Forgotten God (table 2) (Inactive)

Game Master Whack-a-Rogue

Skaar House
Abbey


801 to 850 of 1,414 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Will: 1d20 + 8 + 8 ⇒ (4) + 8 + 8 = 20

The moans of the dead set the hair on Skaar's neck on end but do not shake his resolve.

"I'm not your enemy", he calls out to the wailing spirits. "But if you stand aside I'll see what I can do to put your souls to rest. Who's condemned you to this tortured afterlife?"


Your words are completely ignored. In fact, it's unclear whether or not the spirits even understood you. As the moans continue to intensify, it becomes clear that, despite its apparent splendor, you're in the Pit of Screaming Ghosts.

I need another Will DC 16 vs shaken. Also let me know if you're taking any actions this round.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Will: 1d20 + 8 + 8 ⇒ (14) + 8 + 8 = 30

Finding himself ignored by the wailing spirits, Skaar growls in frustration. He lines up with the next pillar and jumps across.


You safely make it to the next pillar. Only five more remain before you reach the South wall of this treasure chamber. Continuing to shriek, the spirits fly at you, reaching out with hands imbued with the chill of death itself.

Touch: 1d20 + 6 ⇒ (9) + 6 = 15 Cold Damage: 1d6 ⇒ 3
Touch: 1d20 + 6 ⇒ (1) + 6 = 7 Cold Damage: 1d6 ⇒ 2
Touch: 1d20 + 6 ⇒ (6) + 6 = 12 Cold Damage: 1d6 ⇒ 2
Touch: 1d20 + 6 ⇒ (11) + 6 = 17 Cold Damage: 1d6 ⇒ 6


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar sputters and curses as the unclean spirits swoop at him with their ghostly claws.

It looks like none of those hit. Skaar's touch AC vs incorporeal is 21.

Recognizing that he wasn't crossing any further without a fight, the Unfailing Pillar turns his magic-imbued fists on his attackers.

Flurry: 1d20 + 9 + 3 ⇒ (19) + 9 + 3 = 31
Damage: 1d6 + 9 + 3 ⇒ (3) + 9 + 3 = 15
Flurry: 1d20 + 9 + 3 ⇒ (3) + 9 + 3 = 15
Damage: 1d6 + 9 + 3 ⇒ (4) + 9 + 3 = 16

A couple more rounds:

Flurry: 1d20 + 9 + 3 ⇒ (4) + 9 + 3 = 16
Damage: 1d6 + 9 + 3 ⇒ (4) + 9 + 3 = 16
Flurry: 1d20 + 9 + 3 ⇒ (5) + 9 + 3 = 17
Damage: 1d6 + 9 + 3 ⇒ (1) + 9 + 3 = 13

Flurry: 1d20 + 9 + 3 ⇒ (8) + 9 + 3 = 20
Damage: 1d6 + 9 + 3 ⇒ (3) + 9 + 3 = 15
Flurry: 1d20 + 9 + 3 ⇒ (17) + 9 + 3 = 29
Damage: 1d6 + 9 + 3 ⇒ (5) + 9 + 3 = 17


Touch: 1d20 + 6 ⇒ (14) + 6 = 20 Cold Damage: 1d6 ⇒ 6
Touch: 1d20 + 6 ⇒ (3) + 6 = 9 Cold Damage: 1d6 ⇒ 3
Touch: 1d20 + 6 ⇒ (2) + 6 = 8 Cold Damage: 1d6 ⇒ 6
Touch: 1d20 + 6 ⇒ (12) + 6 = 18 Cold Damage: 1d6 ⇒ 6

New Round
Touch: 1d20 + 6 ⇒ (16) + 6 = 22 Cold Damage: 1d6 ⇒ 5
Touch: 1d20 + 6 ⇒ (16) + 6 = 22 Cold Damage: 1d6 ⇒ 4
Touch: 1d20 + 6 ⇒ (18) + 6 = 24 Cold Damage: 1d6 ⇒ 1
Touch: 1d20 + 6 ⇒ (3) + 6 = 9 Cold Damage: 1d6 ⇒ 5

New Round
Touch: 1d20 + 6 ⇒ (12) + 6 = 18 Cold Damage: 1d6 ⇒ 5
Touch: 1d20 + 6 ⇒ (5) + 6 = 11 Cold Damage: 1d6 ⇒ 4
Touch: 1d20 + 6 ⇒ (10) + 6 = 16 Cold Damage: 1d6 ⇒ 3

Your punches don't do much damage against the spirits, but you're nontheless able to inflict some wounds. After multiple blows, you lay one of them to rest.

I can blitz through the rest of this fight if you want and just let you know how much damage you take (if any). Let me know. :-)


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Sounds good. Have at it.


*rolls*

It takes another minute or so before the last of the spirits is brought down. They were able to land a few hits, but nothing too serious. Shortly thereafter, you finish jumping to the last of the pillars and are now standing within arms-reach of the South wall.

You took four additional hits for a total of 14pts cold damage.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Suspicious of the room's layout, Skaar searches the wall for hidden doorways or catches.

Taking 20 assuming no more ghosts show up.


How will you be doing this? Standing on pillars and looking around, walking across the floor and picking up treasure, touching everything in sight, etc.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Standing on pillars and looking around. The treasure is too obvious.


You see nothing out of the ordinary.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

He'll try feeling along the south wall next.


Will DC 18: 1d20 + 8 ⇒ (4) + 8 = 12
Y/N: 1d100 ⇒ 26

You run your hand across exactly what you'd expect to find on the wall of a cavern - a rock wall. Then your hand passes through air where there should have been a protruding bit of rock. With clear proof that things aren't what they seem, the illusion fades from your view, and you're left staring at a large opening carved into the wall. There appears to be another chamber beyond.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Hurray!

After a brief cheer, Skaar steps into the 'wall' and the hidden passage within. The Unfailing Pillar inches forward, wary of more unquiet spirits or other guardians.


Once through the illusion, you follow a carved path to a chamber that appears to be a temple with a sand-covered floor. The room shows signs of damage, with cracks running across the floors, walls, and ceiling. In the center looms a huge and horrific many-tentacled creature apparently frozen in a shell of translucent minerals. A single line of Terran runes is carved into the northern face of a low stone pedestal on which this immense monster seems to have been frozen.

Knowledge(religion) DC 23: 1d20 + 6 ⇒ (20) + 6 = 26

Although you cannot ever recall seeing one before, you believe that this creature is a Sand Kraken. These massive octopus-like aberrations are favored by Rovagug.

Technically identification requires Know(dungeoneering), but the religious aspect of the creature gives you a roll. :-)


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

A guardian or some kind of trophy, Skaar muses as he studies the horrific Sand Kraken.

Expecting a trap or perhaps another illusion, he reaches out with his divine will to lift a chunk of debris and crack it against the immobile kraken statue.

TK Bludgeon: 1d20 + 8 ⇒ (6) + 8 = 14
Damage?: 1d3 ⇒ 3

I'm not sure what kind of debris is available. Feel free to roll different damage dice if appropriate.


That's a good choice for debris size. The room description just mentions cracked walls, so there isn't a lot of rubble or debris.

Your rock bounces harmlessly off the statue, which remains unmoving.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Were there any exits from the room?

Relatively certain that the monstrous statue was just a statue, the Unfailing Pillar enters the room.


There's an exit on the Southern side of the room, past the Sand Kraken.

Kraken: 1d20 + 4 ⇒ (15) + 4 = 19
Skaar: 1d20 + 3 ⇒ (6) + 3 = 9

As soon as you take your first few steps into the room, the statue comes to life - shards of its crystalline covering shattering and falling to the floor.

Tentacle vs FF AC: 1d20 + 13 ⇒ (2) + 13 = 15 Damage: 1d4 + 5 ⇒ (1) + 5 = 6
If that hits
Grab: 1d20 + 18 ⇒ (8) + 18 = 26 Constrict: 1d6 + 5 ⇒ (4) + 5 = 9


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

I knew it!

Skaar is slow to react when the huge sand-beast animates and lunges for him. Fortunately its snaking tentacle only grazes the big orc's thick hide.

Snarling in defiance, the Unfailing Pillar rears back with his meaty fists.

Flurry: 1d20 + 9 + 3 ⇒ (16) + 9 + 3 = 28
Damage: 1d6 + 9 + 3 ⇒ (6) + 9 + 3 = 18

Flurry: 1d20 + 9 + 3 ⇒ (12) + 9 + 3 = 24
Damage: 1d6 + 9 + 3 ⇒ (3) + 9 + 3 = 15


Lots of Dice:
Tentacle: 1d20 + 13 ⇒ (18) + 13 = 31 Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Tentacle: 1d20 + 13 ⇒ (2) + 13 = 15 Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Tentacle: 1d20 + 13 ⇒ (14) + 13 = 27 Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Tentacle: 1d20 + 13 ⇒ (8) + 13 = 21 Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Tentacle: 1d20 + 13 ⇒ (20) + 13 = 33 Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Tentacle: 1d20 + 13 ⇒ (11) + 13 = 24 Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Tentacle: 1d20 + 13 ⇒ (15) + 13 = 28 Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Tentacle: 1d20 + 13 ⇒ (4) + 13 = 17 Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Tentacle: 1d20 + 13 ⇒ (1) + 13 = 14 Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Tentacle: 1d20 + 13 ⇒ (20) + 13 = 33 Damage: 1d4 + 5 ⇒ (1) + 5 = 6

Confirm x2: 2d20 + 13 ⇒ (12, 18) + 13 = 43
Crit Damage: 1d4 + 5 ⇒ (1) + 5 = 6

31, 27, 33 (unconfirmed crit), 28, 33 (crit, 31 to confirm)
Damage: 9, 9, 9, 8, 12 (47 damage in total)

Grabs: 5d20 + 18 ⇒ (18, 1, 8, 14, 12) + 18 = 71
Constrict: 1d6 + 5 ⇒ (4) + 5 = 9

You land two solid blows, but the Kraken's retaliation is swift. A veritable sea of tentacles lash out at you - too many to completely avoid.

Sand Kraken: 31pts damage
Skaar: 56pts damage in total + grappled (three successes hit CMDs of 36, 32, and 30)


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Ouch. This thing is mean.

Skaar groans in pain when the flurry of tentacles bludgeon him senseless. He strikes back with deific power but it's not enough to keep a rubbery appendage from wrapping itself around his powerful torso.

Sudden Block: 1d20 + 11 + 3 ⇒ (12) + 11 + 3 = 26
Damage: 1d6 + 9 + 3 ⇒ (4) + 9 + 3 = 16

It's not going to stop him from being grappled but at this point I'll take whatever extra damage I can get.

Finding himself held fast, Skaar gives a thunderous roar and his hulking frame tenses. A second later he explodes into violence, thrashing the kraken with his huge fists and threatening to tear the beast's tentacles from its body.

Rage. Spending a mythic power for amazing initiative to get an extra attack in.

Flurry (power attack, grapple, rage): 1d20 + 9 + 3 - 1 - 2 + 2 ⇒ (15) + 9 + 3 - 1 - 2 + 2 = 26
Damage: 1d6 + 9 + 3 + 2 + 2 ⇒ (4) + 9 + 3 + 2 + 2 = 20

Flurry: 1d20 + 9 - 2 + 3 - 1 - 2 + 2 ⇒ (16) + 9 - 2 + 3 - 1 - 2 + 2 = 25
Damage: 1d6 + 9 + 3 + 2 + 2 ⇒ (3) + 9 + 3 + 2 + 2 = 19

Amazing Initiative: 1d20 + 11 - 2 + 3 - 1 - 2 + 2 ⇒ (9) + 11 - 2 + 3 - 1 - 2 + 2 = 20
Damage: 1d6 + 9 + 3 + 2 + 2 ⇒ (5) + 9 + 3 + 2 + 2 = 21


You have crazy high AC, hit like a truck, and can give yourself fast healing. I gotta do something to make things challenging. ;-)

It's a close thing, but your final blow drops the Kraken into unconsciousness.

Sand Kraken: -7 HP


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Touche. =P

Lost to his primal rage, Skaar violently tears two of the kraken's fleshy tentacles from its immobile form before coming to his senses.

Breathing heavily and covered in blood (both his own and the kraken's), he drops the dismembered tentacle and retrieves the healing trinket Syl had purchased for him in town.

CLW: 10d8 + 10 ⇒ (8, 5, 5, 4, 6, 7, 8, 5, 4, 2) + 10 = 64

40 charges remaining.

With his wounds mended, Skaar breaks a handful of the beast's teeth free from its corpse and exits out the southern side of the chamber.


This large crypt contains three vaulted alcoves that form a clover-shaped room centered upon a dais. Atop the dais rests a single massive block of deep black stone. Carvings in each alcove and on the sarcophagus itself depict the terrifying image of a nine-legged spider with a gaping maw.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

I assume that's another Rovagug reference?

After looking over the disturbing imagery, Skaar searches the room for signs of traps or wards. A trap or another trial? he thinks.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Assuming nothing dangerous pops out or is noticed:

Finding little else of interest, he pries the lid to the sarcophagus open.


It takes a bit of effort to lift the lid (DC 20 STR check), but you're able to do so.

Will DC 20: 1d20 + 8 ⇒ (4) + 8 = 12

You feel a cold chill as your body temperature drops. It seems this sarcophagus is cursed. Inside, you find the bones of a female Gnoll. She wears a glistening suit of chainmail and grasps the shaft of an enormous greataxe in her bony hands. Beneath its blade, you find a plain-looking bone scroll tube.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar pauses briefly. Mortal magic didn't worry him but curses were something else. History was full of powerful figures brought low by vengeful curses.

After fishing out the armor and weapon he picks up the scroll. Is this what all these traps and trials have been left to guard?


There's only a single arcane rune written on the scroll, but you can sense the power in it. As you gaze at it, you're hit with a sudden memory: a secret demiplane, hidden away for millennia. Forged by the achwizard Nex, this is specifically created as give refuge to a few worthy individuals when an apocalypse-level event happens.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar takes a moment to reflect on the treasure held in his hand. Perhaps this scroll was connected to the coming catastrophe he was warned about.

Content that this tomb held whatever treasures there were to hide, Skaar slides the lid back over the top of the sarcophagus and heads back the way he came.

Assuming there's no other exits from this chamber, heading all the way back to the throne room.


Syl waits for you back in the throne room. "You're back! Did you find what you were looking for?"


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

"That and more", Skaar says remembering the sand kraken guardian. "But I'm thinkin' I found what that false priest was tryin' to get his damned hands on."

The hulking orc reveals his treasure from the dive: armor, axe, and ornate scroll tube. "You know anyone in town that can be trusted that'll be able to tell me more about this stuff?"


Syl furrows her brow in thought. "That stuff looks real old. Nice quality, too. Maybe Yussef'd know something about it."


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

"Good idea girl. Let's see if he's heard of this stuff."


Yussef examines the items with interest. The axe and armor are magical (+1 in both cases), but his eyes narrow when he sees the scroll. "The scroll of kakishon. It all becomes clear now. The writings you've been having me translate, that is. This thing has inspired great evil."

"According the the wall, the scroll is connected to the release of Rovagug. That's why it was hidden here - beneath his temple. It was with a gnoll priestess, correct? Shirak was once one of the Rough Beast's most faithful servants. From what I've translated thus far, many groups have searched for this artifact over the years. Some to use it; others to destroy it. But, as the writing says, only the might of a deity can put an end to the scroll."


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

"They were gnoll bones alright", Skaar explains.

Hearing the scholar's explanation, the Unfailing Pillar frowns.

"I'll keep that in mind. Thanks Yussef, I'll make sure Syl throws in a big tip for your work. Take whatever time you need and get all the information you can from the scribblings on these walls."

Taking Syl aside, Skaar goes on.

"I'm gunna try to learn more about this thing in the morning but if he's got the right of it, I'm gunna tear this thing to pieces. Did the gnolls tell him about me yet?"


Yussef nods and gets back to work.

In response to your question, Syl shakes her head. "I've made sure nobody's bothered him, so I don't think anyone's had the opportunity."


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

"If he spends 'nuff time down here he's bound to find out. I was just curious if he knew when he mentioned that the might of a god was what it'd take to destroy that scroll. Thanks for all your help. I'm gunna go for a tumble with the gnolls and get some rest. We'll talk about what's next tomorrow."

Besides spending some time with his flock and working on breeding a new generation of godlings, Skaar's going to call it a day. Tomorrow he'll be digging into whatever options there are within Spheres of Power as far as divination spells go.


Sounds like a plan. What are you looking to find out?


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

I'm leaning towards the Read Omen's talent.

Quote:
You may spend 2 spell points to divine for knowledge of the future. You gain useful advice in reply to one question regarding a specific goal, event, or activity to occur within 1 week. This advice could be a useful phrase or a cryptic omen or rhyme. If you do not act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the die roll fails, you receive no information and know the attempt failed, unless specific magic yielding false information is at work. Multiple divinations about the same topic by the same caster use the same dice result as the first attempt and yield the same answer each time.

I'm looking for: Will destroying the scroll of Kakishon help in protecting the peoples of Golarion?


Very interesting... I'll start composing a suitably-cryptic answer. ;-) Let me know if there's any other information-gathering things you wish to do before casting that.


All right, let's do this. ;-) Normally there's a roll for failure, but for story purposes, we'll assume you passed.

You see a number of anthills - except they're full of deadly spiders. The 'Scroll of Kakishon' rises from one of the hills before being ripped apart by an Orcish hand. This destroys the hill, and many of the spiders flee. The rest continue on undisturbed as a full moon rises on the horizon.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

As the spell's images fade from his mind, Skaar rumbles in thought. Destroying the scroll may be the best course. It won't end the danger but it might buy me more time to avert the coming catastrophe."

Knowing that powerful artifacts sometimes gave off dangerous feedback when they are destroyed, Skaar makes for the surface with the scroll gripped tightly in one huge fist.

"I want you behind cover when I do this", he explains to Syl. "I can't say for certain what's gunna happen."


Syl nods. "I'll keep Yussef and the gnolls inside until you get back."


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

With his followers clear from potential danger, Skaar faces the sun and holds the Scroll of Kakishon aloft. He takes a deep breath and, with a mighty tug, tries to tear the scroll apart.


You can rip it to shreds with a Display of Strength. Would you like to spend the Mythic Power?


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Oh. I didn't realize it was an actual strength check. =P

Skaar roars as his mighty form surges with power.

Strength: 1d20 + 8 + 8 + 20 ⇒ (1) + 8 + 8 + 20 = 37

Inspired!: 1d20 + 8 + 8 + 20 ⇒ (8) + 8 + 8 + 20 = 44


Not sure what the 'Inspired' roll is for...

You strain for a few moments before the scroll begins to rip. Once started, you're easily able to tear it to shreds. As the pieces scatter and blow away on the desert wind, Freedom's Bond glows brightly, and you feel a surge of power as a fragment of divinity is returned to you.

You gain the Divine Ability Alter Size. At will as a free action, you can shift between Small, Medium, and Large size.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8
Your Benevolent Dictator wrote:
Not sure what the 'Inspired' roll is for...

I don't get to use it very often and that 1 wasn't looking too sexy. =P

Quote:
You gain the Divine Ability Alter Size. At will as a free action, you can shift between Small, Medium, and Large size.

Niiiiiiice!

Skaar expected the surge of power when the artifact came to pieces in his mighty hands. He did not expect that power to be absorbed into Freedom's Bond and ultimately himself.

Relishing the feeling of another fragment of his power restored, the big orc laughs and grows to a size more befitting his might.

801 to 850 of 1,414 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Forgotten God (table 2) All Messageboards

Want to post a reply? Sign in.