GM Aarvid PFS #6-04: The Beacon Below (Inactive)

Game Master GM Aarvid

Mission Briefing and Resources |
Level 1 - Study Halls Map | Level 2 - Library|Level 3


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Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Well, lets start with the conveniently marked A6, then whatever was behind the illusory wall, then across the hall from there, then off towards where we came in.
Or however much of that we can investigate in our hour of wait time.


Slides/maps

Noisy leads the way to the south and to the room terminating the hall to the east.

(A6) A marble statue stands at each end of this corridor. Purple faerie fire illuminates the east statue, which depicts a Garundi man who is healthy and vital on one side and cracked and burned on the other. The other
statue depicts a Garundi man wrapped in linen like a mummy and wielding a staff.

Kn:Rel DC10:

You recognize the first statue as Nethys, god of magic.

Kn:Rel DC20:

A PC who exceeding the DC by 10 or more also identifies the other statue as Ptah, Osirian god of creation and invention.

No other occupants are in this shrine area.

You can do stuff in this room, let me know. I am also posting the illusory wall room as well

Backtracking from the shrine to the illusory wall room you see.

(A9)- Pools of pure elemental water, earth, and fire occupy this chamber. These apparently date back to the Pharaoh of Forgotten Plagues, whose forces captured them in a war with Jistka. The elemental presence has warped the stone in the room, giving the surface immediately surrounding the water pool a spongy texture, growing strange crystals near the earth pool, and sending veins of pulsing magma rippling through the flagstones near the fire pool. Several metal scoops and flasks are stored at narrow workstations between the pools.

Kn:Planes DC25:

A PC who studies the pools and succeeds at a DC 25 Knowledge (planes) check identifies combinations of elements that might conjure elementals of other types, such as air (fire mixed with water, then filtered through earth), ice (water mixed with air), lightning (fire mixed with air), magma (earth mixed with fire), and mud (earth mixed with water).

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

GM Aarvid:
Just a reminder about Luisila’s constructs-ignore-me clockwork key :)

A6.

Knowledge (religion): 1d20 + 7 ⇒ (18) + 7 = 25

Luisila points a finger at the two-faced statue. “Nethys. God of magic.”

She walks up to the Mummy statue and peers at it closely. "I was going to guess this was the Mwangi archmage Old-Mage Jatembe, who some scholars believe was an Aspect of Nethys. But it’s not! It’s actually Ptah, Osirian god of creation and invention."

“I’m thinking we have time to do a thorough search while Saruna dances with Thoth in the pale moonlight.”

Take 20 Perception – inspect room and statues: 20 + 21 = 41

A9.

“This room is oh, so very odd.”

The priestess dares partake of rampant speculation. “Perhaps the flasks are meant to be filled with the primordial elemental gunk – that’s a technical term, San Xiao – and used as splash weapons or something?”

She looks hopefully at Conan, Noisy and the Trap Breaker. “However, personally I’d wait for an expert’s opinion before doing anything hasty.”

Grand Lodge

AC 22 T 15 FF 18 | HP 80+11/80 | F +15 R +20 W +12 (+1 vs. psn, disease; Immune evil mind control) | Init +11 | Perc +25 (30 vs. traps) (Dark 60) | SM +8 | Bomb 5/19 | Wing 8/11 | Boot 5/10 | HeightAware, InvMind (6), Heroism, DexMut

Planes: 1d20 + 19 ⇒ (1) + 19 = 20
Planes: 1d20 + 19 ⇒ (2) + 19 = 21

"I... hmm. Nevermind."

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Knowledge (religion): 1d20 + 11 ⇒ (3) + 11 = 14 edit: bah!

"Well, can't say this place isn't multi-denominational." Noisy adds, with a chuckle, as Luisila explains the statues.

"Have not had a chance to learn of most of these old Osirion gods."

He then proceeds to look around the room with the others. Perception: 1d20 + 15 ⇒ (6) + 15 = 21
Will use detect magic whilst doing so.

----------------------

The next room proves even more interesting.

Knowledge (planes): 1d20 + 11 ⇒ (14) + 11 = 25

"Well... that's certainly interesting." He says, examining the pools.

Perception: 1d20 + 15 ⇒ (19) + 15 = 34 (with detect magic as well)

"Also might explain where Saruna's recruiting her hired help from." He adds with a thoughtful grin.

He points at the pools. "Those elemental pools seem to have a very strong connection to the planes they represent. So much so, that I believe one might be able to use them to conjure elemental aid if neccessary."

"Been here a very long time. See how they've seeped into the surrounding stone. That doesn't happen quickly."

He takes a closer look. "I think you might even be able to mix and match to some degree, like combining paints to form new colors."

He ponders for a moment. "Though if it is where she got her elemental creatures, she did not seem to have as much control over them as you'd think."

He shrugs slightly. "So perhaps the forces here are a bit chaotic and hard to control."

"Hard to say. Something for the sages to sort out."

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

It just occurred to me to wonder how she summoned the Mhistus. There are only 3 elements represented here. Over-analysis mysteries!


Slides/maps

Luisila figures the statues are meant for offerings to the two gods and will typically grant some small blessing to their devotees.

In the pool room, San Xiao figures the raw elemental fire is harmful and enough can be harvested to create a single splash weapon of fire damage instead of calling an elemental.

However, the material is volatile, and evaporates and destabilizes quickly if not used. Creating such a splash weapon requires a successful Craft (alchemy) or Knowledge (arcana) check.

Noisy suspects the pools have been tapped out and may only have one use left.

(A8) Fredrik gets bored and wanders to the west, opening the north door for him and Savage to peer within.

This neatly kept office once doubled as living quarters. A basin in the northwest corner continuously refills with water as a decanter of endless water, and an ancient cot stands nearby. Magical illumination provides bright light. A tidy desk and workbench hold ancient quills and dried-up ink.

Fredrick calls San Xiao for the desk. You may want to check in here.

Unlock Desk DC25 DD:

The desk’s drawers are locked and contain library acquisition records.
You open the drawers and recover the records.

Search Room DC25:

A PC who succeeds at a DC 25 Perception check locates a loose stone under the cot. Prying it up reveals a cache of tools and a journal.

Assuming one of you searches...then you can make these checks...

DC 20 Heal or Knowledge (arcana or religion):
You identify most of the supplies as well-preserved mummification paraphernalia from a past age. The journal, written in Ancient Osiriani, records 20 years of the Amethyst Sage’s work in archiving and recording lost treasures while wrestling to maintain his own identity when exposed to his sage jewel’s memories. Several letters sandwiched between later pages describe, in brutal detail, multiple Qadiran raids in which the invaders killed or captured sages or sympathizers.

DC 30 Linguistics:

The final year of entries is encoded; a successful check and at least 2 hours of study are needed to decipher it. It describes some of the sage’s investigation of An-Hepsu XI’s rituals of immortality, including one that involved a canopic jar recovered from an undisclosed location in the Pillars of the Sun. With increasing bitterness, the sage expresses a fervent desire to survive the Keleshite attacks to ensure that the order of Jeweled Sages survives.

(A10) Fredrick then strolls casually west to check the last door, with no regard to setting off traps or enabling ancient cataclysms.

This is the room the Amethyst Sage used to perform several of the rituals he researched, and the architecture still bears the scars of his experimentation. The smell of burnt flesh still permeates the chamber, and now indecipherable runes drawn in blood long since reduced to powder line the floor. The walls are slightly cracked and in several places even seem to bow outward as though pushed apart by a powerful force. There is little left to learn from this room

DC 20 Knowledge (arcana):

You determine that someone performed potent ritual magic here long ago.

Grand Lodge

AC 22 T 15 FF 18 | HP 80+11/80 | F +15 R +20 W +12 (+1 vs. psn, disease; Immune evil mind control) | Init +11 | Perc +25 (30 vs. traps) (Dark 60) | SM +8 | Bomb 5/19 | Wing 8/11 | Boot 5/10 | HeightAware, InvMind (6), Heroism, DexMut

San Xiao follows Fredrick and examines the desk, opening the drawer with ease, and spotting the loose stone almost as an afterthought.

Arcana: 1d20 + 19 ⇒ (5) + 19 = 24
Arcana: 1d20 + 19 ⇒ (7) + 19 = 26

Linguistics: 1d20 + 12 ⇒ (6) + 12 = 18
Linguistics: 1d20 + 12 ⇒ (12) + 12 = 24

San Xiao follows Fredrick into the next room, and examines the experimental chamber.

Arcana: 1d20 + 19 ⇒ (5) + 19 = 24
Arcana: 1d20 + 19 ⇒ (8) + 19 = 27

He shares the information he discovered with his allies. That's all the spoilers except the Linguistics.

Liberty's Edge

Male Half-Elf HERO 11 | HP 101/135 | AC 30 -T16 -FF 26 CMD30 | F+13(15) R+11(+13) W+11(+13) (modifiers apply) | Per +5(+7), Init +8 | Rage: 11rds * Claws: 5rds * Perf: 8rds

Conan actually says none of what he had whispered to Luisila, too paralyzed with fear to speak! Ultimately though he shakes it on and moves on with the others, sheepishly silent over the UNMANNING SENSATION that had occurred.

Unable to offer any insights beyond what San Xiao has already learned about the room, Conan moves with Fredrik to be additional bodyguard for the agent, and tries not to be depressed about his SUCCUMBING TO FEAR. Perhaps he can work it into his next comedy routine, he supposes.

Can't hit that Linguistics DC and San Xiao got all the others :)


Slides/maps

Ok, shy of entering the pink palace at the end of the hall, that covers all the rooms here.
Saruna will be calling soon...you figure 10-15mins before she is done.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

I can’t hit a DC 30 Linguistics check either, but I do have the three scrolls of comprehend languages Tahonikepsu gave us to start the mission with. Will those work, GM Aarvid?

Luisila draws a scroll of comprehend languages from a black leather case decorated with golden wasps.

A cool breeze ruffles each Pathfinder's hair as the priestess casts the spell, while her shadow's height increases, its pointed ears lengthen and translucent insectile wings sprout from its back.

The shadow turns about slowly to observe its surroundings, before leaning into Luisila and whispering into her ear.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

The linguistics check takes 2 hours (according to the description) ... methinks that's one that we might want to read later


Slides/maps

Agreed. I am not sure comp Lang scroll will last for the two hours...but should at least give the gist of it .

Down the hall, you hear Saruna shuffling as she coos at the gem as if she was a grandmother pulling out a batch of homemade cookies.

Finally....it is finished. I am so close now. I can almost feel the wind in my wings again!

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none
Luisila wrote:
The shadow leans into Luisila and whispers into her ear:

This knowledge is beyond your mortal consciousness to absorb, Lowly Deaconess. You should learn your station, crawling beneath the TRANSCENDENT Submissives of the Sublime Goddess!

As if I don’t get enough hectoring by VC Valsin and Lady Dyrianna …

Luisila *rolls* her eyes. Now I get attitude from nameless Outsiders as well…

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Oops, missed the last update!

Noisy eyes the gem with interest.

"So no more curse then?" He asks curiously.

"Will this allow us to pass the guardians at the Beacon down below now?" He adds thoughtfully, a moment later. "Or is that going to take draining the blessing of Isis, that you mentioned earlier?"

If its not a sage gem yet, does that mean it won't work to bypass the golems? Would kinda defeat the purpose of coming back to get it, if they attack us anyway =)
Would having Saruna with us help there?


Slides/maps

She turns to Noisy and replies with her raspy, yet less melancholy voice.
The gem has been purified but it is not without flaws.
I cannot say whether the guardians will accept it, but we will need the blessing of Isis before we will be allowed into the portal.

She knows her way around the library so she may have some assistance, but could equally anger
other allies of Badru's if they encounter her with you.

She smiles and asks you...

So are we ready to descend to the Portal and complete our fates?

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

"Yes." Noble says breaking his silence.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

“Bring it.”

Luisila pretends to make small talk, while continuing to probe the Sphinx-Mummy(?)’s values. “Isis is a good deity, isn’t She, Saruna?”

“Did you revere the Sphinx Mother before the Amethyst Sage absconded?”

The priestess *casts* protection from energy (fire) on Conan and magic circle against evil before stepping onto the third level.


Slides/maps

I revered only knowledge prior to my existence. Over time I have developed an affinity towards Thoth.

Saruna leads you to the second level and the circular room with the guardians.

See Level 2 - Library Map above. Let me know if you have any special actions/preps before entering the circular room.
Most previously cast, non-hourly buffs are probably gone after the hour-long ritual.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Noisy will recast heroism, as its likely gone, as well as refresh Triple Time to give folks a slight bump to movement speed for a little bit.

"Do you know what lays beyond the Beacon?" He asks Saruna.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Oh, hey, there's a door there I didn't notice before! Can we stop and take a look behind it, before jumping into the big round room with the golems?


Slides/maps

She responds back to Noisy.

There is no 'beyond' the Beacon. The Crystal Beacon is a large crystal capable of manipulating the Sky Vault of Ra and all its contents.
The Sky Vault acts as an extra-dimensional space though its contents are accessible only through the careful manipulation of the Crystal Beacon.
The vast knowledge of the library is stored within the Sky Vault.

Poking your head into the room to the west, you see what appears to be a mostly vacated bedroom.

A small bed, a workbench, and several hanging blueprints occupy this room.

One particular framed blueprint on the wall is the only thing of interest remaining.

Kn:eng or hist DC20:

If a PC succeeds at a DC 20 Knowledge (engineering or history) check, he recognizes as the original plan for the royal palace inside the shell of Ulunat, the Spawn of Rovagug destroyed by Azghaad I

Liberty's Edge

Male Half-Elf HERO 11 | HP 101/135 | AC 30 -T16 -FF 26 CMD30 | F+13(15) R+11(+13) W+11(+13) (modifiers apply) | Per +5(+7), Init +8 | Rage: 11rds * Claws: 5rds * Perf: 8rds

Conan gives Luisila a grateful nod-- both for her discretion and her continued spell protections as well. (Conan (and Fredrik's) Heroism was 100 min due to lesser extend rod; can I assume that's still going?)

After the ritual is concluded, Conan studies the blueprint...

Kn: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16

...but knows nothing about it. The trip seems to be getting the big red-headed man down. He sighs gustily at Luisila.

"This trip has provided me with few new jokes. PERHAPS AHEAD I WILL FIND SOMETHING HUMOROUS. Let us, as you say, EMBRACE OUR FATES."

He readies his greatsword as they prepare to enter the room with the constructs, using another charge from his wand of shield before they step in.

Grand Lodge

AC 22 T 15 FF 18 | HP 80+11/80 | F +15 R +20 W +12 (+1 vs. psn, disease; Immune evil mind control) | Init +11 | Perc +25 (30 vs. traps) (Dark 60) | SM +8 | Bomb 5/19 | Wing 8/11 | Boot 5/10 | HeightAware, InvMind (6), Heroism, DexMut

Are our 10 min/level buffs still up? It's been an hour, plus whatever time we spent on combat and parlay. I think we might still have some time.

Engineering: 1d20 + 17 ⇒ (10) + 17 = 27

"These plans are for the palace inside the shell of Ulunat. Very impressive. And very old.


Slides/maps

Let's figure ~75 mins expired since the fight with Badru, poking around and climbing back up to talk with Saruna before the hour ritual.
So anything with longer duration than 75 would still be up.

The party follows Saruna closer to the circle with the golems.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

List of Luisila’s buffs: communal resist energy (fire) *expired* ; freedom of movement (Conan) 25mins left ; protection from energy (fire) (Conan) 100mins ; magic circle against evil 100 mins ; defending bone (Luisila DR 5/bludgeoning) hours to go ; clockwork key (Luisila)

Luisila holds a scroll in her right hand and her bow in her left.

“Wow!”

The cleric stands beside San Xiao as the alchemist explains the engineering plan. “I have actually been under the Ulunat’s shell and seen the Forthbringer’s Palace from a distance.”

“It never occurred to me until I visited there, that they don’t have to worry about getting wet when it rains.”

Conan wrote:
“Let us, as you say, EMBRACE OUR FATES.”

“Provided that fate doesn’t sink to endorsing fast-turnover Family Restaurants, Conan.”

Luisila gives the big man a friendly punch on the arm.


Slides/maps

Ok, so who currently has the gem?

Saruna whispers.

"You must present the gem to the guardians to receive the blessing of Isis. I have only read about this, so how exactly it is done, I cannot be sure. Also, they may not accept the flawed gem so be prepared.

Actions? Not in rounds...yet.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Great...
Well, if we might get jumped anyway, I suppose Noisy can take it, to free up the melee types. He can still do things whilst holding it (hopefully) ... well, except shoot stuff =)

Though not sure what sort of 'skill' is required to do this... Hopefully charisma! =)

"Why are we whispering?" Noisy asks, in anything but.

"Nice to know we've got this all figured out, anyway." He adds with a chuckle.

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

Luisila pats her longbow. “Once it all gets too hard, I generally just start shooting things, Noisy.”

Blessing of Isis, huh? I prefer Cali’s blessings personally …

“Fredrik, can you please *cast* bless from your wand, air walk on Savage and unbreakable heart on Conan, please?”

Luisila also *casts* bull’s strength on Conan. (adds +2 to Strength because of +2 belt)


Slides/maps

Fredrick will cast the 3 spells as requested.

As Noisy has the gem in his possession, Saruna nudges him forward.

Well....go on. What are you waiting for?
Take it up to them and see if they accept it and grant us access to the portal.

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

Savage will do as requested.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Noisy frowns, clearly rethinking the wisdom of volunteering.

"Oh, this can't go badly." He says, with a rueful chuckle.

He glances back at the others. "Don't let them crush me too badly."

Then, holding up the gem, he steps into the room, eyeing the constructs nervously.

Why do I suddenly feel very nervous about this?!


Slides/maps

Once Noisy steps into the room a booming voice calls out from the central pillar.

Ancient Osiriani:

Intruder Alert! Intruder Alert! Exit Immediately!"

DC21 Kn:arcana:

Magic Mouth Spell

The central pillar starts to emit bright light as daylight.
Simultaneously, each set of eyes on the 4 golems start to glow blue as dust shakes from their bodies as they animate and their heads turn directly towards Noisy.

Now we are in rounds

Init:

Glass: 1d20 - 1 ⇒ (19) - 1 = 18
Wood: 1d20 + 5 ⇒ (1) + 5 = 6
Conan: 1d20 + 8 ⇒ (4) + 8 = 12
Fredrick: 1d20 + 7 ⇒ (10) + 7 = 17
Luisila: 1d20 + 5 ⇒ (6) + 5 = 11
Noisy: 1d20 + 6 ⇒ (6) + 6 = 12
San Xiao: 1d20 + 7 ⇒ (3) + 7 = 10
Savage: 1d20 + 2 ⇒ (17) + 2 = 19
Saruna: 1d20 + 7 ⇒ (12) + 7 = 19

Bless +1
== Round 1 ==
1. Savage (airwalk), Saruna() <== Can go
2. Glass Dudes ()
3. Fredrick (), Luisila (bone, key), Noisy (GEM, ), San Xiao (), Conan (str,heart,FoM,protFire)
4. Wood Dudes ()

Saruna's raspy voice almost cackles with glee.

How marvelous! After all these years, it actually worked! she taps herself with a wand and her mummified body starts to shimmer.

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

Noble moves up and total defenses.


Slides/maps

The two glassy golems shake for a bit as more dust falls off them, revealing dazzling bright crystalane surfaces, which appear to be re-aligning.

Noisy and Savage DC16 FoRT or be dazzled by the bright light shining off their bodies. Anyone moving within 30' of them is subject to this brightness.

They appear to be standing ready for something, but do not attack...yet.

Bless +1
== Round 1 ==
1. Savage (airwalk), Saruna()
2. Glass Dudes (dazzling)
3. Fredrick (), Luisila (bone, key), Noisy (GEM, ), San Xiao (), Conan (str,heart,FoM,protFire) <= Go
4. Wood Dudes ()

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

Luisila steps 5' to the south and waits to see if one of the others can understand the voice, so they can relay what’s going on.

If they CANNOT, she releases her bow to leave it dangling on its weapon cord, pulls out the Diamond Sage’s scroll of tongues and *casts* the spell on San Xiao.

If they CAN, she delays until after BOOMER’S words are explained to her but BEFORE Wood Dudes.

“Please, nobody attack until we find out what this is all about.”

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

"Now what?!" He shouts.

Fortitude Save: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13

Squinting into the bright light shining off of the glass golems Noisy continues to hold the gem high as he takes a few steps into the room.

"Is it working?" He adds, his eyes dazzled by the glare. "I can barely see a thing..."

"We are with the Jeweled Sages," He shouts towards the constructs. "I present this... uh... totally legitimate... sage jewel as a token of that allegiance." Doing his best to sound like he's supposed to be there and its all on the up and up.

"The Librarian herself is here with us." He adds hopefully.

"Uh... Saruna, aren't they supposed to be standing down or something?" He mutters in a stage whisper over his shoulder.

"Crap," He adds a moment later, "Do I have to speak in Ancient Osirion or something?"

Do I need to roll something here? Knowledge something? A saving throw? hell UMD? Just look really fierce?

Liberty's Edge

Male Half-Elf HERO 11 | HP 101/135 | AC 30 -T16 -FF 26 CMD30 | F+13(15) R+11(+13) W+11(+13) (modifiers apply) | Per +5(+7), Init +8 | Rage: 11rds * Claws: 5rds * Perf: 8rds

During buffs

"Thank you, Luisila, I feel more HEROIC than ever!" Conan says with a bit of arm flexing, admiring his newly bulging biceps. "Remind me to send you FLOWERS."

Now

Conan only looks confused at the language, but he decides he doesn't need to know what is being said, precisely-- what matters is interposing himself between Noisy and the large constructs. He hurries forward, squinting against the light.

Fort w heroism: 1d20 + 13 ⇒ (19) + 13 = 32

The light is not a problem! He walks into it. Waiiit, never mind. No going into the light. His sword is drawn, though.

Move, readied action to attack if a hostile creature moves adjacent to me. Not yet entering rage.

Should readied trigger:
Attack, PA, Str buff, heroism: 1d20 + 13 - 2 + 1 + 2 ⇒ (17) + 13 - 2 + 1 + 2 = 31 Potential critical
Confirm?: 1d20 + 13 - 2 + 1 + 2 ⇒ (17) + 13 - 2 + 1 + 2 = 31
Critical adamantine damage: 4d6 + 34 ⇒ (6, 5, 5, 3) + 34 = 53

Grand Lodge

AC 22 T 15 FF 18 | HP 80+11/80 | F +15 R +20 W +12 (+1 vs. psn, disease; Immune evil mind control) | Init +11 | Perc +25 (30 vs. traps) (Dark 60) | SM +8 | Bomb 5/19 | Wing 8/11 | Boot 5/10 | HeightAware, InvMind (6), Heroism, DexMut

Do the constructs seem to be responding to the crystal?

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Inquiring minds dwarfs want to know!


Slides/maps

So far, no response yet..

From the raspy voiced Saruna.

"Maybe try to hand it to them or get closer? ."

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

"Easy for her to say." Noisy mutters, as he tentatively steps between Savage and Conan, still holding the gem up in front of himself.

He will move closer, though doesn't quite want to hand it over, unless they start holding out their hands or something to take it.
First just where he is, then 5' forward, within their reach, if still nothing.


Slides/maps

Once Noisy moves within 20' the golems seem to notice the gem.


Slides/maps

"That seems close enough Noisy ." Fredrick calls out from the hall.

The wooden constructs move up within reach of Noisy.


Slides/maps

Bless +1
== Round 2 ==
1. Savage (airwalk), Saruna() <== Can go
2. Glass Dudes (dazzling)
3. Fredrick (), Luisila (bone, key), Noisy (GEM, ), San Xiao (), Conan (str,heart,FoM,protFire)
4. Wood Dudes ()

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

Noble will delay.

Grand Lodge

AC 22 T 15 FF 18 | HP 80+11/80 | F +15 R +20 W +12 (+1 vs. psn, disease; Immune evil mind control) | Init +11 | Perc +25 (30 vs. traps) (Dark 60) | SM +8 | Bomb 5/19 | Wing 8/11 | Boot 5/10 | HeightAware, InvMind (6), Heroism, DexMut

Oh, I didn't declare my action, but I'm just going to full defense

-Posted with Wayfinder

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

@San Xiao, are you going to roll for that DC 21 Knowledge (arcana) check available and ask the GM what the booming voice said?

Grand Lodge

AC 22 T 15 FF 18 | HP 80+11/80 | F +15 R +20 W +12 (+1 vs. psn, disease; Immune evil mind control) | Init +11 | Perc +25 (30 vs. traps) (Dark 60) | SM +8 | Bomb 5/19 | Wing 8/11 | Boot 5/10 | HeightAware, InvMind (6), Heroism, DexMut

Sorry, I forgot. I auto-succeed at the Arcana. It's a magic mouth spell, telling us we're intruders, and to leave immediately.

-Posted with Wayfinder

Grand Lodge

Female CG Half-elf Cleric 15 | HP 168/168 | AC 29, T 18, F 24 | CMB +13, CMD 30 (31 grapple) | F +23, R +19, W +23 (+2 vs enchantments) | Init +10 | Perc +27, SM +6 | Speed 30 ft | 7/7 Channels | 8/8 BoL | 2/2 GF | Active conditions: none

Thanks! :)

Luisila’s round #1 action is then to ready an action to *cast* blessing of fervor if anything takes an overt hostile action against any of the Pathfinders.

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