GM Alice's Wrath of the Righteous

Game Master Alice Margatroid

A few brave heroes band together to save Golarion from the worst of fates, standing against the hordes of the Abyss at any cost.

Current Map - The Kenabres Underground


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I have a waffle maker. For a while it was great but the novelty wore off :(

Alice - that's cool. Just checking in to show I'm still interested


Is golden syrup a maple substitute? I've only ever used it when making cornflake crackles. I thought it was just sweet glue!

Funnily enough, this is the third or fourth recruitment thread I've been in that was derailed to the discussion of waffles and/or pancakes...


*cries bitter maple free tears*

Why is almost everything I miss about Canada really fattening food?

Maple syrup, Timbits, poutine, maple candy...

At least we can get fireball liqueur here now.

Edited to add: Isn't golden syrup a honey substitute?


Good god I miss poutine. And Tim Hortons. Everything Tim Hortons. :(

edit: I think it's a honey substitute. So you can put it on pancakes, I guess. But... nope. Maple syrup or bust.


See, this is why I almost never cook/bake. I'm no good with these things. I'll just stick to cakes.

I miss Yorkshire pudding. My father's a Yorkshireman (born in Leeds, moved here at seventeen) and used to make them every Sunday, but he almost never does these days. So fattening, but so damn tasty.


For my birthday a few years ago my fiance got me a waffle-maker that makes monkey-, giraffe-, and elephant-shaped waffles and then we spent the day at the zoo. It was the best birthday ever.

I went to this breakfast place in Hawaii once where they made their own flavored syrups. Calling that stuff syrup is almost sacrilegious though; it was more like pouring yogurt on your pancakes because it was so thick and didn't actually contain syrup. It was one of the most delicious breakfast foods I've ever had though.

RPG Superstar 2015 Top 16

Damn you all for this waffle discussion. So hungry now. I want German sausage. :(

Shi-ru took Profession: Cook. I wonder if I can justify her having learned of waffles in her time in Kenabres. The demon-fighter's comfort food?


Being from New Hampshire, we know real maple syrup. Not that cheap stuff from western countries like . . . Vermont or New York.

There was actually a West Wing episode about them serving Vermont maple syrup when President Bartlett was from New Hampshire. (Discussed in the paragraph of Act I).
--------

On another note, this is a place holder. Pretty sure that I am going to toss in a Bard. Really like the Prankster archetype, but if dien is taking Sensei, that creates overlap. Other interesting options are Magician and Sandman.


As an aside - Gethric is 39 making him solidly middle-aged.

Dry and Factual Background:
Gethric was born and raised in the backrooms of an Opparan guesthouse in Taldor. In his youth he worked at the same resthouse, before his burgeoning strength led him to a more martial career. It was then to the city militia, where he learned his trade at weaponry... and met the lady who would change the course of his life.

Komana came into Oppara as part of a group of Iomedite crusaders and acolytes who came to pay respects at Aroden's temple while on their way to the Worldwound. He met her by chance and he was instantly smitten. In his eyes she burned with the ferocity of a dragon's flame and even in the short number of days that the crusaders were in Oppara, they grew close.

At Komana's urgings, Gethric said farewell to his parents and home and joined her upon the crusdae to the Worldwound. When they arrived there Komana continued her training and Gethric became one of the town guard. He was deeply in love with her and within a year of arriving they were married. Through all though, it was always his wife who was the firebrand and driving force behind their ongoing presence in Kenabres and commitment to the fight against the demons.

Then with swift and sudden ferocity and fury…. all was changed… flame and destruction came to Kenabres. Gethric was in the lower city when the Storm King came, assaulting the wardstone… but his mind turned first to his wife, who would likely be one of the first wave to rush and defend the city against attack.

Pressing through the throng of people that were fleeing, Gethric could only come upon the battlefield after the blood was spent and swords were stilled. There he found his wife dead and something broke within him. Depression became his companion and his heart hardened to granite. He oft thought of joining Komana within Pharasma’s boneyard… but could not.

Solace was found in repetition, and some meaning in continuing upon the crusade in his fallen wife’s name... though even then it was a hollow feeling. Years have passed, others have come and gone... but Gethric remains - stoic and resolute.

Not my best work, but hopefully gives a feel of where he's come from and some of his potential to grow.


Hey peeps: Shi-ru is being withdrawn from submission while I work on a second character concept. Those of you who were considering bards should go crazy. ;) Not that you shouldn't have applied a bard anyway, but now you have no competition for your major cool bardy thing!


Awwwwww... I was looking forward to the idea of starting a Tien Club if we both got in. :(


Thanks for the feedback, Alice. I'll work on Voren's backstory tomorrow. I'm thinking about withdrawing Jaali. But I'll decide tomorrow.


Thanks everyone for being so understanding about my foibles and suggestions. I feel bad because there's like, 20 people or something, and I can't at all have you all, but I'm still being demanding!

#firstworldGMproblems

Two more people to give suggestions to (plus Leopold, who needs a backstory before I can comment :P)

RPG Superstar 2015 Top 16

Me too, Reiko, but I think this one isn't the campaign for Shi-ru. There will be others. :P

Meanwhile...

Take two~

Aurica Firehammer

(Totally not Thorin Oakenshield)

Dwarf Ranger (possibly Yokai Hunter)

Background:
The dwarven clan known in Common as 'Firehammer' have lived in Kenabres ever since the Worldwound first erupted and the Pit spilled onto earth. Though most people know of the loss of the Kellid lands of Sarkoris, the dwarves also lost land to the demons: the Sky Citadel of Jormurdun, where the Firehammers were one of the ruling families.

The best and brightest of the Firehammers chose to stay and fight in their tunnels. Children and the elderly were led out of the mountain by secret tunnels, and made their way, like so many other refugees, to Kenabres. Only a few warriors accompanied the non-combatants, just enough to serve as an escort. One of these warriors was Aurica's mother, Galna, who was pregnant at the time-- the only reason she agreed to leave her husband and the rest of their people.

In Kenabres, Galna gave birth to Aurica's (half-)brother, Jormur, named after their lost citadel. Galna never remarried, but in her later years she found companionship with another dwarven refugee, a dwarf who himself had been crippled in the wars against the demon, and now served the war effort by crafting arms and armor for the crusaders. This was Aurica's father, Malkus.

It came as a surprise to both Galna and Malkus when Galna again found herself pregnant: dwarves are not known for a high rate of fecundity, and she was past the age at which dwarves often bear children. Thirty years seperate Aurica and her older brother Jormur, and their relationship has always been more that of uncle and niece than brother and sister.

From Galna, Aurica learned of the glories of the past, and the sacrifices and bravery of the dwarves of Jormurdun. From Malkus, she learned her way around a forge, but also learned the personal cost of war with the demons-- not just death, but the potential to leave someone crippled in body and soul. As for Jormur: Aurica's older brother was her hero, growing up-- a front-line fighter against the demons, a brave warrior who represented the best of traditional dwarven warrior culture.

When Aurica came of age, she sought to follow in his footsteps, only to have her mother, father, and brother all stand in her way, with good intentions-- she was the younger sibling and the daughter: it was therefore incumbent on her to make sure the family name lived on, to bear children. For years, Aurica tried to honor her family's wishes, and did not go forth to the front lines: she served in the temples instead, helping tend to an endless parade of the dead (those few who were lucky enough to have their bodies brought back from the front lines).

But her spirit chafed at this, and in time, Aurica finally talked her way into being allowed to do her duty and join the Kenabres troops. She was permitted to join some of the nearer patrols, and quickly distinguished herself by her hardiness in the brutal terrain, her keen senses, and a sense of the spiritual landscape around her that served her well with the first demons her patrol fought. She is most often used as a scout, helping to gather information for whatever patrol squad she is assigned to, and her captains speak well of her to her anxious family.

That said, she's still a relatively young and green recruit. She hasn't yet known a truly pitched battle with the horrors of hell, and she both longs for and dreads that day: hoping to prove herself, and at the same time, fearful she may disappoint her family or let down her comrades.

Personality:
Aurica has been raised on tales of the pride, bravery, and determination of the dwarven people. She drank down the desire to reclaim Jormurdun with her mother's milk. She is a child of war, and every person she knows has been personally touched by the Crusades, and by the cruel hands of demons. There is no question about her commitment to see every demon driven back into the Pit from which they came. In this resoluteness, Aurica is a typical dwarf.

In other ways, she is not: life in Kenabres has led to a necessarily multi-cultural outlook on life. Aurica has nothing of the usual dwarven prejudice against those with orc blood: she's known too many half-orc warriors who have served bravely in the Crusades, and she learned much of tracking from elves. She is open-minded for a dwarf-- willing to work even with the Hellknights who also battle the Abyssal horde-- but draws a hard line against those of demonic blood.

Where most dwarves (and definitely her brother) seem very serious to non-dwarves, Aurica has a rather broad sense of humor, again shaped by her contact with many people. Occasionally this humor strikes those who are new to Kenabres as very inappropriate, given the gravity of their cause, but most veterans of the war recognize Aurica's sense of humor as the gallows-humor that develops only in those who live always in the shadow of death. Nothing is sacred when death can come at any time, and when any excuse for a laugh is a precious thing. Aurica fights hard-- and parties hard, when the opportunity presents itself.

Aurica believes it is her heritage and duty to battle demons, and someday to hopefully reclaim Jormurdun for her people, but one day and one battle at a time. She is usually level-headed, pragmatic, and understands the value of a strategic retreat. The demons will still be there tomorrow.

Appearance:
Aurica is your standard dwarf: a little over four feet tall, broad and solid. She has the red hair of her mother and brother. She wears worn, but well-cared-for armor. Her hands are scarred from both battle and the forge. She often smears the holy symbol of Magrim on her cheek or forehead in ash, to show she is prepared to die at any time.

Stats, and a question for Alice:
Aurica's definitely going to be a ranger, either straight ranger or Yokai Hunter. I haven't settled on whether she'd be ranged or melee-- I could go either way depending on what the party needs, or build her as a switch hitter.

Regarding Yokai Hunter: the favored enemy list is restricted, and allows only 'outsider (native)' as an option when it comes to outsiders. I'm not sure how restrictive that actually would be in play? As in, I don't know if the Worldwound demons are usually considered to qualify for that. I like the flavor of Yokai Hunter, but if the 'native' thing wouldn't apply to the usual Worldwound demon, I'll go with straight ranger instead.


Outsider (native) largely refers to:
- oni (the intent of that archetype)
- tieflings
- aasimar
- other oddball things like couatl, wendigo, peri, the elemental PC races, etc.

Demons in the 'Wound are Outsider (evil). The only difference between your run-of-the-mill demon and those in the 'Wound are basically that these ones physically crawled through the rift and are thus not considered "summoned" or "called".

Now... you'll fight tieflings for sure, but I don't think that's what you're aiming for!

Spoiler:
If there's something about the Yokai Hunter you're really itching for, or conversely something about the Ranger class you're trying to get rid of, message me about it.

RPG Superstar 2015 Top 16

Gracias for the clarification. I'll probably just go straight ranger, then.


Erestelle
Synopsis:
A utility type demon hunting elven ranger

Erestelle was born before the world wound turned his forest home into the 7 Hells on Earth it is today. When the demons came his world was turned upside down. A mysterious savior rescued him and many other children from the ensuing chaos. The woman wore the symbol of Desna from her neck. Somehow she threaded her charges through the blasted landscape avoiding fires, twisted flora and fauna and the incurring demons. After several days of this deadly cat and mouse game she delivered Erestelle and the others to a band of survivors. She smiled then turned back into the thick of it to seek out and rescue others that might need her help.

Erestelle never forgot the words of the songs she had sung in a near whisper in the most beautiful voice he has ever heard in his many years. When things were at their darkest and the small elflings in near panic. She sung:

"I'll Take a silver thread from a spider’s web and spin, spin, spin.
you silver wings to fly and sing and dance upon the wind"

"We'll fly high above the trees and across the seas and through the sky."

"until the bad times end and the land comes to mend for our dreams will never die."

The song has forever haunted him and fostered the will to someday be like the mysterious rescuer. Who was this woman? Was it the god Desna herself? How did she keep them safe through the whole ordeal? She somehow hid and snuck them through unspeakable conditions and delivered them all whole.

The young elf dedicated himself to becoming like her memory. He took up the training of a traditional ranger, a scion of his race. But, growing up in the disappearing elven lands was a harsh environment. He turned to the Elven god Ketephys for his guidance. The long faced god suited the young ranger well and the lessons of self reliance and keeping ones enemies at a distance helped keep him alive.

As he grew older he would eventually become the hunter of those that once stalked him. At first he was a minor annoyance, but then he proved himself deadly and more than persistent.

Soon the more intelligent of this chosen prey began leaving traps for him, even some of magical nature. He learned to avoid the easier and clearer paths and took to rock climbing, ridge walking, swimming and even leaping from tree to tree to go around these hazards. But, as time went on he studied these magical and mechanical devices until he learned how to disable them. Eventually he would set traps of his own.

The enemy is one of lies and deception, this has taught the elf to be suspicious of his surroundings and new comers. Like his god he often finds himself quiet in contemplation or intensely thinking while holding still. This introspection may lead some to think of him as too stoic, but Erestelle is not unfriendly or unkind. Especially to children or those in need, because it give him a chance to feel like he is paying forward what was done for him.

The ranger has come to the city on a rumor. A traveling peddler told Erestelle about a strange woman he had met just a day outside the city. She wore the symbol of Desna about her neck and said she was looking for a lost child. Could it be that the woman was still alive? Erestelle had to try and find her. He wanted to thank her and ask oh so many questions. Perhaps she would even let him join her on her travels. . .

This build would replace some of the need for a rogue in the group. I loved the story behind the Chance Meeting trait so I incorporated it here. I picture him as being a traditional woodsman in a disappearing forest. He uses traditional weapons and materials and is very self sufficient. He is a capable fighter, but prefers range attacks and skirmish techniques. I spent much of his starting gold on survival equipment and tools and a nasty bear trap to go with his traditional weapons.

I could see him take a level or three of rogue to access surprise strike and flank to make him work game mechanically like the image I have for him.

I think I can use my own life experiences to help bring out the woodsman feel. Anyone have some questions about the character? It might help me flesh him out by answering them.

This is my first character concept. I am also working on a cleric type and a wizard concept in my head, but that will have to wait until tomorrow night.

Please give constructive criticism

Stat Block:
Erestelle
Male Elf Ranger 1
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +1; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee elven curve blade +3 (1d10+3/18-20) and
. . elven hunting knife +3 (1d4+2/18-20)
Special Attacks favored enemy (evil outsiders +2)
--------------------
Statistics
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Str 14, Dex 17, Con 12, Int 12, Wis 13, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Hermean Blood
Traits chance encounter, suspicious
Skills Acrobatics +6, Disable Device +6, Heal +5, Knowledge (nature) +5 (+7 vs. evil outsiders), Perception +7 (+9 vs. evil outsiders), Ride +6, Sense Motive +2 (+4 vs. evil outsiders), Stealth +6, Survival +5 (+7 vs. evil outsiders, +6 to track); Racial Modifiers +2 Perception
Languages Common, Elven, Sylvan
SQ elven magic, weapon familiarity, track, wild empathy +1
Combat Gear caltrops, oil; Other Gear studded leather, elven curve blade, elven hunting knife, bear trap, bell, candlestick, earplugs, fishhook, magnet, mug/tankard, piton, pot, rogue's kit, sack, saw, scroll case, sewing needle, signal horn, 50 gp
--------------------
Special Abilities
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Chance Encounter (1/day) Re-reroll failed Acrobatics, Bluff, Disguise, Sleight of Hand or Stealth check, keep 2nd result.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs Favored Enemy (Evil Outsiders).
Hermean Blood (Disable Device, Acrobatics) 2 skills of your choice are class skills
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Of course you would decide ranger. 9 minutes before I post my idea lol. =)

RPG Superstar 2015 Top 16

*wince* Sorry!


Okay how about this one if there are too many rangers . . .

Working on an Ulfen Cleric idea, because you've got to have a cleric in the group right?!

He is a member of the Raven Guard. An organization of heroes that stand against the Threat of Irrisen.

Why is he here? To add some Viking flavor and because his order sent him to the lands of the crusade to learn what has worked and what does not work in the crusade and hopefully apply it to the threat of an incursion by the daughters of babba yagga into the Lands of the Linnorm Kings.

(which in my imagination would not be too much different from what is happening at the world wound. Those Winter Witches are almost demons themselves!)

I am liking Rathgiel (spelling?)as his potential god. With Rage and Nobility domains. I mean come on, you need some good blood lineage if:

"You come from the lands of the ice and snow where the Linnorm kings dwell and the witches sow!"

"The threat of the hags will drive our cleric to new lands,
To fight the horde, singing and praying: Valhalla, he is coming!"

"On he sweeps with threshing oar, His only goal will be to fight at the World Wound source!"

"Ah, ah, Ah ah ah AH!"

"He comes from the land of the ice and snow,
From the midnight sun where the hot springs blow.
How soft he found fields so green, that whisper tales of gore,
Learns of how Crusades calmed the tides of war from demon overlords."

"On he heals with spells and lore, His only goal will be to keep your character alive to PbP some more."

"So now please stop and update all your pdf conversions,
For a good cleric can win the day and he's the first in all the submissions."

heh heh, I couldn't resist a little Led Zepplin influence.


I've been sick as a dog all day, but still checking in in the hopes of an announcement. Come on, accepting my bitter old Viking would make me feel much better. :p


And finally my character submission is ready. May I present (and hope the third time does indeed prove to be the charm, as they say)...

Joneth Revane, Bladebound Kensai

I eagerly await any questions or feedback you may have for me.


I'll work on those backstory tweaks in the morning. I'm just too damn crook right now.


Oof... some solid late entries... and some of them Rangers... DAMMMIT! ;D

Ahem... I mean, nice entries guys (and gals).

RPG Superstar 2015 Top 16

*toasts to Eben* Sorry, bro. It was impossible not to step on someone's toes here! But there's nothing saying two rangers can't be badass together. :D


Thorvald the Black Shield wrote:
"You come from the lands of the ice and snow where the Linnorm kings dwell and the witches sow!"

Aaaahhhuuuhhaaaaaaaahhhhhhhhh!!!!!!!!!!!!!


Hey, no problem. I think Aurica is pretty awesome. From the looks of it, there really isn't much overlap (other than a mutual hatred of demons). If Aurica can keep from killing him on sight, I'm guessing it would be a fun (or at least interesting) relationship... ya know, if we both get in.


Ok, here is Drakra.

Male Gnome Bard(prankster).

Traits - Chance Savior, Helpful

Feat - probably Effortless Trickery

Crunch - will work on tonight

Background:

Drakra woke up and blinked at the bright sunshine in his eyes. Ouch, who turned the lights on? A minute and a few dozen blinks later, he realized that there was a fetid stench about him. He reached up and tentatively touched a large welt on his head. As he did so, he recalled some of the prior night’s activities.

He had gone to the bar because the famed Andoran elven singer Kylita Evertore was to be performing. Drakra figured he would have some fun, for what is more fun than getting under the skin of a performer and making them lose their train of thought. He never meant to harm anyone, but it was just so much fun. And, he had done this so many time over the years that he could hardly recall them all.

Usually, the end result was a really annoyed performer. And, once the performer lost its cool, Drakra would cheerfully introduce himself to the owner of the establishment and then step in to finish the performance, and collect the evenings purse.

Last night, now it was coming back to him. Last night the elf must have had bodyguards somewhere. You could see it in her eyes when he started to mock her. Oh, she was so uppity. He knew the type. With her perfect wardrobe and her picture perfect hair. So, Drakra had started tossing the insults. Well, it was about a minute later. He could see the red welling in the elf’s cheeks and flaring at her perfect cheekbones. Then suddenly he felt a tap on his shoulder. When Drakra turned, all he saw was a giant fist.

So, now here he lies, with the refuse of last night’s revelry. There were more people than usual in Kenabres because of the festival today, so there was a lot of refuse. He knew he had to get back to his home and change out of the dirty clothes he was wearing. Not that he really cared what he looked like, but it was hard to make honest money smelling like old ale and rotten food.

With that, Drakra stood up, and winced at the pain in his shoulder. Darn bodyguard must have dragged me by the arm. Managing to get his feet, he whispered a prayer to Shelyn and then felt the healing magic flow through him, shrinking the bump on his head and making his shoulder stop hurting. He then made his way back to the small apartment he had been renting for the past several years.

Once he got to the apartment, he looked about at his meager belongings. His journal, a small lyre, a rather worn suit of leather armor and a longsword. The sword and armor were from when he had joined the Third Crusade. What a mockery that had been. Fortunately, he had been so useless that when the corrupt cultists had led the battalion into an ambush, he had been completely missed.

Drakra though again: Perhaps it is time I tried my hand at this fight again. Somewhere in that demon cursed land must be a portal to my home. A portal back to Greyhawk.

----

Perhaps, a little of the earlier history of Drakra would be beneficial. Drakra is not from Mendev, or the Inner Sea, or even Golarian. He was born in the Kron Hills a few days ride from the city of Greyhawk. The greatest city in the world, just ask him. The Kron Hills are full of gnomes, similar, but not the same as those in Golarian. Gnomes from his home live in small homes in hilly and wooded lands. They are great farmers and work well with animals. But, Drakra was not interested in staying near home, he wanted to wander far and wide, to see all that the world had to offer. Little did he know at that time just how big the world was, or that there were other worlds similar to Greyhawk. As a young gnome, he travelled to Greyhawk and learned to entertain the masses, and he was quite good at it. He was not rich, but made enough to get a nice home and nice food.

One night, after performing at a local tavern, he was walking home whistling a snappy tune when he felt a thunk on his head. When he awoke, he was on a boat. Or at least he assumed he was as he could hear the sloshing water and feel the sway of the waves, which made him nauseous. He lay there for what seemed like forever. Eventually, he could see light through cracks above him and assumed that he was tied up in the hold. A few hours later, the boat, really more of a barge, docked and he was roughly dragged from the hold and tossed onto a wagon by two thuggish humans.

Over the next several days, he travelled north in the wagon. He became very frightened hearing the people driving the wagon speak. They spoke in a hissing evil tongue, one he knew to be the language of demons. It was then that the fear took over. He knew what lay north of the Nyr Dyv. The land of Iuz, Iuz the Old. The land of the demon ruler of that accursed land. He was sure that he was being taken there. Why, Drakra did not know. All he knew was that he had to escape, he had to flee.

For three days he starved in the back of the wagon. At night, the captors left him there while they slept. But, he was so tightly bound, that he could not free himself. Finally, on the fourth day, the covers were removed and as he blinked, he saw he was in a small town, or what was once a town for now it was overrun and destroyed. Goblins seemed to live in most the homes and the temple to some unknown deity had been desecrated and covered in blood with skulls and more unthinkable things hung from the minarets and carvings.

He was roughly taken inside and tossed onto the altar, he knew that his death was imminent. Then, suddenly, he heard a rushing sound and found himself encased in fire which burned him to the soul. He blacked out and when he awoke, he was lying beneath a fir tree which was scorched and still smoldering as though struck by lightning. His hands and face were burned and his whole body ached. Not knowing what had happened to his captors or their demonic minions, he pulled himself up and began to sneak south, hoping against hope that he would find the Nyr Dyv and some way of returning to Greyhawk.

For three days, he travelled in the light, hiding and sleeping at night. Twice he saw what he was sure were demons. Strange malformed creatures with horns and long clawed hands. When he saw them, he quickly hid and prayed. Then, on the fourth day, with his stomach rumbling, he heard a sound behind him, like a cracking of a branch. He turned and there, almost invisible, was a woman garbed in green-brown armor with a bow in hand. The woman told him that he was behind enemy lines, and that she would help him back to Kenabres.

Drakra had never heard of Kenabres, but any place was better than the demon infested lands of Iuz. The woman give him some rations and water which he hungrily gobbled down. Then, she used magic to heal his wounds saying a prayer to some deity named Shelyn as she did. Although not full healed, most of his wounds closed and Drakra was able to follow the woman. While she spoke little, she did talk with him. What he found most strange was that her accent was unlike any he had ever heard before. Whereas in Greyhawk the sound “r” is rolled off the tongue, her accent did not. She also made a strange “th” sound which he had rarely heard in Greyhawk except from people from far distant lands.

When Drakra asked the woman her name, she told him simply that she was a guardian of the weak, but did not tell him her name. When he asked about her accent, she told him it was the common tongue of the nation of Taldar, a nation he had never heard of before.

Finally, after another day of traveling, and occasionally hiding when his savior detected enemies in the area, they crossed what she called the wardstone boundary. Shortly thereafter, his sensitive nose detected the smell of wood smoke and cooking food. After going around the side of a hill, there before him was a town, no, a city. It was a pittance compared to Greyhawk, but still a decent city. The woman told him that she rarely entered the city, but gave him the name of a good inn and a few coins to find food and lodging. She then bid him farewell and turned to return to the abyssal land from which she had saved him.

It did not take long for Drakra to determine that he was no longer in Greyhawk. The temples and deities were different here. The accents were different. Even the other gnomes, few though they were, were different. However, not knowing how he had arrived here, Drakra set forth to learn of this land, and hopefully determine how to return from whence he came.

This was nearly fifty years ago. Since that time, Drakra has undergone numerous changes. For a time, he believed he would be a crusader to fight against the demons in what the locals call the Worldwound to find a way back home. He joined the Third Crusade, only to see it destroyed from within by demonic supporters. He has also had dark periods in which he has contemplated throwing himself upon his own dagger. Always, however, there has been two constants that has brought him back. The first is a desire to return to his true home, Greyhawk and the Kron Hills. And the second is an ever growing love of the deity Shelyn, patron of the arts and beautiful things.

For the majority of the past fifty years, Drakra has wandered the lands of what is called the Inner Sea. He has seen many things and entertained many people. Unfortunately, he often falls into dark and brooding moods during which his entertaining frequently causes listeners to become less than enthused with him. To say that he has made an art out of sarcasm and mockery is an understatement. He does not use these tools to harm, but simply as a way of expressing himself and making a living, even if not all would approve of his tactics.

Which brings us back to the present. Three months ago, he finally returned to Kenabres. Rumors had been rampant throughout the Inner Sea that a new Fifth Crusade was to be undertaken. Although he is still lacks the strength to fight demons, he has learned new skills such as healing and the ability to create deceiving illusions which he believes will aid him on the crusade.

----

Suddenly, Drakra realizes that it is nearly noon. How long had he been contemplating how he got here. Quickly, Drakra puts on his armor and straps on his sword. He then tenderly strokes his lyre before putting it in a pack. Everyone needs some good music to liven their spirits sometime. He still marveled that in all his years of travel, and being abducted by demons, that the old lyre had survived and remained with him. Once equipped, he looks about his apartment once more, unsure if, or when he will return. Then, he turns and heads out to see if there are any crusader leaders looking for some morale boosting songs today.

Sorry, if the background is a bit long. Took a while to figure out.


Here's Marleeri Debal. She's a warpriest in the service of Nocticula, and member of a small cult that believes Nocticula is trying to redeem herself. I welcome any critique or questions.

Description:
The woman before you is dressed in chainmail under a simple leather outfit with a skirt, and is bristling with weaponry. Her beauty is marred- or perhaps accentuated- by demonic features: a pair of curling horns, scaled extremities, a long sinuous tail that whips back and forth impatiently, and a pair of large wings. Shoulder length oddly purple hair drapes over a scarred, ruined eye and a cocky smirk is etched into her features, just above a thick red scarf.

Backstory:
Marleeri's parents are relatively normal, and live in a small town in Ustalav. Her father is a hedge wizard who makes a living off of crafting and selling minor magic items, mostly potions and scrolls. He specializes in a special brew he claims is superior to any healing potion, that regenerates your wounds before your very eyes. Marleeri's mother is an enigmatic adventurer. She's in and out of town frequently, but spends almost every moment in town with her husband. She's renowned as a great warrior, though nobody in town claims to have ever seen her fight, and rumors suggest she has magical powers and might have even slain a dragon.

Then Marleeri is born... and little changes. She's a beautiful, human, baby girl. Her parents were stressed before the birth, but are relieved. They live happily for a few years, with Marleeri's mother settling down. She still occasionally leaves for business. Marleeri's father tries to teach her magic, but she has no aptitude for it. She grows incredibly slowly.

On her 6th birthday, disaster strikes. Scales grow from Marleeri's flesh around her hands and feet, a sinuous tail extends from her spine, and a small pair of horns erupts from her brow- she is clearly a tiefling, though her demonic nature has manifested late. Her mother is out of town, and the superstitious villagers are horrified. Marleeri is sequestered away, and her father is taken by a mob, tried for dallying with demons, and promptly executed. Marleeri is left imprisoned while they decide what to do with the abyssal child. Her mother returns, and learns about what happened in her absence. In a rage she abandons her disguise and reveals herself to be a succubus. She reclaims her child, and in the process leaves a large portion of the town in flames.

But Marleeri's mother is afraid now. Her child has been damaged, her innocence tainted by the murder of her father and the sight of her mother killing and destroying. She doesn't think she can be a good mother alone, so she leaves Marleeri with the only people she can trust to teach her daughter properly, and hopefully not to hate her for what she had done, but to understand her; the heretical cult of Nocticula.

Personality:
In three words: Optimistic, Naive, Loving
Marleeri follows the doctrine of a cult of Nocticula worshipers who (correct or not) believe Nocticula to be in the process of redeeming herself. Her philosophy boils down to a few key points:


  • Life is to be enjoyed to its fullest. Boundaries are important, but must serve a purpose.
  • Harming others, especially for one's own enjoyment, is unacceptable. Harm must be tempered with a pure purpose.
  • All beings possess a spark of good in their heart; they simply must be willing to draw it out.
  • Darkness can conceal good as easily as it conceals evil.

She is willing to grant mercy to almost anyone, but understands the regrettable necessity of fighting and killing. Marleeri is touchy about people 'slandering' Nocticula, and no longer tells people what deity she serves unless asked directly. She's affectionate with close friends, and thinks of physical contact as a good way to bond. Superstition frustrates and annoys her. Marleeri knows she's no scholar, but still wants to learn about the world and understand things that perplex or confuse her.

Character Flaws:
Excited and passionate about Nocticula... behind closed doors. Marleeri is afraid of people hating her, and worships in secret. She won't lie if someone asks her, but she's hesitant to be honest about her faith.

Knows little about the outside world. She had the opportunity to read about it and learn, but never got around to it. On one of the rare occasions she ventured far from the Cult, she lost an eye to a group of thugs who targeted her for being a tiefling.

Sample Quotes:
"I've been blessed with a good, if impure, heart. It's my responsibility- my privilege- to help others on their path to redemption."

"The demons of the Worldwound have crossed a grave line. They have an infinite world to themselves, but they greedily claim what is rightfully Sarkoris'. They slaughter indiscriminately, they seek to corrupt the minds of the righteous, and they continually march towards future, greater evils. They must be stopped- and if my words cannot halt them, then my blade will. I go with fury in my heart, but mercy in my soul."

"Nocticula has a reputation as a terrible force of evil. As the first of the succubi, one would certainly expect so. But her actions do not speak to me as those of one committed to destruction and oppression. She fights the other demon lords, slaying them and imprisoning their souls where they cannot be recovered, and according to my knowledge strives for redemption. To be better than her demonic identity would suggest, to feel the intrinsic desire to make others feel better. Much must be done for a being forged of evil to find redemption- but if a demon lord can seek it, I cannot deny it to anyone."

"You're an all powerful wizard, hm? You watch my back and maybe when this is all over we can play 'Binder and Demon'."


GM Alice wrote:
Two more people to give suggestions to (plus Leopold, who needs a backstory before I can comment :P)

Done! Sorry, meant to have it done sooner but it's been a busy week and I wanted to take my time with it and not rush something out.


Height: 2d4 ⇒ (1, 1) = 2
Weight: 2d4 ⇒ (1, 3) = 4

Age: 6d6 ⇒ (6, 5, 4, 2, 1, 4) = 22


Hey, Alice. I've decided to withdraw Jaali from the recruitment. I have altered Voren's backstory based on your feed. It's here and in Voren's profile.

Voren's backstory:
Voren was once a child of Sarkoris. Never knowing his parents, he was treated as an outsider due to his appearance. He often took to wearing heavy cloaks and deep hoods. Over time, he discovered an unusual talent: that of magical healing. The druids of his tribe took an interest and taught him. He also questioned about a peculiar mark on his arm. Though the answer was never revealed.

However, in 4600 AR, the Abyss began to open. Voren fled with everyone else, getting separated and joining other refugees at every turn. He kept his hood and cloak on, fearing what would to him happen in these trying times. Eventually, he found himself in the Shudderwood. Worn and weary, he continued to flee from the demons that attacked. However, he eventually collapsed, darkness taking hold.

Voren eventually woke. He stumbled around, coming across the untainted fey of the woods. He was shocked to learn that the year was 4707 AR, at the tail end of the Fourth Mendevian Crusade. They explained that he was in a “fey slumber” that kept him safe and in a odd type of stasis. They decided to take him in due to a strange glowing marking that encompassed his body that marked him as having some connection to the First World, believing that the marking allowed him to be in the fey slumber. He continued his magical training under the fey, though it was now referred to as witchcraft. He wandered into the various towns in Mendev and Ustalav to sell the alchemic items that he’s crafted and buy supplies, careful and jumpy of the townsfolk and the witch hunts that both countries participate in due to Mendev’s close proximity of the Worldwound and Ustalav’s superstitious mentality.

Throughout his life, Voren studied and researched another peculiar mark on his arm. He often had to go into towns and use the libraries. He poured over various books with Ayne, his familiar and one of his few friends.

When Voren turned 21, he eventually found out the peculiar birthmark was what was know as a Sign of the Seeker’s Spiral, a mark of the Riftwardens. However, Voren couldn’t remember hearing about such a group in 4600 AR.

Coming to the conclusion that his birth parents are most likely dead, he realizes that the one who killed them must still be alive. He decided to head to the Worldwound to investigate and the upcoming Crusade provided the perfect opportunity. Donning his heaviest and most concealing robes, he made his way to Kenabres. Reaching the town, he decided to participate in Armasse, as an opportunity to learn about the current state of the World, the Worldwound, the current norms of society, and to have some fun before pouring into his work.

Looks like we have very interesting characters. I can't wait.


wizard concept submitted by PM.


With purpose, Reiko places her sheathed katana by her knees, smooths the sheet of rice paper on the tatami in front of her, and dips her inkbrush...

Slow - so slow - tears slip
from the Willow's mist-kissed limbs.
Will my blade be called?

Any idea when you'll be making your selections, Alice? :D


sooooooooon

Go bug Heldar and tell him to post his character faster. :P

p.s., love the poetry! I'm a huge fan of Japanese poetry.

RPG Superstar 2015 Top 16

"Oh, you like poetry, huh?" Aurica says with a grin. "I can do fancy words too!

"There was once an orc named Gormuk
"Who had the worst sort of luck
"He met a nice succubus
"And he started to cuss
"Cuz he knew he was gonna be--"

*Her older brother shows up looking stern and claps a hand over her mouth and drags her off for a lecture. Alas.*


Here is Drakra's character sheet.

Might still need some work.

From the hills of yore;
To the Gem of the Flanaess;
Through realms of gore;
And the city of Kenabres;
Long have I travelled;
Many a riddle unraveled;
Now before me I set;
A new task to beset;
Demons the wound does spawn;
These I hate with a passion;
Sarkorsis a new dawn;
I will create with compassion.


Wow. the competition is fierce! Alice did you want to throw me some feed back? I hope Flynn is acceptable and accepted, but anything to make him more so would be waayyyy welcome!


Same here. If there is anything to ask or suggest, go ahead. :-)


Oh damn, I missed you Flynn. Sorry :(

I'll try and get y'all some feedback as time allows, I'm prepping for my (IRL) WotR game tomorrow at the moment!


NP. Just feelin a little small in this large group of applicants. XD


Laid bare by their words
Hopeful players sit idle
Bated breath drawn in


Is that a haiku?


More poetry!:
"The Lands of Linnorm Kings are harsh and cold,
But breed strong men to bear the untamed land.
Now age has lined my face and beard and hands,
And while my mind is sharp, my body's old.
With all I loved now gone, I feel no hold
To keep me here, to bid my bones to stand -
And though I've travelled grass and snow and sand,
My end draws near, my Lady has foretold.
I hope to find a fate befitting me,
An end to this long life of pain and woe:
But will I find it here? Or is my fate
Much farther than I'll ever hope to see?
The time of reckoning is near: bestow
On me a chance to see the Boneyard's gate."

... aaaaaaaaand this is why I don't write Petrachan sonnets. Think I'll stick with Shakespearean and Spenserian from now on.

Still working on those minor backstory tweaks, Alice. When I'm not faffing about with bad poetry. >.>


Even the great length
of the "application list" --
now that decision time
has (almost) arrived, it more and more
grows surpassingly intense.

In the decision time when
myriads of players gather,
each and every thing
once again excites, and yet
I myself remain undecided.

Shall I, every day,
see the waiting peoples
as growing ever bored
and once again make the realisation
that I really can't write poetry to save my life?

With apologies to the Kokinshu.


F. Castor wrote:
Is that a haiku?

Not explicitly, but close enough as one can get without a good understanding of japanese.


I love how we've gone from applications, to waffles, to poetry. Easily one of my favourite recruitment threads ever. Though I am getting extremely anxious and nail-bitey to find out whether I'll make it in. :P


Same. If the quality of posts in the recruitment thread is anything to go by, the game itself is going to be interesting!


When it comes to poetry, I am pretty useless. I just like to try to make things sound good.


I used to be a serious poet. I used to write in different forms just for fun. Like the time I wrote a Chant Royal - oh god, that was a nightmare. I'll stick with sonnets any day.

I'm actually working on a fun little project. I'm trying to write a poem about each of the main Pathfinder deities, in a form that reflects the themes of that deity. For example, a sonnet for Abadar, as it's very structured; a pantoum for Asmodeus, due to his plans within plans; a ballad for Cayden Cailean, or maybe a chain of limericks; a monotetra for Desna...

And here I am rambling again. (Shut up, Ronnie. Go to bed already.)

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