Human swashbuckler (picaroon) 2 ( Pathfinder RPG Advanced Class Guide 56, 127)
NG Medium humanoid (human)
Init +4; Senses Perception +5
Defense:
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 18 (2d10+2)
Fort +1, Ref +7, Will +0
Defensive Abilities charmed life 3/day
Offense:
Speed 30 ft.
Melee rapier +3 (1d6+4/18-20)
Ranged pistol +2 (1d8/×4)
Special Attacks deeds (derring-do, dodging panache), panache (2)
Statistics:
Str 10, Dex 18, Con 12, Int 12, Wis 11, Cha 14
Base Atk +2; CMB +2; CMD 16
Feats Fencing Grace, Weapon Focus (rapier)
Skills Acrobatics +9, Bluff +7, Knowledge (local) +6, Knowledge (nobility) +6, Perception +5, Perform (act) +7, Sleight of Hand +9
Languages Common, Undercommon
SQ picaroon deeds (melee shooter, two-weapon finesse)
Other Gear paper cartridge UC (20), pistol UC, rapier, 740 gp
Special Abilities:
Charmed Life +2 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Deeds
Fencing Grace Use Dexterity on rapier damage rolls
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Picaroon Deeds:
Melee Shooter (Ex): At 1st level, as a swift action when wielding both a light or one-handed piercing melee weapon and a one-handed firearm, the picaroon can spend 1 panache point to avoid provoking attacks of opportunity with the first ranged attack made by the one-handed firearm during her turn. This deed replaces opportune parry and riposte.
Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (4 x).
Fluff:
Danliel is a member of the guard for the King of France; he was a trained operative that could at a moment’s notice be sent off on special mission. Growing up reading the Novels by Alexandre Dumas, Danliel modelled his sword play and his overall theatrics that he used in his sword play after the daring D’Artagnan.
Danliel despite his gusto and promise never got to be the guard he wanted as fast as he wanted. He annoyed his superiors and never made friends with his other fellow guards due to his over confidence and his love of stories that just couldn’t be true. He loved to read as well and was an avid read of anything strange or “not right.” He followed the stories of “Jack the Ripper”, he had a cousin who lived in London proper and sent over new papers weekly containing the details of the grisly murders.
Danliel would talk with his fellow guards and soldiers about this and how He could solve the mystery and bring in the ripper single handily.