Fjuri's PFS Season 2 PBP CORE "campaign"

Game Master Fjuri

a series of scenarios from seasons 0-2

List of NPCS
Map


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Grand Lodge

Abilities:
Force Missile 8/8, spells per day 1st 4/5, Bonded Item spell 1/1
Male Half-Orc Evoker 1 - HP 5/14 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi lets Osborn hold the statue. Turning back to Nasir he asks, "Do you happen to know where the other buyers of these statues are located? It would help our retrieval significantly."


"No, sorry, I got it from a guy named Matzal Chaim. He never spoke of other statues." he seems honest enough about it.
"I suppose he told you he sold it to me? You should ask him about the others as well."

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Sense motive so see if he's telling the truth: 1d20 + 0 ⇒ (18) + 0 = 18

"Guess we'll have to go find the other statues the hard way."

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first//[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dic [dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+
Half Elf
Skills:
Acrobatics:+14;Climb+9;Handle Animal:+3;Survival:+11:Track:+12; Stealth:+8;K(Nature):+7
Fighter 7/Ranger 2 CORE[HP:96/96][AC:25/14/22][F:+12;R:+9;W:+5][INIT:+8][Perc:+18]

"Should we go back to see Matzal Chaim? Or do we press on looking for the statues without his help?" Korvan asks the others.

Grand Lodge

Abilities:
Force Missile 8/8, spells per day 1st 4/5, Bonded Item spell 1/1
Male Half-Orc Evoker 1 - HP 5/14 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi shrugs, "Probably easier to find Matzal than search an entire city for three small statues."

Silver Crusade

M Human Cleric 2 (HP17/17; AC 17 / T 10 / FF 17; F +5, R +1, W +7; Init +0, Perception +3, Heal +8, Kn(R+5, H+4) [dice=Longspear]1d20+4[/dice] [dice=Dmg]1d8+3[/dice]

"Agree with Andrezi. Let's find Matzal," says Azar.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran nods

"Let's go."

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Knowledge Local to see if I know anything about where Matzal hangs out.

I might know where to find him

Kn:Local: 1d20 + 5 ⇒ (17) + 5 = 22


Matzal Chaim was the person you saw being killed by Master Torch's guards. You backtrack to him, and ask about the other merchants. He's delighted by your return and continues by loudly pondering the favor he might ask of the society in the future. Non the less, he gives you the information you need.

"Viraj Arpani tends to hang around the Overmarket too—he’s new in town, but he’s unmistakeable. He’s Vudran and covered with little bells."

"Buri Buri-Ban’s a Garundi fellow—pretty beefy. His favorite café fronts on Sengali square."

"Saldin Marafi has a shop in the Secure Market. It’s toward the back in one of the more secure nooks. Good luck getting in there.

***
You go on to the Overmarket, an easy feet with the map provided by the venture captain and he many signs in town.

What Torch said was true—he is unmistakable. Sitting on the rim of a fountain, the man appears to be contemplating the contents of a small intricately carved wooden box. The many pouches of his flowing, bell-covered robes bulge with various small items, and wands and rods stick out from odd folds. Under his arm he casually carries an item wrapped in shipping linens but by its shape it is almost surely a statue.

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first//[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dic [dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+
Half Elf
Skills:
Acrobatics:+14;Climb+9;Handle Animal:+3;Survival:+11:Track:+12; Stealth:+8;K(Nature):+7
Fighter 7/Ranger 2 CORE[HP:96/96][AC:25/14/22][F:+12;R:+9;W:+5][INIT:+8][Perc:+18]

"Do we just walk up and grab him?"

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Let's try to talk to him first. No need to make a scene here if we don't need to, and we aren't thieves... well most of us aren't.

Silver Crusade

M Human Cleric 2 (HP17/17; AC 17 / T 10 / FF 17; F +5, R +1, W +7; Init +0, Perception +3, Heal +8, Kn(R+5, H+4) [dice=Longspear]1d20+4[/dice] [dice=Dmg]1d8+3[/dice]

"Agree. Let's talk to the man first," Azar says. He walks up to the belled man, tapping his longspear on the ground rhythmically.

"What is so interesting in that small intricately carved wooden box, Viraj Arpani?"

Grand Lodge

Abilities:
Force Missile 8/8, spells per day 1st 4/5, Bonded Item spell 1/1
Male Half-Orc Evoker 1 - HP 5/14 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi hangs back a bit, knowing he'll step in if Viraj is uncooperative.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran hangs back next to Andrezi waiting for Viraj's response.


Sorry for any delays the past and next few days, my son is sick and we can hardly get some sleep.

As you attempt to speak with him, he says "Begone, I don't need you asking me anything. I'm a powerful magician and you shouldn't trifle with me." with that, he chants and moves his fingers in intricate arcane patterns. His form loses substance and turns to a wispy cloud, but as it does, the bundle under his arm begins to vibrate, crackle, and grow. His eyes widen as his body resolidifies and the statue bursts out of its wrappings, seemingly absorbing the arcane energy from Viraj’s failed spell. Linen, strings, and little bells skitter across the pavingstones. On the ground now, the statue continues to grow, taking on the form of writhing, giant centipedes.

Once the centipedes materialize, the crowded market empties quickly as the merchants and customers flee in terror.

Map up, I figured a somewhat logical positioning when questioning someone with a flight risk.

Init Viraj: 1d20 + 0 ⇒ (10) + 0 = 10
Init Giant Centipedes: 1d20 + 2 ⇒ (17) + 2 = 19
Init Andrezi: 1d20 + 1 ⇒ (16) + 1 = 17
Init Azar: 1d20 + 0 ⇒ (18) + 0 = 18
Init Korvan: 1d20 + 4 ⇒ (6) + 4 = 10
Init Osborn: 1d20 + 4 ⇒ (8) + 4 = 12
Init Thran: 1d20 + 2 ⇒ (18) + 2 = 20

Knowledge Nature DC 6:

Their bite is poisonous.
They can't be tripped.

Knowledge Nature DC 11:

Their bite is poisonous. Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
They can't be tripped.
Immune to Mind Affecting spells.

Combat!
----------
Thran

Giant Centipedes
Andrezi, Azar, Korvan, Osborn
Viraj

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first//[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dic [dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+
Half Elf
Skills:
Acrobatics:+14;Climb+9;Handle Animal:+3;Survival:+11:Track:+12; Stealth:+8;K(Nature):+7
Fighter 7/Ranger 2 CORE[HP:96/96][AC:25/14/22][F:+12;R:+9;W:+5][INIT:+8][Perc:+18]

Know-Nature: 1d20 + 6 ⇒ (11) + 6 = 17 and waits for his turn to yell out relevant info

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran is startled at the creatures appearance and then swings his falchion at the creature next to him aiming for it's head hoping to cut it straight off.

To hit AC: 1d20 + 5 ⇒ (11) + 5 = 16
Slashing damage if hit: 2d4 + 6 ⇒ (4, 4) + 6 = 14


Thran almost decapitates the creature, and it disappears back to whatever plane it originated from.
Attack Red N to S: 1d3 ⇒ 1
Attack Red: 1d20 + 2 ⇒ (9) + 2 = 11
Attack Red R to L: 1d3 ⇒ 3
Attack Green: 1d20 + 2 ⇒ (12) + 2 = 14
Damage Green: 1d6 - 1 ⇒ (3) - 1 = 2

The red giant centipede attacks Thran, but his teeth don't penetrate the bard's armor. The green scaled giant centipede attacks Osborn, biting fiercely.

Combat!
----------
Andrezi, Azar (-9), Korvan, Osborn (-2, Fort DC12 plx)

Viraj
Thran
Giant Centipedes

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first//[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dic [dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+
Half Elf
Skills:
Acrobatics:+14;Climb+9;Handle Animal:+3;Survival:+11:Track:+12; Stealth:+8;K(Nature):+7
Fighter 7/Ranger 2 CORE[HP:96/96][AC:25/14/22][F:+12;R:+9;W:+5][INIT:+8][Perc:+18]

"CAREFUL WITH THESE THINGS! THEIR BITE IS POISONOUS AND MIND SPELLS WONT WORK NOR WILL TRIPPING THEM!" Korvan yells out to his companions...and then charges up to slash at the creature with his falchion...

Falchion: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14...DMG: 2d4 + 4 ⇒ (3, 4) + 4 = 11 AC 16 for the round

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Fort: 1d20 + 2 ⇒ (18) + 2 = 20

Stepping around to stand between Viraj and the Centipede Osborn strikes out at the insect with his rapier.

Rapier: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Damage inc sneak: 1d4 + 1d6 ⇒ (1) + (4) = 5

Korvan, distraxt it for a second

Silver Crusade

M Human Cleric 2 (HP17/17; AC 17 / T 10 / FF 17; F +5, R +1, W +7; Init +0, Perception +3, Heal +8, Kn(R+5, H+4) [dice=Longspear]1d20+4[/dice] [dice=Dmg]1d8+3[/dice]
Fjuri wrote:

Thran almost decapitates the creature, and it disappears back to whatever plane it originated from.

[dice=Attack Red N to S]1d3
[dice=Attack Red]1d20+2
[dice=Attack Red R to L]1d3
[dice=Attack Green]1d20+2
[dice=Damage Green]1d6-1

The red giant centipede attacks Thran, but his teeth don't penetrate the bard's armor. The green scaled giant centipede attacks Osborn, biting fiercely.

Combat!
----------
Andrezi, Azar (-9), Korvan, Osborn (-2, Fort DC12 plx)

Viraj
Thran
Giant Centipedes

I don't understand two things: 1) why is Azar down 9hp? and 2) what is all the R to L and N to S stuff?

Silver Crusade

M Human Cleric 2 (HP17/17; AC 17 / T 10 / FF 17; F +5, R +1, W +7; Init +0, Perception +3, Heal +8, Kn(R+5, H+4) [dice=Longspear]1d20+4[/dice] [dice=Dmg]1d8+3[/dice]

Azar steps back and stabs the centipede with his longspear.

Longspear: 1d20 + 4 ⇒ (12) + 4 = 16 Dmg: 1d8 + 3 ⇒ (8) + 3 = 11


Azar was hit in previous combat. I didn't see a heal. N to S is north to south, R to L is right to Left. Damn, I should have been consistent. 3 possible targets.

Both Centipedes are killed prior to Azar's spear stab.

Silver Crusade

M Human Cleric 2 (HP17/17; AC 17 / T 10 / FF 17; F +5, R +1, W +7; Init +0, Perception +3, Heal +8, Kn(R+5, H+4) [dice=Longspear]1d20+4[/dice] [dice=Dmg]1d8+3[/dice]

OK, if both centipedes are dead prior to Azar's turn, he'll heal instead.

Channel: 1d6 ⇒ 5

NOTE: this catches the other members of his team. He will make sure it doesn't resurrect dying centipedes.


The centipedes were summoned, thus they return to their place of origin upon hitting -1 or 0 HP. No resurrecting problems for these. ;)

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

"Andrezi, can you please take care of this man?"

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Once this creature is dealt with I would be glad to assist with that also.

Grand Lodge

Abilities:
Force Missile 8/8, spells per day 1st 4/5, Bonded Item spell 1/1
Male Half-Orc Evoker 1 - HP 5/14 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Knuckles popped: 1d10 ⇒ 3

Andrezi crushes his fist into the palm of his hand, causing several knuckles to crack loudly in the now near-silent market, "Gladly."

He steps forward drawing his dagger and threatening Viraj, "Don't you know anything! You dare call yourself a magician when you don't even know that these statues feed off arcane energy! The only reason I'm not burning you to cinders this very second is because we have seen firsthand what spells will do when these statues are around."

Intimidate: 1d20 + 2 ⇒ (6) + 2 = 8

Move adjacent to Viraj, specifically the square just to his left so Osborn can 5-ft and flank him next round.
Standard: Demoralize - well that failed...


Despite Andrezi's poor intimidation attempt, the martial prowess the group displayed makes for a good impression.
"No, don't hit! I'll give you the statue." He looks around, checks his bags while the bells on his cloak are ringing. Apparently he had forgotten the statue itself turned into the large centipedes.As he remembers he points to the floor where the statue lays.
"Just take it, I have no use for such a thing." With that, he tries to get away from you.

Nearby you also see a decorated box, which he probably dropt in his surprise. The box contains the following: a potion of barkskin +2, an oil of bless weapon, and a potion of cure light wounds. It also contains a piece of paper that looks much like a shopping list of arcane items with notations next to each one. Halfway down the list is noted “Osirian statuette—GT.”

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first//[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dic [dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+
Half Elf
Skills:
Acrobatics:+14;Climb+9;Handle Animal:+3;Survival:+11:Track:+12; Stealth:+8;K(Nature):+7
Fighter 7/Ranger 2 CORE[HP:96/96][AC:25/14/22][F:+12;R:+9;W:+5][INIT:+8][Perc:+18]

"Well then this looks like a good amount of gear for us to use in the future...and even a clue."

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Where to now?


You remember Grandmaster Torch's words on the next buyer: "Buri Buri-Ban’s a Garundi fellow—pretty beefy. His favorite café fronts on Sengali square."

The route there is easily found.

You spot Buri Buri-Ban, as promised, at the Fetching Fan café on Sengali Square. Though he doesn’t seem to see you, the moment you see him he stands and retrieves a potion out of his waist-sash. As he drains the potion he begins running, package in hand. By the time he’s taken three steps across the square, he’s already invisible.

Perception DC 15:
You notices puffs of dust kicked up by his haste which point toward a large building, probably a refinery. Shortly afterward a passerby in front of the refinery is knocked off of his feet by an invisible force further pointing in that direction.

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Osborn looks around while trying to remain inconspicuous.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

There's puffs of dust going that way Osborn indicates a refinery near by.


The refinery is a two-story building with no windows. It looks well and frugally made, and the only decoration consists of the name painted above the door and a stark sign by the entrance that says, in Kelish, “No Open Flame.” For those who don’t read Kelish there is a helpful icon of a stylized flame with an X through it.

The refinery is a large square space, 100 feet on a side, and is used for refining Sianti chaff into the extremely potent and fairly valuable spice of the same name. The room is full of spice vats, wooden stairways and catwalks; chains and rope hang from elaborate pulley systems and the lamps are continual flames completely enclosed in glass globes. There are several more “No Open Flame” signs in Kelish painted all over the vats. The refining process creates a tremendous amount of dust which is constantly settling on everything and swirling around as the refiners go about their work. As you enter through the main door, you see a ripple in the dust moving across the refinery floor 20 feet from the main entrance. The ripple is Buri-Ban, his interactions with the swirling dust pinpointing his location. While he still has full concealment (50% miss chance), it is easy to tell what space he’s taking up as long as he’s moving.

There is one exit on the opposite side of the refinery from the entrance—this exit leads to a narrow, 10-foot-wide alley that runs south to the northwest ramp leading down into the Central Market. Buri-Ban has a 20 foot head start running across the 100-foot-wide refinery.

The foreman and several workers start trying to get them to leave, yelling at them in Kelish.

Who speaks Kelish?


Init Buri Buri-Ban: 1d20 + 5 ⇒ (3) + 5 = 8
Init Workers: 1d20 + 0 ⇒ (8) + 0 = 8
Init Andrezi: 1d20 + 1 ⇒ (20) + 1 = 21
Init Azar: 1d20 + 0 ⇒ (14) + 0 = 14
Init Korvan: 1d20 + 4 ⇒ (8) + 4 = 12
Init Osborn: 1d20 + 4 ⇒ (4) + 4 = 8
Init Thran: 1d20 + 2 ⇒ (17) + 2 = 19

Initiative
-----------
Andrezi, Azar, Korvan, Thran

Buri Buri-Ban, Workers
Osborn


There's no map included. I'm re-using the market map, the stands being vats. The workers are unarmed. They seem to want you outside, but are otherwise not aggressive at the moment.

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first//[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dic [dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+
Half Elf
Skills:
Acrobatics:+14;Climb+9;Handle Animal:+3;Survival:+11:Track:+12; Stealth:+8;K(Nature):+7
Fighter 7/Ranger 2 CORE[HP:96/96][AC:25/14/22][F:+12;R:+9;W:+5][INIT:+8][Perc:+18]

"I do not speak their tongue."

Silver Crusade

M Human Cleric 2 (HP17/17; AC 17 / T 10 / FF 17; F +5, R +1, W +7; Init +0, Perception +3, Heal +8, Kn(R+5, H+4) [dice=Longspear]1d20+4[/dice] [dice=Dmg]1d8+3[/dice]

"I don't speak their language, either. I wonder what they're saying?" wonders Azar as he brings his longspear to bear on the space where Buri Buri-Ban is.

Longspear: 1d20 + 4 ⇒ (3) + 4 = 7 Dmg: 1d8 + 3 ⇒ (2) + 3 = 5
concealment high is good: 1d100 ⇒ 26

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

No kellish
"I don't know..but they are yelling, that can't be good. We'd better hurry"

Thran thinks for a moment and decides to try something tactically and he swipes his hands through the air in an arcane motion as his voice becomes all oily and slippery grease pops out of thin air and rains down in the area at the end (start?) of the dust trail

Casting grease DC 14 reflex save or fall

Grease:
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Free action
I don't speak Kelish, but these guys seem to want us out of here. There seems to be only 2 exits, this one and that one over there. Should we move to cover them both, and stand outside to keep these guys happy? He has drunk an invisibility potion. How long can that last?

Grand Lodge

Abilities:
Force Missile 8/8, spells per day 1st 4/5, Bonded Item spell 1/1
Male Half-Orc Evoker 1 - HP 5/14 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

I don't know Kellish either, but if we ever need to talk Hallit or Varisian I've got those covered.

"Longer than I like, several minutes at least, more if bought from a competent mage. I'll move to the other side and cover that."

Andrezi heads towards the other exit pulling out his wand of shield along the way. He taps himself once and looks as menacing as he can.

Move: Move 30 feet towards the other door pulling out wand of shield
Standard: Cast shield from wand.

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first//[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dic [dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+
Half Elf
Skills:
Acrobatics:+14;Climb+9;Handle Animal:+3;Survival:+11:Track:+12; Stealth:+8;K(Nature):+7
Fighter 7/Ranger 2 CORE[HP:96/96][AC:25/14/22][F:+12;R:+9;W:+5][INIT:+8][Perc:+18]

"And if we are attacked?Just so I know how much violence to bring"


Ref: 1d20 + 4 ⇒ (18) + 4 = 22
Acrobatics: 1d20 + 5 ⇒ (16) + 5 = 21

The man tries to get away from Thran, being careful not to fall over the greased floor. You can easily follow his location by the dust that's blowing up.

The workers seem to be confused and keep shouting to you in a language you don't understand. The message is clear though, they want you out.

Party is up

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Seeing the puffs of dust near by Osborn heads toward them, drawing his sap as he goes. He swings at where the man's head should be (he thinks).

sap: 1d20 + 7 ⇒ (19) + 7 = 26
sap damage NL: 1d4 ⇒ 1

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first//[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dic [dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+
Half Elf
Skills:
Acrobatics:+14;Climb+9;Handle Animal:+3;Survival:+11:Track:+12; Stealth:+8;K(Nature):+7
Fighter 7/Ranger 2 CORE[HP:96/96][AC:25/14/22][F:+12;R:+9;W:+5][INIT:+8][Perc:+18]

Korvan moves to attack the man confronted by Osborn...
Falchion: 1d20 + 6 ⇒ (6) + 6 = 12...DMG: 2d4 + 4 ⇒ (2, 3) + 4 = 9

but it seems he misjudged his sword swing...

Silver Crusade

M Human Cleric 2 (HP17/17; AC 17 / T 10 / FF 17; F +5, R +1, W +7; Init +0, Perception +3, Heal +8, Kn(R+5, H+4) [dice=Longspear]1d20+4[/dice] [dice=Dmg]1d8+3[/dice]

Azar attacks again in the obvious space where the invisible man is.

Longspear: 1d20 + 4 ⇒ (18) + 4 = 22 Dmg: 1d8 + 3 ⇒ (3) + 3 = 6
concealment: 1d100 ⇒ 23

Grand Lodge

Abilities:
Force Missile 8/8, spells per day 1st 4/5, Bonded Item spell 1/1
Male Half-Orc Evoker 1 - HP 5/14 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

"What are you asking about Korvan? If we're attacked I'm fairly certain the law here gives us the ability to defend ourselves."

Andrezi snarls at the workers in every language he knows.

Demoralize: 1d20 + 2 ⇒ (8) + 2 = 10

Edit: One of these days Arenjee will give me the ability to intimidate a mouse...

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran moves around the workers Provokes and then swings his falchion at where he thinks the invisible man's legs will be.

To hit AC: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 (flanking)
Slashing damage if hit: 2d4 + 6 ⇒ (1, 2) + 6 = 9
Miss chance: 1d100 ⇒ 60

hopefully cutting the man's tendons and reducing his ability to move.


Osborn ConcealmentH=G: 1d100 ⇒ 46

Osborn's, otherwise perfectly executed, sap misses the man. Azar attacks the same spot, but the man simply isn't there.
Thran cuts low and a splash of blood, accompanied by a curse of a man obviously in pain points to the right location.

Meanwhile Andrezi seems to infuriate the workers even more and they're shouting louder. They don't seem to be attacking anyone though. They're not armed while you are. Andrezi is doing a good job of looking weak though...

Buri-Buri ban attacks Thran, striking two times in quick succession, but becoming visible for all to see.
Flurry 1: 1d20 + 2 ⇒ (15) + 2 = 17
Damage 1: 1d6 + 2 ⇒ (2) + 2 = 4
Flurry 2: 1d20 + 2 ⇒ (16) + 2 = 18
Damage 2: 1d6 + 2 ⇒ (1) + 2 = 3

Silver Crusade

M Human Cleric 2 (HP17/17; AC 17 / T 10 / FF 17; F +5, R +1, W +7; Init +0, Perception +3, Heal +8, Kn(R+5, H+4) [dice=Longspear]1d20+4[/dice] [dice=Dmg]1d8+3[/dice]

"There you are!" shouts Azar as he strikes at the now visible Secretary General of the United Nations Buri Buri Ban.

Longspear: 1d20 + 4 ⇒ (6) + 4 = 10 Dmg: 1d8 + 3 ⇒ (7) + 3 = 10

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