Full Name |
Shi-ru |
Race |
Human Grumpy Monk 1 |
Gender |
F |
Age |
50 |
About Shi-ru
Shi-ru
Female Human (Tian-Shu) Monk (Sensei) 1
LG Medium humanoid (human)
Init +2; Senses Perception +7
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Defense
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AC 16, touch 16, flat-footed 13 (+2 Dex, +1 dodge, +3 untyped)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +5
Defensive Abilities monastic
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Offense
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Speed 30 ft.
Melee hanbo +1 (1d6+1) and
. . unarmed strike +1 (1d6+1)
Ranged shuriken +2 (1d2+1)
Special Attacks bardic performance: inspire courage, stunning fist (1/day, DC 13)
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Statistics
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Str 12, Dex 14, Con 13, Int 13, Wis 17, Cha 10
Base Atk +0; CMB +1 (+3 grapple); CMD 17 (19 vs. grapple)
Feats Combat Expertise, Dodge, Improved Grapple, Improved Unarmed Strike, Stunning Fist
Traits child of the crusades, monastic
Skills Acrobatics +6, Knowledge (local) +5, Knowledge (planes) +5, Perception +7, Perform (oratory) +4, Profession (cook) +7, Sense Motive +7, Stealth +6
Languages Common, Tengu, Tien
SQ ac bonus, advice, stunning fist (stun), unarmed strike
Combat Gear Caltrops, Oil; Other Gear Hanbo, Shuriken (10), Backpack (1 @ 0.06 lbs), Baijiu (alcohol), Bedroll, Belt pouch (10 @ 1 lbs), Cooking kit, Earplugs, Fishhook, Flint and steel, Hip flask, Magnet, Mirror, Pipe, Powder (2), Rope, Soap, Teapot, Torch, Trail rations (2), Twine (50'), Waterskin, 1 GP, 2 CP
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Special Abilities
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AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Advice (4 rounds/day) (Ex) A sensei's advice is identical to bardic performance (using oratory), allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard of the sensei's level, usable a total number of rounds
Advice: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Child of the Crusades (1/day) Against possession/incapacitation, free action: Reroll failed save, keep 2nd result.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Stunning Fist (1/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
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