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Thran shakes his head as if thinking of something
"I think it would be wise if we would get help in here right away..let's pick up Imrizade and carry her back outside to her family and then we can report on what happened here."
"..I'm fine with leaving the brain here and sending in a team of experts to study it later, but I do feel we need to hurry"
Thran then sheets his falchion and picks up the woman and heads back upstairs.

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"But think of the knowledge that could be gained! If the brain inside is still active and we don't know because it can't communicate think of what we could learn and extrapolate from it. We could start finding the secrets of immortality."

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"And very soon I will have a wand to help deal with that problem as well. So, like Thran suggested, let's get Imrizade out of here and get inform the Grand Lodge so this thing can be investigated. We can also ask Nigel about its origins."

Fjuri |

It is decided then.
You leave the cylinder here and take Imrizade to the Grand Lodge for healing. As she awakens, she immediately starts attacking anyone in sight. Andrezi feels a small compulsion to help her, but can refrain himself. The compulsion is getting harder and harder to resist though. She is subdued again and you rush to the museum to destroy the braininavat which Andrezi by then is referring to as "master Kubburum".
With a couple of hard hits from your weapons, you manage to destroy the item. With the ancient aberrant sorcerer Kubburum Ishmedagan destroyed, the Gate of Beyond is crumbles and Imrizade and Andrezi are freed from his control.
You later learn the possession had an effect on Imrizade, tainting her sorcerors skills. She retains an aberrant bloodline, and is plagued afterward by strange dreams of nightmare vistas and bizarre beings from the Dark Tapestry. You also earn the gratitude of Nigel Aldain, the powerful Blakros family, and Imrizade herself, who happily turns over the Osirian artifacts she collected, and grants the Pathfinder Society unrestricted access to the Blakros family archives.
Anyone still wanting to try and finish their faction mission can do so now in a save environment.
End of scenario. 501g and 2PP

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Andrezi finds Osborn after the incident with the brain. "Osborn, I would like to apologize for doubting you. Very soon I will have a way to prevent, or at least mitigate these effects. Comrades?" He holds his hand out to shake Osborn's own.

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Korvan slaps the others on their shoulders at the conclusion of the society mission and then adds "Good job all around. Time for a stop at the tavern and I believe Andrezi said he was buying."

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A smile works around the snarl placed on Andrezi's lips, "I guess I did nearly re-awaken an old evil intent on controlling everyone. Drinks on me!"

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Osborn gladly accepts a mug of ale The next round it on me.
After several rounds have been bought Osborn excuses himself and heads to bed. When he awakes the following morning he feels slightly more powerful
I leveled up, YAY. Will post my upgrades in Discussion

Fjuri |

With some urgency, Adril Hestram sends you to Sedeq. You are to meet with Venture Captain Yasmin Kal'al with regard to the recent discovery of some Osirian artifacts. The journeyn itself was unadventurous..
You meet with her soon after your arrival in Sedeq.
"Welcome to glorious Sedeq, Pathfinders. I trust your stay has been pleasant so far."
The speaker is a strikingly beautiful woman, slender and dark, dressed in the most modern Qadiran fashions. Her study is opulently appointed and seems to have mementos and trophies of past adventures covering every available surface. She favors you and your comrades with a slight half-smile and continues in her thick Qadiran accent: "I am Venture-Captain Yasmin Kal’al—I don’t believe we’ve been formally introduced."

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"I don't believe we have. I am Thran..perhaps you've heard of me? No? ..are you sure? Don't worry..my fame will expand and you will hear from my exploits sooner or later."
"I'd introduce my companions..but either they don't need no introducing...or they are more then capable to do so themselves."

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"My dear, what an inestimable pleasure," says Azar with a smile. "They call me Longspear. Azar Longspear. I am a traveling priest of the Inheritor, guarding the paths the Society travels." This last he says with a bow and nary a smile.

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Hope everyone had great holiday(s) from last week till next.
Andrezi bows at the waist before greeting in the more traditional Qadiran fashion by kissing her cheeks three times. "Venture-Captain Kal'al, how may we be of service to you this day?"

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Korvan sips from his honey mead and listens to Andrezi ask his question.

Fjuri |

"I am here as you are, by request of honored Venture-Captain Adril Hestram. I have been asked to brief you on the local situation as regards the Osirian artifacts. As you know, the smuggler Matzal Chaim moved the four statues out of Sothis into Qadira. The statues are supposed to be quite valuable and had been confiscated by the Osirian authorities for study. We are not sure how Chaim got access to the statues in the first place—he likely had accomplices inside the Osirian Cultural Ministry.
At any rate, Chaim brought the statues here. Sedeq is his permanent headquarters, though he spends most of his time traveling abroad. When he is in town, he spends the lion’s share of his time on the Qalli. While most of the city is given over to the human-chattel trade, the Qalli Spice Market is almost as lucrative as the rest of the city combined. Much of the money seen in Sedeq begins and ends in its stalls and processing plants. The saffron trade alone—" she brings herself up short. "But never mind, this is not of relevance to you. Chaim spends a good deal of his time at the Topaz Pavilion bathhouse. We believe that he uses it as a point of contact with his various associates. Once you find Chaim, you will have to convince him to tell you who he sold the statues to—yes, they are no longer in his hands, we are sure of that. Time is of the essence—if Chaim’s buyer sells to others, the artifacts may quickly move beyond our grasp."

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"I guess that is bad. What does this Chaim look like again? How many guards will be there?" Korvan asks.
what scenario is this again?

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Thran nods at Osborn
"That seems to be the way to go about it."
Thran tries to see if anything he heard lights a spark in his memory (about Chaim or the bathhouse?)Bardic Knowledge (local?): 1d20 + 1 ⇒ (1) + 1 = 2
..but quickly gets distracted thinking about naked people bathing

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Andrezi shakes his head frowning, "Never good to lose artifacts that could go to the Society. I guess we should head to that bathhouse then."
Kn. (local): 1d20 + 10 ⇒ (7) + 10 = 17

Fjuri |

The many fortunes of Grand Master Torch indeed
Chaim is a human, about forty years old. Somewhat past his prime in physical condition. He has a small beard, somewhat like Andrezi here, but is almost bold, like, erm, nevermind. But I think you better ask around the bathhouse about his whereabouts.
Andrezi remembers about the bathhouse when he asked about local places of interest. "Close to the Qalli Spice Market, you can find the Topaz Pavilion Bathhouse easily. It is located prominently on the corner of Candlewood Street and Shackle Street, a scant block from the ramp down to the Central Market."

Fjuri |

So you got +1 to Int, Wis, and Cha already ;) I need 3 more years for that.
You arrive at the bathhouse and after a short survey, you see a man who clearly matches the description of Chaim. For the briefest of moments he notices you, his eyes widen, and he flees deeper into the bathhouse. You give chase, following him inside.
After chasing Chaim through what must have been half the rooms in the bathhouse, jumping pools and slipping across slick tile, the body of Chaim lies on the floor of a steamy room, a bloody gash where his adam’s apple used to be. An exasperated voice from further in the room exclaims, "’Think,’ I said, ‘before you stab.’" The steam separates, revealing two sweaty half-orcs in heavy armor, one looking abashed with a bloody kukri in his hand. A man sprawls luxuriantly in a small steaming pool in the center of the room. His visible skin is covered with horrible scars as if from badly healed burns. Behold Grandmaster Torch, the notorious information broker who has "helped" you in the past with the location of Nessian's hide-out.
He continues dressing down the half-orc with the kukri until he notices you. He appraises you with a quick, sharp eye taking in their varied appearance, outlandish garb and visible weapons. Then he says, "Please forgive the mess—my bodyguard was a bit ... overzealous in guarding my privacy. I recognize you from before, what brings you so far from Absolom?"

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"We would have words with you. Venture Captain Yasmin Kal'al desired this Chaim alive. Your men have seen to his death." and then keeps himself quiet forgetting he is not the diplomat of the group but angry that their target is now dead.

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"What sort of understanding?"

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"I myself am curious as to why you are here, rather than Absolom, though I suspect you'll charge for that information. What do you know that this man would have?" Andrezi kicks at the corpse in front of his feet, still embarrassed from the slip into a tub occupied by rather heavy merchants.
Andrezi shrugs heavily, "Not sure we can make such a promise, but if its the only way we can get the information we need I'm sure the VCs won't mind."

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Azar stares at the carnage and at Grandmaster Torch.
"Have you no shame, sir? What did this man ever do to you?" he asks, clearly knowing he won't receive any satisfactory answer. "I know the answer: nothing. But how convenient that you are now in the position of sole information broker. You are a shrewd businessman, but your practices sink you further into evil."
Azar grips his spear with both hands. Not threatening, of course.
"The Inheritor would frown on you. But I am prepared to take your confession and repentance, now."

Fjuri |

"You God isn't the only God around here young man. But do remember I'm not in this business to be liked by everyone. I sell information that is worth fortunes. There are always people out there that are unhappy about that. Of course never my customers.", he adds with a smile.
He turns to Andrezi, "I go where business brings me, mister Nichols was it?", he says, impressing you with remembering your name.
He then looks at the man on the floor.
"So you seek something this man has, or perhaps had?"

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Sense Motive: 1d20 ⇒ 2
Andrezi pinches the bridge of his nose and rubs at his eyes with his fingers. "We are looking for several statues this man had in his possession. They were smuggled out of Osirion, likely with the help of corrupt officials within the Osirion ministry, and traveled here. There are four statues total. Grandmaster Torch, on behalf of, and in return for a favor from, the Pathfinder Society I implore you to tell us what you know."

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Korvan is at a loss of words to assist in the diplomacy and gather information abilities.

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If Andrezi tries that he's liable to get Torch to kill the group...
Andrezi growls low in his throat as Torch considers, his fingers itching for his wand.

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"You God isn't the only God around here young man. But do remember I'm not in this business to be liked by everyone. I sell information that is worth fortunes. There are always people out there that are unhappy about that. Of course never my customers.", he adds with a smile.
He then looks at the man on the floor.
"So you seek something this man has, or perhaps had?"
** spoiler omitted **
Sense Motive: 1d20 + 3 ⇒ (13) + 3 = 16
"Of course there are other gods. They just aren't as just or righteous as Iomedae. If you decide to worship the Reaper of Reputation, that is your own decision. If you come to your senses, Iomedae is awaiting. Or any of a thousand other gods more righteous than Father Skinsaw."

Fjuri |

He doesn't seem impressed by Azar's threats, he has heard more and worse before.
"Ah, you seek the four Osirian statues this man formerly possessed. They are now divided. You seek Nasir Tandir, Viraj Arpani, Buri Buri-Ban, and Saldin Marafi.
As a freebie I'll add something extra, a small, yet very important tidbit of information." He eyes Andrezi and Thran. [/b]"Keep the statues in a thick bag and don’t let your arcane friends there hold them when they practice their art. Bad things will happen."[/b]
He pauzes and then continues. "Don't worry too much about the favor in the meantime, I'll make sure to collect soon enough."

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Andrezi whispers an incantation and makes his hand glow, "Well looks like I can't hold them...Who will we visit first?"