient Azlanti, Skald

Occupation

Sorcerer and fireworks maker

Strength 10
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 13
Charisma 16

About Luk Luk Eaglefin

Medium Humanoid
Init +3;
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Defense
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AC 15, touch 14, flat-footed 11 (Dexteriy 3, Dodge 1, NAC+1)
HP 18 (3d6+3); DR 0; SR 0
Fort 2, Ref 4, Will 4
Elven Immunities: Magic Sleep effects, Ghoul Paralysis, +2 racial saving enchantment spells and effects
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Offense
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Speed 30
Melee Dagger +1 (1d4 P/S, x2)
Melee Claw +1 (1d4 N, x2)
Melee Punch +0 (1d3 B, x2)
Ranged MW Light Crossbow +5 (1d8 P, 19-20/x2)
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Statistics
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Base Atk 1; CMB 1; CMD 14
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Racial Modifiers

Spoiler:

Elven Immunities: Magic Sleep effects, Ghoul Paralysis, +2 racial saving vs enchantment spells and effects
Keen Senses: +2 Perception checks.
Elven Magic: +2 CL vs spell resistance, +2 Spellcraft to identify magic items.
Arcane Focus: +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity.
Low-light vision: Elves can see twice as far as humans in conditions of dim light.

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Class Abilities
Spoiler:

Claws deal 1d4 damage for 6 rounds/day
Bloodline Arcana: Brass Dragon (fire), Whenever you cast a spell with an energy descriptor that matches your draconic bloodline’s energy type, that spell deals +1 point of damage per die rolled
Bloodline Class Skill: Perception
Dragon Resistance: +1 Natural Armor Class, 5 Resistance to Fire

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Spells
Spoiler:

Concentration +4 (+6 to cast defensively)
Caster Check +2 (+2 to overcome spell resistance)

Level 0 Spells: Message (120' range self plus 2), Acid splash (30' ranged touch, 1d3), Detect magic, Prestidigitation, Light
Level 1 Spells: 6/day Burning Hands (15' cone, DC 14 Reflex Half, 3d4+3), Mage Armor-Bloodline, Magic Missile (130', 2d4+2), Color Spray (DC 15)
Castings per day
Level 0: Unlimited
Level 1: 6


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Skills
Spoiler:

4/level (class 2, Int 2) +1 favored +2 background
Bluff +9 (3 rank, 3 CS, 3 Cha)
Craft (Alchemy) +10 (3 rank, 3 CS, 2 Int, 2 Trait)
Intimidate +7 (1 rank, , 3 CS, 3 Cha)
Knowledge (Arcana) +8 (3 rank, 3 CS, 2 Int)
Perception +9 (2 rank, 3 CS, 2 Wis, 2 Elf)
Sense Motive +2 (0 rank, 2 Wis)
Spellcraft +7 (2 rank, 3 CS, 2 Int)
Use Magic Device +8 (2 rank, 3 CS, 3 Cha)
Background:
Knowledge (History) +6 (1 Background, 3 CS, 2 Int)
Knowledge (Geography) +6 (1 Background, 3 CS, 2 Int)
Linguistics +7 (2 Background, 3 CS, 2 Int)

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Feats and Traits
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Traits

Havoc of the Society - Magical - +1 Force Damage to all damaging spells, regardless of type of damage dealt
Alchemical Adept - 2 trait bonus on all Craft (alchemy) checks made to craft alchemical items. Furthermore, when you fail a Craft (alchemy) check by 5 or more but don’t roll a natural 1, you don’t ruin any raw materials or have to pay that cost again.

Feats:
Dodge: +1 Dodge Bonus to AC
Spell Focus (Illusion): +1 DC to Illusion Spells
Eschew Materials: You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.

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Equipment
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Spoiler:

Coin Purse: 480 gp 13 sp 4 cp
Sorcerer's kit (Bedroll, belt pouch, Flint and steel, Iron pot, Mess kit,soap , 10 Torches, 25 Trail rations, water skin)
Outfits: Scholar, Explorer, Hot Weather
Dagger
Aegis of Recovery
Filter scarf (+1 v airborne, PRG-UW)
Earplugs (+2 Save -5 Perc v sound, PRG-UE)
Keros Oil Flask (PC-Adv Arm)
1 Firework Star Candle (PPC-Alchem Man)
MW light crossbow
20 bolts
Portable Alchemist Lab
Smoked Goggles
2 Potions of Cure Light Wounds
3 Acid Flasks
1 Tar Bomb
Scroll case
Scroll of Floating Disc
Scroll of Resistance, 2 castings
Scroll of Identify
Scroll of Shield
Nice Tricorn Hat
Spring Loaded Wrist Sheath
2 Antiplague Doses
Antitoxin Dose
Leather Gloves
Hammock
Bag of Marbles
Quarterstaff for walking/poking things
Vermin Repellent 7 doses
Pickle Extractor
4 Glass Vials
3 Alchemist's Fire
Alchemical Reagents worth 75 GP

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Appearance:
Spoiler:

Short and thin for an elf at a mere 5' 3". Her skin is a dirty bronze hew, while her red eyes are often framed by strands of her russet hair. Luk-Luk has two scars, a claw mark down the right side of her face and a burn on her right outer forearm. Luk Luk's right shoulder and neck sport a black tattoo of tribal. Her smiles can at times be maniacal, especially if fireworks or fire spells are in use.

Background:

Spoiler:

Short for an elf and with a strange name, Luk-Luk "Lucky" Eaglefin's first solid memory is being in a cage surrounded by goblins. Said goblins were also in cages. Luk-Luk was saved by a group of Bellflower agents who decided she was small enough to take and not hinder their operation. The elf child's behavior was borderline feral at the time but they managed to smuggle her out to Andoran. The strange elf child came to Almas University where she was studied. And educated too of course. Her strange language was a pigeonhole of Elven, Goblin, and Draconic with her magic coming from socerous origins. Her guardian at the time had an interest in ancient Azlant and used her as an apprentice while others taught her to control and understand her magic. Luk-Luk however preferred to study alchemy after the first time she saw fireworks. A true Andoran, Luk-Luk supports the Bellflowers movement. Learning about new fireworks or helping the Bellflowers however both require travel. Many firework recipes are only known to local experts or traveling circuses. The more Luk-Luk travels, the more firework masters she'll meet and the more chance to help a Bellflower she'll get. Ilsurian is just a way point.

Personality and Motivation:
Spoiler:

Luk Luk is very much a product of her childhood. She loves explosions, hates slavery, and knows little of elven culture. Luk Luk always wears something with plenty of pockets to take notes and carry the occasional firework. Luk Luk finds fireworks to be great fun and a excellent cover for aiding the Bellflowers.