
Reiko Mura |

Well, then, here is one more... :D
Shaggar/Stormraven here: We were originally discussing a Paladin build but it seems like you've got more than enough pallies to choose from, so I'm going to go in a different direction and hopefully you'll find it appealing.
Despite her sober nature, Reiko laughs easily and is just a bit quirky. She is fascinated with hats - the larger and more ostentatious, the better.
Reiko proved to be more than an adept student and a good companion to Yi Qin. When he struggled with other subjects, Reiko was given the opportunity to study those subjects and work with the boy. Over the course of years, their friendship grew as did Reiko's skills as a poet. Eventually, with a little pressure from Yi Qin, Reiko was given her freedom.
As a free woman, Reiko had greater opportunities but some doors were still closed to her. So it was a good thing that her aasimar blood gave her longevity because some changes only happen through dogged persistence... and Reiko had years to work towards her goals. Over several years, she studied under several masters to learn the way of the sword and the code of Bushido. With more years, she earned a reputation as a skilled warrior, worthy of respect. With still more years invested, she earned the Dai-sho - the two swords of the Samurai - in the service of the Daimyo Murakama.
Reiko would have been content to serve her daimyo, write poems, and practice her calligraphy. But war came and Murakama was not on the winning side. After his execution, his surviving samurai were given a choice: change their allegiance, suicide, or accept banishment. After some debate, Reiko accepted banishment and became Ronin. Seeing no appeal in trying to find a quiet corner of the empire in which to vanish, Reiko set out to see the world. It wasn't a hard choice, really, she had always felt the touch of Shizuru, the Empress of Heaven, on her shoulder (Touch of Divinity) calling her to do something glorious. Regrettably, Shizuru wasn't more specific. Reiko consulted a legendary seer and paid handsomely for the privilege, offering up nearly all her money and even selling her wakizashi and bow (Avg Cash :P). But the sage's advice was worth it.
On the banks of the Sellen River, Kenabres the Damned sits... Demon-haunted glory and death await.
Delighted, Reiko now had a course and something of a mission.
Female Azata-Blooded Aasimar (Musetouched) Samurai (Sword Saint) 1
NG Medium outsider (human, native)
Init +3; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +2
Defensive Abilities resolve; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee katana +3 (1d8+3/18-20)
Special Attacks iajutsu strike, challenge
Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—Glitterdust (DC 12)
. . 1/day—Shield of Faith (Touch of Divinity)
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Statistics
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Str 15, Dex 16, Con 12, Int 13, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Power Attack
Traits rice runner, touched by divinity
Skills Acrobatics +7, Bluff +4, Climb +5, Diplomacy +6, Perform (oratory) +2, Profession (Poet) +6, Ride +6, Sense Motive +6;
Racial Modifiers +2 Diplomacy, +2 Perform (oratory)
Languages Common, Tien
SQ orders (ronin), scion of humanity
Other Gear studded leather, katana, adventurer's sash, backpack, bedroll, flint and steel, grappling hook, silver holy symbol (Shizuru), inkpen, rice paper, rope, waterskin, whetstone, 3 gp, 7 sp, 3 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Iajutsu Strike +1d6/-4 AC (Full-round) (Ex) Draw sword as strike challenged foe for extra dam, but take AC penalty for 1 rd. You can use this once per foe, each day.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resolve (1/day) (Ex) Your resolve can remove effects or reroll saves.
Ronin's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 attack/dodge AC vs challenger when returning a challenge
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.

GM Alice |

Applications so far. (I'll add this to the top description thingy.)
Snarky notes are not meant to indicate anything good or bad about your character, promise. Just a personal reminder who I'm looking at. :P
The coloured boxes are basically me roughly categorising in terms of combat role: Melee, Ranged, Arcane, Divine, Skill/Support/Something.

Brother Shoka |

Brought to you by Lekku!
Since the First Crusade, the monks have have training in the art of war in order to protect the people of Mendev from the demon hordes of the Worldwound. Likewise, they maintained libraries of theology, history, and sciences - but they are best known for their ales, meads, and various brews. In addition to bolstering the morale of the people, the brothers use the proceeds of each sale to supply Mendev's refugees with food, clothing, and shelter.
Shoka was one of these poor war orphans of Kenabres, running errands for a middling gang from the Gate District. Urged by his fellow urchins to ply his street-learned craft, the half-elf boy and his friends snuck into the Brothers' cellars. Shoka was through two locked doors before they were caught - the benevolent monks gave the boys a choice: Come to the monastary, and apprentice in their ways, or face the authorities and the mercy of the streets.
For twelve years Shoka studied with the monks. While the libraries held valuable knowledge, it was the brew and the bow that the boy excelled at. He was vigilant in his practice, and as he came of age, he took up the vows without hesitation. After a season of prayer, service, and fasting, the time arrived for his first war ministry.
While the monks have no proper army, or even militia, their battle prowess make them well suited as guards and mercenaries, protecting refugees and other travelers from the demonic war machine, and cleansing the land of the dark beasts' foul taint. With his only possessions a shortbow and the threadworn robes of his order, Shoka goes among the people of Kenebres as a beacon of light in the darkness.
Brother Shoka | Male | Qinggong Zen Archer Monk 1
LG Medium Half Elf
Init +2; Senses low-light vision; Perception +14
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Defense
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AC 15, touch 15, flat-footed 13 (+2 Dex, +3 untyped)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee unarmed strike +2 (1d6+2)
Ranged shortbow +2 (1d6/×3)
Special Attacks flurry of blows
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Statistics
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Str 14, Dex 14, Con 12, Int 13, Wis 17, Cha 8
Base Atk +0; CMB +2; CMD 17
Feats Alertness, Improved Unarmed Strike, Perfect Strike, Precise Shot, Skill Focus (Perception)
Traits Vagabond Child (urban), Chance Encounter
Skills Acrobatics +6, Craft (Brewing) +5, Disable Device +7, Escape Artist +6, Perception +14, Sense Motive +9, Stealth +6; Racial Modifiers +2 Perception, silent hunter
Languages Abyssal, Common, Elven
SQ ac bonus, elf blood, monk vows (vow of truth), unarmed strike
Combat Gear cold iron arrows (50); Other Gear shortbow
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Special Abilities
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AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Perfect Strike (2d20) (1/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Vow of Truth (+1 Ki)

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Gwen, a peasant girl had always look upon the knights in their shining armor. It has always been her dream to become one of them. However, being born in a poor family had taken all rights of her joining the rank of the knights, even more so being a girl.
Without losing hope, Gwen took part in the knights trial. She was not rejected but instead of being sent to the army, she was sent to the colleseum as a gladiator.
Now the chance has come to Gwen, with the wardstone sabortaged and a large demon horde marching to destroy the world.

GM Alice |

In the interests of getting applications that I'm especially happy with, I'd like to give feedback and current thoughts on people's character submissions thus far. There are some submissions that I'm especially liking already, and also some characters that I have some questions about in terms of general suitability to the game I have in mind. And there's also those who I think are on the cusp of being awesome, but need a bit more polish.
If you're interested in getting some feedback, let me know.

Eben TheQuiet |

Tahuk
CG male Kellid Demon-kin. Hunter of a destroyed Kellid tribe. Father and husband to a slaughtered family. Captured. Tortured. And twisted into something he hates. Tahuk seeks justice. Tahuk seeks revenge. Tahuk seeks demon-blood.
Altogether, it leaves you with a single impression.. demon-kin.
He wears used but serviceable Kellid armor, a piecemeal affair of hardened furs, leathers, and metal. His weapons are the marriage of hunter and warrior. Shortspears, battleaxe, and a heavy shield.
Tahuk is a hunter driven by a single instinct. The destruction of his prey. Demons. It is a drive that shapes his every waking decision and one that tinges his every sleeping nightmare. They are not an enemy to find truce with. They are a plague. An abomination. A rabid animal to be hunted and put down at all costs.
Beyond this singular motivation, Tahuk is a bit of an outsider. He is naturally quiet, a quiet reinforced by the natural way people hold him at arm’s length due to his demonic appearance. But it’s also the quiet of men most comfortable in their thoughts. The combination of his quiet and his appearance generally make people uncomfortable. Among those few he calls friends, he is easy to talk to, with a genuine—if often jokingly cutting—style of humor. He holds dearly to the memories of his little family. It leads him to be compassionate and generous with his time and resources, especially when children are involved.
Tahuk had a good Kellid life. His family. The Tribe. Good Hunting. These were what mattered to him. He wasn’t any great leader of the tribe. Nor was he some renowned artisan or warrior for his people. But he was a good hunter. A good tribesman. And a loving father and husband who lived and breathed for his little family. Isak was his firstborn. A young boy nearing his third winter. A quiet, serious child who flowed like a stream. Abi was his second. A smiling girl who was one part summer fae and one part avalanche… much like her other, Selka. His wife. His sun and moon, and big with their third.
It was a simple life. And to Tahuk’s eyes, as close to a perfect life as a Kellid man could seek.
Tahuk was the Second for his tribe’s hunting party. The Chief would choose the Tribe’s paths. The First Hunter would choose when and where they hunted. And it was the Second, Tahuk, who would lead the hunt as often as not. And when the hunt was finished, Tahuk removed, scraped, and dried the skins for trading or for use for the many ways leather is used by his tribe. A simple, rugged, happy life.
Then they came. Tahuk’s memories of that night live on in his mind as nightmares that plague his sleep nightly. The hunters were on their range, stalking a herd of deer across a plateau, driving them to the cliff to be killed. That’s when Tahuk heard it, carried on the wind. A scream. The next minutes of the nightmare are a blur, the hunters rushing back towards the ever-louder screaming. Back to camp. They arrived at a of slaughter. To this day, Tahuk doesn’t know how or why, but demons roamed the camp, butchering his people. They were supported by men and women who likewise reveled in the blood of his family and tribe. His hunters fought like warriors… like Kellids… but they were unprepared for demons. In the fighting, Tahuk finally found his family. The image is forever burned into his mind’s eye. Isak and Abi lay butchered and forgotten near the back of their tent. Fallen even as they held each other. Eyes wide with fear, mouths open in a scream. Their tiny bodies ripped, broken, and bloody. Selka dominated his view. She lay in the entrance of their home, even in death her hand clenched the blood-tipped shortspear in a determined death-grip. The demon who ended her life, and the life of her unborn child, stood over her… claws and teeth dripping with the lifeblood of Tahuk’s reason for living. As the primal part of his mind took over, Tahuk remembers one clear thought… pride in his wife. She had bled the demon badly before it had killed her, and it’s own blood slicked the furs of their home’s ground.
His final memory of the fight was the pain of the demon’s claws tearing his flesh, and the world turning on its side as he fell dying to the ground … face-to-face with his beautiful sun and moon.
— time spent as a demon play-thing, fuzzy, pailful, indistinct memories of torture —
And then the Crusaders arrived. Tahuk wasn’t conscious for their arrival or their killing of the demons, but he’s forever grateful for the woman who saved him. He doesn’t understand why (he didn’t ping on her Detect Evil, despite his new appearance), but she spared him… saved him, really. He slowly became aware of his new reality. The tortures of the demons and cultists had forever changed him… warped him. The blood of the demons flowed in his veins. Their fury thundered in his heart and mind. And he wore aspects of their blood on his skin, in his teeth, and as a tail. As he slowly recovered, he knew his old life was done. Memories. His new life would be one with a new purpose. A purpose of pain, but not for everyone. For demons and those who side with them.
Since then, Tahuk has been a lone hunter, ranging the hills, plains, and mountains along the wardstones seeking prey. Small targets at first, to train. But always with a single-minded focus. Like a lone wolf stalks a bear, knowing it must bleed the beast to take it down. He has hardened himself and sharped his claws.
Now he comes to Kenabras, to Armasse. To trade, restock, and pick up some new trails. The Crusaders always had a few leads on recent demon activity. Plus, they often hired him as a tracker and guide. Truth is, he’d do the work for free, but weapons didn’t make or repair themselves.
So he wanders the celebrations, hood up and demon-traits hidden so as not to scare the locals as much as possible… seeking the next job or, better yet, word of a new demon-scent to hunt.
I actually have two builds I like for Tahuk, and I’d be happy to go either direction (based on what the group needs) if he makes it into the game. Both have similar conceptual thematics, they’d simply play slightly different roles.
The first is a Evil Outsider hating Duel-weapon Ranger, with skills supporting his role as a hunter, guide, trapper, and leather-worker. He’d take a level or 2 of Barbarian to boost his mobility and damage output on demand, but would stick primarily to Ranger levels. He’d be an excellent tracker, guide, and mobile melee damage-dealer.
The second option is more of a tank build. Sticking with his fury-angle, he’d be an invulnerable rager barbarian, with a single level dip in Unbreakable fighter for Diehard. He’d rock a solid AC (even while raging) and would be angling towards the Stalwart > Improved Stalwart feats to boost his DR up to impressive levels. He’d still be a tracker, guide, and demon-hater, but would be less “scouty” and “huntery”.
I’d be happy either way, and would likely choose based on the party’s needs.
That’s it. I hope you like it, Alice. I certainly do. Let me know if you have any questions/concerns about him or his story.

Yaddan "Bear" Longstride |

OK, Bear's backstory is up. Reposted here for ease of laziness. ;)
As a small point, you have Bear down as a divine caster. While true, he will be much more of a melee type. I haven't decided between going the Endurance-Diehard-Toughness-Super hard to kill route, or the Unarmed-Improved Grapple-Bear wrestler route yet. :)

GM Alice |

I am trying to get through the PM backlog of yesterday evening (did homework instead of replying; shame on me!) and also write up some comments to those who asked, but my university internet is going at approximately snail pace. Possibly bacterial pace. Have patience, young padawans, for I shall grace you with my wisdom as soon as the apparent server molasses clears. And/or I get home.

GM Alice |

Waffles that look like penguins!
this. changes. everything.
edit: Holy crap it's only available in Australia. For the first time in my life living here has made it easier to buy something awesome.

GM Alice |

JamZilla, I'm going through my PM inbox as we speak and gonna get to the rest of the people requesting feedback shortly. It's only almost 8am here, so I'm sort of in the middle of waking up/eating breakfast/etc. :)
As for selection... well, I'm waiting for at least one more person who I specifically invited to finish up his character (*kicks Heldar*) before I announce anything.
El Ronza, I prefer pancakes. But waffles are yummy. :P

El Ronza |
1 person marked this as a favorite. |

If you ever find yourself in Adelaide, do yourself a favour and go to the Pancake Kitchen. It's fantastic. Sweet and savoury pancakes, real maple syrup (not this maple-flavoured bottle of lies), and some of the best milkshakes I've ever tasted. A little pricey, but it never closes, so you can have a feast of pancakes, bacon, toast, eggs, and German sausage whenever you like. Or pancakes with diced apple and cinnamon cream. Or a crepe stuffed with cream cheese and blueberries.
Okay, I'll stop, because I'm just making myself hungry. >.>